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Post by PazJohnMitch on Sept 14, 2021 20:23:23 GMT
Yeah, Obra Dinn is one of the greatest games ever.
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Post by simple on Sept 14, 2021 21:56:18 GMT
I never did complete it at the time. Maybe after watching The Terror and North Waters I should restart it.
Loved it but life got in the way and I lost my thread.
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LTK
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Post by LTK on Sept 19, 2021 20:59:02 GMT
Obra Dinn is another one of those games that makes you play it 'offline' to a large degree. At a certain point, I couldn't make any more progress just by visually processing things; I really had to mull things over in my mind during times I wasn't playing the game. Only the greatest puzzle games manage to get into my head like that.
Baba Is You doesn't quite get that honor, but I'm still finding it hard to abandon. I've had a bit of help from someone on the more basic puzzles that I couldn't wrap my head around (solutions involving the swap keyword are still totally arcane to me) so I thought, this is doable! I just have to keep at it! But then I load up the next puzzle, poke around in it for an hour and again reach the conclusion that it's utterly impossible. Aaargh!
Has anyone else gotten to that moment in Baba Is You? If you have, you know what I mean.
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Post by Sarfrin on Sept 20, 2021 18:34:57 GMT
Has anyone else gotten to that moment in Baba Is You? If you have, you know what I mean. The moment where you've definitely tried all the possible moves and still found no way to solve the puzzle? Oh yeah.
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LTK
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Post by LTK on Oct 4, 2021 21:31:20 GMT
That is not the moment, although it's the moment I've been at for a while.
Also, I've been playing Manifold Garden, and after 3 hours I can say it's is very impressive visually but pretty average puzzle-wise. I haven't had any big eureka-moments and the number of components to each puzzle is generally very small. However, here and there you'll find closed doors leading to inaccessible places that can only be opened from the other side. I remembered such a place in one of the first levels, but I was only able to access it when I started over and used a mechanic early on that the game only introduced later. I expected it to lead to a bonus room where I could get an achievement or something, but instead it acted as a shortcut to a place much later in the game. Also, it was a dead end: the next puzzle required cubes that I had no way of getting.
So, I backtracked and went on with the intended progression, but I kept an eye out for any doors in out-of-the-way places, and the next one I found I could actually bypass by going through a hole in what was normally the ceiling (but you can change your orientation at will, so I turned it into the floor). But this time, there was no shortcut on the other side, only another closed door. I tried exploring that place some more and apparently ended up breaking the game: what used to be an infinite tunnel became closed off by a wall on one side and bordered by a white void on the other, which would lead to the same dead end when passed through. I found my way out of there eventually but don't ask me how.
I still don't know if these places are just bonus challenges or if they're part of later puzzles. Given how difficult they are to reach to begin with, it might be the latter.
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LTK
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Post by LTK on Jan 15, 2022 23:02:37 GMT
Been working my way through Bonfire Peaks, which is unashamedly a Stephen's Sausage Roll clone, except you're a man that's two blocks tall instead of one, and you pick up boxes with your hands instead of sausages with a fork. The puzzles are generally quite challenging and I remain stuck on at least a dozen puzzles with still no idea of how to tackle them, but fortunately it's very generous with how many puzzles you're required to solve before you can move on to the next area.
I'd almost feel bad comparing it to SSR if it didn't clearly model itself after that game, so I think it's fair to say that it doesn't even come close to living up to that standard. SSR set a beautiful example of how to create a huge variety of emergent mechanics from the interaction of just a few simple elements: guy, fork, sausage, gravity. I don't know if Bonfire Peaks could have achieved the same with the mechanics it chose, but importantly, it doesn't even try.
The basics consist of guy, box, bonfire, gravity, which it uses to create some interesting puzzles, but it very quickly adds another mechanic, and then another, and another, until your puzzles involve guy, box, bonfire, gravity, arrow trap, spike trap, and crumbling block. Don't get me wrong, they're often good puzzles, but I'm missing the elegance and simplicity I was hoping for. I wouldn't recommend against it, it's quite good by the standards of the genre, but far from a shining inspiration.
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neilka
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Post by neilka on Jan 16, 2022 6:36:27 GMT
Bonfire Peaks is very good, there's even a Stephen's Sausage Roll easter egg in there!
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LTK
New Member
Posts: 276
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Post by LTK on Jan 16, 2022 11:46:21 GMT
Yep! And one for Baba Is You, Pipe Push Paradise, A Monster's Expedition, Fez, The Witness, Kine, Recursed, and a few other puzzle games I'm not familiar with.
Edit: Game completed! At least until the credits. I don't think I'll be going for 100%, the satisfaction-to-frustration ratio is tipping in the wrong direction and I think I've had my fill of it.
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Post by quadfather on Jan 6, 2024 15:44:36 GMT
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Post by quadfather on Jan 6, 2024 17:21:12 GMT
Well that was quick. It's now available on steam. It's free too.
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Post by dfunked on Jan 6, 2024 18:03:09 GMT
That was quite a delay!
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Post by dangerousdave on Jan 6, 2024 18:27:08 GMT
I just started liking posts all over the thread. Didn’t realise it was 2 years old! D’oh.
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Post by dangerousdave on Jan 7, 2024 2:57:59 GMT
Also, it’s old, but Railbound is a lovely bedtime puzzle if you’re on Switch or mobile. Not overly taxing, but challenging enough to both stimulate your brain and wind down to.
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Post by quadfather on Jan 8, 2024 14:17:48 GMT
Well, that was embarrassing. I got to test chamber 3 and I'm stumped haha. Didn't take long. I was a bit out of it, but level 3 is a bit of a poor start.
It plays well too. Music sounds good so far as well.
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