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Post by Duffking on Feb 14, 2024 10:00:04 GMT
It was the PS1 version with the save crystals - but only in 1 & 3. 2/4/5 allowed saving anywhere. PC versions always allowed saving anywhere.
I think in 3 they were like collectible items though? And then you used them when you wanted. Whereas in 1 they were 1 and done, so sometimes it was best to ignore them before using them. Not a very nice system.
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Post by zisssou on Feb 14, 2024 10:12:06 GMT
Heard a number of complaints about the lack of platinum on PS5. Have you seen some of the trophies on this though.. yeah.. good luck with that.
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Dgzter
Junior Member
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Post by Dgzter on Feb 14, 2024 10:32:44 GMT
Think it might just have been the console version that used the save crystals. The PC versions I've owned (both original disc versions and the Steam ones) allowed you to save everywhere through the menu and didn't have any save points in the levels. Yup. On the differences, incidentally, one of the weirdest idiosyncrasies with the original PC version related to the music, which was actually bugged -- though nobody who was only playing the PC version back then would even have realized. The contextual "dramatic" music that kicks in during combat, e.g. when the wolves first appear or the infamous section with the T-Rex, simply didn't trigger in the old PC version. It was purely the ambient soundscape stuff at all times, which for me absolutely fed into the overall atmosphere of eerie desolation etc. I remember it being so jarring when I then played it on PS1 with my cousin, thinking where the hell did this music come from lol. I played a modded version a few years back that sought to replicate this by removing some of the tracks from the game files. Was pretty cool.
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Post by paulyboy81 on Feb 14, 2024 10:34:05 GMT
Dare I say it, the original is possibly top 3 gaming memories for me. Still remember getting it for my Saturn, was such a huge leap forward for 3D games in general at the time. The atmosphere and general feeling of isolation you got from the locations and the excellent soundtrack were second to none.
I played through a fairly large portion of it on an Android tablet with wrist slittingly bad touch screen controls about 9 years ago when me and my wife were stuck in hospital for 3 days with the birth of our first. Still loved it even then.
Not sure how these will play for the unitiated today though. The platforming and puzzles are fairly simplistic by today's standards to be honest, the difficulty always came from how exacting and laborious the controls were.
Proper sweaty palms stuff back in the day with the save crystals as well. Going for a sizable jump to something you *thought* was a ledge when you hadn't saved for what felt like an eternity was a bonafide arse clencher.
Yeah, definitely buying this later.
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loto
Junior Member
Posts: 1,040
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Post by loto on Feb 14, 2024 10:45:39 GMT
Yeah, in some ways the save crystals in the PS1 version I played were ahead of their time - bonfires from Dark Souls etc.
In this remaster, you could feasibly save after every jump or combat encounter. You need to be a bit careful though as I remember some rooms felt safe only for a timed spike wall to reveal itself. You could almost soft-lock your game
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Post by FlexibleFeline on Feb 14, 2024 10:54:15 GMT
Yeah, I have vague memories of having to make decisions regarding when to save and when to push my luck. It really amplified the tension.
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Post by FlexibleFeline on Feb 14, 2024 10:55:57 GMT
Heard a number of complaints about the lack of platinum on PS5. Have you seen some of the trophies on this though.. yeah.. good luck with that. I haven't looked at the trophies yet but when I read about the lack of a PS platinum I was pretty confused - is there some obvious reason I'm missing why this isn't or can't be included?
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Post by Bill in the rain on Feb 14, 2024 10:58:25 GMT
Or alternatively, Dark Souls basically just ignored all the progress that had been made in terms of saving and went back to the way that games used to be. Anyway, I'm interested in how these play, but I'm worried that the old controls are going to be annoying, and the new controls will break how the game was designed to be played. So I'll wait a while and see what you guys think.
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Ulythium
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Lily-livered
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Post by Ulythium on Feb 14, 2024 11:03:33 GMT
I haven't looked at the trophies yet but when I read about the lack of a PS platinum I was pretty confused - is there some obvious reason I'm missing why this isn't or can't be included?
Each game has a Platinum trophy on PS4, but not on PS5:
Seems daft to me, regardless.
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Post by FlexibleFeline on Feb 14, 2024 11:09:31 GMT
Huh, odd and arbitrary for sure, not that it affects me.
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Deleted
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Post by Deleted on Feb 14, 2024 11:18:55 GMT
Yeah, will buy this when cheap.
As others stated, it was a huge moment in 3d console gaming.
In my mind you had the Sega stuff leading the charge in the arcades with the virtua racing and fighting stuff, and then when Sony got involved you had things like Resident Evil and this that really blew the doors off in terms of mechanics and immersion and environment. A properly important slice of time in gaming that will inevitably feel sh*te to play now !
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Post by Vandelay on Feb 14, 2024 11:25:03 GMT
Or alternatively, Dark Souls basically just ignored all the progress that had been made in terms of saving and went back to the way that games used to be. I'm going in and taking the bait! But, no. Dark Souls does not have a saving system from the era of limited save space and fixed savings points. In fact, it saves all the time. You will never lose any progress in a Dark Souls game. You are free to quit at any point and the game will return you to exactly where you were when you left. If you die, you will be returned with exactly the same items and weapons that you had when you died, as well as the same stats. You lose the souls you have, but those still exist in the world and can be retrieved. The game will only delete them and forget they ever existed if you die a second time. There might be some vague similarities to save systems of old and it certainly is trying to evoke that style, but mechanically it is very distinct.
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Post by dfunked on Feb 14, 2024 11:27:20 GMT
I only very briefly played them back in the PS1 days. Think I had a demo on PC that lasted all of a minute too. So not huge amounts of attachment to the series.
I always end up getting burned by nostalgia kicks, especially the PS1 era of shonky polygons. Syphon Filter for example was absolute dogshit when I tried to play it recently, but in my mind it was a revolutionary third person shooter. I'll give this a hard pass until it ends up on one of my services.
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Post by zisssou on Feb 14, 2024 11:38:46 GMT
I never got the appeal of Syphon Filter. I rented from Blockbusters and it felt it was way behind the times, as MGS was already out.
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Psiloc
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Post by Psiloc on Feb 14, 2024 11:44:31 GMT
Interesting because I bet good money a young gamer trying both today would say that Syphon Filter was more modern playing than MGS1 with its top down gameplay.
Don't get me wrong - MGS is and was by far the better game
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Psiloc
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Post by Psiloc on Feb 14, 2024 11:46:47 GMT
I'm reminded of that infamous Gamespot review of Alien Resurrection on PS1:
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Post by baihu1983 on Feb 14, 2024 11:51:27 GMT
I never got the appeal of Syphon Filter. I rented from Blockbusters and it felt it was way behind the times, as MGS was already out. You could taser guys in the dick till they caught on fire.
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kal
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Post by kal on Feb 14, 2024 11:54:56 GMT
Quite a big part of the satisfaction of the original games came from the controls being so unforgiving. It was SO easy to fuck up. Scaling a treacherous climb felt almost real in the tension it created. And when you finally pulled it off it felt so good.
I wonder how much that was originally intended or if it was just an unforeseen benefit of the clunky controls and shonky camera.
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Post by zisssou on Feb 14, 2024 11:59:50 GMT
Interesting because I bet good money a young gamer trying both today would say that Syphon Filter was more modern playing than MGS1 with its top down gameplay. Don't get me wrong - MGS is and was by far the better game Yeah possibly! I might have to try it again and see. I was playing MGS1 on the master collection, and took me a while to get my head around auto-run. But I do remember Syphon being fairly unwieldy in the combat. Just giving me another flashback of getting Tomorrow Never Dies for Christmas on PS1 and thinking.. yeah this is pretty crap too
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ned
New Member
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Post by ned on Feb 14, 2024 12:22:42 GMT
Remember loving 1 but getting stuck in Atlantis and not playing 2 or 3. Might get this on Switch as it’s 60fps and I have some long journeys coming up.
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Post by Duffking on Feb 14, 2024 12:45:39 GMT
I'm reminded of that infamous Gamespot review of Alien Resurrection on PS1: In fairness to them - if you actually try playing that game, it doesn't feel very good despite familiarity. It's missing all the stuff that makes it feel good in modern games
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Post by Duffking on Feb 14, 2024 12:47:10 GMT
Or alternatively, Dark Souls basically just ignored all the progress that had been made in terms of saving and went back to the way that games used to be. Anyway, I'm interested in how these play, but I'm worried that the old controls are going to be annoying, and the new controls will break how the game was designed to be played. So I'll wait a while and see what you guys think. Souls does save continually though, unlike TR where they'd put the save crystals about 1 hour apart. You need to go do something? Better leave the game running while you're out.
And also, those crystals were single use, could you imagine if a Souls bonfire extinguished after using it, never to be rested at again? Nightmare.
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Psiloc
Junior Member
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Post by Psiloc on Feb 14, 2024 12:58:25 GMT
The part that has aged worst is the combat especially against human enemies. They just run right on top of you and fire non-stop so it's one of those where you're constantly trying to create distance while they continue to chase and stand right next to you shooting away.
As I recall if you don't move and shoot at them from the same distance, you miss because you're too close and she holds her guns out too far in front.
Ah, early 3D...
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Post by Bill in the rain on Feb 14, 2024 13:00:30 GMT
The combat was always terrible
[edit] Though the way your arms/weapons tracked enemies was pretty cool at the time
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Post by FlexibleFeline on Feb 14, 2024 13:18:36 GMT
I never got the appeal of Syphon Filter. I rented from Blockbusters and it felt it was way behind the times, as MGS was already out. You could taser guys in the dick till they caught on fire. That was amazing. I think another part of the appeal of Syphon Filter in comparison to MGS was it had the whole military complex, espionage, cinematic quality plus ludicrous plotting but without lots of codec / cut scenes. It was fairly economical in terms of story-telling, to its benefit. That said, I tried it recently and - surprise - it plays terribly, whereas MGS I think for various reasons still works well enough in terms of gameplay.
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Post by FlexibleFeline on Feb 14, 2024 13:32:23 GMT
Oh, and Syphon Filter 2 had a vertical split screen versus mode, which my mates and I adored. I'm sure it was terrible but we had a blast (pun intended, the M79 was my favourite weapon).
We even used to stick cardboard down the middle of the TV to limit the cheating.
As I recall, there were a load of unlockables for the MP mode; levels and characters that could be unlocked through doing various things in the main game - I think it was probably the first time I used GameFAQs as I wanted everything.
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cubby
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doesn't get subtext
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Post by cubby on Feb 14, 2024 13:35:25 GMT
I liked Gabe's hemorrhoid run.
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Post by FlexibleFeline on Feb 14, 2024 13:40:35 GMT
I seem to recall one review saying he ran like he had just filled his nappy. Hard to unsee or unthink that.
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Post by FlexibleFeline on Feb 14, 2024 13:53:01 GMT
Can't find a GIF that does justice to the Gabe shuffle, but dat taser:
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Post by zisssou on Feb 14, 2024 14:07:46 GMT
I just went through a rabbit hole of similar games from that era and found Urban Chaos. Now there's a game I'd like to try again.
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