As part of getting off my arse in 2024 and being more productive I've decided to work on a little game I've been been mulling over for a while now. It's a 3D isometric loot-n-survive game set in a small town where the inhabitants have gone crazy. Think something along the lines of Project Zomboid meets The Crazies/Crossed.
Main focus is on exploring and trying to piece together what's happened from clues. Although there will be combat.
Here's a little proof of concept gameplay vid I put together:
Currently using Unreal which is still new for me, so got a ton to learn.
If I ever get this to a playable state, would be keen to see if anyone here is up for a playtest?
Happy to test out if/when you put something playable together.
Really enjoy dabbling with game engines and would like to come up with a little project like this myself. Very much learning it all though, so probably not in a place to doing anything particularly ambitious. Your proof of concept is something I could probably just about make, but it would take a long time.
At the moment, I've just been dipping in and out of trying to recreate Super Mario Bros. world 1-1. Have setup player movement (just the standard movement, so feels shit for now), coins, lives, taking damage from enemies, boxes that spawn something when hit and a UI that updates withscore, lives and coin counter. Next step was to get enemy movement sorted, pipes to transport you to another area and a flower power-up. Having a slight detour at the moment by doing a Blender course, with the aim after this to recreate some objects to replace my crappy Unreal placeholders that I've thrown in so far.
Good fun and learning a lot about coding through the process (using coding more than the blueprints, besides when it really doesn't make sense to use code, such as with UI). I'm using Unreal, after having previously played about with Unity. Unreal definitely feels like a more complete package. It is a bit trickier in places, but the UI and navigation through it makes sense once you get to grips. C++ is obviously a bit trickier than C#, but even as someone who hasn't had any real formal education with coding it is definitely manageable (I did some Visual Basic back at A Level, but nothing since around COVID time when I started messing about game engines, but only really been getting properly into in the last two-three months).
Vandelay - Just making something dead simple is hard. It's crazy how much goes into it, esp if you're doing everything by yourself. I'm also more comfortable in Unity and come from a C# background. Not a fan of C++ and actually quite like Blueprints but having said that, I've needed to dive into C++ code of some plugin to try decipher what is going on under the hood.
I might need to reel in the scope anyway on this thing. But you gotta start somewhere.
It's a cool time for hobby developers. Unity, Unreal, Godot engine. Lots of good material for learning out there, too. If only it were easier to make decent art assets.
Epic give away free stuff on the Unreal Engine market every month, which normally includes some assets (as well as effects, tools, game systems and all sorts to bolt onto your own projects). Humble also regular have bundles of assets you can grab for a few quid. Obviously not as good as making your own (and Blender isn't too bad to learn if you put some time into it), but you can get a reasonable collection of assets without too much difficulty.
mothercruncher: And then, The Wince™
Oct 20, 2024 6:48:41 GMT
razz: This site is still going huh? Cool
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Bill in the rain: Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away.
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