|
Post by Duffking on Nov 15, 2021 1:15:15 GMT
Yep. Maps feel like BR maps with a few POIs and then barren space between. It's an absolute disaster.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 15, 2021 8:01:23 GMT
It badly needs a firing range/training section. Can't figure out what half of anything does or how it controls, particularly the very rare occasions you'll get an aircraft.
Compared to 4 some of the content feels very barren. BF4 was like an encyclopedia of weapons, here you have a grand total of four assault rifles.
The specialists thing, idiotic little quips from them and Angel's smug, smug face. More than slightly embarassing.
That said I HAVE had some fun with it.
|
|
Dgzter
Junior Member
Posts: 2,145
|
Post by Dgzter on Nov 15, 2021 8:37:38 GMT
The specialists thing, idiotic little quips from them and Angel's smug, smug face. More than slightly embarassing. Yeah. I mean obviously this is the most minor of the gripes at the moment, but those corny dialogue lines at the end of each game really need to go. Utterly tedious. Fortunately, you can turn off the in-game character lines, which were already doing my head in, but the goofy buddy-buddy quips or sassy one-liners feel like they belong to a different franchise. Also, the sheer amount of screens you need to look at before entering and after leaving a match is frustrating. Yes, everyone gets it that you're meant to be excited for skins. Really don't need it rammed down your throat at every opportunity, though.
|
|
Snake
New Member
Posts: 147
|
Post by Snake on Nov 15, 2021 8:42:16 GMT
So, had a few games of this. One 2042 match and a few portal ones. I can only repeat what many are saying, it looks horrible (playing the xbox one version, mind you)... The BC2 maps looks somehow worse than the 360. Although some things obviously look better the LOD drops so quickly it's embarrassing. Humvees look like they're made of about 4 polygons each at middle distance... Most importantly game wise is the level and placement of foliage. There's just not enough, it looks as if Bolsonaro has come through and cut away most of the trees. Valparaiso 4th set for instance is the defenders seeing the attackers coming from miles off. Luckily the shooting is so shit you can't drop someone even if you do see them coming... I haven't really played many recent BF games for long so maybe the gameplay changes are nothing new though I don't like the waiting for a revive thing. Let me change my loadout whilst I'm waiting, otherwise I'm always going to pick "Die now" as an option. It doesn't even have the BF1 thing of telling you how far away a medic is (in portal anyway)? The 2042 map was the port one and it looked stupidly simple, empty and non-destructible... Valparaiso as I said is lacking vegetation (though I did see they've included seagulls randomly hovering about for some reason). They've changed the limit of swivel on the mounted guns, so the choppers are now more difficult to take down with them, which as many who have played against good opponents know is going to mean a massacre... And they messed with the flow of Arica... It was too much to expect just a remaster of course, but they've changed the flow of the game. On the first set as defenders there are now concrete blocks all along the left side, blocking fast moving transport vehicles and I assume tanks as well if they don't blow them up first. And they expanded the borders of the mountains on the left as well, removing the choke point so to speak and letting enemy snipers set up there, and they do, in droves... Whereas on the right hand side there used to be rocks stopping attackers from walking over but that's gone too. So they can just run over hugging that side and it would be difficult to see them at all and then suddenly they'd be behind the barracks section... On the 4th set they've removed the last ladder in the water for some reason and I'm not sure if they've actually put up signs or anything but the big blue crane thing is now home to a family of snipers... And of course a stupid amount of bugs. I've seen corpses break dance over the floor, a humvee deciding it wanted to visit the ISS, dead people standing next to the vehicle they were just killed in, clipping issues, hit detection mistakes and more... I'll give it another go when if comes to game pass proper. Hopefully they'll have patched it to be at least bug free...
|
|
dndhm
New Member
Née Tour Lord
Posts: 79
|
Post by dndhm on Nov 15, 2021 9:23:13 GMT
I stuck some more / faster RAM in my PC and now it's consistently running at around 100 FPS and feeling responsive and actually pretty tight & responsive. It's definitely constrained by CPU and RAM and plays like total shit when it's reached those limits.
I'm still not sold on the new direction they're taking conquest, but I'm interested to see how the game evolves over the next year or two.
|
|
|
Post by anthonyuk on Nov 15, 2021 12:56:04 GMT
You can have some great moments in 2042, that's ignoring how unfinished the experience is. I'd even say if you were in a squad or two working together, I can imagine it's brilliant. But as a solo player, who doesn't have time for clans and the rest of it, it can be a frustrating miserable experience.
Streamers working in teams will love it, but people with day jobs with the occasional hour or two to spare on their own will just pick something else, shame because I adore the series.
What's suprised me is after experiencing this particular unfinished sandbox, is how much I'm looking forward to playing the new Halo. Rather than 128 headless chicken in overly large maps, just playing something focused, that's actually been playtested and balanced.
|
|
|
Post by Duffking on Nov 15, 2021 15:21:57 GMT
The dumbest thing is definitely the weapon bloom. It just feels awful, there's so many clips on reddit of bullets just going at stupid angles out of the gun.
|
|
gamecat
New Member
Alone Again with the Dawn Coming Up
Posts: 618
|
Post by gamecat on Nov 15, 2021 17:08:38 GMT
They over nerfed the AR, if you move even a tiny bit while shooting it then you bullet spray like a drunkard. The SMG though has a much better focus, moving and stationary, so people are using that at all ranges instead, which doesn't really make sense for an SMG.
|
|
|
Post by Vandelay on Nov 15, 2021 17:44:20 GMT
With the map sizes being too big and mostly barren, I wonder if this is a result of the decision to go cross generation. I recall them early on speaking about all these exciting, larger scale things they were going to be able to do with the next gen of gaming, only to announce that they were actually bringing it to old consoles too.
Could well be that original plans were to have 100 vs 100 and more detailed maps, but they had to reduce the player count, as well as the amount of buildings and environmental features in order to get it running on last gen and to maintain feature parity. I remember thinking at the time that their original ambitious talk surely meant they were going to have to have next gen only modes or maps, but doesn't seem to have ended up being the case. A mid-developement change, either that they had to release on both gens or that they couldn't silo off some elements, could explain why design decisions feel so broken.
Or it could just be DICE still not really having a clue what they are doing with the franchise, as seems to be the case for the last few releases. BF2042 and BFV (which I actually quite liked the core gameplay of, if it weren't for the dearth of content, lack of polish, erratic performance and rampant cheating on PC) actually makes BF1 seem like a real highpoint.
Makes me wish there was a good alternative to Battlefield. Anyone have recommendations? Most who try to ape it go heavily for the "realism" angle, which doesn't hugely interest me.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 15, 2021 17:53:48 GMT
I thought the last gen versions were completely different?
|
|
|
Post by CompetitiveDad on Nov 15, 2021 18:29:17 GMT
It is. 32 v 32 last gen.
|
|
dndhm
New Member
Née Tour Lord
Posts: 79
|
Post by dndhm on Nov 15, 2021 18:33:32 GMT
Sounds good.
|
|
|
Post by starchildhypocrethes on Nov 15, 2021 18:34:46 GMT
They got the better end of the deal.
|
|
|
Post by Vandelay on Nov 15, 2021 19:17:36 GMT
Ah okay. I assumed they were the same. 32v32 must be really empty if people are finding it empty with double the players.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 15, 2021 19:19:39 GMT
It's different maps I think.
|
|
|
Post by andytheaverage on Nov 15, 2021 20:08:05 GMT
The last gen version look horrific, and the bugs are far worse than in the current gen versions from what I've played so far. I quite enjoyed it despite all of the issues people mentioned when I played on the XSX, but the Xbox One version is so bad I'd be asking for a refund if Id bought it. You can't make it through a game without a laughably bad glitch and the graphics and look like a 360 game. BF 1 and 5 looked great on 64 player maps so it can't just be the hardware, it's just so clearly bodged to be ready for Xmas.
Still, I have 5 hours left of the trial so will continue to play it a bit longer, but I'll probably be waiting for it to turn up on game pass now rather than buying it.
|
|
Binky
Junior Member
Posts: 1,114
|
Post by Binky on Nov 16, 2021 8:16:12 GMT
Finally got around to playing an hour of this last night… It doesn’t leave a good first impression, does it. I’m still not sold on the “Specialist” route they’ve taken and is it just me are the graphics really flat on XBSX?
As mentioned elsewhere, the 128 players headline currently feels like a box ticking exercise. It’s too many and completely ruins the flow of the game. I feel like in the hour I played I only saw 2 flags.
Where’s my server browser gone? I know it was pretty broken on console over the years but at least we had one. It’s now non existent so it felt like I was being put on an American server! That’s not good enough by a long stretch!
|
|
|
Post by Rubicon on Nov 16, 2021 10:11:49 GMT
Regarding map size: I'm on a base Xbox One and some points have been put out of bounds to compensate for the hardware difference. For example the beta map Orbital, the southern(?) most point is out of bounds, so you have the starting points with the actual play space being the strip between the skyscraper and the launchpad. I assume its similar for the other maps.
Graphically I don't think the game is too bad but it's the inability to influence games and getting bogged down at one point which has stood out the most. In that sense I've never thought a map has felt empty but I've never had the chance to fully explore either.
Two things I'd hoped they'd change from the beta but are still there is the non functioning squad menu making it nigh impossible to create a squad to play solo or ditch campers stuck up a crane somewhere. Also the weapons fire mode is hidden unless you ADS so you have to momentarily pause to swap it - a stupid design in itself - but there is no icon telling you what mode your on and I keep getting caught out because I forget to change it back. Its just so poor.
If I were to sum up my experience it would be that I've been looking for fun rather than actually having any.
|
|
JYM60
New Member
Posts: 606
|
Post by JYM60 on Nov 16, 2021 10:35:34 GMT
Where’s my server browser gone? I know it was pretty broken on console over the years but at least we had one. It’s now non existent so it felt like I was being put on an American server! That’s not good enough by a long stretch! Don't they usually make you pay for server browsers eventually, or did they stop that scumery? I wanted to get this but all I've seen and heard is that it looks and plays like a downgraded BF4, disguised as an upgraded BF4.
|
|
Binky
Junior Member
Posts: 1,114
|
Post by Binky on Nov 16, 2021 15:17:33 GMT
No I've never known them to make you pay for a server browser. Also, where's the scoreboard at? What on earth is going on with this launch?
|
|
|
Post by oldskooldeano on Nov 16, 2021 15:25:44 GMT
No I've never known them to make you pay for a server browser. Also, where's the scoreboard at? What on earth is going on with this launch? Well I’m sure we can imagine ‘Binky’. (I remember you from ol’ chertsey days?). COVID has made game dev very hard indeed, staff turnover at DICE, a misguided direction chasing war zone dollars and a ‘must release before Xmas’ mentality, all leads to a bit of a mess in this case. I am enjoying playing it though, I just have to fight the game to find the fun half the time. I hope they fix it up because it could be awesome.
|
|
Binky
Junior Member
Posts: 1,114
|
Post by Binky on Nov 16, 2021 15:52:23 GMT
No I've never known them to make you pay for a server browser. Also, where's the scoreboard at? What on earth is going on with this launch? Well I’m sure we can imagine ‘Binky’. (I remember you from ol’ chertsey days?). COVID has made game dev very hard indeed, staff turnover at DICE, a misguided direction chasing war zone dollars and a ‘must release before Xmas’ mentality, all leads to a bit of a mess in this case. I am enjoying playing it though, I just have to fight the game to find the fun half the time. I hope they fix it up because it could be awesome. All true! I trust DICE, always have. They'll make this a good game, of that I have no doubt. Just a bit annoyed they (were forced to?) launched like this as it was clear from the BETA a few weeks back that it wasn't ready. Interesting that you cite War Zone. I wrote that and deleted it in my previous post. It does feel like that doesn't it.
|
|
|
Post by Wizzard_Ook on Nov 16, 2021 16:15:18 GMT
Put in about 5/6 hours and I think it’s ok. I’ve gone from quite liking to being undecided. As I said earlier I think it’s just going to take a while for the community to adjust to what are pretty drastic changes. The firefights are spectacular at times. Certain points on the maps are really a lot to fun (A in Doha and D on discarded) but after putting in these hours my overriding feeling is that I’m not really influencing the game. I’m just sort of participating in a bigger whole and there isn’t really the scope to change the game on your own merits (although admittedly they were rare in previous games but it always seemed in reach for you to change the course or a fight) I’ve been on a mad one this week buying that and Vanguard, with also Halo coming out you can’t help but notice how immediate you feel in those games (and how much better the gunplay is) but there is something about 2042 that does keep me coming back for more. Problem is I’ve now got 3 MP shooters I’ve kinda started
|
|
|
Post by oldskooldeano on Nov 16, 2021 16:46:20 GMT
I know that problem mate and I don’t even have CoD. Halo is so much smoother and just ‘joined up’ than BF it’s actually kind of embarrassing. It is I would guess less of technical challenge than BF but they have hit their goals whereas BF is just sorting of hanging together at the moment. The chaos of BF and the ability to contribute in a variety of ways other than pure kills draws me in though.
|
|
|
Post by CompetitiveDad on Nov 16, 2021 17:04:37 GMT
Although the game does have it's moments it is ridiculous how much of a broken mess it currently is. I can't actually be arsed to type out my gripes. Can it be turned around? I'm not sure it can tbh.
It looks, plays and sounds fuck all like a BF game
|
|
patrick
New Member
Ugly bag of mostly water
Posts: 756
|
Post by patrick on Nov 16, 2021 19:17:16 GMT
Is there no option to search for EU servers when playing vanilla 2042 conquest/breakthrough? I've tried 5 matches so far tonight and every one of them has been 180+ ping, reaching 350-odd at the worst of times.
|
|
|
Post by CompetitiveDad on Nov 16, 2021 19:21:20 GMT
In game options will be released as paid for DLC
|
|
|
Post by andytheaverage on Nov 16, 2021 20:40:32 GMT
I tried turning off cross play on the XSX and it was fine for 2042, but it was impossible to find a game in portal. I really hope they make it console only cross platform, or based on input device. The auto aim isn't strong enough on console to make up for the lack of precision Vs a mouse, and it's particularly bad coming up against a sniper.
I also tried the breakthrough 128 player mode for the first time. How is that meant to be fun? I love the idea of attack/defense modes but you can't move without dying immediately. The Xbox One version wasn't great with 64 players but this was ridiculous. The worst part was the complete lack of cover in the maps, i managed to join a 1942 server where the team were trapped in our base and it was impossible to get out without dying instantly. There was literally no bushes/walls/trees anywhere so snipers hundreds of metres away could shoot without being seen.
A similar thing tends to happen on the BC2 maps due to them changing the defensive spawn points. If your squad die, or you can't spawn on your squad because they're in combat (which is bullshit in BC2 Rush), then you get spawned on the road leading up to the stage, rather than somewhere near the back like it used to be. This makes sense from a "realism" point of view regarding reinforcements, but it just leads to a spawn camping as the defenders end up bottlenecked in their spawn point. Who thought that was a good idea? Why did they bother changing it? You can see the issue after literally 1 or 2 games, it's not like an unknown bug or complicated balance problem.
I really want to love the game, especially the portal stuff, but it's in such a horrific state (bugs and balance issues), and there's some poor game design that makes me lose faith in what they're trying to achieve (e.g. how tricky the weapons are to use and actually kill someone, especially at a distance).
|
|
Binky
Junior Member
Posts: 1,114
|
Post by Binky on Nov 17, 2021 9:19:29 GMT
Gave it another hour last night and whilst it seemed a little smoother I'm still struggling with basic mechanics which is really annoying as a Battlefield veteran.
Simple things such as picking a class/specialist seem too convoluted to be able to do on the fly. I'm used to picking quickly what I need for each spawn so that I can help the team, but by the time I've got what I need for that spawn the waitress has often moved on. I accept that this may just need learning and muscle memory (or that I'm just getting old).
Spawning on a squad mate. This should be the quickest method of spawning in, yet it can take 10 seconds or more before I've rotated to the correct team member, via too many spawn points. Again, this could be my old man eyes, but it seems far too taxing to do simple tasks.
The good news is I didn't get stuck in the floor this time around.
|
|
|
Post by Wizzard_Ook on Nov 17, 2021 10:06:15 GMT
Yeah the menus are a little fiddly. Had those issues as well. Also it seems you can’t change your load out outside of a lobby. I think you can, but instead of presenting you with specialists you can only seem to change assualt/medic/engineer/recon load outs. It’s a bit confusing.
I have unlocked a nice 1.5 holo for my AR. It’s rather nice. Tells you how many rounds you got left too. It’s rather swish. I do like the + menu. Giving you a bit of lee way to change your approach on the fly is a neat idea. Likewise for calling in transport. Can change the tides of those little battles and it’s rather cool seeing a tank being dropped in for your disposal.
|
|