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Post by Aunt Alison on Sept 15, 2023 8:02:37 GMT
Why isn't difficulty integral to that game? As someone who plays a lot of FPS games, I always play on Hard. Them being challenging is integral to the enjoyment for me. I don't care if you play it on Easy. I don't think you haven't understood the struggles of BJ Blazkowicz against the overwhelming forces of the Nazi regime. I think you got to enjoy all the other cool stuff the game has in it
How you feel about Wolfenstein is how some people feel about Dark Souls. They don't care about the difficulty and it isn't integral to the enjoyment for them. They just want to have fun playing the game
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 8:04:38 GMT
At the same time I'm also playing Returnal, which is hard as fuck, has no easy mode, and (just like Dark Souls) dying and trying again is literally baked into the game at the molecular level. As much as I loved returnal and thought it was perfectly balanced, I dont think it would have suffered from sliding difficulty levels to let people push through to the end. Rogue Legacy 2 did it absolutely perfectly with the house rules system. It had a load of sliders and toggles rather than a 'difficulty' so you could increase your damage a little or a lot, change health a little or a lot and it recommended 'if you change this, increase this or its a face roll'. Really granular stuff that allowed people to tailor the challenge to their level. Anyway, yeah, I get what your saying. My opinion is that its better to let people play a 'worse' version than no version at all. I'm sure From only have one difficulty because they never had time to do another.
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Post by Aunt Alison on Sept 15, 2023 8:04:43 GMT
It's mad that you list things like levelling to make progress easier after talking about needing to struggle. Same with summoning or stronger builds. That's all easy mode would be, but it'd be a setting from the start instead of having to waste time farming souls and would let normies play your hallowed gamer game Sorry, definitely my last post on the matter, but to respond to this, I'm making the assumption that you actually want to play and engage with the game and its mechanics, so you wouldn't see levelling up or trying different builds as a chore or slog that you'd prefer to skip. It's just playing the game! If you approach games not wanting to engage with them on their terms, I guess you look at gaming in a different way to me. But you're still making the game easier. It's OK for it to be easier if you waste time to make it so? Now you're telling me I don't appreciate Souls games properly despite finishing all of them multiple times on my own without summons or guides or help of any kind. Maybe From should make their games online only so I have to engage with all the mechanics, for the sake of The Vision
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Vandelay
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Post by Vandelay on Sept 15, 2023 8:11:11 GMT
Bonfires have become much more frequent since Demon Souls. Elden Ring has them everywhere. So they have been making their games easier anyway. But don't tell anyone Definitely. They have also been eliminating the boss run more and more with each game. Something that has rarely bothered me much, but I can understand why others have found it needlessly cruel and tedious. But, in general, I always find the debate a weird one. I don't think it is a problem for people to say that a game is too hard for them, but the demands that the game be changed to suit them feels silly. The developers know what they want to make and a team like From know what they are doing by now to achieve that. It is also clear there is a sizable audience for what they do. If you don't like what they do, you aren't force to play them and there are plenty of other options about for third-person action games with RPG elements that you might prefer. I don't like Wes Anderson films, as I find them obnoxiously quirky, but that doesn't mean I'm going to start demanding he should stop making quirky films, so that I can enjoy them. I'm probably never going to get around to reading Ulysses and the Russian classics, as they are too long, but I'm not going to start complaining that someone should re-write shorter versions for me.
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Post by mothercruncher on Sept 15, 2023 8:17:28 GMT
Indeed- I don’t play DOTA type games because I haven’t the skill, the patience or the memory to memorise all the STUFF in them. At best at my age, I‘ve still got some twitchy reactions, I’m stubborn and I can read a wiki (many, many times) and it’s just enough to get me through the Souls type games I like. Horses for courses.
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 8:19:21 GMT
The Bonfires in Elden Ring were necessary for fast travel as much as checkpointing progress. The real easy mode is the ash summons. The difference between taking on a boss with and without them is so stark and unbalanced, it would *clearly* have been better to introduce a difficulty setting.
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Post by Aunt Alison on Sept 15, 2023 8:24:36 GMT
What about books that help you interpret Shakespeare or other texts some people find tricky? Shouldn't exist? If you can't appreciate it in its original form, you shouldn't be reading it because you're too fick. Read The Da Vinci Code instead
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Post by Aunt Alison on Sept 15, 2023 8:30:05 GMT
Elden Ring is/was absolutely huge. It was hyped to oblivion. Of course everyone wanted to play it, regardless of 'skill' level (which is quite overstated in my opinion - there are more difficult games)
People might want to play the game where you're a wizard running around a huge open world on your horsey fighting cool monsters. We're talking about one single aspect of the experience. If people think From games have nothing to offer besides difficulty, they're not very good games to start with
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Derblington
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Post by Derblington on Sept 15, 2023 8:32:55 GMT
Well balanced difficulty options are just good accessibility, and *all* games should strive to have good accessibility.
From are smart enough to create an easy mode that retains the spirit of their game without making it a walkover. Whether that's damage scaling and/or move set tweaks, extra ability items (similar to FF16), larger stocks of heals from checkpoints, a combination of everything or something new.
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Derblington
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Post by Derblington on Sept 15, 2023 8:34:39 GMT
Watched a few LoP reviews last night and quite a few are claiming it's the best soulslike to date. I'm defo interested but I think I'll wait for a price drop and when there are less games stacking up to play.
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Vandelay
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Post by Vandelay on Sept 15, 2023 8:39:08 GMT
What about books that help you interpret Shakespeare or other texts some people find tricky? Shouldn't exist? If you can't appreciate it in its original form, you shouldn't be reading it because you're too fick. Read The Da Vinci Code instead A fair point, but I don't think those books to help interpret Shakespeare would exist if it weren't for them being taught in schools. I'm sure if at some point From games became school texts than there would need to be some kind of aid to help kids see the full game. And I'm not calling people thick if they can't understand Shakespeare or shit at games if they can't play From games. You are putting words into my mouth there. I would say I'm average at best at video games and there are plenty of games I'm no good at. I've never been able to play a lot of CRPGs, because I've never been able to get my head around real time with pause combat. I don't feel the need demand developers change those games to suit me though. I just play other games.
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Post by Aunt Alison on Sept 15, 2023 8:46:21 GMT
What about books that help you interpret Shakespeare or other texts some people find tricky? Shouldn't exist? If you can't appreciate it in its original form, you shouldn't be reading it because you're too fick. Read The Da Vinci Code instead A fair point, but I don't think those books to help interpret Shakespeare would exist if it weren't for them being taught in schools. I'm sure if at some point From games became school texts than there would need to be some kind of aid to help kids see the full game. And I'm not calling people thick if they can't understand Shakespeare or shit at games if they can't play From games. You are putting words into my mouth there. I would say I'm average at best at video games and there are plenty of games I'm no good at. I've never been able to play a lot of CRPGs, because I've never been able to get my head around real time with pause combat. I don't feel the need demand developers change those games to suit me though. I just play other games. They aren't taught in schools but they have become as mainstream as it gets. They're not cult games for serious gamers anymore. It's literally a genre now
I'm not demanding anything and wouldn't use an easy mode, but I wouldn't care if they included one either. It's the push back you get from people who find it genuinely distasteful to even suggest it. It wouldn't make any difference if you didn't use it
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 8:50:04 GMT
Well balanced difficulty options are just good accessibility, and *all* games should strive to have good accessibility. I think that is fundamentally what most of us are chirping about. Not 'difficulty' per se but accessibility. Gitting Gud is kind of hard if your hand is a bit fucked (as a personal example. And a lot of people decried modern controls in SF6 but its allowed me to keep playing despite a hand injury, so each shit, purists).
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Post by kal on Sept 15, 2023 8:56:07 GMT
What’s really interesting (to me anyway) about this discussion is both sides are kind of both saying the same thing. It boils down to the notion of ‘intent’ and how you see difficulty settings in relation to that.
One argument is that the game’s difficulty is integral to the experience and ‘easy’ goes against the intent.
The counter is that an easy setting would actually enable a shit gamer to enjoy the game as intended without it being too hard (harder than intended).
Games are really the only medium that can be adjusted in ways to ensure everyone gets the same ‘intended experience’. It’s potentially the most egalitarian medium there is. I think that’s something to celebrate.
I’m suprised AI based responsive difficulty isn’t more of a thing these days. I remember a few games that had it back in the day.
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 8:59:48 GMT
Ive always wondered about the 'overcoming the barrier' thing. If youre shit, its just a lower barrier to overcome with your lower skill. Do you get 'less' satisfaction from hurdling over it?
Is me beating something on default any more satisfying than a time poor, non-nerd finally beating something on easy? Surely its fundamentally the same experience unless you drop it just to march through and get the plat and then thats on you.
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Post by Aunt Alison on Sept 15, 2023 9:02:15 GMT
From's games are also wildly inconsistent when it comes to difficulty. Some bosses are push overs, some feel broken. If they really wanted everyone to have the same intended experience, they'd drop all the RPG elements and just make straight action games like Sekiro. But there's an element of choice and tailoring the experience to your playstyle that is also integral to the expeirence, just as long as it's not an option that says Easy on the main menu
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JonFE
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Post by JonFE on Sept 15, 2023 9:22:49 GMT
I did laugh when the review had to call out a major criticism of the game being having no difficulty settings. For a Soulsborne game. To be fair to the reviewer, she did criticize Armored Core 6's lack of difficulty settings at length on her 5-star review, so I'm not so sure it contributed much to her Lies of P score...
As for the difficulty settings discussion, I can see both arguments but I'm leaning more on Nanocrystal 's side; sure having difficulty settings for anyone that wants to use them does not hurt the rest, but, on the other hand, there are 1000's games that are not difficult or have difficulty settings, why can't we have a handful of Soullike games do their thing? Their commercial success shows they have found an audience, if their developers are happy with that, let them be I say... That said, accessibility settings for anyone that needs them should definitely be a thing.
If the original Dark Souls had an easy setting, I would probably have used that to get through Capra without banging my head repeatedly in his tiny arena and would have missed the satisfaction of standing in front of him in my Stone Armor, carrying my Crest Shield and swinging my leveled up Drake Sword without a care in the world, countless hours later.
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Post by JuniorFE on Sept 15, 2023 9:36:49 GMT
/two cents
I'm not the type of purist that would bash FromSoft if they added an easy mode, easy mode in general (as long as it's optional, and I'm not sure if anyone's ever made it mandatory) is ultimately an accessibility option and I'm all for that.
I will however say that, when it comes to FromSoft games (or I guess Soulslikes as a whole), I prefer "Easy mode" being in the form of optional techniques, items etc that make the game unquestionably easier, while still feeling more integrated to the game's specific mechanics than a simple difficulty slider. Things like the Spirit Ashes or (arguably) the Great Runes in Elden Ring, or the Sloth Talisman (compared to other buffs/debuffs) in Nioh, for example. Or just summoning a stronger player to carry you if you just can't get past something.
Baking your difficulty "settings" into the overall gameplay/story rather than them being an option on the menu is not something every game can (or indeed should) do. However, my humble (and possibly stupid) opinion is that suddenly deciding to add an easy mode toggle, for FromSoft games and arguably other Soulslikes specifically, would actually be something that cheapens, not the individual player experience (just don't use it), but the overall feel and reputation the games have built up. YMMV on how much that matters, of course.
Tl;dr I wouldn't mind Easy mode in Souls, I think Easy "mode" being tied to abilities/items/game mechanics rather than a toggle fits this type of game better though.
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JonFE
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Post by JonFE on Sept 15, 2023 9:41:44 GMT
/two cents Tl;dr I wouldn't mind Easy mode in Souls, I think Easy "mode" being tied to abilities/items/game mechanics rather than a toggle fits this type of game better though. Well said son, agreed!
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Post by Aunt Alison on Sept 15, 2023 9:45:46 GMT
Obfuscating your accessibility options kind of defeats the point though and won't be available from the start which is when people will struggle the most
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Post by JuniorFE on Sept 15, 2023 9:52:48 GMT
The "won't be available from the start" thing is a potential issue, no doubt (although technically in Elden Ring at least, if you know where to go there's very few places you can't access with some trial and error)...
The obfuscating bit kind of strengthens the integration into the game's overall feel though, IMO, thanks to adding to its sense of community. Remember the OG Dark Souls days (as detailed in the rather excellent Prepare to Die book) when nobody knew anything and the community was collectively figuring things out, sharing discoveries and strategies and commiserating over basilisk curses? Having your easy mode be something to discover (and part of it being player summons) adds to that sense of community and camaraderie in a way that a toggle, for obvious reasons, cannot (and that goes for any game that can handle its difficulty "settings" in this way, of course).
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 9:56:18 GMT
Yeah, for sure. As per my incessant complaining in the Elden Ring thread, I didnt find/use the summoning bell in Elden Ring until I was maybe a fifth of the way into the game (however far the magic school is) and I'm sure a lot of people missed it entirely. If I wasnt so butch, I would have given up on it a long time ago.
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kal
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Post by kal on Sept 15, 2023 10:00:41 GMT
This might be a false memory but I swear I played a game once that only unlocked easy mode if you were totally shit at it.
I also remember waaaaay back in the day when games would only let you play the first couple of levels on easy. Think Castle of Illusion did this.
I quite like these sorts of mechanics. They’re sort of gently pushing you to at least try and enjoy the challenge ‘as intended’.
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addyb
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Post by addyb on Sept 15, 2023 10:00:53 GMT
I am all for an easy mode as I have become increasingly shitter at these games as I've got older. I do think though, that it also takes something away from the soulsborne genre if the challenge isn't there.
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addyb
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Post by addyb on Sept 15, 2023 10:02:49 GMT
This might be a false memory but I swear I played a game once that only unlocked easy mode if you were totally shit at it. I also remember waaaaay back in the day when games would only let you play the first couple of levels on easy. Think Castle of Illusion did this. I quite like these sorts of mechanics. They’re sort of gently pushing you to at least try and enjoy the challenge ‘as intended’. I am sure some of the Donkey kong games ask you if you want to enable something if you keep dying. It's the embarrassing "you're shit and keep dying, want a hand?"
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Bongo Heracles
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Post by Bongo Heracles on Sept 15, 2023 10:04:59 GMT
This might be a false memory but I swear I played a game once that only unlocked easy mode if you were totally shit at it. Ninja Gaiden asked you if you wanted to be go ninja dog level if you sucked too much. I dont know if that unlocked it, though.
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kal
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Post by kal on Sept 15, 2023 10:05:00 GMT
Yeah there’s lots of games that suggest easy mode when you’re shit, but it was the idea of it not being available at all until you’ve at least tried it on normal that I thought was interesting.
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Vandelay
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Post by Vandelay on Sept 15, 2023 10:06:20 GMT
I'm not sure I would conflate an easy mode with accessibility. What should be in games to make them accessible is things like subtitles where background and text colour can be edited, subtitles that describe sounds as well as spoken word, colour blindness options, fully customisable controls, support for different control types, tutorial pop-ups that use clear language, etc.
Admittedly, these are all elements that From have been poor with, but they certainly aren't alone.
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Post by Aunt Alison on Sept 15, 2023 10:09:51 GMT
The "won't be available from the start" thing is a potential issue, no doubt (although technically in Elden Ring at least, if you know where to go there's very few places you can't access with some trial and error)... The obfuscating bit kind of strengthens the integration into the game's overall feel though, IMO, thanks to adding to its sense of community. Remember the OG Dark Souls days (as detailed in the rather excellent Prepare to Die book) when nobody knew anything and the community was collectively figuring things out, sharing discoveries and strategies and commiserating over basilisk curses? Having your easy mode be something to discover (and part of it being player summons) adds to that sense of community and camaraderie in a way that a toggle, for obvious reasons, cannot (and that goes for any game that can handle its difficulty "settings" in this way, of course). That's the thing though, not everyone wants that exact same experience. I don't enjoy the community stuff. I think it ruins the expierence as I want to discover everything on my own
In any other game, 'sharing strategies', 'Wiki diving', etc would be considered cheating. It is cheating in my opinion and you're ruining it for yourself. I don't really see the point in playing it like that. Certainly not getting uppity about people wanting the game to be easier
Souls fans have just arbitrarily decided what is allowed and what isn't for the 'real experience'. Anything From put into the game to make it much easier is fine and part of the intended experience but an actual easy mode? Nah, go home, casuals. As much as people keep saying it's about From's Vision, it really just comes across as people being terrified of having their hardcore game taken away from them
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Post by Aunt Alison on Sept 15, 2023 10:13:39 GMT
I'm not sure I would conflate an easy mode with accessibility. What should be in games to make them accessible is things like subtitles where background and text colour can be edited, subtitles that describe sounds as well as spoken word, colour blindness options, fully customisable controls, support for different control types, tutorial pop-ups that use clear language, etc. Admittedly, these are all elements that From have been poor with, but they certainly aren't alone. What about less physically able or dexterous people?
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