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Post by Samildanach on Jan 4, 2023 17:30:58 GMT
Pontiff Sulyvahn felt like the lovechild of Fume Knight and Darklurker at first. What a great boss! Surprisingly I took him down in less than 10 attempts, which is pretty good for one of the - learn my extremely varied movesets or die! - bosses.
Forging onwards then and I loved the way the place becomes more obviously Anor Londo the further you go (with the actual reveal at the top if you were too slow to get the hints by then). The damn archers got me a few times once again, as did the horrible spider cat monkey thing in the big hall. Love what they've done with the place!
My successful journeying then came to an abrupt halt thanks to Aldritch and his tasty snack. The arrow Storm pummelling me into the slime several times. I feel as though once he is down I would be 2/3 through the game, similar to O+S point in the first game (Catacombs and, upper New Londo and Baisin + Sif being midgame rather than endgame based on difficulty).
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Post by Samildanach on Jan 6, 2023 12:02:50 GMT
Phew. Aldrich was a bit of a road block for me in the same way the Abyss Watchers were. His seemingly endless arrow storm in phase two would reliably muller me as well as his big soul arrow attacks that I seemed to be terrible at dodging. The camera also was troublesome until I realised I was better off not locking on. Eventually got him and got warped to the old hooded lady back in Lothric. Shat myself when the Dancer boss appeared since I held 50000+ souls, but had enough time to homeward bone out. Had another go at her(?) and was pleased to get a good way into her second phase before dying. Feels doable, and also looks to be a massively fun boss. By that point, however, I needed to call it a night, mainly because of how sodding long Aldrich took me (the bastard).
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Post by rhaegyr on Jan 6, 2023 12:08:12 GMT
Loved Aldrich as a boss - both the battle and the lore behind him. One of my favourites in a game full of fantastic bosses.
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Post by bichii2 on Jan 6, 2023 12:08:39 GMT
Ergh you're making me consider another run.
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Post by rhaegyr on Jan 6, 2023 12:14:01 GMT
I've borrowed Sekiro to a friend at work - as soon as I did I thought "hmm, I fancy another run on that".
Hoping it comes to Gamepass eventually though in glorious 60FPS.
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Post by Samildanach on Jan 6, 2023 12:34:13 GMT
Yeah, the bosses in this game appear pretty top tier throughout. So far, there has not been a single poorly designed one. Yes the Deacons, Wolnir and Yhorm were too easy, but they were still fun/impressive to make up for that.
Having said that, I usually see some merit in most FromSoftware bosses so I am very easy to please. Bed of Chaos I have always liked, with only Capra and the redundant Firesage being poor bosses in that game. DS2 has a high number of rather average bosses but each also has something that makes them better to exist than not. Other than Lud and Zallen, who imo should have been two buffed ice-reindeer rather than endlessly appearing in the level beforehand.
Bloodborne was all excellent in my opinion, other than the four non-boss Chalice Bosses (brainsucker, silverbeast, 3 fatties and the big pig).
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Post by bichii2 on Jan 6, 2023 12:41:17 GMT
I've borrowed Sekiro to a friend at work - as soon as I did I thought "hmm, I fancy another run on that". Hoping it comes to Gamepass eventually though in glorious 60FPS. It really is so much easier in 60fps.
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Post by rhaegyr on Jan 6, 2023 12:43:48 GMT
Yeah, the bosses in this game appear pretty top tier throughout. So far, there has not been a single poorly designed one. Yes the Deacons, Wolnir and Yhorm were too easy, but they were still fun/impressive to make up for that. Having said that, I usually see some merit in most FromSoftware bosses so I am very easy to please. Bed of Chaos I have always liked, with only Capra and the redundant Firesage being poor bosses in that game. DS2 has a high number of rather average bosses but each also has something that makes them better to exist than not. Other than Lud and Zallen, who imo should have been two buffed ice-reindeer rather than endlessly appearing in the level beforehand. Bloodborne was all excellent in my opinion, other than the four non-boss Chalice Bosses (brainsucker, silverbeast, 3 fatties and the big pig). Good post. Can honestly say I think DS3 has the most consistently fun bosses to fight out of the whole Soulsborne series (including Sekiro and Elden Ring). There's a load of them and I can only think of a handful I didn't enjoy taking down.
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LTK
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Post by LTK on Jan 6, 2023 16:15:07 GMT
It occurred to me after finishing Elden Ring that none of the bosses in that game rose to such heights as the best bosses in Dark Souls 3, which is a bit puzzling given how much more mechanical depth ER has. Maybe it's rose-tinted glasses but there were so many bosses in DS3 that I'm actually excited about fighting every time. Abyss Watchers, Pontiff and Dancer just to name a few (and not spoil the late-game bosses).
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Post by Samildanach on Jan 6, 2023 18:07:01 GMT
It occurred to me after finishing Elden Ring that none of the bosses in that game rose to such heights as the best bosses in Dark Souls 3, which is a bit puzzling given how much more mechanical depth ER has. Maybe it's rose-tinted glasses but there were so many bosses in DS3 that I'm actually excited about fighting every time. Abyss Watchers, Pontiff and Dancer just to name a few (and not spoil the late-game bosses). Hopefully saving the best for the dlc (assuming they are actually doing one)?
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malek86
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Post by malek86 on Jan 6, 2023 18:10:18 GMT
Looks like Dark Souls 2 is going to be featured at the AGDQ 2023, on the Saturday 14th slot. It's a decent enough time (11pm here), so I'll probably be watching it. These things are always impressive.
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Post by Aunt Alison on Jan 6, 2023 18:28:50 GMT
I think From are generally quite hit and miss with their bosses. Many of them aren't really good, just nortorious, like Capra. It's as if they looked at it last minute, thought it was too easy and just decided to jam a couple of adds in, resulting in a completely unfair fight that will kill most players as soon as they enter the room. It's a terribly designed boss but I do like it. I think there's a lot of that with From games though. The demon archers in Anor Londo is absolutely awful game design that should have been fixed during play testing - it's not fun - but it became a meme, so people love it
Plenty of weak bosses in all their games though, either due to frustration or being too easy/boring. I'd say Bloodborne is the most consistant when it comes to bosses, difficult to think of any really bad ones
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Post by Samildanach on Jan 6, 2023 18:57:24 GMT
I dunno, FromSoftware's bosses saved 'bosses' in games for me. Prior to 2009's Demon's Souls there was regular talk of games not needing bosses anymore, that they were a gaming trope of the past that was better off dropped. This was the era of the corridor shooter and to be fair, most attempts at bosses were poor in the early PS3/Xbox360 era. I love and have always loved the concept of a boss in games, one of the reasons I like shmups too since you are pretty much always guaranteed some in those. So all hail the FromSoftware boss battles, as they brought them back from being 'Endangered'!
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malek86
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Post by malek86 on Jan 6, 2023 19:11:18 GMT
That era also had a lot of boss-focused games though, perhaps due to the success of Shadow of the Colossus. Monster Hunter is pretty much all bosses, and it was the biggest thing ever in Japan at the time. Smaller games like Knights in the Nightmare focused a lot on them too.
I think bosses were never really in danger of disappearing, maybe just in those COD-style shooters where admittedly bosses were completely out of place and never very fun to fight. Luckily they do seem to have mostly disappeared from those games now.
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Post by Samildanach on Jan 6, 2023 19:11:36 GMT
Oh, and I remember buying the original Nier on the basis of Eurogamer's larger negative 6/10 review stating that at least it had great boss battles (and music) - which was true...at the time.
Having replayed Nier in its Replicant PS4 form recently, I found the once innovative and impressive bosses far simpler and less well designed, mainly because I had been spoilt by the Souls games. The DMC games probably would still hold up in boss design (though I found DMC4 bored me to tears when I played it finally a couple of years ago), and the original Bayonetta surely must do, but others that I also thought had good boss battles, such as the Kingdom Hearts games, were pretty terrible when revisited.
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Post by Aunt Alison on Jan 6, 2023 19:18:19 GMT
That era also had a lot of boss-focused games though, perhaps due to the success of Shadow of the Colossus. Monster Hunter is pretty much all bosses, and it was the biggest thing ever in Japan at the time. Smaller games like Knights in the Nightmare focused a lot on them too. I think bosses were never really in danger of disappearing, maybe just in those COD-style shooters where admittedly bosses were completely out of place and never very fun to fight. Luckily they do seem to have mostly disappeared from those games now. I think the God of War games were also quite popular, and Zelda. Bosses in FPS games have always been a bit lame so I'm not surprised by the sentiment that they should stop using them
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Post by Samildanach on Jan 6, 2023 19:31:27 GMT
I still loved the unrealistic FPS bosses regardless. Running across the scaffolding after Treveylan in the N64's Goldeneye while being able to pummell his back with bullets, or fighting a giant armoured opera singer or a midget mime on a mono-cycle in the No One Lives Forever games all filled me with joy. Cut to Call of Duty 4's final confrontation where you just shoot the guy in the head while lying down...much more realistic, but FUCK THAT, I want silly arcade mayhem!!
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Post by oldschoolsavant on Jan 6, 2023 19:35:29 GMT
Looks like Dark Souls 2 is going to be featured at the AGDQ 2023, on the Saturday 14th slot. It's a decent enough time (11pm here), so I'll probably be watching it. These things are always impressive. And if you can't wait for that, this popped up in feed today: Seems pretty ambitious for a mod tbh.
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Post by Samildanach on Jan 6, 2023 19:36:41 GMT
Fair play on the old God of War bosses, though again I'm not sure how well the design of many of then would hold up today against the more varied movesets and AI of Souls bosses. Certainly the big Hydra in the first game would be dull to fight now, but I bet the Lahkesis and Atropos battle in GoW2 still is fecking awesome.
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malek86
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Post by malek86 on Jan 6, 2023 19:41:30 GMT
The QTE-filled fest that was God of War probably wouldn't feel so good now.
It's not like Dark Souls hasn't evolved itself. The bosses in the first game and in Demon's Souls were pretty disappointing in comparison to the later games. They also didn't acquire new abilities after losing enough health.
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Deleted
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Post by Deleted on Jan 6, 2023 20:49:49 GMT
God of War is still one of the better implementations of QTEs, to be fair. That, and Shenmue.
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Post by Samildanach on Jan 7, 2023 11:06:58 GMT
Back to Dark Souls III and the bosses are certainly coming thick and fast. First Dancer immediately follows Aldrich (or I guess Yhorm if he was the last of the three to fall), then quickly onto Oceiros after the very short Consumed King's Garden before coming up against Champion Gundyr in the also short Untended Graves.
The bosses are all fantastic of course, Dancer being extremely fun to fight and precise, Oceiros being more chaotic (once he loses his mind completely) but deliberately so, and Gundyr being a clever re-use of the first boss with a greatly expanded moveset.
The two areas mentioned are far less stellar and I assume I must be in optional areas like the Smouldering Lake, which was also a massive dip in quality compared the the amazing main areas. The Garden was so short yet filled with difficult enemies previously encountered but buffed. The toxic ground was odd and cheap too, as it wasn't even presented as sludge, just random whiter ground. There seemed to be no build up to the clearly fascinating Oceiros, he so needed his own specific area that would give him more context than just a boshed together small area. The Untended Graves are even more budget, being just the started area without the beautiful views, and again no new enemies. I gather originally the Cemetery of Ash was to be visited in different time zones, and this was an unfinished second time. As it is in the final game, it appears to be just a random Dark area that has the same layout as the Cemetery.
Bloodborne's optional areas of the Nightmare Frontier and especially Cainhurst (and Hemwick? I forget if that is optional) seem a lot more polished than DS3 optional areas so far. Signs of a rushed development perhaps?
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malek86
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Post by malek86 on Jan 7, 2023 13:20:40 GMT
Bloodborne's optional areas of the Nightmare Frontier and especially Cainhurst (and Hemwick? I forget if that is optional) seem a lot more polished than DS3 optional areas so far. Signs of a rushed development perhaps? DS3 being quite short, and reusing a lot of ideas from the previous games, might point to that. I always figured Fromsoft was being stretched thin at the time, releasing Dark Souls 2, its DLCs (and remaster), Bloodborne, its DLC, and then DS3 in the span of two years. Even if they had two teams working together, it must have been pretty hard still. Especially because I'm pretty sure BB and DS3 were both made by the main team. Meanwhile Sekiro came out three years later, with only the DS3 DLC in the meantime, so I can tell they needed a breather.
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LTK
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Post by LTK on Jan 7, 2023 14:16:34 GMT
The Untended Graves are even more budget, being just the started area without the beautiful views, and again no new enemies. I gather originally the Cemetery of Ash was to be visited in different time zones, and this was an unfinished second time. As it is in the final game, it appears to be just a random Dark area that has the same layout as the Cemetery. You are, in fact, canonically traveling through time when you go to the Untended Graves (or did so at some point previously? You tell me) which is indicated by the dialogue. See if you can find other parallels. I don't think the lack of pomp and circumstance around the transition to the Untended Graves is an indication of the area being in some way unfinished.
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Post by Samildanach on Jan 7, 2023 14:39:01 GMT
The Untended Graves are even more budget, being just the started area without the beautiful views, and again no new enemies. I gather originally the Cemetery of Ash was to be visited in different time zones, and this was an unfinished second time. As it is in the final game, it appears to be just a random Dark area that has the same layout as the Cemetery. You are, in fact, canonically traveling through time when you go to the Untended Graves (or did so at some point previously? You tell me) which is indicated by the dialogue. See if you can find other parallels. I don't think the lack of pomp and circumstance around the transition to the Untended Graves is an indication of the area being in some way unfinished. Oh I must have missed something then, since to me it felt like the Untended Graves were just a drop behind the illusory wall beyond Oceiros. Wait, was he and his garden meant to be in the past, or is it just the Graves? DS1, 2 and Bloodborne had very clear transitions back in time (Bloodborne's being an utterly fantastic moment), so this is definitely the weakest presentation of that concept.
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LTK
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Post by LTK on Jan 7, 2023 14:48:42 GMT
It appears to be just the Untended Graves, since everywhere else isn't as dark as there, but given that you can only leave Firelink Shrine through warping, who knows what their actual relation to each other is?
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malek86
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Post by malek86 on Jan 10, 2023 17:06:01 GMT
Aw, they moved that DS2 speedrun to a later time. It's now at midnight, which makes it slightly less feasible.
On the other hand... it is a Saturday night, so if they don't delay it any further, I might still...
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JonFE
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Post by JonFE on Jan 10, 2023 19:12:30 GMT
Looks like Dark Souls 2 is going to be featured at the AGDQ 2023, on the Saturday 14th slot. It's a decent enough time (11pm here), so I'll probably be watching it. These things are always impressive. And if you can't wait for that, this popped up in feed today: Seems pretty ambitious for a mod tbh. Really LOVE the look of this and I wouldn't mind paying the developers an once-off fee to play it once finished; won't be arsed with patreon though...
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Post by docrob on Jan 10, 2023 21:18:26 GMT
I think From are generally quite hit and miss with their bosses. Many of them aren't really good, just nortorious, like Capra. It's as if they looked at it last minute, thought it was too easy and just decided to jam a couple of adds in, resulting in a completely unfair fight that will kill most players as soon as they enter the room. It's a terribly designed boss but I do like it. I think there's a lot of that with From games though. The demon archers in Anor Londo is absolutely awful game design that should have been fixed during play testing - it's not fun - but it became a meme, so people love it Plenty of weak bosses in all their games though, either due to frustration or being too easy/boring. I'd say Bloodborne is the most consistant when it comes to bosses, difficult to think of any really bad ones Capra nearly ruined all Souls games for me for all time. I got HARD stuck on him first time around and I have still never beaten him without help. I’m not completely incompetent - I finished DS3 - but I really couldn’t deal with that fight. The problem is that they make you fight the bastard in an area the size of a broom cupboard, and with those bloody dogs…
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JonFE
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Post by JonFE on Jan 10, 2023 21:44:14 GMT
For me Capra was the very first time I remember myself grinding at a game. Back at the time I wasn't playing RPG's (still don't apart from FROM games) and grinding to level up was actually alien to me. When I hit the wall that was Capra, I was stuck to him for months, seeking advice back at the old place, reading guides, the works. At some point, I accepted my fate and decided to try the alternate route to Blighttown.
But at that time, I discovered that I could grind the invisible enemies behind the sealed door in Darkroot Gardens by luring them to the stairs by the door and let them bounce off my head to their doom; boy that was a revelation. I grinded souls from them for hours on end, became a tank, even found the Stone Armour hidden in the ruins, upgraded my Drake sword as far as I could and then paid him a visit. I just stood in front of him, slashing away with the Drake, healing as necessary until he fell; what a joy that was!
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