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Post by Aunt Alison on Oct 25, 2021 19:13:47 GMT
I had the same thoughts. I was enjoying it until that boss, but I never managed to get past it so uninstalled. I think I have to face up to the fact that I can't play games like this any more. I'm old, my reflexes are shot, my tolerance of repeating boss fights is at an all time low, and frankly I think I'm done with 2D boss fights in general after 35ish years gaming. My recent past is littered with games like Bloodstained that I've just had to give up on at the first or second boss fight. Even games that I really like and would love to continue playing have had to be abandoned (Dead Cells, Hollow Night). Time for me to admit defeat, slip on a tweed jacket and comfy slippers, and get into some obscure turn-based wargames... I sympathise - I sorta abandoned Dead Cells for similar reasons, although I've been meaning to go back to it. I absolutely smashed HK though, which is why I'm inclined to persist with Bloodstained. I had a bumpy start with HK, but eventually settled into it. The big difference with Bloodstained though is that you can't go off and explore other areas before returning to the boss. It opens up after that - the boat section is just an introduction area
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Post by RadicalRex on Oct 25, 2021 19:25:26 GMT
I started Bloodstained tonight. Was enjoying it and then got to the first boss... Nnnnrghhh. The tentacle whip feels particularly unfair given it emerges from the background in what is a 2.5D game I guess. Anyway, will give it another bash, but it's an insta difficulty spike. I agree that's BS, at least the manner how janky 2.5D animations combined with inscrutable hitboxes make it extremely unintuitive. It tries to give you a challenge, and the first boss is kind of a gatekeeper, which is fine in my book. What's not fine is how poorly telegraphed and how janky it is. It gets better once you learn how it works and how to deal with it, it ended up being one of my favourite games, but yeah there's little excuse for the jankiness on display here.
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Post by Aunt Alison on Oct 25, 2021 19:32:07 GMT
It tries to give you a challenge, and the first boss is kind of a gatekeeper That's more Dark Souls influence MMX does the opposite with a super easy boss
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Tomo
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Post by Tomo on Oct 25, 2021 20:04:46 GMT
I got through that boss. Played a bit more. It's okay. I'm not blown away by it yet - think HK has spoiled me.
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Post by Wizzard_Ook on Oct 25, 2021 20:14:14 GMT
Started Art of Rally. Absolutely loving what I’ve played so far. If a game title could accurately describe a game this would be it. Doesn’t just look great, it plays great too. Really solid and fun handling with good use of the dual sense. Doesn’t take long before you flicking the car out round bends. It’s not Sim but it’s not arcade either. Their a nice weight to the cars and handling that makes it easy to pick up but challenging to master. Really enamoured with the whole game. It’s a clear love letter/ passion project to rallying, it’s full of personality (like the crowd, and post win rewards announced with a ‘yay’) and just a damn good game too.
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Deleted
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Post by Deleted on Oct 25, 2021 20:16:45 GMT
I'm currently playing Fight Night Round 2 via an Android GameCube emulator. Loving it.
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hedben
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Formerly: hedben2013
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Post by hedben on Oct 25, 2021 20:50:53 GMT
Maybe it's because it's spooky season, but on a whim I installed Metro 2033, which has been on the pile of shame for years. I'm actually quite into it so far- sneaking through subway tunnels scavenging for ammo has a bit of a Fallout 3 vibe (no VATS though obviously). I've got Last Light to try as well, but I missed Exodus when it was on sale recently so might have to wait a bit for that one.
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Post by dfunked on Oct 25, 2021 21:40:09 GMT
Immortals Fenyx Rising
Bloody great game so far. Thought that I'd dip in to check it out quickly over the weekend and I've already hit 18 hours played. Some great little puzzles along the way without any sign of getting stale yet.
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Post by Baines on Oct 25, 2021 23:32:30 GMT
I agree that's BS, at least the manner how janky 2.5D animations combined with inscrutable hitboxes make it extremely unintuitive. It tries to give you a challenge, and the first boss is kind of a gatekeeper, which is fine in my book. What's not fine is how poorly telegraphed and how janky it is. It gets better once you learn how it works and how to deal with it, it ended up being one of my favourite games, but yeah there's little excuse for the jankiness on display here. I never could nail down just what it was that bugged me about the first boss fight. It felt "off" and a bit unfair, but I don't know if that was due to its design or just because you still haven't settled into the game at that point and haven't had a chance to beef up your character.
I remember one of the dev videos mentioned that for a dev to actually get a boss into the game, they first had to prove that they could beat the boss without taking a hit while only using the knife.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 25, 2021 23:47:29 GMT
Personally I didn't have much trouble with the first boss in Bloodstained. Maybe I just got lucky, or got used to the patterns quickly enough. Other bosses gave me a lot more trouble, though you usually have options for them (different builds, going back to grind for shard things, etc).
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KD
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RIP EG
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Post by KD on Oct 25, 2021 23:48:37 GMT
Was all ready to get Guardians of the Galaxy downloading on steam but I'm 16 hours early it seems. Back to Tony Hawks it is.
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Post by RadicalRex on Oct 25, 2021 23:59:33 GMT
I recall that I found the tentacle was poorly telegraphed, that it went down right on top of my head without giving me the chance to do anything, that its 3D animation didn't align with the ship's surface and that the hitbox was all over the place. Having fought that boss for who knows how many times, I know it inside out and it's no issue, but I can recall I was pretty frustrated with it when I was trying to make sense of it just from what I could see on screen.
The best advice I can give is to try again and again. It is one of these games. You don't need to beef up your character, that won't do much at this stage of the game. You have to learn how this boss works and how to dodge its attacks. At least this game is gracious enough to give you save points right before boss battles, unlike some others I could rant about.
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Post by Aunt Alison on Oct 26, 2021 0:01:43 GMT
Honestly just remember it as the tutorial boss, nothing more or less really. Doubt I nailed it but bumbled through well enough
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Post by dfunked on Oct 26, 2021 8:07:34 GMT
Yeah, I vaguely remember getting through it after a failed attempt or two. Definitely not as bad as some other bosses in the game, but yeah it didn't really sit right on screen. Fancy playing it again now that you've mentioned it but it's probably left GP by now. I definitely remember the OD hidden boss being an absolute bastard and making me give up on the game, but I'd already finished it by then.
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Deleted
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Post by Deleted on Oct 26, 2021 9:56:02 GMT
Deathloop
It's very much dishonoured 70s addition with an interesting time loop premise. Bit tryhard with the excessive swearing, but it's ggood fun so far. It's a bit hand holdy so far, I'm hoping it let's the shackles off soon.
Skyward Sword
Playing it bits when I've got to travel, the first 2hrs nearly had me abandoning it but I'm getting to the dungeons now and it's getting good. Not sure I'm keen on the combat.
Outer Wilds
I play this when I want to chill and have a slower paced game. Still can't fly for shit but its fine exploring the planets. Some decent puzzles so far too.
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mrpon
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Post by mrpon on Oct 26, 2021 12:16:08 GMT
Children of Morta, free demo on the Switch. Narrator is great and earthy! Love the art style, music etc.. Pretty generous demo as well.....oh it's 1am! LOOT!!! Epitomises the one more go.
/bleary
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marcp
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Post by marcp on Oct 26, 2021 14:05:44 GMT
I was going to move on to Wreckfest or Dirt 5, but instead I've picked up the Senna DLC for Horizon Chase Turbo and started that. It's great.
Lord of Kings/The Astyanax on Switch. Decent little platform hack & slash. No Rastan, but interesting enough for me to be 1 level from the 1CC.
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Deleted
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Post by Deleted on Oct 26, 2021 14:10:34 GMT
Decided to roll the dice on Guardians, so I played a bit last night before bed.
I'm really liking it. I'm playing on PS5, but outside/alongside Marvel vs. Capcom 3, this might be the best Marvel game non-Sony gamers can get.
Much like the Avengers game, it's not MCU-based but it's very MCU-inspired. Unlike that game, it isn't trash.
It feels a bit Telltale-meets-Uncharted-meets-Mass Effect. One thing, off the top, it's very bantery. It's very MCU, and also very Uncharted that way. So a lot of your enjoyment will depend on how much you like that MCU-style back and forth between the characters, and how much you like the characters themselves. The dialogue choices are pretty Telltale, in that you usually get two options, or you can not saying anything, and all three will effect your relationships with the person you're talking to.
I've gone through two chapters, and one of them was an Uncharted-ish walk through a derelict ship and occasionally shoot aliens, the other was a pretty straight forward walk along this path and talk to your companion chapter.
Movement on the on-set is clunky overall, but it could be improved through the skill tree. Star Lord has a pathetic 60 year old man's hop, and his rocket boot double jump barely helps. I feel that will be upgraded though. Combat on the other hand, seems simplistic but fluid. L2 locks onto the enemy nearest your aim reticle, R2 shoots. It has a Gears-like active reload that makes your next shot more powerful. O is a quick dodge if you press left or right, a backflip if you hold back or a kneeslide if you press up. [] is a context sensitive melee attack. He might throw a haymaker on a larger enemy, or a punt a knee-high alien. L1 brings up the partner dial that tells your partners to use an ability. As an example, Rocket might hack a console or enter a vent out of combat, or he might lob some explosives in combat.
Soundtrack is a banger as expected. Last song that played as I saved and turned off the PS5 was Tainted Love.
It's still early days, but I really enjoyed what I played. I can easily recommend it to fans who aren't tired of Marvel yet. If you've reached your limit though, this won't bring you back in.
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Post by ToomuchFluffy on Oct 26, 2021 16:31:45 GMT
I had the same thoughts. I was enjoying it until that boss, but I never managed to get past it so uninstalled. I think I have to face up to the fact that I can't play games like this any more. I'm old, my reflexes are shot, my tolerance of repeating boss fights is at an all time low, and frankly I think I'm done with 2D boss fights in general after 35ish years gaming. My recent past is littered with games like Bloodstained that I've just had to give up on at the first or second boss fight. Even games that I really like and would love to continue playing have had to be abandoned (Dead Cells, Hollow Night). Time for me to admit defeat, slip on a tweed jacket and comfy slippers, and get into some obscure turn-based wargames... I sympathise - I sorta abandoned Dead Cells for similar reasons, although I've been meaning to go back to it. I absolutely smashed HK though, which is why I'm inclined to persist with Bloodstained. I had a bumpy start with HK, but eventually settled into it. The big difference with Bloodstained though is that you can't go off and explore other areas before returning to the boss. It's one of those genres which I'm just ignoring for now. Not least since my experience with the trial-and-error of Dark Souls didn't encourage me to try out what seems like a related genre.
I have been playing Doom 3 and Dawn of Magic concurrently. Doom 3 is only my second playthrough after a very long time. The latter on the other hand is a russian ARPG from 2007 that focuses on spell combos instead of the more traditional skill trees. It's yet another playthrough and I'm closing in on the 300 hour-mark. I'm not sure if my "Ray of Light"-build is any good, but after finding a particular broken item that adds a ton of damage to spells, it doesn't matter anymore. Also paid attention to my spell recipes this time around since I actually have found one that is relevant to my build. After finally being able to fulfill the requirements for these items, the set bonus now adds four more Rays to the spell. Hard to aim though. To be honest, just having the aforementioned broken item equipped, worked better.
In any case, I managed to get to Act 5 today, so I should be able to finish tomorrow. After that I'll probably turn back to Doom 3.
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Post by Aunt Alison on Oct 26, 2021 16:42:31 GMT
I sympathise - I sorta abandoned Dead Cells for similar reasons, although I've been meaning to go back to it. I absolutely smashed HK though, which is why I'm inclined to persist with Bloodstained. I had a bumpy start with HK, but eventually settled into it. The big difference with Bloodstained though is that you can't go off and explore other areas before returning to the boss. It's one of those genres which I'm just ignoring for now. Not least since my experience with the trial-and-error of Dark Souls didn't encourage me to try out what seems like a related genre. Which genre do you mean?
HK is the only 'metroidvania' I can think of that's comparable to Dark Souls and I wouldn't say it's particularly representative of the genre. I wouldn't class metroidvanias as difficult games at all personally and you can just level up (and use restoratives) in Bloodstained anyway if you do get stuck
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Post by ToomuchFluffy on Oct 26, 2021 16:46:53 GMT
It's one of those genres which I'm just ignoring for now. Not least since my experience with the trial-and-error of Dark Souls didn't encourage me to try out what seems like a related genre. Which genre do you mean?
HK is the only 'metroidvania' I can think of that's comparable to Dark Souls and I wouldn't say it's particularly representative of the genre. I wouldn't class metroidvanias as difficult games at all personally and you can just level up (and use restoratives) in Bloodstained anyway if you do get stuck
Hollow Knight, Dead Cells, Bloodstained, Hyper Light Drifter etc. I'm not sure how similar they really are to each other, but my impression was that they are also fairly difficult. But I haven't played any of them.
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Post by Aunt Alison on Oct 26, 2021 16:51:16 GMT
II wouldn't put those games together myself. People call Dead Cells a metroidvania but it's a rogue lite. Haven't played HLD but I believe it's more akin to 2D Zelda. Bloodstained would be your best bet from those games at not being too demanding in my opinion
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Post by ToomuchFluffy on Oct 26, 2021 17:27:54 GMT
With my still very substantial backlog I doubt that I will get to try them any time soon. And then the Soulsbornes and various related games would probably take precedence. Though "Below" is a bit of an exception. Maybe I'll give that one a try.
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Tomo
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Post by Tomo on Oct 26, 2021 17:35:31 GMT
Which genre do you mean?
HK is the only 'metroidvania' I can think of that's comparable to Dark Souls and I wouldn't say it's particularly representative of the genre. I wouldn't class metroidvanias as difficult games at all personally and you can just level up (and use restoratives) in Bloodstained anyway if you do get stuck
Hollow Knight, Dead Cells, Bloodstained, Hyper Light Drifter etc. I'm not sure how similar they really are to each other, but my impression was that they are also fairly difficult. But I haven't played any of them. I get the comparison - these games do occupy a certain Venn diagram of hardcore/roguelike/metroidvania which are mixed together to certain degrees. Even the From Soft games share the same spirit, but sadly I've never been able to get into though.
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Post by Chopper on Oct 26, 2021 17:43:42 GMT
I have put away* Death's Door for now. I was going to post it in the Abandoned Games thread, but I may come back to it. I don't really like Zelda-type games, and while this one looked good, and there was nothing wrong with it or its mechanics per se, I found it quite boring.
*Rage-uninstalled.
Vagrus: the Riven Realms has been quite the frustrating experience so far. I'm playing the tutorial for the third time - first was in the demo, second was the real game (it's a kind of standalone prologue-type adventure), and third was when run#2 got into trouble and I restarted because I thought you could manually save and I hadn't been doing so (turns out you can't manually save in the tutorial but can in the main game).
So the mechanics etc are explained at great length, no real issues there. Combat *seems* worryingly subject to RNG - you can easily beat an encounter one time and not the next. But the game takes no prisoners when you're trying to figure out what's coming next. I mean, there's no way the developers will let me enter this endless desert, in the tutorial, with only three day's supplies, no money to buy food or pay my men, resulting in discontentment and despair spiralling out of control, right?
Oh.
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Post by Whizzo on Oct 26, 2021 19:30:58 GMT
About 12 hours or so into Guardians of the Galaxy (cheap pre-order copy from Boss Deals on eBay turned up on Saturday), really enjoying it. It's just damn good fun, the combat feels a bit overwhelming at the start but once you get into the flow of things, learn your team's abilities, scan enemies for their weaknesses and stagger them it's pretty groovy.
The huddle mechanic is gloriously daft and geeing up the team to boost them while Hot Chocolate's "So You Win Again" kicks in, the eighties tunes it picks is fairly random, is great.
The constant dialogue between the team is excellent and there's just so much of it, Drax is a standout as his literalism is even more extreme than the film version and there's so much of it but all the voice acting it great. Not having read any of the comics I can only compare the movie and game versions of the characters and I think the game's are better, Peter especially.
It's pretty linear but with areas to nose about to find more parts for upgrades and outfits and so far for me the only place that is really open is Knowhere, it really reminds me of a much larger version of Nefarious City from Rift Apart. I hope you return to it at some point as there's plenty of stuff you can't acquire because there's no way you'd have the money to get them, plus I've got a lottery ticket to check.
The choices you make at certain points, usually through dialogue, certainly make it look like there's some replayability even if the main plot will work out the same way, Peter's copy of Deathtrap Dungeon seems a nod to that.
It's been an absolute joy so far and a highlight of 2021 gaming for me.
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mikeck
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Posts: 1,953
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Post by mikeck on Oct 26, 2021 20:52:06 GMT
I randomly decided to take the plunge and try Back 4 Blood this evening. So glad I did, it's a lot of fun. Real Left4Dead vibes (no shit) and even playing with randoms it's fun.
Just need to assemble a regular crew to play with, as with mates this would be even more fun!!
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Post by RadicalRex on Oct 26, 2021 21:35:47 GMT
I definitely remember the OD hidden boss being an absolute bastard and making me give up on the game, but I'd already finished it by then. I found the real "secret" weapon here is Directed Shield. When he does that otherwise super unfair time stop attack, the game even gives you time to pause, select Directed Shield and just keep pressing direction+R2 until it's over. It completely nullifies that attack (if you're not in the middle of the room, at least). It also makes the otherwise brutal Iga boss fight from the DLC trivial.
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Post by 😎 on Oct 26, 2021 23:00:48 GMT
I’m finding GotG overbearingly clunky and generic myself. The music is cool, the voice acting is decent but the gameplay itself just feels like a step down compared to other Marvel licensed games. Even the moment to moment gameplay in Avengers (the main storyline, not the trash heap that was the live service shite) felt a little more solid than this. I’ve had it glitch out several times already with characters warping through scenery or getting locked into animations in the wrong place.
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Post by Sarfrin on Oct 26, 2021 23:16:59 GMT
Now that I've got past the Clockwork Mansion, where I drifted away before, I'm really enjoying Dishonored 2. I more or less breezed through the Observatory mission, except a little bit of trouble getting past a road full of guards on the way back. In the end I just blinked the hell out of there until I got to a corner where I could hide until they gave up looking for me. Now I've got shadow walk (which scares the crap out of me even though I'm the one doing it) and can chain four enemies at once I'm golden. Carefully chain a whole room full of enemies then creepily speed-crawl up to the most vulnerable one and choke them all out at once? Yes please!
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