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Post by docrob on Sept 13, 2021 18:44:20 GMT
Octopath Traveller (PC)
Wow. Now THAT was a marathon. It’s taken me 126 hours spread over 5 months to finish off this behemoth of a game.
It’s a beautiful homage to the likes of Final Fantasy 6 (still an all time favourite) and I had a great time with it, but it does have flaws. Chiefly that it just goes on too long, and when you’ve finished everyone’s stories, it isn’t the ‘true’ ending (which you have to get to by doing a number of specific side quests and then fighting a random boss in a random area you haven’t been to since the start of the game - thank f**k for the internet). You then have to go through an end game sequence which takes about 4 hours to complete, and the bloody game won’t let you save at any point during that process. Which is why it’s taken me so bloody long to finish - I had to wait until I had a long enough stretch of free time to tackle it all at once!
I’m glad I played it to a finish, but equally I’m glad it’s done with now. Please, game designers, don’t put ‘features’ like this at the end of games which add nothing to anyone’s experience and just feel vindictive.
8/10
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Post by docrob on Sept 13, 2021 22:16:33 GMT
Batman: The Telltale Series (PC)
Flushed with my success earlier on, I went on to play through the final episode of this tonight.
OK, as is always the case with these games, the story more or less plays out by itself with you providing some dialogue choices and QTEs. But as a massive Batman geek, I really enjoyed the ride. The game takes some characters and some of the lore in a quite different direction from the comics and other media, and feels fresh for it. The episodes are good for a short evening burst of gaming, and the acting is good. Looking forward to playing the second one.
Solid 7/10
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Post by steifybobbins on Sept 13, 2021 23:28:41 GMT
Skyward Sword Switch
BOTW Is one of my favourite games ever. That said perhaps I was ready for some traditional Zelda as I found this much more fun than I did in 2011. 9/10
Half life 2
I love the sense of place in this game. Despite its age it can still show modern games a thing or two about creating a believable world. 10/10
Portal
Funny, clever and just brilliant. 10/10
Syberia 1
I am a huge fan of the broken Sword games so I picked this up on sale at £1.79 on Switch. Absolutely loved it. Sure the background art is showing its age but the story was interesting and the atmosphere and music were top notch. A must for point and click fans 8/10
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Tomo
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Post by Tomo on Sept 14, 2021 4:28:40 GMT
Octopath Traveller (PC)Wow. Now THAT was a marathon. It’s taken me 126 hours spread over 5 months to finish off this behemoth of a game. It’s a beautiful homage to the likes of Final Fantasy 6 (still an all time favourite) and I had a great time with it, but it does have flaws. Chiefly that it just goes on too long, and when you’ve finished everyone’s stories, it isn’t the ‘true’ ending (which you have to get to by doing a number of specific side quests and then fighting a random boss in a random area you haven’t been to since the start of the game - thank f**k for the internet). You then have to go through an end game sequence which takes about 4 hours to complete, and the bloody game won’t let you save at any point during that process. Which is why it’s taken me so bloody long to finish - I had to wait until I had a long enough stretch of free time to tackle it all at once! I’m glad I played it to a finish, but equally I’m glad it’s done with now. Please, game designers, don’t put ‘features’ like this at the end of games which add nothing to anyone’s experience and just feel vindictive. 8/10 This just sounds awful. Reminds me of that final bit in FFVII where they give you a save point that you can throw down wherever you want, but you only get one of them. Of course I used it far too soon and gave myself about 1.5 hours of fighting grunts before I got to the final boss each time. Not sure I ever finished it because of that.
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marcp
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Post by marcp on Sept 14, 2021 7:19:53 GMT
Guacamelee 2 down, finally, with the secret key and 'good' ending. Overall it was great, there was the odd difficulty spike and some overly-precise platform bits, but a definite 8/10.
Plus, giant chicken sections.
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Deleted
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Post by Deleted on Sept 14, 2021 16:31:33 GMT
Octopath Traveller sounds like hell despite it being a great game. Imo there is no need for RPG to be 120+ hours to see the real proper ending, heard DQ11 is the same
Yakuza 6
finished it on gamepass despite owning on ps4 first and getting to chapter 3 or 4. really enjoyed it, although the big secret its a bit naff. 6 laid all the ground work for Kiwami 2 and future games but the newer games refined the combat and I miss not being able to carry weapons
8.5/10
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Deleted
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Post by Deleted on Sept 14, 2021 18:07:29 GMT
Another game complete (as it was right near the end after some progress at the weekend)
River city girls
The last boss is so easy, only used one item of food compared to the utter bullshit of the early bosses. It shows how badly its designed and the devs are "yeah thats fine fuck it". Its actually good 2d brawler with some RPG stats with great music and presentation but cheap attacks and cheap bosses. Thats the problem with this studio like Double dragon neon, same good things but some horrible cheap bosses as the idiots think they are making coin guzzling arcade game.
Low 7/10
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Gruf
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Post by Gruf on Sept 16, 2021 8:11:22 GMT
Cyberpunk took a while to finish, it was a game I dipped into from time to time.
Lots of hours piled into it then, in its various patched forms. Still janky as fuck which kills the immersion somewhat, quests are not up to the witcher standard, main story was ok.
The open world is amazing in detail, but still feels somewhat empty, but it is the jankiness of the game that is unforgivable, cars floating in the air, piles of rubbish exploding when you step on it, and just general WTFness.
Shame on you CDPR, but you got your cash grab so like you give a fuck, I will say I got my moneys worth, but it was not the game it should have been.
6/10 Deleted and will not bother loading the PS5 version when its released in 10 years time (bugged to fuck)
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Post by dfunked on Sept 17, 2021 9:20:50 GMT
Assassin's Creed Rogue - 6/10 A lot Like Black Flag, but nowhere near as good. It's an utterly dull setting, but the core gameplay is entertaining enough (although I did tend to resort to just using berserk darts on snipers and hiding) Shay is a decent character with an interesting arc, but my god does the VA absolutely brutalise the Irish accent and ruin any sense of immersion... Annoying considering they hired a perfectly good Irish VA for another character. Whoever plays Gist sounds like he's doing a bad Douglas Reynholm impression too. It's a pretty short game at least, I breezed through the story in no time when I'd finally finished upgrading my ship and unnecessarily getting a decent fleet together. I had £200,000 at the end of the game with fuck all to spend it on as everything needs materials too and I couldn't be bothered grinding naval battles for those. Some nice cameos I guess if that kind of thing floats your boat with Ade, Haytham and young Arno(ld) popping up A couple of QoL improvements over BF (the fleet minigame especially not making you wait 24 hours and letting you skip battles), and the gang strongholds are quite fun. I probably would've enjoyed it more if I'd left more of a gap between BF and this in hindsight. Definitely not playing another one any time soon now (this is the third AC game in a couple of months).
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Post by rawshark on Sept 17, 2021 10:38:49 GMT
Bugsnax
Such a strange, strange game. Part puzzle game, part critter collectathon, part listening to unnerving muppet things talk about their depression…
All credit to the writers, it’s probably the most inclusive game I’ve ever played. The characters range from heteronormative to gay to non-binary without ever treating it as anything other than normal. But feeding them cute food-based critters and seeing their limbs change into what they just gleefully gobbled down never stops being horrific. If you were terrified of Sweetums from the Muppets as a kid (and rightfully so) you’ll either hate this or enjoy it based on your own threshold for unearthly horror.
As for the gameplay itself, it’s pretty good. Satisfying to work out how to catch an elusive bugger, but a bit uneven at times. There were plenty of “was I supposed to be able to do that?” moments and the fetch quests grate after a while - especially since there’s no fast travel. My God I wish this game had a fast travel. The game would be two hours shorter without the constant backtracking and it’s a feature I cannot believe hasn’t been added.
But still, it’s different enough to warrant playing and at about 10 hours long it doesn’t outstay it’s welcome too much.
7/10
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Post by steifybobbins on Sept 17, 2021 21:16:29 GMT
Octopath Traveller sounds like hell despite it being a great game. Imo there is no need for RPG to be 120+ hours to see the real proper ending, heard DQ11 is the same Yakuza 6 finished it on gamepass despite owning on ps4 first and getting to chapter 3 or 4. really enjoyed it, although the big secret its a bit naff. 6 laid all the ground work for Kiwami 2 and future games but the newer games refined the combat and I miss not being able to carry weapons 8.5/10 I don't know where people get this stuff from. I saw all of DQ11 In 70 hours and all of OCTOPATH in 85
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Youthist
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Post by Youthist on Sept 17, 2021 21:42:31 GMT
Don’t know about OT - but you didn’t see al of DQ11 in 70 hours.
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Post by PazJohnMitch on Sept 18, 2021 4:58:00 GMT
I did all 8 stories in Octopath in around 90 hours I think. Didn’t know there was a true ending though which would inevitably add a fair bit on top.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 18, 2021 5:08:40 GMT
The true ending is just a boss rush, really. The extra time it adds is less about story, more about making sure everyone is at a high enough level (because you need to use everyone)
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Post by steifybobbins on Sept 18, 2021 7:28:01 GMT
Don’t know about OT - but you didn’t see al of DQ11 in 70 hours. Yeah I did played through to the end of the third act and the final final boss. It may have been nearer 75 because the switch counts in 5 hour chunks but either way my point stands. These games are big but they are very doable in 80 hours.
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Post by dangerousdave on Sept 18, 2021 7:45:02 GMT
I 'finished' Xenoblade 2 after 120 hours to make time for other games, but had to force myself to finish Octopath at around 80 hours. Only 2/3rds the length, but it felt like an eternal slog.
I do feel some RPGs are way too long, but I think it all comes down to how these games are made. Chapters help break things up nicely, but having side quests and bonus content to extend playtime is far better than having a padded narrative and repetitive structure to extend the main campaign.
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Deleted
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Post by Deleted on Sept 18, 2021 9:09:46 GMT
Octopath Traveller sounds like hell despite it being a great game. Imo there is no need for RPG to be 120+ hours to see the real proper ending, heard DQ11 is the same Yakuza 6 finished it on gamepass despite owning on ps4 first and getting to chapter 3 or 4. really enjoyed it, although the big secret its a bit naff. 6 laid all the ground work for Kiwami 2 and future games but the newer games refined the combat and I miss not being able to carry weapons 8.5/10 I don't know where people get this stuff from. I saw all of DQ11 In 70 hours and all of OCTOPATH in 85 On eurogamer forum (before some arseholes that deleted it) the 110/120 hours was for the true ending iirc for DQ and some posted on here about OT I think even 70 hours for RPG is too long as very few games have 70 hours of decent content.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 18, 2021 9:12:13 GMT
Maybe some people beat it in 70 hours and others took longer?
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Post by steifybobbins on Sept 18, 2021 10:24:10 GMT
I would Completely agree I hate padding BTW.its the curse of all big games even "classics" like Witcher 3, GTA, every Ubisoft game and almost every JRPG. I try to ignore any side quest that appears uninteresting only doing a few here and there to level up etc. Which is probably why I disagree with the 100 plus hours quoted. I don't consider 20 hours of mindless fetch quests for insignificant rewards part of the core experience and I think that's fair enough
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Post by theguy on Sept 18, 2021 10:43:46 GMT
Unravel 2
I don't really like this series. I think EG called the first one emotionally manipulative, and while I probably wouldn't go that far, it does rely on very cheap emotional cues, as if it's trying desperately to play the part of an indie darling. Slow melancholy music, a completely tacked on "heartfelt" story that it's hard to give a shit about, pretty paintings of birds, cutesy protag, even the levels themselves have "poignant" taglines thrown in. Want to select a level? You're at the lighthouse, but it's not just called Lighthouse, it's Lighthouse - In which we choose our path. Rinse and repeat for every level. It even ends with a poem about love and bonds. It tries so hard it begins to feel insincere, like they went straight through a checklist of how to be heartwarming to get here
When it comes to gameplay, if you liked the first you'll like this. It has some new ideas. I thought they were both pretty unsatisfying to play. This one has fewer levels than the first, but they're much longer, around 30 minutes each. I'm not sure why they did this, because they honestly just drag on. I'd rather they just split them up. None of them really standout either, I remember the levels from the first game far better and I played that a while back. I honestly can barely recall levels or even moments in Unravel 2 despite having just finished it. I did go and find the collectibles in Unravel 1 though, I simply can't be arsed in this one. There are also some challenge rooms to play. Some are OK, some are awfully designed with highlights such as requiring fairly precise platforming in a game that has floaty and imprecise controls. Great fun.
I played it because I stupidly bought the bundle containing both Unravel 1&2 thinking I'll like the games. Disappointed with both. I don't think they're bad games though.
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gamecat
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Post by gamecat on Sept 18, 2021 10:44:21 GMT
Yakuza Kiwami 2 I guess a typical Yakuza game, the single fighting style felt a bit lackluster after Kiwami 1, which is weird as it was touted as a big upgrade at the time. Mini games as stupid as ever, though had fun with the hostess one, the toilet one I had no idea what was going on and just skipped it, same with Karaoke as I just hate that rhythm game stuff. The Majima game was just kind of odd, didn't finish that one either. Truth be told I got about 75% into the story, realised I was never going to 100% this and speed ran to the end. The story itself was a bit of a mess of villains with vague plots to either blow stuff up or take over the world, or whatever. The ending: gets a bit ludicrous with people coming back from the dead, or 'no I am the big bad guy', 'NO I am the big bad guy' moments, and Goda felt a bit underused in the end. The love interest moments felt rather forced, and pointless, especially as I know they just flat out drop this thread in the next one.
Pretty good though, maybe suffered from being less focused than Kiwami 1. 7/.10 Onto to the non remastered ones now.
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Deleted
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Post by Deleted on Sept 18, 2021 10:45:30 GMT
Witcher 3 didn't have any padding, you could kill all the monster nests or bandit camps but its very much if you want to and can ignore them, so its not padding. The last 3 AC games are padded AF, the last one I played was Odyssey and you are forced to do side missions as main missions are level gated with huge level increase (unless you buy handy XP booster) The main issue is there isn't 60 to 100 hours of quality content in these games (maybe 30 to 35)
I really liked Yakuza like a dragon but there is a point at chapter 12 where the bosses is 10 levels higher than you (and have some damaging attacks) so you have to grind out 10 levels at the battle arena (you do get some decent armour and weapons) but its designed to pad out the game. Also for the last level it helps to grind out levels (but there is 1 enemy if you can kill within 2 hits you can gain a level) Would of been better game not to do this. Plus there is lot more things in the game to do
Some gamers love the repetitive tasks and justify it by saying "they throw on podcast or 5" but I see it as cheap way of the devs to pad out the game so reviewers can say its "60-80+ hours of content!!!!!"
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Post by Aunt Alison on Sept 18, 2021 13:50:22 GMT
Witcher 3 didn't have any padding, you could kill all the monster nests or bandit camps but its very much if you want to and can ignore them, so its not padding. The last 3 AC games are padded AF, the last one I played was Odyssey and you are forced to do side missions as main missions are level gated with huge level increase (unless you buy handy XP booster) The main issue is there isn't 60 to 100 hours of quality content in these games (maybe 30 to 35) I really liked Yakuza like a dragon but there is a point at chapter 12 where the bosses is 10 levels higher than you (and have some damaging attacks) so you have to grind out 10 levels at the battle arena (you do get some decent armour and weapons) but its designed to pad out the game. Also for the last level it helps to grind out levels (but there is 1 enemy if you can kill within 2 hits you can gain a level) Would of been better game not to do this. Plus there is lot more things in the game to do Some gamers love the repetitive tasks and justify it by saying "they throw on podcast or 5" but I see it as cheap way of the devs to pad out the game so reviewers can say its "60-80+ hours of content!!!!!" The obsession with and use of the term "content" is pretty obnoxious in and of itself
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Post by steifybobbins on Sept 18, 2021 13:58:05 GMT
Witcher 3 didn't have any padding, you could kill all the monster nests or bandit camps but its very much if you want to and can ignore them, so its not padding. The last 3 AC games are padded AF, the last one I played was Odyssey and you are forced to do side missions as main missions are level gated with huge level increase (unless you buy handy XP booster) The main issue is there isn't 60 to 100 hours of quality content in these games (maybe 30 to 35) I really liked Yakuza like a dragon but there is a point at chapter 12 where the bosses is 10 levels higher than you (and have some damaging attacks) so you have to grind out 10 levels at the battle arena (you do get some decent armour and weapons) but its designed to pad out the game. Also for the last level it helps to grind out levels (but there is 1 enemy if you can kill within 2 hits you can gain a level) Would of been better game not to do this. Plus there is lot more things in the game to do Some gamers love the repetitive tasks and justify it by saying "they throw on podcast or 5" but I see it as cheap way of the devs to pad out the game so reviewers can say its "60-80+ hours of content!!!!!" I'd call it padding as it's not obvious which quests are crucial and which are not. I found myself chasing many a boring quest before giving up as I was fed up of trying to guess what was worth doing. Even some of the main quests had fetch quests laced in to pad them out.
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Youthist
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Post by Youthist on Sept 18, 2021 14:48:16 GMT
Don’t know about OT - but you didn’t see al of DQ11 in 70 hours. Yeah I did played through to the end of the third act and the final final boss. It may have been nearer 75 because the switch counts in 5 hour chunks but either way my point stands. These games are big but they are very doable in 80 hours. You can get to the first false ending in around this time of you rush it but not the proper ending which adds on another 30 hours or so.
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malek86
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Post by malek86 on Sept 18, 2021 21:49:55 GMT
Psychonauts 2 (Series S)
How do you make a sequel to Psychonauts? Well, for one, you double down on everything that made the original good: the characters are fun, the visual design is great, the voice acting is top notch, and the plot keeps throwing surprises at you while never feeling like it's jumped the shark. As far as story and presentation go, this is one of the finest efforts of the last few years, and while I have not played many of Double Fine's games, it is the best among them.
I do wish they had fixed the areas that needed fixing though. The combat system sees some improvements, but it's still mostly annoying. The platforming is generally fun enough by virtue of being more forgiving, but it's still not all that good. The new semi-open world is mostly pointless and the game is better when you are following the linear levels, which are indeed very inventive and quite well designed. None of the stage designs ever feel tired either, although following the "rule of three" in every single level gets noticeable after a while.
Essentially, just like Psychonauts 1, this is another game that might have worked better as a graphical adventure. But what is there works quite well already, and the gameplay faults are easier to ignore and forgive this time. And I guess that's a win.
8/10
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Frog
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Post by Frog on Sept 18, 2021 21:56:15 GMT
Control
There were times I was really enjoying it and other times when it was just alright. The ending was a bit pants which is a shame as the ashtray maze was such a good build up to it.
Almost finished judgement and ratchet too, it's been a good week for polishing games off.
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Deleted
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Post by Deleted on Sept 19, 2021 7:52:18 GMT
I'd call it padding as it's not obvious which quests are crucial and which are not. I found myself chasing many a boring quest before giving up as I was fed up of trying to guess what was worth doing. Even some of the main quests had fetch quests laced in to pad them out. for W3, is obvious which quests are crucial as they are marked as main story Some games do have fetch quests as main quests, it does depend how the game does them. Imo Witcher 3 did them well but games like fallout 4 didn't (fallout 76 original main game is massive dumpster fire of shitty fetch quests, which awful story) Also skyrim introduced the crappy repeatable "radiant AI" quests that they shoved into fallout
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Post by killerbee on Sept 19, 2021 14:43:46 GMT
Night in the Woods (played on Series S)
I really liked this, but not for the reasons I usually enjoy games. It was more like an interactive graphic novel (perhaps like the Zero Escape games) but without the puzzles.
In fact, a bit of light platforming aside, the gameplay was really just running around a 2D town talking to NPCs.
But the script was really great. I really loved these characters and found that I actually wanted to see out each story arc, beyond just chasing achievements or a completion statistic. There was always something thought-provoking or funny to read, and some really brilliant (if simple) musical melodies to enjoy while I did it.
It could probably have done with a little editing in places and the abrupt turn in the narrative towards the end would probably be divisive. I’ll probably remember the game more fondly for what happened leading up to the great big dollop of “story” - namely the character development- than the actual denouement. But that’s ok.
I think you need to be aware of what your letting yourself in for, as the lack of much real gameplay would definitely put people off, but I am really glad I played it to the end and also that I didn’t rush there.
Recommended.
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Post by docrob on Sept 19, 2021 16:13:45 GMT
Octopath Traveller sounds like hell despite it being a great game. Imo there is no need for RPG to be 120+ hours to see the real proper ending, heard DQ11 is the same Yakuza 6 finished it on gamepass despite owning on ps4 first and getting to chapter 3 or 4. really enjoyed it, although the big secret its a bit naff. 6 laid all the ground work for Kiwami 2 and future games but the newer games refined the combat and I miss not being able to carry weapons 8.5/10 I don't know where people get this stuff from. I saw all of DQ11 In 70 hours and all of OCTOPATH in 85
Don't want to contradict, but I honestly can't see how you could see all of Octopath in 85 hours. I clocked up over 120. Some of that might have from leaving it running during a battle in order to eat or something similar, but probably not more than 5-10 hours. A lot of the quest lines take a long time to unfold, and there isn't a lot you can do to speed up battles. I did very little grinding (as I did every side quest) - just a few hours before the final battle to get everyone up to level 70 - and there was very little time in all of that that I wasn't busy. Then the fights leading up to the final boss take a while in themselves.
I could maybe believe it was *possible* to do everything in 85 hours, if you knew exactly where to go and what to do at all times, but the game simply isn't 'very doable' in 80 hours.
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