Bongo Heracles
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Lies of P
Sept 14, 2023 19:06:14 GMT
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Post by Bongo Heracles on Sept 14, 2023 19:06:14 GMT
Tbf, I’d knock off marks for most of that. I’ve binned Soulstice for more or less the same thing. Getting cornered and hit from off screen is absolute bullshit.
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kal
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Lies of P
Sept 14, 2023 19:47:18 GMT
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Post by kal on Sept 14, 2023 19:47:18 GMT
Yeah ‘hard’ and ‘fair’ need go together for these games to be truly satisfying.
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Tuffty
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Post by Tuffty on Sept 14, 2023 23:06:26 GMT
I did laugh when the review had to call out a major criticism of the game being having no difficulty settings. For a Soulsborne game. Some games have tried it. My fiance played Steel Rising where you can quite literally make yourself completely invincible to any attack right from the get go, literally can't die. It allowed her to try out a Souls like game for the first time without the difficulty she knows she wouldn't keep up with and understood what makes the genre appealing. So long as there's a default difficulty, as the devs intended, for a single player game, what does it matter?
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Post by Nanocrystal on Sept 15, 2023 0:55:53 GMT
Because the struggle is integral to the intended experience. If you play a Souls game with invincibility turned on, you will absolutely NOT gain a full understanding of their appeal. Yes you'll get to "see" the whole game but at that point you might as well watch it being played on YouTube.
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Post by Aunt Alison on Sept 15, 2023 2:34:14 GMT
Plenty of people enjoy easy games. People play walking sims. You can still enjoy the setting, story and atmosphere of it (and just hitting stuff) and join in with people talking about it. It's not about understanding the full experience, it's about being able to play a popular game that you might like the look of. That's all it is - a silly video game
Besides, people summon other players to help them and use guides all the time. Might as well just watch someone else play it on YouTube by that logic
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Lies of P
Sept 15, 2023 2:44:11 GMT
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Post by Nanocrystal on Sept 15, 2023 2:44:11 GMT
You've misunderstood my point. Playing Dark Souls with an easy mode would mean you completely miss out on that rush of relief when you make it to a bonfire, that sense of fear and vulnerability when carrying a large number of souls, that "oh Christ, not now!" feeling when you get invaded at an inconvenient time, that agonizing choice of which stat to level up because it could make all the difference, and most of all that sense of progress when you finally beat that tough boss. All of this is fundamental to the Soulslikes formula. Hence the intentional choice to not have an easy mode.
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Lies of P
Sept 15, 2023 5:52:49 GMT
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Post by baihu1983 on Sept 15, 2023 5:52:49 GMT
It wouldn't hurt them to have an easy mode(at all). Those that want that souls experience can still get it and you can attract new people who can enjoy it on a different level.
Don't get this online attitude that it would basically end the world if any souls game had a difficulty setting.
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Post by Nanocrystal on Sept 15, 2023 6:07:17 GMT
Christ, I literally just explained why the player experience would not be as good on an easy setting. The intent of the developers is that you struggle and overcome.
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Lies of P
Sept 15, 2023 6:16:19 GMT
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Post by Nanocrystal on Sept 15, 2023 6:16:19 GMT
I mean, I guess putting ketchup on your michelin star meal doesn't hurt the other diners and might let you enjoy it more on some level. But the chef will still think you're a cunt and isn't obliged to provide the bottle.
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Lies of P
Sept 15, 2023 6:17:55 GMT
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Post by baihu1983 on Sept 15, 2023 6:17:55 GMT
For you. A lot of people would like to just play through the game and move on.
It doesn't hurt anyone if they can do it on an easy setting. Let's not forget a big reason why early souls games got the reputation as hard was because of how broken they could be at times and the response was just "get good bro!"
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Bongo Heracles
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Lies of P
Sept 15, 2023 6:34:15 GMT
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Post by Bongo Heracles on Sept 15, 2023 6:34:15 GMT
Yeah, there is no reason not to have one. I wouldn’t use it but if helps someone beat the Elden Beast, who gives a fuck? Doesn’t make my game worse.
And, let’s not forget, this isn’t actually a From game. You don’t have to ape *everything*
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Post by Nanocrystal on Sept 15, 2023 6:42:11 GMT
Sorry to bang on about this, but I'm just trying to imagine what Sen's Fortress in the original Dark Souls would be like on an easy setting, without that fear and caution, inching forward on your last Estus flask, looking out for traps and fearful of what's around the next corner. Jumping at statues and panic rolling at each noise. It just doesn't work! You'd be left with just a boring castle.
Then you have the NPC characters struggling alongside you. Some stoic, some depressed, some utterly broken. All heroic in their own way, as you know from experience the horrors they're going through. Their storylines aren't gonna have quite the same punch when you tell them "No worries mate, just flick it to easy mode."
Not sure how else I can explain how absolutely inseparable the difficulty of these games is from their experience, story, lore, world and gameplay.
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kal
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Lies of P
Sept 15, 2023 6:42:23 GMT
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Post by kal on Sept 15, 2023 6:42:23 GMT
Christ, I literally just explained why the player experience would not be as good on an easy setting. The intent of the developers is that you struggle and overcome. But people that are shit at games don’t get the intended experience because they never get to the ‘overcome’ bit. An easier setting would actually provide the intended experience for shitter gamers.
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Post by Aunt Alison on Sept 15, 2023 6:48:31 GMT
You've misunderstood my point. Playing Dark Souls with an easy mode would mean you completely miss out on that rush of relief when you make it to a bonfire, that sense of fear and vulnerability when carrying a large number of souls, that "oh Christ, not now!" feeling when you get invaded at an inconvenient time, that agonizing choice of which stat to level up because it could make all the difference, and most of all that sense of progress when you finally beat that tough boss. All of this is fundamental to the Soulslikes formula. Hence the intentional choice to not have an easy mode. Whenever I've lost a load of souls, I tend to not really care as it doesn't matter that much. It's a bit annoying, that's it. I've never agonised over attribute points - it's incredibly straight forward and a couple of points doesn't make much difference. I've only played them offline so never been invaded (or used summons). I've played Bloodborne enough times that it isn't really challenging anymore but it's still fun to play
It's fundamental to your enjoyment of the game but to try and force how other people play your Michelin Star game is just massively wanky. And they literally include the ability to summon other players to beat parts of the game if you're stuck, so they don't care about players struggling or sense of progress that much. Why is an easy mode any different?
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Lies of P
Sept 15, 2023 7:00:27 GMT
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Post by baihu1983 on Sept 15, 2023 7:00:27 GMT
As I said, these games having an easy mode doesn't ruin it for anyone else.
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Post by mothercruncher on Sept 15, 2023 7:00:40 GMT
The difficulty and the challenge it brings is one of the key bits of satisfaction in a From game- it’s a puzzle you have to absolutely nail to move through an area to safety. No different to nailing a level in Spelunky and a million other skill games. So it’s an important bit to include, not crucial, no, but from the range of From game attributes it’s more important than many others so i it’s no surprise it looks like it’s in here. Even From fuck up the fairness aspect at times though and, if the balance is badly off here, then that’s going to cheapen the whole thing foshure.
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 7:01:59 GMT
Fundamentally, what you are saying is that you’d rather someone has no experience rather than watered down one. If someone can’t hit a fairly arbitrary skill ceiling, it’s time to uninstall.
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Lies of P
Sept 15, 2023 7:17:32 GMT
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Post by Nanocrystal on Sept 15, 2023 7:17:32 GMT
I think that's what the developers are thinking, yes. Although the skill level isn't arbitrary (it would be if there were multiple difficulty settings!). And there are plenty of things you can try before uninstalling (practicing, summoning, levelling up, trying different weapons, spells or builds, etc).
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Frog
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Lies of P
Sept 15, 2023 7:21:30 GMT
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Post by Frog on Sept 15, 2023 7:21:30 GMT
You have defended that viewpoint a fair bit though.
Optional accessibility hurts noone and doesn't change your experience at all.
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Post by mothercruncher on Sept 15, 2023 7:21:51 GMT
Yes, that’s perfectly correct- I wasn’t really making the point that difficulty is a choice every single developer makes and that it being included here isn’t that surprising since they’re copying tropes from a famously exacting series of games. I was saying gamers are lame and shouldn’t even play it. Well done you 👍
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Post by Aunt Alison on Sept 15, 2023 7:21:55 GMT
Different things you can try to make it easier
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kal
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Lies of P
Sept 15, 2023 7:22:52 GMT
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Post by kal on Sept 15, 2023 7:22:52 GMT
Again it depends how you view ‘easy mode’. I get the idea of the challenge being integral, but if you view easy mode as a way of giving shit gamers the intended experience I can’t see any argument against it that isn’t just snobbery against shit gamers.
I wonder if the same ‘not as the developer’s intended’ argument would be wheeled out if the game had a hard mode? I suspect not.
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Post by Aunt Alison on Sept 15, 2023 7:25:35 GMT
It's mad that you list things like levelling to make progress easier after talking about needing to struggle. Same with summoning or stronger builds. That's all easy mode would be, but it'd be a setting from the start instead of having to waste time farming souls and would let normies play your hallowed gamer game
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Frog
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Lies of P
Sept 15, 2023 7:26:22 GMT
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Post by Frog on Sept 15, 2023 7:26:22 GMT
I was quite enjoying wo long until I got to Lu Bei and that fight annoyed me so much I just stopped playing. It wasn't even the difficulty of the fight it was that when I hit him fuck all happened to his health bar so it was a war of attrition where he could one hit kill me. If I could have dropped the difficulty down to walk through him and get back to enjoying the game I would have.
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Post by Aunt Alison on Sept 15, 2023 7:29:17 GMT
Again it depends how you view ‘easy mode’. I get the idea of the challenge being integral, but if you view easy mode as a way of giving shit gamers the intended experience I can’t see any argument against it that isn’t just snobbery against shit gamers. I wonder if the same ‘not as the developer’s intended’ argument would be wheeled out if the game had a hard mode? I suspect not. Sekiro has a hard mode that you can activate in game that requires perfectly timed parries or you take chip damage. I beat the game 3 times but got fed up about 2/3 of the way through with chip damage
The game is much, much easier on Normal
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Lies of P
Sept 15, 2023 7:39:56 GMT
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Post by mothercruncher on Sept 15, 2023 7:39:56 GMT
I’m not against easier playthroughs- and they’re even in From games, normally by chosing magic and/or overlevelling. What’s pleasing is, even with those advantages, you can still let your guard down and get mobbed easily. So it’s never a breeze. That feels as fundamental to Souls type games as the risk/reward of the keeping what you have or pushing forward and losing it idea.
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Post by Aunt Alison on Sept 15, 2023 7:47:14 GMT
Bonfires have become much more frequent since Demon Souls. Elden Ring has them everywhere. So they have been making their games easier anyway. But don't tell anyone
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Lies of P
Sept 15, 2023 7:52:08 GMT
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Post by Nanocrystal on Sept 15, 2023 7:52:08 GMT
The implication that I'm some elite gamer type is funny. I see myself as pretty average at games, and am exactly the type that says fuck it and switches to easy mode given the chance. I am currently replaying Wolfenstein on "Can I Play Daddy?" just to enjoy the story and setting. Difficulty isn't integral to that game, though! At the same time I'm also playing Returnal, which is hard as fuck, has no easy mode, and (just like Dark Souls) dying and trying again is literally baked into the game at the molecular level.
Anyway I've made my point and will shut up now. Looking forward to playing Lies of P at some point.
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Lies of P
Sept 15, 2023 7:57:27 GMT
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Post by Nanocrystal on Sept 15, 2023 7:57:27 GMT
It's mad that you list things like levelling to make progress easier after talking about needing to struggle. Same with summoning or stronger builds. That's all easy mode would be, but it'd be a setting from the start instead of having to waste time farming souls and would let normies play your hallowed gamer game Sorry, definitely my last post on the matter, but to respond to this, I'm making the assumption that you actually want to play and engage with the game and its mechanics, so you wouldn't see levelling up or trying different builds as a chore or slog that you'd prefer to skip. It's just playing the game! If you approach games not wanting to engage with them on their terms, I guess you look at gaming in a different way to me.
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Lies of P
Sept 15, 2023 7:59:17 GMT
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Post by starchildhypocrethes on Sept 15, 2023 7:59:17 GMT
But difficulty is relative to each player though.
I’ve always loved the souls games for the exploration. Poking about levels, seeing what I can find tucked away, digging up shortcuts etc. That is always eventually ruined by some twat boss that stops me in my tracks for a while or eventually makes me bin it off entirely.
I don’t have the time or patience to constantly bang my head against a wall, but enjoy everything else in the games, so why not give me the option to lower the difficulty or even *gasp* just skip a boss entirely? It doesn’t affect anyone else.
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