Tomo
Junior Member
Posts: 3,255
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Post by Tomo on Aug 25, 2024 21:52:45 GMT
Excavation of Hobbs Barrow - 9/10
Really great. Setting and atmosphere are excellent. Characters are a fun bunch of misfits and weirdos. Writing is really good and the final act ramps things up beautifully. Six hours well spent.
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Post by pierrepressure on Aug 26, 2024 7:29:32 GMT
Final Fantasy 6 Pixel Remaster
I was pleasantly surprised by how well this holds up. The Esper system is cool with each Esper providing specific magic that gives you full control over how you want to set your party. However, I found actually using Espers in battle a bit rubbish. Despite this, the game’s story is quite interesting (taking into account the age of the game) with some memorable characters that hold up today. I'd say this is easily in my top three of the series I have played, which is everything from FFVII onwards.
8/10
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Post by Phattso on Aug 26, 2024 8:19:17 GMT
Excavation of Hobbs Barrow - 9/10 Really great. Setting and atmosphere are excellent. Characters are a fun bunch of misfits and weirdos. Writing is really good and the final act ramps things up beautifully. Six hours well spent. Just started this on the Steam Deck last night - even more excited now!
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,375
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Post by Bongo Heracles on Aug 26, 2024 10:26:18 GMT
Ender Lilies: pretty good metroidvania. Looks nice, great soundtrack and the gimmick is cool (you play a helpless child who summons spirits to fight for her).
It does get a bit annoying towards the end. You spirit slots are limited and half of them are useless so by the halfway point, your loadout is locked and you get upgrade relics and very limited slots to equip them unless you scour the map/backtrack a lot and by the end everything hits just a bit too hard, so you kind of need to. And the map is a bit confusing.
Other than that, yeah, not bad at all if you like that kind of thing.
7/10 (ps+)
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Aug 26, 2024 16:38:36 GMT
Final Fantasy 6 Pixel Remaster I was pleasantly surprised by how well this holds up. The Esper system is cool with each Esper providing specific magic that gives you full control over how you want to set your party. However, I found actually using Espers in battle a bit rubbish. Despite this, the game’s story is quite interesting (taking into account the age of the game) with some memorable characters that hold up today. I'd say this is easily in my top three of the series I have played, which is everything from FFVII onwards. 8/10 iirc the point of Espers in FF6 isn't to actually use them (which you can do but they tend to be a waste of MP), but rather to teach magic to your characters and pilot their stat growth. Good game though, and not overly grindy - I need to replay it someday.
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Aunty Treats
New Member
Delivering tasty treats to the townsfolk
Posts: 735
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Post by Aunty Treats on Aug 26, 2024 18:42:05 GMT
The best FF
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Post by Bill in the rain on Aug 27, 2024 2:10:28 GMT
Is FF6 the one with the really cool intro with the mechs walking into the snowstorm? If so, I must have started that game a dozen times because of that intro. Never got much beyond the first few battles though, as it turns out FF combat isn't for me.
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Post by ToomuchFluffy on Aug 27, 2024 3:58:45 GMT
Earth 2150 and Mechwarrior 4 both have pretty good intros that involve mechs. Also never played either of them much. Earth 2150 especially was broken in so many ways and I rarely got it to work properly. Must have owned three or four versions of it over the years.
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Duffmangb
New Member
Locust Forever
Posts: 186
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Post by Duffmangb on Aug 27, 2024 5:30:43 GMT
Is FF6 the one with the really cool intro Never got much beyond the first few battles though, as it turns out FF combat isn't for me. Re FF combat, I can only play the games that have the real-time combat or the pause type one to select something, as in DA. I hate traditional turn based combat in any game.
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Aunty Treats
New Member
Delivering tasty treats to the townsfolk
Posts: 735
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Post by Aunty Treats on Aug 27, 2024 6:10:01 GMT
Is FF6 the one with the really cool intro with the mechs walking into the snowstorm? If so, I must have started that game a dozen times because of that intro. Never got much beyond the first few battles though, as it turns out FF combat isn't for me. It is. Amazing soundtrack and a great set of characters (and villain)
Not sure I could take on a traditional JRPG these days as the combat is too repetitive/time consuming
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Post by richyroo on Aug 27, 2024 8:51:14 GMT
I completed FF VI for the first time earlier this year.
Was enjoying it immensely right up to the lead up to the final boss. I think I must have been literally an hour away from the end but I was really struggling with my party members getting decimated. I had already put the cheats on and leveled up my characters faster than they should have but for some reason I was still getting my ass handed to me.
So I say I completed it, but I actually binned it off an hour from the end. I know I was only an hour from the end because I checked a youtube video to watch just the final bits. I was slightly annoyed to find out I was so close to the end, but I couldn't stick with it because it was so frustrating.
Overall, very good game I was enjoying a lot until that last area. Glad I played it though.
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Post by Bill in the rain on Aug 27, 2024 13:48:30 GMT
It occurs to me that I might like a FF6 with all the combat ripped out. But in the end maybe I should just accept that JRPG combat isn't my bag and move on. *
*Except Chrono Trigger, of course.
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Rich
Junior Member
Posts: 1,959
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Post by Rich on Aug 27, 2024 15:07:49 GMT
richyroo It does punish you for not spending the time to grind most of your party up, but then also ensures if you do grind that some characters will be so over levelled as to make the end easy. I ended up with Terra and Celes being able to just cast Ultima continuously making every encounter pointless. It's very unbalanced. I finished it for the first time earlier this year and don't really think it deserves all the praise it gets.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Aug 27, 2024 17:53:21 GMT
The Callisto Protocol
Right, so, the Dead Space clone. I had some fun with it, despite its flaws. The story is clichè as they come and I didn't like any of the characters. Jump scares are abundant and very predictable. But hey, nobody is in here for that, right? It's all about the survival horror.
I'm afraid calling it survival horror is kind of misleading, as you are given too many supplies to ever be in any kind of danger of running out. The very limited inventory feels like more of an annoyance than a proper obstacle. The game focuses on melee combat, but you are overpowered in that regard, able to dodge most or all incoming blows with ease. It's only when you are surrounded by enemies that things can get hairy, but then you do have tools at your disposal to thin the numbers. I almost never died in the end. Still, the combat can feel quite weighty, which gives it a satisfying feel. Do improve your melee damage before everything else though, or you'll be spending far too long on each enemy. And remember to shoot those tentacles when they come out (one hit is enough), or they will mutate and the combat will last even longer.
In the second half of the game you get into a long stealth section which is really annoying. Not hard, in fact it's too easy. That's why it feels annoying. The game keeps throwing enemies at you to dispatch with one stealth kill after the other. And they won't notice you even if you are killing their pals right next to them. If it were one or two areas it might be fun, but that section runs for a good 2-3 hours. Not the highest point of the game, and by the time you are done, there isn't that much left. It takes around 10 hours to complete.
It does look quite good at least. The lighting is not nearly as next-gen as in Dead Space (at least on my laptop), but the enemies actually look better imo.
Still, it's the very epitome of forgettable.
6/10
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Post by dfunked on Aug 27, 2024 18:19:29 GMT
I played it a couple of months ago and couldn't even tell you the main characters name. Colin perhaps Probably didn't help that they couldn't have made him any more of a generic white guy if they tried.
Still fun enough mind you, and made for a nice mostly linear 10 hour break from other massive games.
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Post by Jambowayoh on Aug 27, 2024 18:23:45 GMT
Fully agree with the enforced stealth section. It just kept on bloody going and was just tiring.
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Aunty Treats
New Member
Delivering tasty treats to the townsfolk
Posts: 735
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Post by Aunty Treats on Aug 27, 2024 18:24:54 GMT
Well, wunty liked it! Let's call him wunty. wunty "Colin" Callisto
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Post by dfunked on Aug 27, 2024 18:25:40 GMT
I actually intentionally started a fight at one point during the stealthy section as I got so bored of it. It was pretty much impossible to fuck it up.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Aug 27, 2024 18:59:17 GMT
I actually intentionally started a fight at one point during the stealthy section as I got so bored of it. It was pretty much impossible to fuck it up. Incidentally, if you do screw up at any point, the following fight with 4-5 enemies at once would be nearly impossible, or at least not worth the trouble to actually complete when you can just reload the checkpoint and try again. So you have to deal with the shitty stealth, like it or not. I also forgot to mention that the amount of shimming and vent crawling in this game is truly astounding. I don't think they are trying to mask load times either, they probably just thought it would be suspenseful.
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wunty
Full Member
Pastry Forward
Posts: 6,390
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Post by wunty on Aug 27, 2024 20:36:43 GMT
Well, wunty liked it! Let's call him wunty. wunty "Colin" Callisto You could just abridge it to Cunty Callisto.
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Post by zisssou on Aug 28, 2024 8:32:22 GMT
There's a part which annoyed me, where I kept dying.. the enemy kept getting in the way, so insta-death, then takes you back to the previous checkpoint, where you have to crawl through a tiny space for a minute..
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wunty
Full Member
Pastry Forward
Posts: 6,390
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Post by wunty on Aug 28, 2024 8:50:54 GMT
Bleak Faith Forsaken
C-list souls like that is VERY janky. It's also very ambitious. That could be a flaw. Hell, it IS a flaw. There's too much going on here, the balance is off, the combat just always teeters on the right side of catastrophic, there are bugs, the graphics look absolutely awful. The story makes less sense than a horse attempting to give a TED talk on indigenous cultures of Papua New Guinea.
Despite all that. It's fucking great. Huge and sprawling to the point where you get lost regularly and often have no clue where you're going. It's got atmsphere in fucking spades. The soundtrack is great. It's very forgiving in the way you don't lose experience when you die, and there are only four stats to upgrade. The rest of the upgrade system is very straight forward for weapons and armour (to different resources and you just need to find echoes to upgrade the lady that, erm upgrades) and it's got a gem mechanic which is quite cool that you slot in both to upgrade damage or buffs or whatever. There was one boss fight that was a bit icky but the rest were manageable and there weren't that many of them.
Can I recommend it? Hmm. No probably not. Not at full price. I loved it and happy to have paid that, but I AM very forgiving. I wouldn't want to say to anyone else to play it unless they too very much liked and enjoyed other stuff like Hellpoint (that's the closest comparison in terms of how it feels to play, ambition, quality, bugs, etc).
Yeah. It's a rough gem though and I was hooked from beginning to end.
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Post by uiruki on Aug 28, 2024 15:10:16 GMT
Another big dump because I'm too lazy to post at the time.
15. Final Fantasy 4 - Apr 13 - PC - 3/5
Another good pixel remaster of a more uneven game. It feels like it’s veered off the other way after 3, where you had a fixed customisable party - in this you have a fixed party with fixed jobs that cycles characters in and out as you go.
Overall it’s pretty fun even now, things move at a good pace and you end up bouncing around all over but it never really felt like it went into the next gear after a promising start, which sounds kind of weird considering where you actually go. I think it might be the lack of stakes due to how many fakeout deaths there are.
16. Rise of the Ronin - Apr 24 - PS5 - 4/5
The most fantastic fighting spread out super thinly across a too-large (though still often appealing) open world. There’s way more variety in the weapons than you’d originally think given the single attack button, parrying is fun and easy, and you get so many fun tricks and gimmicks that battles are never boring.
I enjoyed the characters and to a lesser extent the story too. It did lean on the player to know stuff about real history maybe a little bit too much but everyone I met on the journey was charming and the factions went slightly differently to how I initially thought I’d go.
It’s just that open world. Don’t get me wrong - I liked Yokohama in particular, seeing all those ‘new’ style buildings, and comparing both Edo and Kyoto to other versions I’ve seen was fun, but as the game went on it felt more like a recipe for burnout. Combined with the fact that it seems to have been at the cost of longer missions and some pretty poor performance, I don’t think that aspect of it was really worth it. I also think that’s what brought reviews down and led to it kind of disappearing, more than the release timing.
17 - Returnal - May 6 - PC - 3/5
Feast or famine on this one; if you get one of the artefacts that lets you heal more easily then you’re guaranteed a smooth journey, otherwise you just die slowly. When it’s firing on all cylinders it’s incredibly fun, but I was profoundly irritated by how much that fun is gated behind a series of dice rolls.
18 - PO’ed - May 19 - PC - 2/5
I can’t seriously recommend this to anyone. It controls weird, is intensely frustrating and is very much a product of its time. The absolute worst part is trying to deal with any flying enemies though, as they dart about so infuriatingly quickly and take so much damn damage I find it hard to believe anyone finished this game on console without ejecting at least one controller out of a window or through a TV screen. Pointlessly frustrating.
I did get satisfaction from it though, simply because it’s really interesting. You’ve got this game that appeared on 3DO of all things which is a first person shooter that expects you to fly around everywhere. Playing through has sated that curiosity I have had since seeing it on a display machine at a game store in the 1990s and I’m happy about that.
19 - Animal Well - PC - May 24 - 3/5
Not bad - really nice atmosphere and some fun puzzles, and it’s one of those games where you can get a lot of mileage from a bit of dexterity. It does about as much as you’d think you could from a non-combat game but for me it lacked that little extra something. Maybe because I’m not interested in the whole meta-puzzle aspect it seemed to have going on? In any case there’s more than enough there for me to get on with without that extra stuff.
Steam Deck - runs just fine but I found the almost complete lack of soundtrack made it unsuitable for a commute.
20 - Hellblade 2 - June 8 - PC - 2/5
The first game felt like an interesting experiment, this feels more like a framework for some graphics. It looks great - especially at the end where it really shows off the character rendering and some incredibly intense performance capture, and I love the fake drone shots (though they need to do something about how wobbly they are, they’ll crash!) and the way it’ll just smoothly fly into the sky and show the shifting clouds to convey travel time. Melina Juergens puts in a brave, fully committed performance as Senua which is backed up by that technology and reproduced in the highest possible quality. There are scenes where it darkens the background and the models look borderline pre-rendered, the skin rendering and animation are that good.
However, it’s undercut by literal hours of pushing forward on the stick and hitting A when you reach some white chalk. It feels like there’s significantly less going on in terms of the game itself compared to the original Hellblade (although given how frustrating that game could get perhaps it’s for the best), and the writing around it left me cold a lot of the time. It felt to me like they were channelling Garth Marenghi doing community theatre at times, with how often characters just bellow the subtext at you. When they’ve got the technology for such subtle facial animation, it’s such a shame to have the magic dispelled by having three different characters shouting the same thing at you one after another.
21 - Immortals of Aveum - June 16 - PC - 1/5
What a waste. On paper it sounds good: the latest tech powering a flashy magic shooter with varied loot and a modernised twist on a typical fantasy plot. In reality it fails on all counts.
The tech fails because of poor optimisation and art which doesn’t get the job done. Everything is blurry and indistinct so you end up firing at clumps of colour.
The shooter fails because of a lack of impact and uninspiring fixed loot which leads to 90% of “secrets” you find in the field just being some of the game’s six currencies.
And the plot is borderline nonsensical, relying as it does on Endless YA Style Names in place of world building, where everyone is a Verber Of The Noun. The main character being intensely unlikeable 90% was also a poor choice.
Special shout out to the weak yet irritating soundtrack. Sometimes some electronic beats would rise to the surface sounding like a sound error but mostly it’s just hidden and indistinct in the mix.
22 - Call of Duty Modern Warfare (2019) - PC - Jun 29 - 3/5
A fun blast through some expensive looking landscapes. Not massively inspiring, just right click then left click, but some fun set pieces like the revival of the original MW’s sniper scene in a different context make it worth a look.
23 - Turok 3 - June 30 - PC - 3/5
Another neat Night Dive release. It’s short and easy on PC which I should have expected but as it turns out, actually being able to control the game properly and play at frame rates over 15 makes the game much, much easier! It also lets you appreciate what they were going for much more; it has a really good go at trying to create believable real world locations and, while linear, the levels are readable and easy to navigate for the most part.
I was also still impressed at the graphical effect on the PSG - the way it warps the scenery is really cool and unique.
24 - Save Room - July 11 - PC - 4/5
Very short but about as long as it needs to be. You’re sorting your Resident Evil 4 inventory, combining herbs, reloading guns and using first aid sprays to just jam everything into the space provided. A fun hour.
25 - Clickolding - July 18 - PC - 3/5
Another short experience. It’s weird and maybe a bit pretentious but it does a great job of creeping you out.
26 - SMT5 Vengeance - July 20 - PC - 4/5
This is the version that should have come out originally. I stopped playing the Switch version as performance was too slow and combat really started to drag; here everything is faster and more responsive. It’s not just about raw performance either, they’ve actually made a lot of little nips and tucks to improve the experience.
The new scenario was good, with the new character Yoko being a stand out element. Having the other heroes join your party makes for a different dynamic to just having demons and having them pipe up more naturally during the course of the story moved things on well. I also liked the conclusion; if I had more time I’d probably look at going through the original version of the story on a second run through to see how it differs.
Steam Deck - as a Switch port it’s tempting to run it at 90hz but it just can’t get there enough. 60 is fine though and it fits the format well; the artwork is sharp and the excellent soundtrack is a great fit for playing with earphones. Expect about 4 hours battery.
27 - Thank Goodness You’re Here! - August 1 - PC - 5/5
A shorter game but absolutely jam packed with gags and gimmicks. It’s just a series of “bits of business” like a Jazzpunk but unlike Jazzpunk I was laughing all the way through. Absolutely nails what it’s going for.
28 - Selaco - August 3 - PC - 4/5
A game which takes the familiar and puts it together and makes it unique. Once you get the hang of how it wants you to play and as you move up the weapon upgrade tree it becomes more and more satisfying. Levels are intricate, full of secrets and encounters are generally interesting. The enemy threat level increasing as you go through meant that the difficulty level fluctuates a bit where you get the upper hand then they pull it back a bit, and so it goes.
I’m looking forward to the next episode as the game just stops in the middle of things - which is a shame as I got the ultimate weapon and could barely use it! Special shout out to the clicker game you can find for your PDA as well, as I think I added a solid hour or so of play time just attending to that. A really impressive package.
Steam Deck - I played a bit early on and while it has a bit of difficulty staying consistently above 60 it’s much better than the demo was. I was also impressed by the Deck specific menus, and the controller aiming is by some distance the best I’ve used in a GZDoom game - normally it’s a bit crap on controller but clearly someone has put the love in for the Deck and it absolutely shows.
29 - Doom II: Legacy of Rust - August 19 - PC - 4/5
The new Night Dive version of Doom is really good, and so is this new set of levels. It gets pretty intense, especially towards the end, but in Hurt Me Plenty it’s never too overwhelming, even with the higher enemy counts. The new enemies and weapons are cool and effective, and I got a real kick out of seeing how they repurposed unused artwork in the id Vault.
For the price of “I had already bought it” it’s a bargain, and the new music is excellent - both the MIDI tracks for Legacy of Rust and the Hulshult version of the Doom II soundtrack which he did to accompany his earlier Doom remix.
Steam Deck - 90fps, 6 hours battery. More importantly they’ve done a good job tuning the controls so aiming is easy and so are quick saving and loading, without it being so simple that you do it by accident.
30 - Talos Principle 2 - August 25 - PC - 5/5
Really neat puzzler with a philosophical background. The first game took its time to really stretch its legs in terms of the scale of the landscapes but almost from the beginning you’re crossing expansive spaces and the world has a really solid, connected feel. Puzzles are simple at first but by the end the game has introduced enough elements that it’s a real head-scratcher - my biggest obstacle was just remembering how many things I can do, and how many ways those things can interact with each other. I also enjoyed the story: not massively over complicated but delivered with panache. Again, the world feels properly realised and there are some really good characters within it, who feel like they have something to say and respond to what you say to them. Weirdly, it's the game that's finally gotten me to start Baldur's Gate 3 because of the back and forth. Strange how the brain works sometimes.
Steam Deck report - runs just fine in low with FSR. I just kept it uncapped at 90hz but a 45 fps cap would work just fine. I played it a lot on my commute and the controls feel really sharp. The scale is still preserved too. Recommended even though by rights the format shouldn't support a UE5 game with massive areas.
31 - Gestalt: Steam and Cinder - August 26 - PC - 2/5
An inconsistent search action game with too much yapping. The game puts its worst foot forward, having you battle endless damage sponge enemies in a samey area full of doors an hour in, but as soon as you get past that it all becomes very easy. It’s also clear they ran out of time and money as the game abruptly stops with a sloppy cliffhanger and I’d seen everything there is in 8 hours.
Steam Deck report: runs fine, though it’s limited to 60 so make sure your screen refresh is set up to match.
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Post by dangerousdave on Aug 29, 2024 6:14:48 GMT
Mario+Rabbids: Kingdom Battle
I can’t believe this game is 7 years old already! It honestly still feels like a modern release. It looks so slick and the gameplay is highly refined.
Somehow the game is both very simple and deep. You either have a 100%, 50%, or 0% chance of hitting somebody, determined directly by the cover your target is behind, so combat choices are immediately clear and the outcomes never feel random. The movement, which includes ‘dashing’ and flanking the enemy really adds some serious depth to the combat, in a way that feels more engaging than simply weighing up the odds of landing a shot from behind cover on the other side of the map. This game really encourages you to get your characters stuck in and outmanoeuvre the enemy, with numerous unique abilities to help push and pull the battle in whichever direction you like. I think I enjoy the experimentation of combat most, figuring out which characters work well together and how well they suit the map you’re currently fighting in.
This was my third playthrough of the game, so I am obviously obsessed with it. Another 100% and ‘Perfect’ playthrough of every mission and challenge (including soloing the co-op missions). This time I chose not to spend any orbs to increase the health of any of my characters, to see if I could increase the challenge for myself. However, if anything, it made the game much easier as these character abilities can be really powerful quite early on in the game. It makes sense, I suppose. The more enemies you can take out in a round negates the amount of damage you will take afterwards. Common sense.
Anyways, it’s an excellent game. Not quite as excellent as the sequel, which really does improve on combat options and strategies, but it’s just so satisfying and addictive to play. One of the best Switch games, for sure, but I guess I should also consider it among my all-time favourites as I don’t often replay games of this size so often.
5/5
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Post by Samildanach on Aug 29, 2024 12:41:38 GMT
Shadow Tower So this is a rather old FromSoftware first person dungeon crawler on the first playstation (played on PSP in my case). You begin actually at ground level at the top of the tower, which then descends deeper into the earth. The tower itself acts as a hub for the seven 'worlds' you can visit from various doors found throughout the tower. Each world has a theme, Human, Earth, Fire, Water, Illusion, Beast then Death with increasing difficulty as you go deeper.
Each world consists of 2-5 smallish maps generally consisting of corridors and rooms and you never step outside unlike in the King's Field games. As a result, despite the varied wall textures, the game does suffer from a rather grim repetitive feel. That is at least alleviated by an eclectic roster of 150 enemies/npcs you can meet. And when I say eclectic, they really are very inventive in their weird and creepy designs and sounds they make. Quite often you will meet a new enemy in each damn room of a map, with only a few making multiple appearances.
There is no music other than an intro and ending track and while that helps accentuate the endlessly creey sounds of the place, I would have preferred something to spice up the bosses in the game, as per Dark Souls. Gameplay is, on the face of it, just like King's Field where you are generally trying to slowly circle behind enemies before slowly swinging your sword. You can also cast magic from equipped rings and there are bows to use as well. It's serviceable but far inferior to FromSoftware's later games.
What most people would dislike about the game would be the ridiculous fast item degredation/breakage all the time. A massive problem at the start when you don't have much to use. You can repair stuff at certain merchants, but you have to use your HP. As HP can only be regenerated by HP potions, which have a limited number in the game, one could theoretically get in an impossible to continue situation. You'd have to be a complete lame-ass though so you would deserve it ha ha!
By the end of the game you have so much stuff that you can mostly steam-roll the last two worlds and final bosses, though if you choose to fight the secret super boss, the sexy demoness Auriel, you are given a run for your money!
Finally, the plot actually in game is many times more minimal and obscure in comparison to all other FromSoftware games, to a point that I think the game was released without much effort being made in that department.
All in all Shadow Tower is something I would not recommend unless, like me, you are doing a deep dive into FromSoftware's back catalogue to see the origins of their wonderful later games. This game fails on many levels, however it oozes atmosphere throughout, so some will enjoy their descent into the stygian abyss.
Better than the first KF, but not quite as good as the two sequels. Armoured Core (1) being arguably the best of the five due to having decent gameplay AND atmosphere.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,169
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Post by malek86 on Aug 29, 2024 16:07:13 GMT
Mario+Rabbids: Kingdom BattleI can’t believe this game is 7 years old already! It honestly still feels like a modern release. It looks so slick and the gameplay is highly refined. 5/5 I honestly didn't remember this game came out so early in the Switch's lifecycle. In fact, it seems it predates Super Mario Odyssey by a few months! Shadow Tower By the end of the game you have so much stuff that you can mostly steam-roll the last two worlds and final bosses, though if you choose to fight the secret super boss, the sexy demoness Auriel, you are given a run for your money! Wait, so she was the secret boss? I remember freeing her from her ice prison early in the game, I guessed she was going to be important later on, but had no idea how. I dropped the game too early to tell. Tell me something, that woman with the skeleton arms, what was the deal with her?
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Post by Samildanach on Aug 29, 2024 16:48:09 GMT
Mario+Rabbids: Kingdom BattleI can’t believe this game is 7 years old already! It honestly still feels like a modern release. It looks so slick and the gameplay is highly refined. 5/5 I honestly didn't remember this game came out so early in the Switch's lifecycle. In fact, it seems it predates Super Mario Odyssey by a few months! Shadow Tower By the end of the game you have so much stuff that you can mostly steam-roll the last two worlds and final bosses, though if you choose to fight the secret super boss, the sexy demoness Auriel, you are given a run for your money! Wait, so she was the secret boss? I remember freeing her from her ice prison early in the game, I guessed she was going to be important later on, but had no idea how. I dropped the game too early to tell. Tell me something, that woman with the skeleton arms, what was the deal with her? That was the wooden doll that Auriel's spirit/soul was trapped in. By memory you kill that annoying dwarf to free her spirit so that it can return to her actual body. If you only ever talk to her throughout the game she will eventually leave after giving you a mondo soul pod. If you're a dick like me, you can fight her and find she is the hardest enemy in the game by far. No rewards for beating her, so you are better off being nice!
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Cosmopolitan
New Member
Font Geek is a stupid name
Posts: 231
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Post by Cosmopolitan on Aug 30, 2024 6:48:06 GMT
Miasma Chronicles (PC) - 8/10
Finally completed this. Really addictive, "just one more try with a different approach" gameplay. In most missions you get outnumbered and overpowered, but they are doable. If annoyed and losing patience , just turn down the difficulty. The finale was kinda perplexing, seemed like they were unsure whether to prepare the player for a sequel or not. Especially recommended if you enjoyed Mutant Year Zero.
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Post by dangerousdave on Aug 30, 2024 7:09:41 GMT
Mario+Rabbids: Kingdom BattleI can’t believe this game is 7 years old already! It honestly still feels like a modern release. It looks so slick and the gameplay is highly refined. 5/5 I honestly didn't remember this game came out so early in the Switch's lifecycle. In fact, it seems it predates Super Mario Odyssey by a few months! I remember making the call to skip Mario+Rabbids so I could afford Mario Odyssey. I didn't even consider playing it until 2019(?), but it ended up leaving the greater impression on me over the years. Odyssey is obviously a classic, but I’ve not really considered replaying it.
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apollo
Junior Member
Posts: 1,493
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Post by apollo on Aug 30, 2024 18:56:14 GMT
Miasma Chronicles (PC) - 8/10 Finally completed this. Really addictive, "just one more try with a different approach" gameplay. In most missions you get outnumbered and overpowered, but they are doable. If annoyed and losing patience , just turn down the difficulty. The finale was kinda perplexing, seemed like they were unsure whether to prepare the player for a sequel or not. Especially recommended if you enjoyed Mutant Year Zero. Good to hear to some one else enjoyed the game, played it on xbox and its was even better than MYZ. I really like the game world they made. More people should try it as its lot fair then most xcom type games, shame the EG "review bomb" of the game (as it was complete bullshit) it put people off the game
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