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Post by Aunt Alison on Sept 16, 2022 14:34:56 GMT
Here's a few:
Time limits - I like to be meticulous and take my time, whenever a game forces a time limit on me it just stresses me out and makes me feel like I can't enjoy the game properly
Endlessly respawning enemies
NPCs you have to protect - thinking mainly of TRPGs like Fire Emblem and Tactics Ogre here. In either case, said NPCs will invariably march headlong into battle and get themselves killed as quickly as possible turning the mission into a massive pain the arse that wouldn't be the case if they just did the sensible thing and let you either control them or have the AI move them to the back of your group where they're safe
Dark Souls mechanics in anything that's not Dark Souls - stamina bars, overly punitive deaths, etc
Roguelikes
Stat tracking in single player games - I don't need a record of how many times I've died/how shit I am
Unskippable start up splash screens - I've been playing games for decades and I still don't know what Criware is, nor do I give a shit
Vignetting at low health - putting shit all over the screen when I'm nearly dead doesn't help me stay alive, it means I'm more likely to die because I can't see what I'm doing
Crafting - why have just one item when you can have 5 items to make the one item
Video games are shit aren't they
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cubby
Full Member
doesn't get subtext
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Post by cubby on Sept 16, 2022 14:38:34 GMT
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suicida
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Post by suicida on Sept 16, 2022 14:38:37 GMT
Win the battle, lose in the cut-scene. Trails of Cold Steel, I'm looking at you.
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Post by erniewhatbert on Sept 16, 2022 14:55:38 GMT
Stalking missions, where you have to follow someone through a street or map without being detected. You're not allowed to be too close nor too far away. Sometimes the NPC will stop to turn around and look, sometimes they will accelerate away to keep you on your toes.
Utterly dull and frustrating gameplay. Assassin's Creed titles were the worst at it for me because I expected better from that series. I'm afraid to say that I chucked Black Flag after one stalking mission too many, barely sampling the excellent sailing gameplay. I've never played an AC title since and will rage quit any other game with the same mechanic.
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Snake
New Member
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Post by Snake on Sept 16, 2022 15:03:55 GMT
More generally
- Unskippable tutorials for more or less standard controls (A to jump? You don't say?)
- Shuffled controls for no adequate reason (Up to jump and A to activate a cursor?)
- No invert Y option (thankfully few left)
- Auto snapping the camera back to the default position (why let me change the height in the first place?)
- Sort of an offshoot of unskippable cutscenes, but unpausable cutscenes as well.
- Single channel volume setting instead of Dialogue/SFX/Music/Master and similar
- Holding down buttons to skip/close menus instead of just pressing the button.
- And a very specific one, "Map updated" with no visual hint as to what has changed. I get the message several times on Mass Effect 3 to start a "hunt the terminal" thing on the Citadel but the map is exactly the same as before, split into 6 sections...
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Deleted
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Post by Deleted on Sept 16, 2022 15:09:10 GMT
Forced stealth sections in non stealth games are normally really shite.
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X201
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Post by X201 on Sept 16, 2022 15:27:51 GMT
Forced stealth sections in non stealth games are normally really shite. And the opposite, forced action sections where you've been on a stealth path up to that point. I'm looking at you Deus Ex: Human Revolution
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malek86
Junior Member
Pomegranate Deseeder
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Post by malek86 on Sept 16, 2022 16:00:20 GMT
Checkpoint -> unskippable cutscene -> difficult boss. Why do so many games have it in that specific order?
Also, anything with the D&D ruleset. I enjoy oh so very much swinging my sword and hitting thin air several times in a row.
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hedben
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Formerly: hedben2013
Posts: 2,198
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Post by hedben on Sept 16, 2022 16:34:44 GMT
Collectibles that are purely for the sake of collecting and don’t benefit your character in any way
Idiotic AI in games built for Co-Op
Military shooters that have like 16 different SMGs to collect but they all feel exactly the same to shoot
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Post by Danno on Sept 16, 2022 16:36:33 GMT
SLOW ASS ESCORT NPCS
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Ulythium
Full Member
Lily-livered
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Post by Ulythium on Sept 16, 2022 16:38:05 GMT
Lack of remappable controls - I admit that I know next to nothing about game development, but how hard can it be to implement this feature?
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Post by The12thMonkey on Sept 16, 2022 16:39:16 GMT
Especially when they move slightly slower than the default movement speed
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grim
New Member
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Post by grim on Sept 16, 2022 16:41:52 GMT
Guild Wars 2 - Jumping puzzles where the in game camera moves so close that you can't see where you're going.
Off topic, but motion blur and head bob as default settings...grrr!
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Deleted
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Posts: 0
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Post by Deleted on Sept 16, 2022 16:42:08 GMT
When there's no jump button in games. Like Sniper Elite 5, where you can only jump over obstacles when they want you to.
Especially annoying when there is a jump button but can't jump over something the size of a coke can.
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Post by Dougs on Sept 16, 2022 16:55:40 GMT
Games are a bit shit really, eh?
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Post by RadicalRex on Sept 16, 2022 16:59:35 GMT
QTE's, literally the dumbest game mechanic ever. The devs couldn't think of an actual game mechanic for something, so they threw their hands up and gave up
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Post by theguy on Sept 16, 2022 17:33:51 GMT
Multiple paths but then blocking backtracking
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Post by Aunt Alison on Sept 16, 2022 17:43:39 GMT
QTE's, literally the dumbest game mechanic ever. Especially when they stick them in the middle of a cutscene and you've put the pad down
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Post by Aunt Alison on Sept 16, 2022 17:47:27 GMT
Multiple paths but then blocking backtracking Reminds me of Doom 2016 having loads of secrets but not allowing you to backtrack so you have to stop and look as you go along, which kind of messes with the pacing a bit. Glad they addressed it in Eternal by unlocking fast travel at the end
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Post by puddleduck on Sept 16, 2022 18:00:41 GMT
Not being allowed to run. RDR 2 forcing me to walk in camps basically meant I stopped playing it.
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Deleted
Deleted Member
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Post by Deleted on Sept 16, 2022 18:03:27 GMT
Inventory weight in RPGs, and being forced to crawl until you dump your loot.
Forced settlement building.
Forced tower defense.
Forced tutorials.
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Deleted
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Post by Deleted on Sept 16, 2022 18:04:17 GMT
So you hated Fallout 4 too, then.
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dogbot
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Post by dogbot on Sept 16, 2022 18:06:46 GMT
Click.
Through.
Dialogue.
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Deleted
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Post by Deleted on Sept 16, 2022 18:06:49 GMT
I hate all Fallouts tbh. But yeah, everything I listed is included in that game, heh.
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Vortex
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Harvey Weinstein's Tattered Penis
is apparently a mangina.
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Post by Vortex on Sept 16, 2022 18:28:52 GMT
Fallout 4 was an abomination.
Some ok stuff, but soo many needlessly shite mechanics bolted on.
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Deleted
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Post by Deleted on Sept 16, 2022 18:46:26 GMT
Nowadays, any mechanic that pads out a single player portion of a story based game for longer than about 20 hours. I'm just not gonna finish it.
The same with From games. Yet again, shovel money at whatever that new Souls game was (it wasn't actually souls was it it was Rings) and...nope.
Don't have time to die 50 times at one spot thanks.
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hedben
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Formerly: hedben2013
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Post by hedben on Sept 16, 2022 19:09:25 GMT
I like the weight limit in Fallout and Skyrim. If I didn’t have to go back to my home and meticulously store all the gubbins I’d collected in its rightful container every so often, I’d have a completely unmanageable backpack and would probably crash the game.(More than usual)
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Deleted
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Post by Deleted on Sept 16, 2022 19:15:33 GMT
I like the weight limit in Fallout and Skyrim. If I didn’t have to go back to my home and meticulously store all the gubbins I’d collected in its rightful container every so often, I’d have a completely unmanageable backpack and would probably crash the game.(More than usual) I think a better system than 'you are overencumbered and you cannot run' could be to make you drop something before you pick it up maybe though.
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Frog
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Post by Frog on Sept 16, 2022 19:20:42 GMT
Boss fights when you hit the enemy and realise it's going to take about 20 minutes to kill it. The fight isnt hard or challenging just a massive tedious slog of plinking away.
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Deleted
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Post by Deleted on Sept 16, 2022 19:27:22 GMT
I like the weight limit in Fallout and Skyrim. If I didn’t have to go back to my home and meticulously store all the gubbins I’d collected in its rightful container every so often, I’d have a completely unmanageable backpack and would probably crash the game.(More than usual) I think a better system than 'you are overencumbered and you cannot run' could be to make you drop something before you pick it up maybe though. Yeah. Just have an item limit rather than forced tiptoeing.
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