wunty
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Post by wunty on Jun 2, 2024 15:46:23 GMT
Yeah it’s still an incredibly impressive game.
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Post by simple on Jun 6, 2024 0:27:38 GMT
Needed an empty brained distraction before bed tonight so had a bash at AEW Fight Forever since its free on PS+ this month.
First impressions are that its an ugly game with frustratingly long and frequent load times. The in-match gameplay itself is actually quite fun and arcadey but the roster is very small and there aren’t many game modes.
A glance at the PS Store gives away the reason for that. Four season passes, so far, and individual character or tag team dlc for £5-15?
Sure it was free on PS+ but I reckon it would cost you closer to £100 than to £50 to pad it out into feeling like a finished package.
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Post by lukasz on Jun 6, 2024 3:53:40 GMT
For second time this year I've beaten nox. In march as wizard. Yesterday as warrior.
It's such a wonderful game. I had to beat it at least a dozen times in last 25 years.
Probably more.
I played it during work week when I can pick it up for 10 20min without much mental investment and no issue to quit at any moment.
So a break between culpa innata which us very lore and text heavy game or similarly kingdom come deliverance. Need to have a quiet hour for those games (kingdom come has a mod on pc allowing unlimited saves otherwise game would be unplayable for me)
I really wish there was a remake of Nox one day...
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Post by ToomuchFluffy on Jun 7, 2024 16:12:50 GMT
For second time this year I've beaten nox. In march as wizard. Yesterday as warrior. It's such a wonderful game. I had to beat it at least a dozen times in last 25 years. Probably more. I played it during work week when I can pick it up for 10 20min without much mental investment and no issue to quit at any moment. So a break between culpa innata which us very lore and text heavy game or similarly kingdom come deliverance. Need to have a quiet hour for those games (kingdom come has a mod on pc allowing unlimited saves otherwise game would be unplayable for me) I really wish there was a remake of Nox one day... I must have watched and read reviews of it, but that was a long time ago. What exactly does make it so good in your mind?
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Post by Bill in the rain on Jun 8, 2024 10:59:12 GMT
Tried a bit of Resident Evil 4 last night (the remaster, but not the re-remaster) It's only about 20 mins or so, so I don't want to be too harsh as I haven't adjusted to it yet, but basically everything was awful. The control system is super weird, kinda in the vein of Goldeneye. The camera is even more weird, and it was the first game I've played that was giving me both motion sickness and a headache. Writing, voice acting, etc.. all terrible, but that's kinda to be expected and probably fun in a cheesy way. Combat seems weird in that the controls are odd, and the camera makes it very hard to see around you and have any situational awareness, and that it suddenly throws 20 enemies at you that appear from all around and kill you with no way to beat them. Maybe I was supposed to run away, but it hadn't given me the bit of the manual that included the run control yet! I'll give it another go in the hope it doesn't make me feel sick and I can get used the the controls.
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Post by Aunt Alison on Jun 8, 2024 11:26:36 GMT
If it's the opening section in the village, you just need to survive for a while. There's a couple of buildings you can run inside to buy you a bit of time (and grab a shotgun). Things settle down after that
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Post by dangerousdave on Jun 8, 2024 11:26:39 GMT
Yeah. That sounds rough. If you're feeling sick while playing, nothing about the game will feel good. It’s an intentionally stiff and restrictive controlling game, but after a couple of hours you’ll be moving around like a ninja. If you can get past the motion sickness.
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Post by lukasz on Jun 8, 2024 13:06:35 GMT
For second time this year I've beaten nox. In march as wizard. Yesterday as warrior. It's such a wonderful game. I had to beat it at least a dozen times in last 25 years. Probably more. I played it during work week when I can pick it up for 10 20min without much mental investment and no issue to quit at any moment. So a break between culpa innata which us very lore and text heavy game or similarly kingdom come deliverance. Need to have a quiet hour for those games (kingdom come has a mod on pc allowing unlimited saves otherwise game would be unplayable for me) I really wish there was a remake of Nox one day... I must have watched and read reviews of it, but that was a long time ago. What exactly does make it so good in your mind? Nostalgia glasses aside... It is highly linear single player action rpg with detailed hand-crafted maps, without tons of fodder enemy being constantly sent after you, allowing lots of breathing room. The story while in a way bland and cliche it tells you the plot in pleasant way with lovely crafted high-fantasy world. 3 different playstyles (warrior, conjurer, wizard) with different storylines and with roughly 30% of game set in unique maps for each class gives replayability. with warrior being fairly simple, smacking stuff in the head with weapons or shurikens at long range with conjurer long range bows, slow but deadly crossbows and limited spells as well as monster brainwashing or summons with wizard tens of spells (even if only few are used regularly) and really nice feeling of power progression when you barely can fire few magic missiles at first to then spamming fireballs or covering whole area in electricity. it is also 8-10h gameplay per class. Its highly concentrated sortofo experience. Constantly moving forward, with almost no backtracking or forced exploration, towards the next target. Its very anti 2020s game because of that. Straightforward fun, no layers of hidden stuff, millions of sidequests, or meta powercreep. it also had mp (or still has) which apparently was really fun but i never played it.
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Post by Bill in the rain on Jun 8, 2024 13:14:08 GMT
Yeah. That sounds rough. If you're feeling sick while playing, nothing about the game will feel good. It’s an intentionally stiff and restrictive controlling game, but after a couple of hours you’ll be moving around like a ninja. If you can get past the motion sickness. It seems to be a pretty common issue. I wonder why its' so common for this game in particular.
Anyway, I'm gonna disable motion blur, drop it to 30fps and install the re4tweaks mod which seems to be the one that fixes most of the games' issues. Hopefully some of that will deal with the motion sickness / headache.
If I can get past that, maybe I can learn the controls. (I mean, I can play Goldeneye and that's pretty similar)
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Blue_Mike
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Post by Blue_Mike on Jun 8, 2024 13:57:13 GMT
I have been playing The Artful Escape, and it is basically all of these things combined into the most fucking glorious looking and sounding, outright magical experience I've had in years:
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Post by Bill in the rain on Jun 8, 2024 15:48:06 GMT
Dunno exactly what did it, but things were much better with Re4 tonight. The mod seems to have ironed out a lot of little things, and increasing the FOV and getting rid of the motion blur seems to have helped a lot. No real motion sickness or headache. Also seems to have set the aiming sensitivity to something actually usable.
That opening village section is insanely dumb game design though. Or maybe it just suffers from the lack of a print manual to read beforehand.
After running around the village for what felt like 10 minutes, avoiding infinite hard-to-kill enemies, they all left. At which point I could explore the village and discovered that I could do a bunch of cool stuff like vault fences, vault through windows, push furniture to block doors, etc...
That could have made for a really fun setup for the battle... if I'd known about any of it when I was being chased. Sigh.
Then again, it hadn't even bothered telling me the run controls by that point, so maybe it was all in the manual. Shrug.
Got the hang of the controls now, and they actually work pretty well.
Quicktime events on the other hand...
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malek86
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Post by malek86 on Jun 8, 2024 16:01:33 GMT
Dunno exactly what did it, but things were much better with Re4 tonight. The mod seems to have ironed out a lot of little things, and increasing the FOV and getting rid of the motion blur seems to have helped a lot. No real motion sickness or headache. Also seems to have set the aiming sensitivity to something actually usable. That opening village section is insanely dumb game design though. Or maybe it just suffers from the lack of a print manual to read beforehand. After running around the village for what felt like 10 minutes, avoiding infinite hard-to-kill enemies, they all left. At which point I could explore the village and discovered that I could do a bunch of cool stuff like vault fences, vault through windows, push furniture to block doors, etc... That could have made for a really fun setup for the battle... if I'd known about any of it when I was being chased. Sigh. Then again, it hadn't even bothered telling me the run controls by that point, so maybe it was all in the manual. Shrug. Got the hang of the controls now, and they actually work pretty well. Quicktime events on the other hand... iirc in the opening village, you can either survive for a while, or kill a certain number of enemies. Pretty sure the count goes down a lot quicker if you kill the chainsaw dude. It's a bit dated in terms of control today, but the tension in that opening village section is still astounding. I remember back in 2004, the game wasn't even on my radar, then I watched a video of that section, and that same afternoon I went straight out o the store to buy it
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Post by Bill in the rain on Jun 8, 2024 16:07:17 GMT
Didn't even see a chainsaw guy.
I'd say there was almost no tension, because it was just annoying and it was totally unclear what you were supposed to do. If they'd set it up properly it could have been great though. I almost want to go back and replay it now I have the knowledge to do it properly.
Maybe if I'd bought the game physically I'd have spent ages reading the manual before starting, and that'd have helped a fair bit.
It's weird, because almost everything else has been pretty clearly signposted. Almost too much. That and it's by far the hardest part of the game (so far), yet it's basically the tutorial.
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malek86
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Post by malek86 on Jun 8, 2024 16:31:43 GMT
Didn't even see a chainsaw guy. I'd say there was almost no tension, because it was just annoying and it was totally unclear what you were supposed to do. If they'd set it up properly it could have been great though. I almost want to go back and replay it now I have the knowledge to do it properly. Maybe if I'd bought the game physically I'd have spent ages reading the manual before starting, and that'd have helped a fair bit. It's weird, because almost everything else has been pretty clearly signposted. Almost too much. That and it's by far the hardest part of the game (so far), yet it's basically the tutorial. If you enter the biggest house while the fight is ongoing, you get a cutscenes and the chainsaw dude shows up, you also find the shotgun, some grenades, etc. And the house is also a good place to understand how the context actions work, since it's set up so that it's obvious that you can move furniture, vault out of windows, kick down ladders, etc. The game could have probably done a better job of funneling players toward that house, but tbf, it does seem like a pretty easy choice to defend yourself in an enclosed space rather than face enemies coming from all directions...
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Post by ToomuchFluffy on Jun 8, 2024 16:39:30 GMT
I must have watched and read reviews of it, but that was a long time ago. What exactly does make it so good in your mind? Nostalgia glasses aside... it is also 8-10h gameplay per class. Its highly concentrated sortofo experience. Constantly moving forward, with almost no backtracking or forced exploration, towards the next target. Its very anti 2020s game because of that. Straightforward fun, no layers of hidden stuff, millions of sidequests, or meta powercreep. That honestly sounds pretty good to me. I do have way too many long games lying around anyway, so maybe I'll make some room for that instead.
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Post by Bill in the rain on Jun 9, 2024 1:05:07 GMT
I didn't enter *any* houses while the fight was going on. Seemed like a bad idea to get trapped in a small space. I mainly just went around and around the main house kiting the crowd of zombies, stopping to shoot a few, and then running away when they got too close. As I said, I'm tempted to replay that village bit as I don't think I got the best of it. Other than that it's going well. If completely bonkers (see the crazy 'merchant' guy who appears to be out of Golden Axe or something)
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Post by FlexibleFeline on Jun 9, 2024 10:09:00 GMT
Metal Gear Solid
Well, it's been a good number of years since I played it and I just felt an urge to dive in again. For the record, I love MGS, Snake Eater, Phantom Pain and can, in the right mood, tolerate the absurd bloat of MGS2 and Guns of the Patriots, two games where you just wish someone had come up to Kojima and given him a good shake ("endless cooking of fried eggs? La le lul li lo? Haunted arms? Get a grip man!").
It's a pleasure to be playing it again even if you have to get past some excruciating dialogue with the female characters, especially Meryl: no wonder it has the "dated themes" warning when you load it up. "She kind of wiggles her behind when she runs". At least it made my son piss himself at how bad old games could be.
But it still looks great, plays so well, feels much more streamlined and tighter than later entries, and always has something up its sleeve to surprise you or shake things up.
Only just past Psycho Mantis (I did chuckle at the Hideo screen, I'd completely forgotten that) and am looking forward to Sniper Wolf any time now.
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Post by Bill in the rain on Jun 9, 2024 11:14:12 GMT
I'm not sure that's 'dated themes' and not just 'otaku attitudes to women'. The latest one wasn't much better with the Quiet stuff, was it?
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Post by dangerousdave on Jun 9, 2024 11:23:37 GMT
Hideo Kojima’s female characters are all pretty terrible. Who was it that said they are either rebellious eye candy or concerned and motherly, and that’s it. I can’t think of a single standout female character in his games. Saying that, I guess his characters are only memorable for how ridiculous they are, anyways.
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Post by FlexibleFeline on Jun 9, 2024 11:35:08 GMT
I'm not sure that's 'dated themes' and not just 'otaku attitudes to women'. The latest one wasn't much better with the Quiet stuff, was it? But she could only /checks notes/ breathe through her skin. The difference is - and the greatest strength of Phantom Pain - is that there is just much less dialogue and stupid garbage as a result. Kojima is always going to Kojima otherwise.
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Post by FlexibleFeline on Jun 9, 2024 11:36:45 GMT
Saying that, I guess his characters are only memorable for how ridiculous they are, anyways. Definitely true, but it works better when it comes to the bosses and their little introductory / closing speeches (as opposed to endless cheesy codec guff).
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hedben
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Post by hedben on Jun 9, 2024 11:42:15 GMT
The WitnessSomeone on a podcast compared Lorelai and the Laser Eye to The Witness and it reminded me I never finished The Witness, abandoned after hitting one too many puzzles I couldn’t figure out. Obviously it would have been bewildering going back to my old save, so I started a new one. It’s great, I think I’ve hit the sweet spot where enough time has passed that I don’t remember every solution or trick straight away, but it’s just familiar enough that I’m probably getting to the solutions a bit quicker than first time around for the puzzles I’d done. I may end up hitting the same wall I did last time, if that happens this time I’ll probably just Google the answer or watch a video. Also, it’s great knowing from the start that there are circles you can interact with to start a puzzle hidden in plain sight … because now I’m seeing those all over!
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MolarAm🔵
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Post by MolarAm🔵 on Jun 9, 2024 11:47:40 GMT
Hideo Kojima’s female characters are all pretty terrible. Who was it that said they are either rebellious eye candy or concerned and motherly, and that’s it. I can’t think of a single standout female character in his games. Saying that, I guess his characters are only memorable for how ridiculous they are, anyways. I thought Fragile in Death Stranding was pretty good by his standards. Complex and not overly sexualised (though Lea Seydoux is a very beautiful woman tbf)
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Post by dfunked on Jun 9, 2024 12:01:09 GMT
Lol, good one. The scene with her walking in the rain in her pants was classic Hideo.
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zagibu
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Post by zagibu on Jun 9, 2024 15:03:08 GMT
God damn Slay the Spire. Just had a good run with Watcher, 5 upgraded Apparition, rest of the card deck also almost completely upgraded, tons of good relics, but in the first 3 turns against the heart, not a single Apparition card in hand, and this with a deck of 27 cards.
I will probably never beat the heart with Watcher.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 9, 2024 15:09:17 GMT
Lol, good one. The scene with walking in the rain in her pants was classic Hideo. Well, I did say good "by his standards". 😅
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zagibu
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Post by zagibu on Jun 9, 2024 17:52:28 GMT
Started playing Styx: Master of Shadows on hard. It's pretty hard alright.
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Post by Aunt Alison on Jun 9, 2024 18:06:23 GMT
Styx with it
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Blue_Mike
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Post by Blue_Mike on Jun 9, 2024 18:22:59 GMT
Of the demos I've played in the last few days, the one for Caravan Sandwitch has been the one I've liked the most. Very chill vibe with relaxing guitar soundtrack, although it did hint occasionally at something sinister going on in the background.
Dungeons Of Hinterberg and Thank Goodness You're Here were both very good too.
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cubby
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Post by cubby on Jun 9, 2024 19:16:24 GMT
Pikmin 4 - great game, but I've just reached a part that highlights some of the controls are a bit clunky/frustrating when it comes to precision timing.
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