Tuffty
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Post by Tuffty on Jan 26, 2023 14:02:36 GMT
Just when I start to get jaded about games and how the creativity is gone, there's always some game that comes along and demands all my attention as I get lost in it for a while. I guess that's the cool thing about it, to be continually surprised
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KD
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RIP EG
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Post by KD on Jan 26, 2023 14:16:16 GMT
How round wheels are today.
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Post by simple on Jan 26, 2023 14:53:48 GMT
Also from a mechanical point of view - control standardisation
I can turn on my Playstation pick basically any game in my library and just play it. I might not be good to start with and need to learn about in-game abilities or whatever but my hands know exactly where to go pretty much from the off.
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Deleted
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Post by Deleted on Jan 26, 2023 15:55:03 GMT
That’s something I appreciated about Deus Ex Mankind Divided. When you start up a new game, they give you the option of selecting one of three control schemes. What the developers feel is the optimal scheme, the same scheme as the previous game (Human Revolution), or a standard modern shooter control scheme. But the choice is presented you the moment you start the game, so you don’t have to get into the game, struggle with the controls, then find the option in a menu.
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Post by drhickman1983 on Jan 26, 2023 16:06:53 GMT
agree that the control standardisation is actually really helpful. Although some games can still differ (melee attacks - face buttons or shoulder buttons) it's very largely unified.
In the early 3D days you could get some real oddities so you'd need to relearn the placement for every game...
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Post by dangerousdave on Jan 26, 2023 16:40:02 GMT
Well, I wish Xbox would just use the same button layout as Nintendo. Going between Xbox and Switch is confusing, every single time.
I do appreciate games with complex controls at least putting a button prompt next to a command. That at least jogs my brain to remember which controller I'm holding.
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Deleted
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Post by Deleted on Jan 26, 2023 16:44:38 GMT
Other way around for me. Nintendo is backwards. The layout is even backwards! They’re too stubborn to change it now, it’s usually switching to Nintendo where my mind has to readjust for a few minutes. Actually, it took for the Switch to come out for it to finally readjust the moment I picked up a controller. All the way up to the Wii U, I was pressing the wrong buttons every time I played something on a Nintendo console.
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Post by dangerousdave on Jan 26, 2023 16:47:38 GMT
Thing is, if Nintendo swap, thats every single SNES game messed up, and there's too many good games on that console to ignore.
I guess I would have a stronger case if the N64 and GameCube didn't have such wonky layouts.
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Deleted
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Post by Deleted on Jan 26, 2023 16:50:06 GMT
On that note (N64), I really do wish 6 face buttons came back. There’s no real use case outside of Street Fighter, if I’m being honest, but I hate pressing the bumpers and triggers for strong attacks.
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Post by rhaegyr on Jan 26, 2023 16:52:28 GMT
Couldn't agree more - it just doesn't feel as fun pressing bumpers in fighting games.
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Deleted
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Post by Deleted on Jan 26, 2023 16:55:00 GMT
Thing is, if Nintendo swap, thats every single SNES game messed up, and there's too many good games on that console to ignore. I guess I would have a stronger case if the N64 and GameCube didn't have such wonky layouts. Do Sony still swap the buttons in Japan or is that finished now? Edit. Just googled and ps5 the finally aligned.
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Post by RadicalRex on Jan 26, 2023 17:14:27 GMT
After all the years I'm still struggling with XBox button prompts, as the SNES YXBA layout is hardwired into my brain.
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Deleted
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Post by Deleted on Jan 26, 2023 17:17:35 GMT
For me, I played a lot of Dreamcast, and the Xbox just borrowed that scheme so it felt natural. I probably played the PlayStations more than anything, but those use shapes rather than letters so it never got caught up in the Nintendo vs Sega/Microsoft controller wars.
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KD
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RIP EG
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Post by KD on Jan 26, 2023 18:08:16 GMT
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hedben
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Post by hedben on Jan 26, 2023 18:24:21 GMT
The moment where you emerge out into an open world (or open the map for the first time), and realise how much there is for you to explore.
Best examples in reverse chronological order: Elden Ring, BOTW, Skyrim, Fallout 3
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cubby
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Post by cubby on Jan 26, 2023 18:50:23 GMT
Ever played Hitman? Sounds right up your street. I really ought to play the new ones, I liked the originals quite a bit, but I don't think I replayed many levels once I'd completed them. Waiting for this new rebranding to all shake out first before I jump on the new one.
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Deleted
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Post by Deleted on Jan 26, 2023 18:52:11 GMT
Think the rebrand is up now, at least on PlayStation.
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Post by simple on Jan 26, 2023 18:58:10 GMT
The moment where you emerge out into an open world (or open the map for the first time), and realise how much there is for you to explore. Best examples in reverse chronological order: Elden Ring, BOTW, Skyrim, Fallout 3 Hitting the FF7 world map for the first time without knowing it was coming was pretty mindblowing at the time.
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Post by Wizzard_Ook on Jan 26, 2023 19:00:53 GMT
Here's something very minor that still pleases me. When cars in games have working suspension. I remember back in the PS1 era, seeing cars tilt when cornering in Driver or Destruction Derby was very pleasing. I remember for no reason playing GTA San Andreas and driving down a beach, with the camera angle side on so I could watch the jeeps suspension bounce up and down. I think it's because I recall when details like that were basically impossible. Same with shadows and reflections. There was a time when shadows were just vague blobs under characters. I think it's why I am partial to ray tracing, as I find it amazing seeing real time reflection. Even when those are tricked I'm very pleased. In fact, in some ways seeing a good tricked reflection is even more impressive. When the first Assassin Creed was being showed off to the press/e3 of whatever trade shows they were, I was blown away by Altair just moving through crowds. Along with the parkour and climbing stuff I think I watched those tech demos over and over. I was so hyped for that game. Then the reviews came out and I never ended up playing it.
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hedben
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Post by hedben on Jan 26, 2023 19:13:14 GMT
Fully agree on the FF7 map simple, and actually that’s reminded me of another gaming joy. Raid bosses Scarlet and Emerald weapon were my first taste of “…beaten the game? Think you’re hard? Try THIS.”, but some of my favourites were in Borderlands. Crawmerax in BL1, Terramorphous in BL2- proper difficult battles but the shower of loot at the end was worth it. The Souls games also get a nod for hard as nails postgame bosses. Screw you Black Dragon Kalameet , I’ll be back for you one day.
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Post by deekyfun on Jan 26, 2023 20:02:21 GMT
The moment where you emerge out into an open world (or open the map for the first time), and realise how much there is for you to explore. Best examples in reverse chronological order: Elden Ring, BOTW, Skyrim, Fallout 3 Hitting the FF7 world map for the first time without knowing it was coming was pretty mindblowing at the time. This really reminded me how that moment made me feel. Realising this new game I was playing wasn't just set in Midgar and thinking 'christ, we're travelling the world, how much more is there?'. For some reason the three discs weren't a big enough clue. That game pretty much kept blowing my tiny mind over and over. One little detail I loved was moving about during the CGI when it was blended into the static backgrounds. The elevator in Junon, or the Gold Saucer cable-car; I never got over how cool it felt to being moving during what felt like a transitional cut scene.
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Post by Wizzard_Ook on Jan 26, 2023 20:31:15 GMT
This really reminded me how that moment made me feel. Realising this new game I was playing wasn't just set in Midgar and thinking 'christ, we're travelling the world, how much more is there?'. For some reason the three discs weren't a big enough clue. That game pretty much kept blowing my tiny mind over and over. One little detail I loved was moving about during the CGI when it was blended into the static backgrounds. The elevator in Junon, or the Gold Saucer cable-car; I never got over how cool it felt to being moving during what felt like a transitional cut scene. The whole game was massive in scope. The summons kept getting bigger and better. The limit breaks getting more ridicolous. The array of different mini games. Can remember talking about the game for months on end to a couple of mates at school. Each time we talk about something new and amazing that we found or seen.
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Deleted
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Post by Deleted on Jan 26, 2023 20:32:56 GMT
Don't know if there's a gaming confessions thread but I've never played a Final Fantasy game.
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Post by RadicalRex on Jan 26, 2023 21:19:01 GMT
When the first Assassin Creed was being showed off to the press/e3 of whatever trade shows they were, I was blown away by Altair just moving through crowds. Along with the parkour and climbing stuff I think I watched those tech demos over and over. I was so hyped for that game. Then the reviews came out and I never ended up playing it. It was one of my first games on PS3 and I was in awe, it was truly next gen. And I loved the setting. But not even halfway through I was so bored I abandoned it, it was just the repetitive busywork Ubisoft would become infamous for.
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Post by Danno on Jan 26, 2023 21:22:33 GMT
The moment where you emerge out into an open world (or open the map for the first time), and realise how much there is for you to explore. Best examples in reverse chronological order: Elden Ring, BOTW, Skyrim, Fallout 3 I can't quite decide between ER and BotW Actually nah fuck it, BotW just about edges it. I got the tingles just thinking about it and the tinkly reveal music for a second there.
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Post by Aunt Alison on Jan 26, 2023 21:47:53 GMT
Stepping out of the vault for the first time in Fallout 3 for me. The way you're blinded by the light for a few seconds before you see the wasteland was a nice touch
I want to play Fallout now
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Deleted
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Post by Deleted on Jan 26, 2023 21:48:53 GMT
Subnautica opening is up there with Fallout for me.
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Post by JuniorFE on Jan 26, 2023 22:00:33 GMT
The moment where you emerge out into an open world (or open the map for the first time), and realise how much there is for you to explore. Best examples in reverse chronological order: Elden Ring, BOTW, Skyrim, Fallout 3 Me but with Xenoblade besides Elden Ring and BotW. You're done with the relatively claustrophobic (lake aside) Tephra Cave and the arachnophobe checkpoint, exit to the Bionis' knee in utter silence and properly see just how towering the Mechonis is compared to you... Then you go through the passage behind you and the music swells up just as you emerge on Gaur Plains. The whole sequence is pretty much set up to stun you, and damn does it deliver. Of course, what follows is probably Territorial Rotbart to the face, but hey
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Post by Danno on Jan 26, 2023 22:07:20 GMT
I kinda need to hear/see that BotW moment but the single save file is such bullshit.
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cubby
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Post by cubby on Jan 26, 2023 22:17:06 GMT
Huh, never ever thought about it. What would happen that would make you want to go back to an old save?
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