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Post by Zomoniac on Jan 27, 2023 21:05:33 GMT
I haven't tried the Switch version yet, but you can no longer run faster by straffing. I can't tell if they've increased movement speed generally, to compensate, or if the frame rate makes it feel that way. Either way, I do know it feels like it takes forever to cross the dam now. Decades of perfecting the zig zag movement is going to be difficult to unlearn.
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Post by dangerousdave on Jan 27, 2023 22:01:35 GMT
2:11 seconds on the Facility. Twice.
Argh!!!
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Youthist
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Post by Youthist on Jan 27, 2023 22:27:29 GMT
I played this with an N64 controller in each hand. A little used config I think but at the same the best way to play the game and a control system ahead of its time.
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Post by Vandelay on Jan 28, 2023 11:53:37 GMT
Very briefly played last night on Switch. The controls are absolutely mad. Left trigger to shoot and left bumper to aim. The others feel like hang-ups from the original and are more understandable (although I will be re-mapping them all to something more modern), but the shooting and aiming is nonsense. I can only assume they are attempting to recreate the feel of fighting with an N64 controller.
Besides that it was fairly fun. I only ever played the odd bit of GoldenEye at friends' houses and, later, emulated on PC. Being used to the likes of Quake and Half-Life it always seemed a bit underwhelming, but playing briefly after all these years it was actually better than I thought it would be, despite the controls.
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malek86
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Post by malek86 on Jan 28, 2023 11:59:47 GMT
As a guy who started out on PC during the Quake era, and didn't get to try Goldeneye until 2004 or so, I always found it very underwhelming. However, I think it might be Rare's specific style of shooter that never appealed to me, rather than console shooters in general. I had a lot of fun with Turok on PC way back in 1997, for example.
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gray
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Post by gray on Jan 28, 2023 12:22:26 GMT
In an era where the entry requirement for multiplayer gaming was still fairly high, being able to plug 3 extra controllers in and play a mulitplayer shooter at no additional cost was a massive draw.
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Post by darkling on Jan 28, 2023 13:37:15 GMT
Had a good local 4 player sesh on the Series X last night. Had some very memorable and hilarious games of Man with The Golden Gun and one hit kill knives only, and slappers only. Oddjob was rightly banned.
If say the game holds up well on Series X in general, but I just wish it ran at 60fps.
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Post by Bill in the rain on Jan 28, 2023 14:05:37 GMT
Besides that it was fairly fun. I only ever played the odd bit of GoldenEye at friends' houses and, later, emulated on PC. Being used to the likes of Quake and Half-Life it always seemed a bit underwhelming, but playing briefly after all these years it was actually better than I thought it would be, despite the controls. It was good at different stuff to Quake and HL.
As a huge fan of the movie, it recreated and expanded upon almost every scene in the movie, and really made you feel like Bond.
I always loved the way you get different objectives on different difficulties. Plus it was much more about targeting enemies and using cover, and much less about movement (at least in SP).
Quake was more about movement and so you could jump off things and spin and shoot people while falling. Goldeneye you couldn't even jump or fall, but you could shoot their hats off.
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Post by pierrepressure on Jan 28, 2023 14:28:59 GMT
It definitely feels like a 'you had to be there' moment in gaming. I would struggle to recommend it now if you don't have the nostalgia from the original release.
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Post by Bill in the rain on Jan 28, 2023 14:36:23 GMT
Though in many ways it's more similar to a modern CoD type single player campaign than something like Quake.
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Post by pierrepressure on Jan 28, 2023 14:40:52 GMT
Agree with the different objectives thing, never understood why it never took off (except maybe Timesplitters?).
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Post by britesparc on Jan 28, 2023 15:02:01 GMT
I've decided GoldenEye is exactly what I want from a game. Simple, short levels; easily scalable difficulty (additional objectives is a masterstroke); cool weapons that feel different and have you swapping repeatedly for best use; and lots of options to increase replayability.
I really hope the new Perfect Dark follows this example rather than feeling more like a modern shooter.
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brainbird
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Post by brainbird on Jan 28, 2023 15:58:06 GMT
cool weapons that feel different and have you swapping repeatedly for best use;. Fuck the Klobb.
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Post by Vandelay on Jan 28, 2023 15:58:21 GMT
Besides that it was fairly fun. I only ever played the odd bit of GoldenEye at friends' houses and, later, emulated on PC. Being used to the likes of Quake and Half-Life it always seemed a bit underwhelming, but playing briefly after all these years it was actually better than I thought it would be, despite the controls. It was good at different stuff to Quake and HL.
As a huge fan of the movie, it recreated and expanded upon almost every scene in the movie, and really made you feel like Bond.
I always loved the way you get different objectives on different difficulties. Plus it was much more about targeting enemies and using cover, and much less about movement (at least in SP).
Quake was more about movement and so you could jump off things and spin and shoot people while falling. Goldeneye you couldn't even jump or fall, but you could shoot their hats off.
Don't disagree. I've always liked FPS games that focus on movement and unique weapons though, so the Quake lineage was always more interesting. At the time though, I think my attitude was probably a bit "pah, console noobs don't know what a proper FPS is" whilst being destroyed by friends that owned the game.
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Post by britesparc on Jan 28, 2023 16:24:08 GMT
I was always a PC gamer, never had a console, and loved FPS games. My brother got an N64 and I played GoldenEye on that, and I thought it was both a breath of fresh air and just on its own terms a terrific game. I loved things like the ability to snipe guards through the windows in doors; it just seemed to be approaching things differently to most PC shooters at the time, which were - by and large - still wedded to the Doom/Quake model of making it from one end of a level to the other blasting at things.
It's funny, because when Half-Life came out the following year, a friend played it before me and everything he was describing about it reminded me of GoldenEye, right down to the fact that weapons were lying about on the floor instead of hovering in mid-air. Now, I don't actually think the two games are really that similar (and HL is probably better), but they came out quite close together and both tried to do different things in the genre. And, for my money, both have aged well and are still great fun.
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Kay
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Post by Kay on Jan 28, 2023 16:55:30 GMT
Very briefly played last night on Switch. The controls are absolutely mad. Left trigger to shoot and left bumper to aim. The others feel like hang-ups from the original and are more understandable (although I will be re-mapping them all to something more modern), but the shooting and aiming is nonsense. I can only assume they are attempting to recreate the feel of fighting with an N64 controller. Are you sure? I tried it last night too, and the aiming is with the right bumper (same as on the N64 controller), with ZL replicating the N64's Z-trigger and used to shoot. Obviously still quite archaic by modern standards, but it wasn't quite as bad as I expected on the joycons if you kind of imagine you're holding an N64 controller. It looks pretty good in widescreen, and runs surprisingly smoothly too (in the first level at least). I might give the controls remapping a try at some point, but honestly the auto aim is so generous in the game that you can mostly make do with the just the left stick.
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Post by BeetrootBertie on Jan 28, 2023 17:25:05 GMT
If anyone fancies something similar on PC, the demo for Agent 64: Spies Never Dies on Steam is pretty much bang-on. Feels very much how I remember Goldeneye and clearly a love-letter.
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Post by Vandelay on Jan 28, 2023 18:14:09 GMT
Very briefly played last night on Switch. The controls are absolutely mad. Left trigger to shoot and left bumper to aim. The others feel like hang-ups from the original and are more understandable (although I will be re-mapping them all to something more modern), but the shooting and aiming is nonsense. I can only assume they are attempting to recreate the feel of fighting with an N64 controller. Are you sure? I tried it last night too, and the aiming is with the right bumper (same as on the N64 controller), with ZL replicating the N64's Z-trigger and used to shoot. Obviously still quite archaic by modern standards, but it wasn't quite as bad as I expected on the joycons if you kind of imagine you're holding an N64 controller. It looks pretty good in widescreen, and runs surprisingly smoothly too (in the first level at least). I might give the controls remapping a try at some point, but honestly the auto aim is so generous in the game that you can mostly make do with the just the left stick. hmm... I'm using an 8-bitDo controller, so maybe that is being weird. Also have a bug where it is continually vibrating. Still, the controls are definitely not great.
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Deleted
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Post by Deleted on Jan 28, 2023 18:14:28 GMT
Probably wouldn’t happen, but I’d love to see Rare get the Bond license again once the next actor is cast.
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Post by britesparc on Jan 28, 2023 18:17:38 GMT
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Post by baihu1983 on Jan 28, 2023 18:19:11 GMT
Aren't IO - the Hitman guys - making a Bond game, or did I imagine that? They are.
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Deleted
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Post by Deleted on Jan 28, 2023 18:21:11 GMT
That should be good too. I do like the Hitmans. I guess they do have similar objective styled stages as well. I just miss Rare, I guess.
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Post by pierrepressure on Jan 28, 2023 18:38:45 GMT
I miss that era of Rare too.
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Post by Zomoniac on Jan 29, 2023 12:15:11 GMT
The opening scene on Frigate running at more than 3fps is certainly a novelty.
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MolarAm🔵
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Post by MolarAm🔵 on Jan 29, 2023 12:22:58 GMT
It definitely feels like a 'you had to be there' moment in gaming. I would struggle to recommend it now if you don't have the nostalgia from the original release. Personally, I do have the nostalgia, but I don't think I'm going to play this all the same. I think I prefer this game to stay in my memory. Tbh I feel similarly about most N64 games. Good memories, but playing them today is going to be rough.
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Post by Bill in the rain on Jan 29, 2023 12:47:09 GMT
Reading about them wanting to draw from every era of Bond has now made me want a Lego 007 game from TT Games. Collect the Golden Bond Girls to unlock.
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Post by pierrepressure on Jan 29, 2023 13:35:36 GMT
It definitely feels like a 'you had to be there' moment in gaming. I would struggle to recommend it now if you don't have the nostalgia from the original release. Personally, I do have the nostalgia, but I don't think I'm going to play this all the same. I think I prefer this game to stay in my memory. Tbh I feel similarly about most N64 games. Good memories, but playing them today is going to be rough. Yeah I get that, I have been spending quite a bit of time with the N64 games on Switch and a lot don't play as well as I remember. SM64 is still incredible though.
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Post by britesparc on Jan 29, 2023 14:35:35 GMT
I'd actually argue that GoldenEye has a lot going for it beyond rose-tinted glasses. On the Xbox, it plays pretty much like a contemporary shooter. Yes, obviously, the graphics and level design are simplistic compared to modern standards, and the enemy AI won't win any awards, but the objectives are varied and interesting. I doubt anyone would be blown away the way we all were in 1997 but I genuinely think it holds up as an enjoyable, playable experience.
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damagedinc
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Post by damagedinc on Jan 29, 2023 14:53:16 GMT
I think it has to he remembered that prior to goldeneye the big shooters (that I can remember) were
Doom Wolfenstien Duke nukem Quake Turok
It would be fair to say that goldeneye introduced a wealth of mechanics that were neverseen before in a shooter, at least to such a big audience. It truly revolutionised how shooters were made and viewed. Shortly after we had half life, system shock, medal of honor etc etc and all were influenced to a certain degree by goldeneye.
It blew our minds back then (certainly for me a 12 year old)
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Post by Aunt Alison on Jan 29, 2023 15:42:49 GMT
System Shock came out 3 years before GoldenEye, unless you meant the sequel
Never really understood all the fuss about GoldenEye. Doesn't it have really weird aiming that isn't locked to the camera and always snaps back to the centre? I never liked that
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