Deleted
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Post by Deleted on Nov 22, 2022 15:43:35 GMT
Dragon’s Age Inquisition has one and I think Mass Effect Andromeda did too Dragon Age reminds me. Fucking mobile gaming countdown timers on a fucking proper game. I paid £50 and the fucking cunt game wants me to wait 12 hours for a clock to wind down so I can visit a new area / do a new mission. Fuck that shit.
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Post by Aunt Alison on Nov 22, 2022 15:44:43 GMT
Might pick up DA - sounds like a nice relaxing game
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Post by simple on Nov 22, 2022 15:48:23 GMT
DA:I had so much bullshit in it. It was a solid 30 hour narrative rpg in 90 hour clothing, with every kind of padding available.
2 is the one. Someone should do a mod that replaces the copy/paste dungeons and up some of the textures then maybe the lame-os will recognise its unfinished brilliance.
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Deleted
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Post by Deleted on Nov 22, 2022 16:36:26 GMT
YES, DA2 BEST DA
PREACH BROTHER SIMPLE
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Blue_Mike
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Post by Blue_Mike on Nov 22, 2022 21:12:27 GMT
I can forgive the one in the Assassins' Creed: Valhalla Ireland DLC because that's the actual Giant's Causeway you're depicted as visiting.
The ones in Dragon Age: Inquisition would have been more tolerable if they'd just kept them to one area like the Storm Coast, instead of cramming them into other areas like the Hinterlands as well and forcing you to do complicated jumping up the side of them to reach one of those fucking shards.
Then Bioware compounded it by taking that and just re-skinning it in metal and lights for 85% of all Remnant technology in Mass Effect: Andromeda across every planet you visit.
They show up in Solstheim in Skyrim as well, IIRC.
I've been playing Uncharted 4 this week, and of all the locations in Scotland they could have chosen to model that level after, they had to choose Fingall's bloody Cave.
I'm sure there are a load of others I've forgotten about as well. One of the Halo ones?
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Post by Aunt Alison on Nov 23, 2022 14:34:27 GMT
Has there ever been a game made where NPCs don't dance like twats?
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EMarkM
Junior Member
Well, quite...
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Post by EMarkM on Nov 23, 2022 15:09:58 GMT
Has there ever been a game made where NPCs don't dance like twats? Leisure Suit Larry series?
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Post by drhickman1983 on Nov 28, 2022 22:26:03 GMT
Not really a game mechanic as such, but I find the whole concept of "the meta" annoying. Like having to read extensively just to understand where mechanics and builds.
If I'm going to spend time reading about a game, I need to feel invested in it first. But if I need to read about something in order to play it without being utterly gimped it's going to lose me very quickly.
This ties into my feelings about talent trees.
If a game is so obsfucating that a player can't intuitively put together a viable build - whether that's a talent tree, or a card selection, or stat allocation, or whatever - without having to read or watch guides,then it's failed at being well designed.
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Post by Aunt Alison on Nov 28, 2022 22:40:55 GMT
Single save slots or games where you can't access your saves at all
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Deleted
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Post by Deleted on Nov 28, 2022 23:10:04 GMT
Amy game which has one random choice 35 hours into a 100 hour long game that stops you getting the good ending.
I love Persona with a passion but fuck me getting the true ending in 4 was obscure, and 5 you have dialogue choices that are easily missed.
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MolarAm🔵
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Post by MolarAm🔵 on Nov 29, 2022 7:56:37 GMT
To each their own and all that, but tbh I'm finding myself caring less and less about getting the "good" ending on anything. I can usually just look it up on YouTube anyway.
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Post by drhickman1983 on Nov 29, 2022 7:59:11 GMT
If a game holds my attention long enough for me to complete it I count that as a win.
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Post by simple on Nov 29, 2022 8:12:30 GMT
It is quite annoying when the “good” ending is hidden behind something that would never be explained or hinted at during normal gameplay.
Death’s Door sort of did it with its post-game quest but Blasphemous is the biggest example I’ve played recentishly. Especially with the good ending being significantly different to the normal one and the thing you had to do not really seeming like an option if you just follow the standard path and do more or less what you’re expected to do.
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Post by Bill in the rain on Nov 29, 2022 13:48:17 GMT
This is very specific, but Super Mario Bros Wii is a great game, destroyed by the most ridiculous 'lives' system ever.
It's a fun cute co-op game, you each get 5 lives, but even if you lose all your lives it just gives you five more. Sounds easy enough.
It also has this mean mechanic where if you both die in a level at the same time then it's level over, even if you both have lives remaining. Which is capricious and random in a slapstick game where one mistake can easily doom you both, but ok.
But then it also has this absolute bastard mechanic where if you both die in the level with zero lives remaining then it boots you back to the beginning of the world!
Which means even starting a level when you're both on 2 lives or less is a huge risk. So we've taken to suiciding in that situation to refill our lives. And even then you have to be careful to get the order right so you don't accidentally get booted back to the start of the world.
So a regular occurrence now is me and my son saying 'ok, you kill yourself and then I'll kill myself, then we'll restart the level and I'll kill myself and then you kill yourself, then we'll restart the level again with 4 and 5 lives.' Which i don't feel good about.
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Post by RadicalRex on Nov 29, 2022 16:54:24 GMT
Has there ever been a game made where NPCs don't dance like twats? You mean the idle animations mostly in pixel games where they bounce on the spot?
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Post by Aunt Alison on Nov 29, 2022 17:00:52 GMT
Has there ever been a game made where NPCs don't dance like twats? You mean the idle animations mostly in pixel games where they bounce on the spot? More so NPC dancing in 3d games, like this
Actually disappointed there isn't a compilation of rubbish NPC dance animations on YT
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Post by Aunt Alison on Nov 29, 2022 17:04:01 GMT
This is the one that prompted the post though
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Post by RadicalRex on Nov 29, 2022 17:11:19 GMT
Ah ok
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Post by dfunked on Nov 29, 2022 17:13:32 GMT
Mass Effect's citadel club had some excruciating NPC moves.
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Deleted
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Post by Deleted on Nov 29, 2022 17:24:46 GMT
Bunch of RPG nerds program what they think dancing looks like. Bless them.
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Post by drhickman1983 on Nov 29, 2022 17:34:11 GMT
Tbh my actual real life dancing looks more awkward than that, which is why when I used to go to clubs I'd just sit in the corner frowning, drinking snakebite and black.
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Post by Aunt Alison on Nov 29, 2022 17:44:03 GMT
Have you considered a career in motion capture?
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Post by simple on Nov 29, 2022 18:50:57 GMT
Mass Effect's citadel club had some excruciating NPC moves. and excruciating player moves.
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Post by docrob on Nov 29, 2022 18:59:01 GMT
Amy game which has one random choice 35 hours into a 100 hour long game that stops you getting the good ending. I love Persona with a passion but fuck me getting the true ending in 4 was obscure, and 5 you have dialogue choices that are easily missed. Huh. I’m planning to start 4 on my Steam Deck soon. Do I need to start researching now, or just accept I’ll get what I get and watch the true ending on YouTube?
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Deleted
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Post by Deleted on Nov 29, 2022 20:33:14 GMT
When you kill the final boss (it is pretty obvious) Google it. Basically the original game ends, you will normally just finish, but if you talk to a specific person or something it then opens up the extra dungeon etc.
From memory anyway.
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askew
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Post by askew on Nov 29, 2022 21:00:33 GMT
They're all over Halo Infinite, aye.
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Post by Bill in the rain on Nov 30, 2022 2:00:15 GMT
Has there ever been a game made where NPCs don't dance like twats? Not exactly NPCs, but effectively, but Fortnite has the best dances. It has all the dances.
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Blue_Mike
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Post by Blue_Mike on Nov 30, 2022 3:12:11 GMT
Amy game which has one random choice 35 hours into a 100 hour long game that stops you getting the good ending. There's a specific ending for Cyberpunk 2077 which you can only get if you make certain dialogue choices at specific points in the game, otherwise you get a worse version of that particular ending. It is a huge annoyance.
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myk
New Member
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Post by myk on Nov 30, 2022 10:02:32 GMT
With those kind of games the ending I get is the 'canon' ending. I don't actually care if the only difference is the colour of the beam (ME3) or if it's the 'bad' ending, it doesn't invalidate the choices I made in getting there.
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Post by Bill in the rain on Nov 30, 2022 11:54:36 GMT
Yeah, games like that shouldn't really have 'good/bad/proper' endings, they should just have a range of endings. I remember Prince of Persia 2 having 2 endings, but to get the best one you had to find all the secrets throughout the entire game.
(better, because the easy ending was with the really annoying character, and the secret ending was with the good character)
And then Prince of Persia 3 took that as the canon ending!!
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