Deleted
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Post by Deleted on Jun 20, 2024 16:29:39 GMT
I thought we already did this .. anyways my vote goes for the strike series, jungle/desert/urban ITS HAPPENING!!! Absolute chills. I pray this makes to Xbox.
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Post by baihu1983 on Jun 20, 2024 20:13:45 GMT
A Bubsy collection is coming... yay. :/
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Ulythium
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Post by Ulythium on Jun 20, 2024 22:56:38 GMT
No immersive sim in Thief. It's pure stealth
I'm probably getting this all wrong - wouldn't be the first time! - but aren't immersive sims all about player choice, and freedom of approach?
Say you need to get through a locked door. You can pick the lock; blow it open with explosives; pickpocket the key from an NPC; go outside and climb in through an open window; trick an NPC into opening the door for you; and so on, and so forth.
Isn't that what the original Thief games had in spades, and what Thief 2014 was sorely lacking?
(Disclaimer: most of my 'knowledge' of this genre comes from Wikipedia, so maybe I'm full of crap.)
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Post by Aunt Alison on Jun 20, 2024 23:28:08 GMT
Nope, it's proper sneaky. It's all about staying in the shadows- you get a light gem on the hud, if it's black, you're basically invisible and guards can walk right past your nose. You also wear tapshoes so you have to be very aware of the kind of surface you're walking on. Grass/carpet, no problem. Tiles? You can barely even creep on without alerting guards from the noise To open doors, you will usually need a key or your lockpicks (or to find another way around). There isn't really an inventory (just basic weapons and items) and no customisation/skill trees or anything like that You've got a sword, but if you're being attacked by more than one guard, you're probably dead. Garrett is pretty weak. The hardest difficulty will even cause you to fail the mission if you kill anyone (I'd also recommend playing on Expert as it adds more objectives) You're a thief; your objective is to steal things without being seen. You do get pulled into a more grand plot but I don't think you're ever killing anyone
An immersive sim is more like Deus Ex, System Shock, etc. Basically an FPS with RPG elements (as is my understanding)
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Blue_Mike
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Post by Blue_Mike on Jun 20, 2024 23:36:41 GMT
A Bubsy collection is coming... yay. :/
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Blue_Mike
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Post by Blue_Mike on Jun 21, 2024 0:51:59 GMT
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Post by Bill in the rain on Jun 21, 2024 1:55:11 GMT
Nope, it's proper sneaky. It's all about staying in the shadows- you get a light gem on the hud, if it's black, you're basically invisible and guards can walk right past your nose. You also wear tapshoes so you have to be very aware of the kind of surface you're walking on. Grass/carpet, no problem. Tiles? You can barely even creep on without alerting guards from the noise To open doors, you will usually need a key or your lockpicks (or to find another way around). There isn't really an inventory (just basic weapons and items) and no customisation/skill trees or anything like that You've got a sword, but if you're being attacked by more than one guard, you're probably dead. Garrett is pretty weak. The hardest difficulty will even cause you to fail the mission if you kill anyone (I'd also recommend playing on Expert as it adds more objectives) You're a thief; your objective is to steal things without being seen. You do get pulled into a more grand plot but I don't think you're ever killing anyone
An immersive sim is more like Deus Ex, System Shock, etc. Basically an FPS with RPG elements (as is my understanding)
While this is all true, Thief shares so much dna with System Shock and Deus Ex that I do usually mentally lump it in with all of them. While Thief is purely about stealth, it's also largely systems driven and you do have a lot of freedom in how you approach objectives. (Shoot guard. Distract Guard with sound. Use rope arrow to get around guard, etc..), bash guard on the head and hide the body, pickpocket key from guard, etc..) For a time when FPS games were mainly about shooting monsters in the face, it stood out by allowing the player a lot more options (and not mainly being about shooting people in the face). So many of the elements that made early immersive sims unique, especially the looking glass ones, have become kind of standard in games these days. So they feel more like basic gameplay than uniquely immersive sim. For what it's worth, Wikipedia does list the early Thief games as immersive sims. (Though tbh the definition of Immersive Sim has always been a bit nebulous)
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Post by ToomuchFluffy on Jun 21, 2024 4:43:02 GMT
I have to agree. While it's not as straight-forward as with games that have combat, hacking, stealth and so on in about equal parts, even just a certain degree of free-form gameplay in terms of various stealth options and fairly open maps as well as some secondary combat options, already pushes it into immersive sim territory in my opinion.
I'd say it's more about having free-form gameplay and movement while still being defined well enough and restricted enough in terms of options and space that you get something where your choices actually matter. As opposed to open world games, which are too open and FPS or action games that are too confined to one playstyle.
Perhaps games like Deus Ex and System Shock sit more clearly at the center of what an immersive sim is supposed to be, but if I'm not completely mistaken (I don't play a lot of them) most good stealth games are almost automatically also immersive sims.
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Post by Aunt Alison on Jun 21, 2024 5:22:10 GMT
Yeah, it's woolly. But, to my mind, it is a stealth game as there is only one playstyle - stealth. On Expert, you can't kill people and Garrett can't take much damage, so combat is highly discouraged. You also get the complete list of objectives on Expert, making it more the intended difficulty/way to play the game. If you need to get past a door, you will need to find the key unless you can pick the lock, but you always have the lockpicks- there's nothing optional about it. You can't break the door with your sword (unless you can and I never knew, whoa) Personally speaking, 'stealth game' is perfectly suitable for Thief. Saying Deus Ex or System Shock are 'stealth' or 'action' games wouldn't be right, so they're immersive sims. You can make an argument for it being an immersive sim but I don't think it's necessary; stealth is a better descriptor
Deus Ex, System Shock, Prey, etc can be played somewhat like Thief, but you can also choose not to sneak at all and build your character around combat. That's the aspect that makes something an immersive sim for me- the freedom to shape your gameplay. Thief is just a stealth game with great, open level design
I also always thought first person was a requirement too. I've never seen Splinter Cell or Metal Gear Solid called immersive sims
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Post by ToomuchFluffy on Jun 21, 2024 5:31:08 GMT
Thief fits in both genres I'd say, but obviously the stealth element is the strongest element. The only reason why the immersive sim term even exists is just that there are some games which don't really have this dominating element, so I guess I kind of agree. If not for games like Deus Ex we wouldn't even be discussing it.
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Post by Bill in the rain on Jun 21, 2024 5:48:45 GMT
I think the growth in middleware for thing like physics, and the increase in the number of crafting and open world games, means that a lot of elements of Immersive Sims are much more widespread. Back then, the mere ability to move crates and use them to create your own steps to enter somewhere was revolutionary, whereas now almost every game has open worlds with realistic physics and you can move stuff around or find alternate ways to enter an area. Games like Zelda Tears of the Kingdom or Farcry games probably have enough elements to count. Maybe the name has become meaningless these days. But for me it's always been that looking glass vibe of feeling like you're in a real world. There's a story and it's not just totally open, but also the systems mean that you feel you can experiment and mess around and find solutions that the developers may not have intended. Being first person seems important to me too, though I couldn't really say why. Wiki gives the example of the rope arrows in Thief 1 and 2 being able to attach to *any* wooden surface, whereas in later games they only attached to specific points. It sounds like a small difference, but it kinda encapsulates the reason I enjoyed the first few thief games much more. I also spent a ridiculous amount of those games attempting to find highly implausible solutions using rope arrows.
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Post by Aunt Alison on Jun 21, 2024 5:55:38 GMT
I think the point, Uly, is that immersive sim is a silly term, like metroidvania. I wouldn't call the Bethesda Fallout games or Skyrim immersive sims, but they fit most of the criteria for one
My main point really is that if you play Thief, you're getting a stealth game/experience. If you don't like sneaking, you probably won't like the game
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Cappy
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Post by Cappy on Jun 21, 2024 12:45:27 GMT
I think Tenchu has a better prospect of a comeback than Thief at this point.
It's not about how many brand damaging bad games there have been, Tenchu can just be done cheaper. I'm team Tenchu all the way, but deep in my heart I would really like a Bushido Blade.
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Post by pierrepressure on Jun 22, 2024 9:23:34 GMT
New cutscene added to link to the sequel that's definitely not vapourware
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Post by Jambowayoh on Jun 22, 2024 9:28:15 GMT
Does anyone even care enough and in great numbers at this point?
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Post by dangerousdave on Jun 22, 2024 10:09:00 GMT
It didn’t sell well back then and I can’t see that audience growing now.
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malek86
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Post by malek86 on Jun 22, 2024 11:49:16 GMT
Immersive sim is a term that someone probably invented for marketing reasons, and it stuck. Just like GPU. That said, the way it's always been used, it usually refers to a type of game rather than a specific gameplay style.
For example, if you think that immersive sims need to give you customization and player freedom in how to approach a problem, then System Shock 1 probably doesn't fit. There is really only one way to play System Shock: keep moving and destroy everything in sight, and occasionally run if you are being outmatched. Really the only choice you get is whether to solve computer puzzles on your own or use a logic probe to bypass them. Other elements of player choice (do I engage an enemy now or later? Do I use my Magpulse ammo against that droid or save it for a tougher enemy?) are not much different from what you'd find in Doom.
Still, System Shock is usually considered an immersive sim because there are story elements, audio logs that draw you into the plot, the map encourages you to complete it yourself, and stuff. It's Ultima Underworld meets Doom, and I can understand why that would be considered the pinnacle of immersive in 1994, and even now it's pretty good if you ask me, but in terms of gameplay, the bar must have raised (SS2 on the other hand does give you a bit more freedom). Isn't BOTW an immersive sim in its own way? Why not The Witcher 3?
So yeah, I guess 'tis a silly term.
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Post by Bill in the rain on Jun 22, 2024 12:20:19 GMT
I doubt BG&E is gonna sell lots, though if they've done a decent job updating it then I might grab it for the kids. I always thought they'd like the original (Zelda with a female protagonist and photos of animals), but it was a bit too old and the controls would have frustrated them.
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Ulythium
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Post by Ulythium on Jun 22, 2024 15:16:48 GMT
Thanks for the immersive sim discussion, chaps - interesting and informative, as always!
For whatever it's worth, I agree that 'immersive sim' is a silly term... as are most genre names, really. I mean, who decided that a combination of hardcore punk and heavy metal should be called 'grindcore', FFS? (A member of Napalm Death, if memory serves, but my question was largely rhetorical.)
Whatever one chooses to call them, I'd like to be able to check out the first three Thief games and the original Deus Ex; sadly, I doubt they'll ever be remade or remastered as long as Embracer Group holds the rights.
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Post by Bill in the rain on Jun 23, 2024 6:10:11 GMT
I think even when they were coming up with the term Immersive Sim they acknowledged it wasn't a great term, but they couldn't come up with a better one.
It's one of those things that's hard to define, but you know one when you see it.
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Post by baihu1983 on Jun 26, 2024 15:12:09 GMT
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Post by zisssou on Jun 26, 2024 15:14:27 GMT
Dead Rising was a proper pain in the arse to play. Trying to rescue people with a timer.. then the AI shitting the bed.
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Post by baihu1983 on Jun 26, 2024 15:24:20 GMT
Yeah it could be a pain.
I actually liked that DR4 eventually gave you two ways to play and not have the timer.
DR3 is still my favourite though.
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Post by Whizzo on Jun 26, 2024 15:32:26 GMT
"I've covered multiple generations, you know."
Frank's new voice is not good.
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apollo
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Post by apollo on Jun 26, 2024 16:24:30 GMT
They will have to do a lot of work on DR1, I got the cheap and lazy xbox one port on games with gold and its really rough, shit AI and combat is really awful and miss the combo weapons of later games
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Post by Jambowayoh on Jun 26, 2024 19:14:56 GMT
I'm getting PTSD thinking about the boss fights. Seriously some of the frustrating moments in gaming they I've ever had.
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Post by dangerousdave on Jun 27, 2024 4:11:48 GMT
Yeah. It’s the boss fights for me. The timer is fine for me as the game is so incredibly short. You could complete the game in a single sitting if you had the day off. Just those boss battles required some level of cheesing as they were clunky and unfair.
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Post by pierrepressure on Jun 27, 2024 6:39:28 GMT
I never really gelled with DR, I think that's partly my fault as I didn't understand how to play it at the time, I was treating it like Resident Evil.
On the topic of Capcom, Limited Run Games have announced that Tombi! 2 will get a release after they've done the first one.
Loved that first game but can't remember much of the second so looking forward to this.
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Post by dfunked on Jun 27, 2024 6:44:02 GMT
Yeah, I really wanted to like it, but games with forced time limits can just get in the bin. I doubt it's aged at all well and would need some serious tweaking, but even then I'll probably skip it unless they've added a mode without time pressure.
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Post by baihu1983 on Jun 27, 2024 6:48:07 GMT
I tried to force the main ending on my first run which made it hard. Best to just spend a couple hours messing about and leveling up before trying to fully complete it.
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