Deleted
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Post by Deleted on Aug 12, 2023 0:01:42 GMT
Yeah, you'll need to download the RTX mod separately though and copy the pak0.pak file and OGG music files from the remastered version into the Quake2RTX folder. Erm. So upon examination it seems that Nightdive extensively reworked the pak0.pak file (it's now almost 10 times the size lol) and as a result it is not compatible with Q2 RTX, which requires the original file from 1997. So ignore the idiot who wrote the above drivel basically.
Also the Dead Space-ish compass is a really cool addition for the more confusing levels later on. As someone who gets lost going up a flight of stairs, I wish more games did this.
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Blue_Mike
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Post by Blue_Mike on Aug 12, 2023 0:29:25 GMT
I will be honest, as much as I love the original Q2, and the not very well hidden low gravity level was brilliant, I was there mostly for the soundtrack.
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apollo
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Post by apollo on Aug 12, 2023 7:11:49 GMT
Much like the remaster of the 1st game, its what a remaster should be. Too many games get labelled as remasters (or remake) when they are cheap uprez ports. The optional compass feature is great. Nice improvements to graphics and some AI changes
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Blue_Mike
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Post by Blue_Mike on Aug 12, 2023 11:21:25 GMT
Just tried a bit of Call Of The Machine. Good stuff, very atmospheric, found a "secret" trial area with waves of enemies, and there are several large bosses who turn up with several Tanks as sidekicks. Although the enemy AI has a habit of making them try to come at you through lava and eliminating themselves in the process.
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wunty
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Post by wunty on Aug 14, 2023 8:06:33 GMT
Forgot just how much the Palace levels ramped shit up. Actually started to get properly difficult there. Enemies everywhere and Beserkers continue to be an absolute PITA (but I do like them, and their new attack is great).
Makron is dead now. Brilliant game that plays so well that I genuinely struggled to put it down each time I fired it up. On to the expansions. I'll save the new episode for last I think.
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Post by Phattso on Aug 14, 2023 8:14:28 GMT
I played this for a bit over the weekend, but then I went and played Turbo Overkill (which is fucking excellent!) and decided I didn't need to wallow in slightly ropey NostalgiaLand to get my retro fix.
The so-called Boomer Shooters are really hitting their stride nowadays! Prodius, Boltgun, Turbo Overkill... what a time to be (a lot closer to no longer being) alive.
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wunty
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Post by wunty on Aug 14, 2023 9:21:45 GMT
IMO Q2 is better than both Prodeus and Boltgun by some margin (both of which I got bored with about 2/3s through). Turbo Overkill looks decent though.
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malek86
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Post by malek86 on Aug 14, 2023 9:32:40 GMT
Quake 2 is done. Even with the extra difficulty, killing the Makron is way too easy when you have an invulnerability and quad damage saved for use. I think the expansions made it so that power-ups wouldn't work against bosses, so they should be a lot harder. Last night I played the new Deathmatch Dimension add-on for Quake (some amazing level design btw, I'm always impressed by how expert the Quake map community has become) as a palate cleanser before starting Quake 2 64.
You know, even if I think Q1 is the more distilled essence of 90's shooters, in the end I prefer the shooting feel of Q2. It's just how it is, and how it's always been.
So I completed the first two episodes of 64 this morning. It's not been bad so far. For the most part it's mostly different, but one map has been a near direct transposition of the PC equivalent, and it's clear that the level architecture is somewhat simpler. It's also missing the interconnected maps of the PC version. It also seems like it should be quite short. In less than one hour I completed 6 levels out of apparently 19, and on hard difficulty to boot.
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malek86
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Post by malek86 on Aug 14, 2023 10:06:52 GMT
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Post by Vandelay on Aug 14, 2023 10:28:14 GMT
Played a little of the Quake 1 remaster last night and seems great so far. The image did look a little blurry though, which I only realised afterwards is likely down to the anti-aliasing being used. Does Quake 2 remaster have a better implementation? A nice bit of DLAA would be ideal.
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Post by Duffking on Aug 14, 2023 10:28:33 GMT
I'd personally turn off the texture filtering, give me those nice crunchy pixell-y texture rather than blur-o-vision.
Edit: meant that for Malek, but it's probably your issue as well vandelay. They have a standard blur filter over all the textures instead of the crisp retro look.
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Post by Duffking on Aug 14, 2023 10:32:58 GMT
imgur.com/a/OnompztSome quick comparisons using Q1.
The AA doesn't seem to add much blur to me but I prefer to keep it off anyway, it's the texture smoothing that hurts the image quality imo.
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wunty
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Post by wunty on Aug 14, 2023 10:41:33 GMT
I'd personally turn off the texture filtering, give me those nice crunchy pixell-y texture rather than blur-o-vision.
Edit: meant that for Malek, but it's probably your issue as well vandelay. They have a standard blur filter over all the textures instead of the crisp retro look.
Yeah. I played it back in the day with our shiny 3dfx card and it was smearovision. For some reason I loved it looking like that. This time around though I much prefer the chunky pixel look, so shoved it off.
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Post by Vandelay on Aug 14, 2023 10:55:32 GMT
imgur.com/a/OnompztSome quick comparisons using Q1.
The AA doesn't seem to add much blur to me but I prefer to keep it off anyway, it's the texture smoothing that hurts the image quality imo.
Thanks. Blaming AA was just speculation. It is just an AA off/on option, so not sure what type it uses, but I guessed it was using something like SMAA or some other post-processing technique that often makes things smeary. It was mostly in motion it looked blurry, particularly with enemies moving around. I think I had texture smoothing off already, but not sure. I'll have a little play around this evening to see if I can remove the vaseline.
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uiruki
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Post by uiruki on Aug 14, 2023 11:04:31 GMT
I think the main thing is that the Q1 textures were originally made to be viewed in 256 colour software mode with no filtering so they look better without it like Doom does as any filtering reduces perceived detail. Q2 was intended to be shown filtered with higher colour depths and coloured lighting on a hardware accelerator so they look less “crunchy” and contrasty anyway, instead getting a benefit from smoother, more colourful output.
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Post by Aunt Alison on Aug 14, 2023 11:40:39 GMT
I wonder how many people will be talking about Boltgun and Maximum Overkill in 20 years
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Post by Duffking on Aug 14, 2023 11:42:31 GMT
I feel like ULTRAKILL is the real evolution of old school shooter games.
Dusk is also there as one that somewhat transcends just aping others; I haven't played Boltgun yet but it seems OK. Turbo Overkill is on my todo list.
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uiruki
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Post by uiruki on Aug 14, 2023 11:48:19 GMT
I think they’ll be talking about Dusk in the future, and if Cultic pulls off the second episode as well as the first then that’ll be on there. Maybe Amid Evil, especially if the expansion is good. The main difference will be the lack of multiplayer and mods meaning people are more likely to forget them though - especially Quake 2 has a lot of its old identity tied up in things like Action Quake. There’ll be a place for GZDoom/EDuke stuff like Ion Fury and Supplice too as there’s that direct lineage from the 90s classics. If you haven’t tried the demo of Selaco, that stretches GZDoom to its absolute limit and accordingly requires a surprisingly quick CPU.
Everything else will probably end up in the same bin as Strafe. A little unfair but there we go.
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Post by Aunt Alison on Aug 14, 2023 11:52:47 GMT
Turbo Ultrakill does look like it's trying hard. It's got cyberpunk and everything
The problem with trading on nostalgia is that when the novelty of something new-old to play has worn off, people will still just go back to the originals
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Post by Jambowayoh on Aug 14, 2023 11:55:15 GMT
Agree.
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uiruki
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Post by uiruki on Aug 14, 2023 12:11:40 GMT
Yeah, once time has passed they’ll all be judged against each other and something like Boltgun, Forgive Me Father or Prodeus just doesn’t have the quality of design to last. Dusk and Ion Fury do, Amid Evil’s later episodes really get there. Cultic feels like a proper sequel to Blood. Cruelty Squad does its own thing, which isn’t what I’m looking for but it’s great to see it exist and thrive. I’m not decided on Turbo Overkill yet as I’m only a few levels in.
I think Quake 2 will end up more fondly remembered with this version, and I think it’s deserved as they just restored content that wasn’t completed in the original version. I recently played through the original set of Rise of the Triad levels in the fantastic Ludicrous Edition (another game I think will end up being more fondly remembered) and it’s just so full of personality, usually Tom Hall’s. Hopefully Nightdive will get back to Sin at some point and that’ll end up getting the recognition that escaped it when it came out right as Half-Life completely changed everything.
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Deleted
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Post by Deleted on Aug 14, 2023 14:08:30 GMT
I'd personally turn off the texture filtering, give me those nice crunchy pixell-y texture rather than blur-o-vision.
Edit: meant that for Malek, but it's probably your issue as well vandelay. They have a standard blur filter over all the textures instead of the crisp retro look.
Yeah. When playing the main campaign of this and the first Quake, I turn off texture filtering to replicate the old school PC look, but when playing the 64 ports, I turn it on to replicate the old N64 blurry textures look.
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Tomo
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Post by Tomo on Aug 14, 2023 16:08:45 GMT
DUSK is pretty good, but it gives me horrendous motion sickness, hence I've not finished it I'm not sure what elevates it beyond other boomer shooters though? The setting?
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Post by Phattso on Aug 14, 2023 18:00:57 GMT
I wonder how many people will be talking about Boltgun and Maximum Overkill in 20 years Nobody, obviously. But that doesn’t change the fact that plenty of people are having fun with them today. And in my case, enjoying all of ‘em more than the Quake remixes which I appreciate for different reasons.
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Post by Duffking on Aug 14, 2023 22:05:54 GMT
Dusk's thing is mostly the absolutely crazy level design in the second episode onward. It steps up beyond "repeat the past".
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malek86
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Post by malek86 on Aug 14, 2023 22:24:12 GMT
I'd personally turn off the texture filtering, give me those nice crunchy pixell-y texture rather than blur-o-vision. Edit: meant that for Malek, but it's probably your issue as well vandelay. They have a standard blur filter over all the textures instead of the crisp retro look.
I always play Q1 with texture filtering off (in the original, the best way is to use nearest neighboring and mipmapping together, to avoid both blurriness and shimmering), but Q2 plays great with it, I think. It was always meant to be played with hardware acceleration after all, and this remaster does away with the wobbly animation interpolation too. AA on the other hand is always off, because I like my jaggies. Dusk's thing is mostly the absolutely crazy level design in the second episode onward. It steps up beyond "repeat the past". Uhm, I need to return to it then. I stopped after episode 1 because it seemed so generic and uninspired. I liked HROT much better. But if the second episode of Dusk is where it gets going, I'll give it another chance.
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wunty
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Post by wunty on Aug 22, 2023 11:14:07 GMT
So I finished The Reckoning last night. It's bloody big. I don't think I loved it but it definitely had it's moments. Harder than the base game as well, particularly towards the end where it did start to feel a little unfair at times and receiving damage was unavoidable. Ground Zero is up next.
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askew
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Post by askew on Aug 22, 2023 11:27:58 GMT
I didn't notice Quake 64 was included in the Quake remaster.
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Post by Duffking on Aug 22, 2023 13:15:04 GMT
It's a bit less interesting than Q2 64, it's trying much harder to be like the PC game iirc so it feels more like Quake with more limited level design.
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Post by Duffking on Aug 22, 2023 13:15:27 GMT
So I finished The Reckoning last night. It's bloody big. I don't think I loved it but it definitely had it's moments. Harder than the base game as well, particularly towards the end where it did start to feel a little unfair at times and receiving damage was unavoidable. Ground Zero is up next. Enjoy the turrets! Find it sad they nerfed the railgun in this, it does about 2/3s of the damage it did in the original release.
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