apollo
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Post by apollo on Jul 24, 2024 17:12:50 GMT
Dungeons Of Hinterberg
I liked most of the dungeons and it kept me playing, it does go from easy to understand to this is a bit obtuse and look at the video walkthrough once in a 1 or 2 dungeons. Also the main character has a lemmings like death wish to launch herself on an edge if she near one. The persona like friendship links are not very memorable as the npc characters are not great. I've played persona 3 and 5 and they were o much better. The combat is serviceable but nothing amazing
Its very much play it on gamepass, once completed you will never play it again as it does not that nintendo level of dungeon design and the friendship links are meh
6/10 or gamepass it
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malek86
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Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Jul 24, 2024 21:48:25 GMT
Aliens vs Predator (2010) (PC)
An average game. It's not bad, but it really could have been so much more.
As the Marine, you have lots of firepower but go down fairly quickly. Similar to the old games. Hoever, the mistake here is that your firepower is... insane. Pistol and pulse rifles don't do much, but shotgun and sniper rifle take care of attacking Aliens in a swift. The sniper rifle in particular is horrendously overpowered, it works great even from up close and has lots of ammo. This removes a lot of the tension from the old games.
As the Alien, you are strong, move quickly, and can attack from any direction, but take a lot of damage. Again, this is similar to the old games, but there's been some nerfing here. Stealth kills take a very long time to execute and will often alert other enemies, so you really need to separate individuals from the group before taking anyone down.
As the Predator, you are an invisible tank who deals a lot of damage. Think Crysis, more or less. But again, there's been some nerfing. The Predator was always broken in AVP1 and AVP2, so they gave him several weaknesses here: no ammo-based long range weapons (the plasma caster can fire at most three charged shots before needing an energy recharge, the disc is weak, and the spear is only obtained near the end), very slow stealth kills that remove your cloaking and alert other enemies, and your health is not quite as good as before. Energy recharging is no longer an almost free action, and enemies can see past your invisibility if you get too close for comfort. On the plus side, you can jump long distances and even upwards, to quickly get in position or out of the way of danger. Overall, it would be the most fun to play, if not for those ridiculously slow stealth kills.
So there are some questionable choices. Let's also add the fact that there are only a few levels repeated between all characters, that mission controls is always too intrusive, and that bosses are bullet sponges, and you have a relatively average shooter with some gimmicks that is only notable because of its more famous heritage.
6/10
I really wanna go and play AVP2 again.
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Vortex
Full Member
Harvey Weinstein's Tattered Penis
is apparently a mangina.
Posts: 5,244
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Post by Vortex on Jul 25, 2024 20:33:53 GMT
Hellblade 2.
Very pretty, very atmospheric. Fighting is a bit ropey and repetitive.
Enjoyed it, but not going back for the few stones & trees i managed to miss.
Glad i played it, but definitely a game pass game.
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Rich
Junior Member
Posts: 1,959
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Post by Rich on Jul 27, 2024 13:06:37 GMT
Mad Max
Really enjoyed this for the most part. A fairly basic open world affair, but a very fun one. The main story is quite brief and doesn't really amount to much more than 'Max loses his car and wants it back' but that's pretty in keeping with the franchise.
There are side quests and characters but they're all paper thin and everything is pretty much drive here, punch them, collect this. All of which is a lot of fun but there's not enough variance to drive me to clear up the map.
Would definitely play a sequel with a bit more flesh on its bones.
8/10
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lukasz
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Meat popsicle
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Post by lukasz on Jul 28, 2024 5:16:42 GMT
Mad Max Really enjoyed this for the most part. A fairly basic open world affair, but a very fun one. The main story is quite brief and doesn't really amount to much more than 'Max loses his car and wants it back' but that's pretty in keeping with the franchise. There are side quests and characters but they're all paper thin and everything is pretty much drive here, punch them, collect this. All of which is a lot of fun but there's not enough variance to drive me to clear up the map. Would definitely play a sequel with a bit more flesh on its bones. 8/10 During ancient times of RPS we would get regularly screenshots from that game in the screenshot thread. That game looks so gorgeous! Pics were always fun to see. I have it on my to do list. Quiet happy to hear that main story is brief. It will be easier to justify playing it over my other backlog.
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Rich
Junior Member
Posts: 1,959
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Post by Rich on Jul 28, 2024 6:16:24 GMT
It is a very nice looking game, even if the frame rate tanks at times. If it wasn't such a faff getting screenshots from the PS4 I'd upload a few to the thread.
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apollo
Junior Member
Posts: 1,493
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Post by apollo on Jul 28, 2024 14:25:06 GMT
Tales of Arise
Started it ages ago and been playing bit by bit since then and overall I really enjoyed it. A really long game and some bosses are massive damage sponges but the combat is good and flashy. Side quests are not very good as its just go here and kill monster a lot of the time. Your party are well done although a bit anime at times
9/10
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hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
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Post by hicksy on Jul 28, 2024 21:26:18 GMT
I wanted to love this but the massive damage sponginess of too many enemies was a mood killer for me sadly.
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Post by pierrepressure on Jul 28, 2024 21:28:37 GMT
Jeanne d'Arc - 8/10
A hidden PSP gem, now available to download to your PS4/PS for 'free' if you've got the top tier PS+.
Will be very happy if Sony decide to bring more of this kind of stuff to the subscription service.
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Nanocrystal
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Post by Nanocrystal on Jul 28, 2024 23:54:51 GMT
Prey: Mooncrash (PS5)
Finished this yesterday. Arkane's pre-Deathloop attempt at mixing rogue-lite repeat-runs with the immersive sim genre. I'm parroting SkillUp here but completely agree with him - they nailed the formula with this and Deathloop was a massive step backwards. You need to escape from a moon base with five different characters and through five different escape routes. All the characters have different skills and builds and might need to set something up to enable another character's later escape. So it works kinda like a big logic puzzle. There are multiple "solutions" which makes planning your perfect run very satisfying. Your failed runs open up new story missions and unlock new powers, gear and upgrades that make a meaningful difference. As you learn the map layout and what's required to escape with all five, the game is constantly ramping up the pressure, with obstacles and blocked routes being thrown in your way and a timer where the difficulty is constantly increasing. I'm usually dead set against any form of time limits in games but I think this would have been too easy without it. Only downside was the fairly long and frequent loading screens, which don't seem to have benefitted from the PS5's SSD. A really enjoyable dozen hours or so. Enjoyed it so much I'm playing the main game through again now.
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lukasz
New Member
Meat popsicle
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Post by lukasz on Jul 29, 2024 0:38:38 GMT
Prey: Mooncrash (PS5)Finished this yesterday. Arkane's pre-Deathloop attempt at mixing rogue-lite repeat-runs with the immersive sim genre. I'm parroting SkillUp here but completely agree with him - they nailed the formula with this and Deathloop was a massive step backwards. You need to escape from a moon base with five different characters and through five different escape routes. All the characters have different skills and builds and might need to set something up to enable another character's later escape. So it works kinda like a big logic puzzle. There are multiple "solutions" which makes planning your perfect run very satisfying. Your failed runs open up new story missions and unlock new powers, gear and upgrades that make a meaningful difference. As you learn the map layout and what's required to escape with all five, the game is constantly ramping up the pressure, with obstacles and blocked routes being thrown in your way and a timer where the difficulty is constantly increasing. I'm usually dead set against any form of time limits in games but I think this would have been too easy without it. Only downside was the fairly long and frequent loading screens, which don't seem to have benefitted from the PS5's SSD. A really enjoyable dozen hours or so. Enjoyed it so much I'm playing the main game through again now. I only put 1h into it a year or so after i completed prey and didnt click with me (or was there no quick save option which kills my ability to play a game?) Can you advise on the time limit? Is it per run or there are consequences down the road by taking too long in one "playthrough"?
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Nanocrystal
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Post by Nanocrystal on Jul 29, 2024 0:45:58 GMT
lukasz There's no quick save I think. The time limit starts off extremely generous, you get time to explore but things do gradually get harder in 5 stages of difficulty. When the 5th stage ends the run is over. You can find random pick-ups that wind the clock back several minutes, and everything fully resets between runs. Then as your meta progression increases, those difficulty stages happen quicker and quicker. It puts pressure on you for sure, but you still do get plenty of time. I think my final run where I escaped with all 5 characters took about 20 min and I was only on the 3rd difficulty stage at the end. It's basically just another factor to consider when you're planning your ultimate run, for example I saved the easiest and quickest escape route for my final character, who was also the one with the most health.
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MolarAm🔵
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Bad at games
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Post by MolarAm🔵 on Jul 29, 2024 6:54:50 GMT
Darkest Dungeon 2 (on Switch)
I haven't unlocked everything, but it's finished in the sense that I've beaten the 5 acts of the story.
It's really good! I love Red Hook, not just because they make great games but because they're willing to listen and tinker with things that aren't working. This is a very, very different game than 1.0 was, and it's mostly for the better imo.
Anyway, it's different from the first game. You pick a party and take them on a run, and win or lose you'll be using different people the next time around. I think I preferred the structure of the first game slightly more, but this definitely cuts down on a lot of the grind. And you're constantly unlocking and upgrading things, so you never feel like you're losing progress.
The battles remain great. I love the token system, and I love how many battles feel like they're on a constant knife edge. It's very compelling.
Oh, and it looks great too, and Wayne June is back doing his dramatic voiceovers.
It loses a point for some stability issues on Switch, and for a confusing and often buggy interface. I'm sure it will get fixed in a patch at some point, but for now it's a little annoying at times.
Still, it's great. Go play it! BRAVE THE TENEBROUS WASTELAND AND CONFRONT THESE BITUMINOUS NIGHTMARES
9/10
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Post by skalpadda on Jul 29, 2024 15:33:43 GMT
Went back and finished up Assassin's Creed Valhalla. Or rather finished the main Eivor story, because I very much ran out of patience with the rest of the game. A few scattered thoughts:
I really like these games as places to explore and the historical remix stuff is generally fun. This is sort of "my" history though, and it chafed a little extra when they went too far off the rails or just got things wrong. It started off really badly in Norway, with anachronisms and urban myths everywhere. The pop-culture depiction of "Vikings" and Norse paganism is just so dumb, and that stuff being tied up with a lot of chauvinism and the most unpleasant corners of the far right over here doesn't help.
I'm obviously not expecting historical accuracy from my fantasy murder simulators, but it felt lazy and tone-deaf here in ways it hasn't in the others I've played.
It got better in England. Still a lot of dumb stuff, but the politicking and the bigger cast brought some much needed nuance, and Eivor became a little less of a lunkhead as things went on.
The mythology bits were awful. I didn't get very far before just giving up on it. I also still have no idea what all the Animus/Isu sci-fi nonsense is about despite having played four of these games now. They've given me no reason to care.
On the whole I had a pretty good time with it, but like the other AC games I've played (except perhaps Origins) it ended up outstaying its welcome. This was the worst offender so far, and it's not great when you finish a game and think of all the things you wish you'd skipped. I'm curious to play Mirage as that's supposedly a little more focused, but I have a few others to get through first.
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Post by ToomuchFluffy on Jul 29, 2024 16:59:01 GMT
Northern Journey (17 hours) is finished.
It certainly deserves the title as it has the landscapes and the verticality and various ways to traverse them, though we are usually on foot. The player gets around a lot and at times the game lets the player visit unexpected places and sometimes in unexpected ways. Combined with the size of the overall map of interconnected areas and sometimes areas within areas, it feels quite big. However most maps are still mostly linear, especially after the first half.
It probably also causes Arachnophobia or perhaps it cures it if already affected. And it's not just that, but also various trolls, ghosts, undead and of course a wealth of other insects. We fight them in first person with the help of various projectile weapons like bows, crossbows and some thrown weapons. There are also a few special additions for bossfights. It does have a lot of those as well and they were usually a challenge. Most of them took a few tries to figure out as combat and movement can be pretty clunky and oftentimes behaviour, movement patterns and the most fitting weapons have to be figured out. It can often feel unfair, annoying and intransparent at first, but usually it still only took a few tries and often the good old circle strafing did still work. Even if you get swarmed by seemingly way too many enemies at once.
Another challenge both generally and especially during bossfights is also that it's very easy to die from falling into water or off of great heights. It's one of the most important reasons why some of the later bossfights took a good amount of trial-and-error.
The characters in the game and how they are portrayed visually is quite weird and the dialogue is often humorous. Story-wise the reason for all of this journeying is that a certain flute-player wants the player to retrieve some stolen devices. He and his messages are also the main reason why the player can't get lost too easily and usually knows what to do.
In terms of soundtrack I wasn't the biggest fan, but it was usually fitting.
Overall I was quite happy with it, even though the many bossfights and frequently difficult mass encounters did drag it down a bit towards the end.
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Ulythium
Full Member
Lily-livered
Posts: 6,784
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Post by Ulythium on Jul 30, 2024 19:30:19 GMT
System Shock.
What happens when you take a console peasant who only started gaming in 2015, and get him to play a remake of a 30-year-old PC game?
Good things, as it turns out, but you'll have to wade through my usual self-indulgent waffle to get there.
I'll say this much right off the bat: System Shock is a phenomenal game, and a capital-e Experience in a way that few other games are, if you're down for what's on offer.
I know what you're thinking - "That's true of every game, doofus!" - and yeah, you have a point. (After all, if you yearn to roleplay as a mustachioed Italian plumber whose hatred of turtles borders upon the psychotic, you're not likely to get your jollies by playing Fortnite, right?)
Thing is, System Shock is so utterly singular in what it does, you have to be along for the ride in its entirety. Either you're in or you're out - there's nothing in-between.
This isn't a game about which you can say, "[X] is crap, but [Y] is great." Like, Ghost of Tsushima's story was pretty boilerplate, but the combat was a lot of fun, so you could skip the cutscenes and focus on fighting Mongols if you wanted to. Or The Witcher 3's combat sucked, but everything else about the world CDPR had created drew you in and kept you there until the credits rolled.
System Shock doesn't work like that - it never excels in any particular area, so you're unable to pick a single element on which to focus at the expense of everything else.
Combat is purely functional, so if you come in expecting first-person gunplay like Apex Legends (or melee like Dying Light), you're going to be disappointed; exploration is fun, but respawning enemies mean you seldom get a chance to wander about at your own pace; puzzles are engaging, once you've wrapped your head around how they work, but the game isn't paused while you're doing them so you're always at risk of being attacked. And so it goes, from start to finish.
Then there's the way in which the whole experience is structured. Which... yeah. It's a lot.
We (gamers in general, not Font Geeks in particular) often talk about "hand-holding" in games. It's invariably used as a pejorative term, and that's not surprising - after all, when a company like Bethesda has made a world as rich and expansive as that of Skyrim, it's a crying shame for players to be led mindlessly from place to place by a deluge of quest markers and map icons.
Sure, some games allow you to disable these things in the name of immersion, which is a nice touch in theory; however, unless the devs have specifically designed their spaces to accommodate those who want to make this choice, doing so doesn't really work most of the time.
Some recent titles, including Elden Ring and Dragon's Dogma II, have been lauded by critics and players alike for eschewing such modern design techniques and encouraging organic exploration instead - while great to see, this approach is very much the exception to the norm.
If Elden Ring presented players with a breadcrumb trail, and Skyrim offered up an entire goddamn bakery, System Shock provides a single measly square centimetre of crust: "Destroying security cameras = good." That's it - do with this information as you will.
Can't figure out what to do next? Tough luck! Keep plugging away until you figure it out, consult a guide, or seek assistance at your favourite internet forum. (Thanks for all the help, Quaddy, Wunty, Malek, and others - you guys rock.)
Also, this game is hard. Not in a Souls-esque, "tough yet fair" kind of way, either, but in an old-school PC gaming, "We give zero fucks whether you reach the end or not" kind of way. Don't assume that being a remake means its rough edges have been smoothed away in order to appeal to a new generation of gamers - System Shock is all rough edges, from the clunky controls to the unwieldy inventory, and if you're going to play it then you've no choice but to do so on its terms.
None of the above is intended to discourage you from giving the game a try, though! Just the opposite, in fact: I'd be delighted for as many of you lovely folk as possible to jump into System Shock, whether you've played the original or not. You've gotta go in with your eyes open, is all.
If you do decide to pick it up, you're in for a treat. Citadel Station is one of the all-time great settings for a video game, while SHODAN - the batshit crazy AI with a god complex to rival that of Donald Trump - is a nefarious delight. (If she were nine feet tall with boobs like basketballs, Eurogamer would've crowned her Icon of the Year.)
A wise man once said, "Writing about music is like dancing about architecture." I've never found writing about games to be quite so pointless, but if there's a similar argument to be made about this hobby of ours, System Shock would certainly work as evidence for the prosecution.
To explain why this game is brilliant isn't so much a gargantuan task as an impossible one. Even after 40 hours, I'm still not sure why I love it so. Maybe that's why I love it? As my long-winded 'reviews' have made abundantly clear, I'm analytical to a fault...
... And while on some level it frustrates the crap out of me not to understand why I enjoyed System Shock as much as I did, on another it's kinda nice just to say "Because!" and leave it at that. (Even if it did take me almost a thousand words to get there.)
9/10.
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apollo
Junior Member
Posts: 1,493
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Post by apollo on Jul 30, 2024 19:39:16 GMT
Little kitty, big city
finished off my playthrough and its nice little game and makes a nice change from other games I've been playing
Would of been nice if it was like untitled goose game, its more kid friendly than the goose game. Its good gamepass game unless you have kids as its not very long (which is why the map is pretty much useless)
8/10
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Post by rhaegyr on Jul 31, 2024 9:05:11 GMT
Return of the Obra Dinn
Fuck me this was good. Really good.
Hurry up and make another game Lucas!
9/10
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Aug 2, 2024 12:13:22 GMT
Descent
The granddaddy of 6DOF shooters, which I never managed to play for long before due to motion sickness (good things I seem to have got better in the last couple years), still holds up today, but it's very clearly a first effort. All levels follow the same pattern (find the blue, then yellow, then red key) and enemies are wildly different in difficuty, with some of them posing no threat even in later levels and others being a massive pain.
It probably would have been harder way back then in 320x240, but thanks to D1X Rebirth, I could even see enemies from the other end of a long corridor. That must have helped. It was still pretty hard, mind.
It's good fun still, but it could have been so much more. And maybe it was? I'm hoping that Descent was basically the Wolfenstein 3D of 6DOF games, and that Descent 2 was its Doom. I'm gonna find out next.
7/10
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Post by pierrepressure on Aug 3, 2024 14:17:54 GMT
Kirby and the Forgotten Land - 9/10
Just finished after playing it on and off for the last 6 months. The levels look really nice and the whole game is packed with variety and fun mini-games. It's definitely more challenging than past Kirby games if you want to try but are put off with the skew towards a younger audience. Honestly, it's one of the best games on the Switch, which says a lot considering how many great games are on the console.
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Post by dangerousdave on Aug 3, 2024 18:16:57 GMT
It is an amazing game. It looked great before it even came out, but for whatever reason I wasn’t ready to jump. Glad I did eventually, though. Easily the best Kirby platformer ever made and top tier for the genre in general.
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apollo
Junior Member
Posts: 1,493
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Post by apollo on Aug 4, 2024 21:43:53 GMT
Wasteland 3
finished my replay, it was nicer experience as they fixed all the crashes that plagued the game for ages. Near the end the game gets buggy, one crash and several times the team gets stuck and the only fix is close the game and reload your save if you can. Shame they never fixed all that but just worked on the DLC. Also getting to the last target was a pain as it took over hour as few goes went badly as its cheap.
But its get xcom RPG, you can use speech and skill checks to complete missions and I got the best ending without firing a single shot for last few missions. It really pisses on starfield, and last 2 fallout games. Also the xcom combat is a lot fairer compared to actual xcom and other games like shadowrun
Long wait till next wasteland game
9/10
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Post by dangerousdave on Aug 4, 2024 22:17:57 GMT
I’ve just finished Pikmin 4 this evening (the main campaign at least) and that was something special. That is absolutely top-tier Nintendo. Quite possibly my favourite Switch game and definitely up there with the best they’ve ever done.
Genuinely amazing. I 100% everything I could before saving Olimar and I enjoyed every little thing about it. The balance between the chilled, open overworlds and the condensed ‘dungeon’ levels. The dandori challenges and face offs. The upgrade systems. The almost achievements. All the refined abilities you have with Oatchi and the Pikmin. The tower defence mode. The music. The graphics. The atmosphere.
That is an all-time classic for me. I sincerely loved every moment of it and I am gutted I waited this long to play it. I’m equally gutted I’ve just watched the credits roll. I know there’s more ahead, but I could quite happily scrub my brain now and start over again.
Pure excellence. 5/5, 10/10, 100%, essential, etc…
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Post by damagedinc on Aug 5, 2024 16:20:27 GMT
Inscryption
Loved it! Went places I wasn't expecting and the gameplay was fun. Decks got a bit busted as you go on, think if you play enough you will inevitably win. Highly recommend.
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hicksy
Junior Member
I'm good for some but I'm not for everyone
Posts: 1,549
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Post by hicksy on Aug 5, 2024 19:43:18 GMT
Star Trek: Resurgence (PS5 - honest guv)
At times Perseverance would have been the better name. In any other gaming genre this game would be failing pretty miserably but as a moderately interactive Telltale style adventure game it’s actually not all bad.
Pros: Strong storyline spanning a good game length (about 7hrs) Some great characters with strong voice work (including a few major series favourites) At times nails the Star Trek atmosphere (especially late TNG era) Good soundtrack Consistently mixes up Trekkie tasks
Cons: Graphics more PS4/PS3 (at times). Practically no noticeable PS5 benefits apart from fast loading. Screams PC port with very little console customisation Janky and some broken elements. I personally had 2 restarts of scenes due to bugs blocking actions being able to be completed Gameplay mechanics are clunky and sometimes hugely frustrating to wade through Choices seem to have minimal impacts on storyline A distinct lack of Klingons on the starboard bow
For Trek lovers- 7/10 For those that like Trek and adventure gaming - 6/10 For ambivalent to Trek - 4/10
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ned
New Member
Posts: 470
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Post by ned on Aug 5, 2024 20:40:09 GMT
Excavation of Hob's Barrow.
Great little eerie point and click game set in rural England in the Victorian era.
It's made fairly clear from the very start how it will end. I enjoyed the weirdness and sense of foreboding. The puzzles were not moon logic, and there were some surprisingly poignant moments with certain characters when you get to know them.
No alternative endings or multiple pathways. But i'm ok with that, it's an adventure not a rpg.
Took about 6-7 hours and i didnt have to resort to a guide, although some of final puzzles i got lucky with.
Recommended if you like those sort of games.
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Post by simple on Aug 5, 2024 23:49:21 GMT
Star Trek: Resurgence (PS5 - honest guv) For Trek lovers- 7/10 For those that like Trek and adventure gaming - 6/10 For ambivalent to Trek - 4/10 I felt almost exactly the same. Its one of the jankiest games I’ve played in a long long time and I’m not all that into the way the story goes but the Trek elements definitely pushed buttons for me. I think even if it had come out at TellTale’s Walking Dead/Wolf Among Us peak over ten years ago it’d be getting those same scores for those same reasons.
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Post by rhaegyr on Aug 6, 2024 8:26:10 GMT
Inscryption Loved it! Went places I wasn't expecting and the gameplay was fun. Decks got a bit busted as you go on, think if you play enough you will inevitably win. Highly recommend. The moment where the first third of the game ends and you see the 'outer' narrative will stick with me for a long time.
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lukasz
New Member
Meat popsicle
Posts: 640
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Post by lukasz on Aug 6, 2024 14:00:04 GMT
Fallout Tactics
Yesterday I did 75% of last mission and today i finished it, getting 3 endings in the game and 4th one which requires bad karma I watched on youtube.
SPOILERS for endings!!
If you have on you two optional items you picked up during your missions, your old general, now turned into robot regains his humanity, partially. So one of the endings is that you destroy the main sentient computer but others are you merge with the computer instead.
but general can merge with it instead of you, resulting in the worst ending. which is fun subversion of how it is normally done in games. Getting sidequests, special items give you better endings. but nope. In Fallout Tactics, it turns wasteland into dictatorship with enslavement and genocide of non-pure humans (and from other games we know that most of population is mutated already). Then it turns into huge civil war with even more genocide. Even bad karma ending is better.
END SPOILERS
I had fun with it. It does break a lot of lore established in F1 and F2, so bethesda considers the game mostly non-cannon. It still has some minor bugs, it lacks the 1950s 'flavour' of other games, it misses a lot of quality of life mechanics, it is very linear and have very few optional objectives (especially after first 40% of missions.) and there is also cut content which screws the plot a bit (and also probably why no optional objectives are in later missions)
but I truly enjoyed my time with the game. Seeing progress of your team, crafting them from rednecks who have a trouble with cockroaches, to mighty warriors slaughtering robots and mutants left and right was very rewarding. Maps are big and fairly detailed, some suffer from being simply one long corridor but bunch are very open with few ways to attack enemy encampments. so I did not get tired of them.
Do i recommend it? probably not. There are better games out there. Something like wasteland 2 and 3. both superior games to Tactics. but I had fun.
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Post by rhaegyr on Aug 7, 2024 8:48:20 GMT
Thank Goodness You're Here!
Incredibly original, stylish, surreal and often very funny but there's very little (if any) substance to it from a gameplay perspective.
Glad I bought it at launch because even though it's not a stone cold classic the premise, humour, artwork, music and setting are all fairly unique for videogames and I want more of it.
Proper Yorkshire.
7/10
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