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Post by Jambowayoh on Jun 8, 2022 10:03:51 GMT
I don't think anyone was really clamouring for 128 players, I would've been happy for 64 players, dense maps with detail and natural cover and way more destruction.
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Vortex
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Post by Vortex on Jun 8, 2022 10:05:43 GMT
The probably have to go 64 max anyway, the numbers dropped off faaaast.
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Post by Jambowayoh on Jun 8, 2022 10:08:10 GMT
Them having bots in live multiplayer games wasn't a great advertisement for 128 players too.
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Post by Vandelay on Jun 8, 2022 10:12:08 GMT
I still don't buy that 128 players is inherently a bad idea. There aren't many Battlefield alternatives, but a glance at others and I see Hell Let Loose has 100 players at a time and I haven't seen complaints about that. It isn't exactly the same type of game, but I've always thought that Planetside was a path that Battlefield could take and that has 2000 players on a single instance.
The issue is that they have designed the maps in a battle royale style. They have effectively a massive open area with individual small maps dotted around the landscape. All of the maps are like this, so they just end up being barely indistinguishable. It completely fails for breakthrough, as there is zero flow between the locations. Conquest works slightly better, but you still have the issue of all the maps basically having the same style.
I have no doubt you could make great 128 player maps. The problem is that they started with a design philosophy for a game that they ended up not actually making.
Edit: also, it does a terrible job of encouraging teamplay, so people have no coordination. This adds to the feeling of not being able to control what is going on. That issue is partly a result of the way specialists are handled as people can be jack of all trades, as well as the game just not really giving many mechanics or incentives for teamplay.
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Post by anthonyuk on Jun 8, 2022 10:13:51 GMT
I remember what must be 3 or 4 years ago getting a survey from EA via email. Basically asking Battlefield players what they wanted from the next game.
Distinctly remember "would you like 128 players? " being one question. "what time period?" being another.
With rumblings of next gen consoles at the time, I remember thinking next gen battlefield in a near future setting with 128 players would blow my mind. Just goes to show, don't give the people what they ask for!
Also feel the community and even streamers don't help. The likes of Jackfrags and Brokenmachine can top half a million views on their gameplay videos and people listen. BF5 was dumped on from a great height including all the top streamers, almost from launch. The vocal minority and streamers up in arms at Dice actually trying to balance the game.
The negativity obviously eventually killed BF5, now it seems to have the BF1 effect..in that people go back with no expectations and realise its actually a bloody good game with alot of genuine passion and thought gone into it.
Do think 2042 might be a lost cause at this point however.
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Dgzter
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Post by Dgzter on Jun 8, 2022 11:52:57 GMT
Oh I'd certainly agree that there's nothing inherently bad about 128 players as a general concept. I guess it's just more about whether it was necessary or desirable for BF. What we've seen here suggests it certainly isn't necessary; it could possibly be desirable if executed properly, though. Unfortunately, in 2042, it's just led to a myriad of performance-related issues, split the player base due to older console generations not being able to handle it, and clearly been guided by an original approach to map design that may or may not be down to an initial project vision for a BR (lots of rumours about that, ofc, though not sure how accurate it really is?). Think seeing the new map will be interesting, and should let us know what their design approach is going forward (as will the redesigns coming for the older maps). Even those streamers more inclined to shit on the game (I don't actually include JackFrags, Westie etc. in that bracket, as to my mind they're usually quite measured compared to many others) suggest the map itself is actually the highlight -- it's just there isn't enough content in general outside of that, in their view. I wish the specialists would fuck off, though. Honestly, just have an amazing cosmetic shop to kit out your nameless soldiers from the old classes. Edit: also, it does a terrible job of encouraging teamplay, so people have no coordination. This adds to the feeling of not being able to control what is going on. That issue is partly a result of the way specialists are handled as people can be jack of all trades, as well as the game just not really giving many mechanics or incentives for teamplay. Yup, absolutely this. It's basically played as an individual team deathmatch by most in Conquest, I find. Just run the best personal gadgets you want, with whatever weapon you fancy, and pick the specialist with the gimmick you personally prefer (almost always Sundance, for me; does anyone play Rao?).
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Post by starchildhypocrethes on Jun 8, 2022 12:26:44 GMT
What was the PS3 game that had 128 player matches?
That handled things way better than Nu BF about 700 years ago.
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Derblington
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Post by Derblington on Jun 8, 2022 12:56:01 GMT
and clearly been guided by an original approach to map design that may or may not be down to an initial project vision for a BR (lots of rumours about that, ofc, though not sure how accurate it really is?). 1000% untrue.
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Dgzter
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Post by Dgzter on Jun 8, 2022 13:07:48 GMT
Yeah I suspected as much. See so many people just repeat it as if it were established fact.
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Frog
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Post by Frog on Jun 8, 2022 13:08:50 GMT
Might have made it slightly less shit if they had made it a BR game instead. Easily my biggest disappointment in a game in years, it made the console versions of cyberpunk look like a competent game.
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Post by Duffking on Jun 8, 2022 13:09:24 GMT
128 players would be absolutely fine with good maps but unfortunately DICE haven't consistently been able to design good Battlefield maps for large player counts since Battlefield 2142. Partly because in the 360 gen they courted the CoD audience quite hard, so there's a significant chunk of the fanbase who don't want a well-paced battlefield, they want wall-to-wall carnage 24/7 with no downtime whatsoever, which very much works against large scale BF. It's telling that the most popular maps in these games are often the worst ones - Metro, Locker, etc.
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Binky
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Post by Binky on Jun 8, 2022 13:15:21 GMT
128 players would be absolutely fine with good maps but unfortunately DICE haven't consistently been able to design good Battlefield maps for large player counts since Battlefield 2142. Partly because in the 360 gen they courted the CoD audience quite hard, so there's a significant chunk of the fanbase who don't want a well-paced battlefield, they want wall-to-wall carnage 24/7 with no downtime whatsoever, which very much works against large scale BF. It's telling that the most popular maps in these games are often the worst ones - Metro, Locker, etc. Yup, this is a very good shout. I must admit though, I'm quite excited to get playing again this evening. That hasn't happened at all since it was released.
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Post by anthonyuk on Jun 8, 2022 13:27:46 GMT
What was the PS3 game that had 128 player matches? That handled things way better than Nu BF about 700 years ago. Never played it, but MAG springs to mind. Believe that was 256 players too!
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Post by Jambowayoh on Jun 8, 2022 13:29:43 GMT
That's the one. Wasn't half bad.
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Post by starchildhypocrethes on Jun 8, 2022 13:30:50 GMT
MAG! That was it was it! Good call.
That was a cool game.
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Post by Vandelay on Jun 8, 2022 13:34:17 GMT
I often feel as if I want the opposite to what many in the community want (not modern warfare, minimal chokepoints, true mix of on foot and vehicle play).
I thought Metro was bad enough, but only played BF4 fairly recently and Locker is somehow even worse. The odd dose of that stuff is okay, but I really don't understand why you would come to Battlefield for something like that.
Scale and a bit of chaos is Battlefield in my eyes, so I can at least appreciate that they are doing some of that in BF2042, even if it fails at making that actually interesting.
On the BR thing, I thought it was from reliable sources that the direction of the game changed quite dramatically mid development, with the focus shifting back to more traditional game modes. Perhaps that was just an assumption that it was a shift away from BR, but it seems very plausible considering the map design and the specialists.
At the very least, I definitely think that the Hazard Zone mode was meant to be more prominent than it has been (I've not even touched it).
Still don't see why they don't just shift the portal maps over into the All Out Warfare mode. Stick in a 32vs32 player mode under that section for those maps and it feel like a bunch more content without actually having to create new content. Maps might need a bit of a polish, as some of them do have rough edges (I recall water effects looked like placeholders), but should really be an easy win.
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Post by Vandelay on Jun 9, 2022 15:22:14 GMT
Double post... but seems season 1 launch has gone well. Thought I would drop in for a quick go after work and find I can't connect to servers, with an "Unable to load persistence data" error. Appears this happened right at launch earlier today, was fixed and then came back again.
At this point, I'm not sure whether to be annoyed at DICE or just feel sorry for them.
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Dgzter
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Post by Dgzter on Jun 9, 2022 19:15:06 GMT
Yeah servers are really struggling atm. I did just manage to get two games on the new map, though. Obviously early days but it seems really cool; also great to see so many full lobbies for the time being.
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Post by Rubicon on Jun 9, 2022 20:45:11 GMT
Yup, absolutely this. It's basically played as an individual team deathmatch by most in Conquest, I find. Just run the best personal gadgets you want, with whatever weapon you fancy, and pick the specialist with the gimmick you personally prefer (almost always Sundance, for me; does anyone play Rao?). I played Rao because he's one of the few specialists (Falk being the other) where I felt like I was impacting the game and actually contributing something. His hack ability has potential, the right squad with AA/AT could be quite devastating in the right hands but that depends on your team being on the same wavelength, which brings up the wider conversation surrounding teamplay. Him with the new specialist and her rocket launcher could be quite an effective combination. IMO though he seems to be the sole specialist designed to be squad dependent making him more or less useless for solo players.
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Post by Vandelay on Jun 9, 2022 21:42:27 GMT
Just dipped into a couple of games and this new map actually seems genuinely fantastic. Exactly what I would expect from a BF map. Now they just need to do this 10 more times and there might be a good game. Gives me hope that they are taking the right approach for future maps though and there is even a chance they might be able to fix the old maps to something enjoyable, although I have less faith in that.
The game in general felt a little slicker too, which is nice.
Still have the specialists to sort. No chance they are ditching them entirely, but hopefully they will be able to come up with something to make them work better than they do now.
I pretty much always play as Falck. I normally gravitate to medic characters in these games and she feels the best one. I also stick the ammo create on her so I can go full support. The lack of others playing as a team means that I don't feel that I can use her to the full advantage, but it is okay.
I also found that I contributed a lot to the team the few times I've played as Casper. Spotting has always been powerful in these games.
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Post by Whizzo on Jun 9, 2022 21:45:33 GMT
Just had my first go on Exposure as well, it's a lot of fun, managed a victory too so that was nice.
At one point I thought I'd managed to successfully hold E2 by myself, other players were on the way and I was using the orders and randos were taking notice, killed a bunch of enemies by shooting them without them knowing I was there, was about to give myself a cheer and a Hind I hadn't even seen blew me up. What a bastard in my moment of triumph.
The different levels, scale and design of the map is excellent, can see it turning into a fan favourite.
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Dgzter
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Post by Dgzter on Jun 9, 2022 22:14:09 GMT
Yeah this map is genuinely fantastic. Reminds me a bit of a modern Mount Grappa, which was my favourite BF1 map. Going to absolutely cane it over the weekend lol
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Binky
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Post by Binky on Jun 10, 2022 6:53:24 GMT
Yup, Exposure is great. It is tighter, has really good terrain, points of interest and just feels better than all of the other maps in the game so far. Gutted for Dice that people were having errors on load-in. Why do they suck so hard at launches!
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Post by oldskooldeano on Jun 10, 2022 10:50:53 GMT
Enjoyed the new map. Suitably confusing! Don’t like the taint of f2p mechanics on the main menu, tier levels, BF coins. Cheapens the experience. The worst is the vehicle restrictions. You just can’t get a tank or see a convoy of vehicles. They need to roll that shit back. It’s not battlefield without the chaos of vehicles. They have effectively destroyed the Bolte. Why would you choose on over a tank? Mind you tanks are pretty weak too. They need to fix this.
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Post by oldskooldeano on Jun 10, 2022 10:54:01 GMT
Oh and Lis the new specialist. You can’t choose an AA missile if you pick her? Why the hell not? Wasn’t that the point of the load out system? If you want to go full AA with her then go for it! Restricting stuff is just poor design.
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Binky
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Post by Binky on Jun 10, 2022 12:32:18 GMT
Oh and Lis the new specialist. You can’t choose an AA missile if you pick her? Why the hell not? Wasn’t that the point of the load out system? If you want to go full AA with her then go for it! Restricting stuff is just poor design. My buddy thought he'd found another bug last night when he was trying to do that. Had no idea that was by design!
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Binky
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Post by Binky on Jun 14, 2022 7:45:42 GMT
After a few more hours over the weekend I can confirm that for me, this feels so much more fun to play now. Properly looking forward to playing it now rather than begrudgingly sticking it on before xmas.
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Post by brokenkey on Jun 14, 2022 13:03:26 GMT
Did Angel lose his ability to give people (including yourself) armour?
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Post by oldskooldeano on Jun 14, 2022 13:08:28 GMT
Did Angel lose his ability to give people (including yourself) armour? He did. I think it still gives armour on revive though.
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Dgzter
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Post by Dgzter on Jun 14, 2022 13:24:52 GMT
Yeah think it's only on the revive now as deano said. Sundance has also lost her EMP grenade, which to be fair I almost never seen anyone using.
Up to BP level 20 now. Been playing a lot of Exposure and really enjoying it, but feel like that 100 levels will be a ball ache to grind out if you happen to miss a week of quests etc.
Really like the new weapon as well, though I'm forcing myself to grind out the last 100 kills on my MP9 for T1 before turning to the K30 and the new one(s).
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