Gruf
Junior Member
Even more taciturn than my name suggests
Posts: 1,599
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Post by Gruf on Sept 4, 2024 11:54:47 GMT
They will slap another £200 on the PS5 Pro to recoup the losses on this.
"For the payers"
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Post by Jambowayoh on Sept 4, 2024 11:56:45 GMT
Largely that it's an uninteresting concept with no specific hook in their world building. I've not played it, obviously won't, and that's pretty much why. I play Apex, and nothing about the reveal or gameplay I've seen of Concord said that I needed to try it. Judging by the numbers it was the same for everyone. Those that have played it say it's a competent shooter, so they've seemingly got all the technical stuff right. Like Redfall, it could have been delayed, or pivoted, or whatever, and that's obviously part of the publishers duty within the relationship of the title ownership, but it seems like Firewalk built a game with little creative appeal for the market. For that reason I can't see it coming back as a F2P title. I think it's dead-dead. Largely agree with everything here, although I did play the beta and as others have said it was well made but had some absolutely maddening ideas that sought to reduce your ability to have fun in the name of balance and the unimaginative character design. I also agree that there was an opportunity for them to delay to fix some easily fixable things but I guess it had to come out. I feel for the devs and I'm super intrigued regarding the post mortem of it.
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Post by simple on Sept 4, 2024 12:02:47 GMT
This is such a big PR hit would Sony even want to risk looking like twats a second time by rereleasing it and having no one play it again?
Its such an unoriginal game you can’t even really get “so bad its good/funny” streams out of it if it did come back because apparently its technically dull not hilariously janky.
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ekz
New Member
O_o
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Post by ekz on Sept 4, 2024 12:05:14 GMT
Concord isn't just competing against like-for-like genre competitors. Unlike with PvP MMOs when LoL came out, who only had DoTA and that other shit game, this is a first person, shooter-based, online, hero-based, tactical and competitive game. Particularly with PC this isn't just a Marvel vs Overwatch vs Concord competition, it's competing for players from CS2, OW, Apex, Warzone, Destiny, Fortnite, Valorant, LoL/DoTA, etc. There are absolute behemoths of the industries it tried to poach from that have a fanbase that can't be swayed. Even the casual players at this point have likely invested enough time or money to be moved without it being groundbreaking or novel.
It's just way, way too late for this to have ever been a success on PC, and as I'm not a PS player, IDK but probably on there too.
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,625
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Post by Bongo Heracles on Sept 4, 2024 12:19:26 GMT
Its very classic 'these games are making money. If we made six we can have six monies'.
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Derblington
Junior Member
Did you know I have a girlfriend
Posts: 2,125
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Post by Derblington on Sept 4, 2024 12:32:07 GMT
The hook of cinematics obviously wasn't the thing that was going to entice the player base.
I don't think it's impossible to break ground on PC or elsewhere, but whatever does it is going to need a hook to make people interested, enough polish to make people feel that investing their time (however much they commit) is rewarded from the experience, and enough support to build momentum. Someone will do that. It's not going to launch and just dominate the market. It's going to launch with enough of everything to give people a reason to dabble and capitalise on that.
Marvel Rivals feedback has been pretty positive to date from what I've seen, but I do think it's a bit too close to Overwatch to really set the scene alight. It may be enough to just establish and support itself over time though, without fizzling away.
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Post by dangerousdave on Sept 4, 2024 12:35:35 GMT
Part me wants to say they should have used the Splatoon model of charging upfront and then offering seasonal content for free, but the game just doesn’t seem compelling enough on its own. I think that’s the main issue. Had folk been remotely excited about this, it would have sold better, regardless of how they chose to monetise it. There’s just little to get intrigued by, let alone excited for.
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sport✅
Junior Member
notice me senpai
I want to claim my tits
Posts: 2,315
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Post by sport✅ on Sept 4, 2024 12:44:24 GMT
This is a sad day for first person, shooter-based, online, hero-based, tactical and competitive games I can tell you.
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Post by zisssou on Sept 4, 2024 12:45:16 GMT
They should have just remastered Haze.
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Tuffty
Junior Member
Posts: 3,602
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Post by Tuffty on Sept 4, 2024 15:07:25 GMT
It's interesting on the back of this seeing the amount of comments from people requesting Sony do a Socom game instead. I don't recall those games ever having that kind of a following.
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Ulythium
Full Member
Lily-livered
Posts: 7,091
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Post by Ulythium on Sept 4, 2024 15:33:22 GMT
In this case, it was a studio working on a game that Sony purchased, not a studio they’ve directed to develop something they weren’t cut out for, as is typical surrounding these failures. Sony had a gap in their portfolio and the studio had a product that filled it. It would be great if the dev came out relatively unscathed and fit to fight another day on another project, but I don’t think the failure here is a direct result of Sony’s effort. Similar thing with Redfall and MS, and likely, unfortunately, the same outcome.
Fair points, although I assume the decision to make it a premium product (cf. F2P) lay with Sony, and that certainly hasn't helped matters.
Just as Microsoft had to take some of the blame for Redfall's failures, even though Bethesda had put Arkane to work on it before the acquisition took place, Sony has to take some responsibility for how things have panned out with Concord.
On another note, if anyone has a sealed copy to hand, why not try to make a quick buck?
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Post by Whizzo on Sept 4, 2024 15:36:04 GMT
The SOCOM games sold millions of copies, I'd certainly have loved to see it return. It has an advantage over something like Concord in that it's not just a PvP game, it's also team co-op, a bit like one of the most successful games released this year.
Clearly bringing back Warhawk/Starhawk wouldn't have been a bad idea either, it would also offer something different that's not in a crowded market like hero shooters.
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Post by Jambowayoh on Sept 4, 2024 15:36:05 GMT
In this age of disposable games only an idiot would think this would have any later value.
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Post by JuniorFE on Sept 5, 2024 10:11:47 GMT
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Post by rhaegyr on Sept 5, 2024 10:13:38 GMT
I don't really see the issue - by all accounts they're both competent, well-made but thoroughly unoriginal games.
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Frog
Full Member
Posts: 7,272
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Post by Frog on Sept 5, 2024 10:29:54 GMT
Outlaws from my time with it is a 7, it would be an 8 but for some stupid design choices. It also had a day where I couldn't play for more than 5 minutes without a crash but a verify on the files has stopped it for now. I also noticed it takes a long time to get anything done on it, I have an hour free in the morning and I often don't feel like I achieve much in that time.
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Post by JuniorFE on Sept 5, 2024 10:34:06 GMT
I don't really see the issue - by all accounts they're both competent, well-made but thoroughly unoriginal games. Maybe, but somehow I don't see Outlaws getting pulled from stores next week
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Post by Jambowayoh on Sept 5, 2024 10:36:33 GMT
Well, yeah. One game is still playable no matter how many people are playing not so much for the other one.
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Ulythium
Full Member
Lily-livered
Posts: 7,091
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Post by Ulythium on Sept 20, 2024 16:19:42 GMT
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Post by Jambowayoh on Sept 20, 2024 16:24:30 GMT
Yeah I saw that yesterday and just imagined they'll probably be a support studio from now after laying a off a good amount of people. I hope not but for the investment put into them I don't think Sony are willing to fund them again for another 6 year project.
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Post by baihu1983 on Sept 20, 2024 17:42:37 GMT
$400m..
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Post by Duffking on Sept 20, 2024 17:52:41 GMT
The 400 million number is from a gamer gate backing sex pest, so combined with the fact that that number is absolutely fucking stupid to the point it could only possibly be the case if someone was commuting actual serious financial crimes with the accounting I'm calling bullshit.
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crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,854
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Post by crashV👀d👀 on Sept 20, 2024 21:41:44 GMT
Didn't they spend nearly 300mil on Spiderman. My initial thought is how the fuck can this possibly cost more than that but, it has been in dev for over 8 years and it was their big live service gamble that lined up with the PS5Pro reveal to look extra shiney & farm the dollars.
Maybe there is a bit of truth in it
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,625
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Post by Bongo Heracles on Sept 20, 2024 21:44:35 GMT
It also sounds like they pretty much had to make it twice
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Post by Duffking on Sept 20, 2024 22:07:26 GMT
I worked on something that had like 5 years of dev before it got cancelled and had multiple Co dev studios working on it and like 150 on the core team and it still apparently only cost them 60 million.
400 is just absurd.
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Post by Jambowayoh on Sept 20, 2024 22:25:39 GMT
Didn't they spend nearly 300mil on Spiderman. My initial thought is how the fuck can this possibly cost more than that but, it has been in dev for over 8 years and it was their big live service gamble that lined up with the PS5Pro reveal to look extra shiney & farm the dollars. Maybe there is a bit of truth in it A third was for the licence from Disney.
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Post by Vandelay on Sept 20, 2024 23:05:13 GMT
it has been in dev for over 8 years I understand this number of 8 years is likely nonsense. The development company itself has only been around for 6 years (think there was some other company beforehand, but Firewalk were only founded in 2018). Active development on this specific game is likely to only really have been 4 or so years, after chucking out numerous other ideas that didn't go anywhere. Maybe the company as a whole has spent that much money since they started, but there is no way this game itself cost 400 million.
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Tuffty
Junior Member
Posts: 3,602
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Post by Tuffty on Sept 21, 2024 11:55:11 GMT
400m on a new IP from a new team sounds like way way too much of a business risk. The suspected budget has only gone up over time as people look for headlines so I really doubt it, particularly as the only source is a former dev that sounded pretty scathing in general. "Positive toxicity" where nobody could question anything about the game, including the inclusion of pronouns for characters sounds like such an obvious klaxon call for the GG crowd.
And fuck Moriarty
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apollo
Junior Member
Posts: 1,698
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Post by apollo on Sept 21, 2024 12:19:29 GMT
400m on a new IP from a new team sounds like way way too much of a business risk. But sony did buy the studio before they even put out a game off the back of early build, thats insane business risk. I don't believe the 400 million quote but I could believe it cost sony around 300 million in total (200 million plus and then what ever they paid for studio )
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Post by Humperfunk on Sept 21, 2024 16:47:19 GMT
They will slap another £200 on the PS5 Pro to recoup the losses on this. "For the payers" Called it
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