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Post by Danno on Aug 15, 2021 20:20:24 GMT
Listen to Quaddy, melee is fucking horrid late game because 60% of the enemies are flying outta range. I'm sort of hoping to finish this playthrough and then make a new char that just air stabs eveything
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gamecat
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Alone Again with the Dawn Coming Up
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Post by gamecat on Aug 15, 2021 20:37:21 GMT
Classes are weird in DD, I remember looking up the nmin-max builds and they involved playing 20 levels as some other class I hated, then changing. Never did that though, seemed a bit of a nonsense.
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Post by quadfather on Aug 15, 2021 20:46:47 GMT
Classes are weird in DD, I remember looking up the nmin-max builds and they involved playing 20 levels as some other class I hated, then changing. Never did that though, seemed a bit of a nonsense. That's true, but that's also purely for hard core min/max only. If you just want to mix it up, spending a few levels here and there in other classes isn't that bad. Plus you get to faff with new skills and abilities that some of which transfer to your next choice. Though if you wanted to 100% min/max it then yeah agreed. I just want to fire it up again, see where I am and shoot ten arrows into somebody's face. I gave a feeling I'm deep in bitter black isle though, so will be a tad tricky
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Deleted
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Post by Deleted on Aug 15, 2021 20:50:45 GMT
Classes are weird in DD, I remember looking up the nmin-max builds and they involved playing 20 levels as some other class I hated, then changing. Never did that though, seemed a bit of a nonsense. That sounds like the Baldur's Gate games. If you wanted to play BG2 as a solo super-invicible swordy-death-mage, you had to play the whole of the first game as a Fighter (or a Kensai in the EE), get all the stat-upgrade books, then hit a certain level a few hours into the sequel and switch to Mage.
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Post by quadfather on Aug 15, 2021 21:01:31 GMT
It's not quite the same as you can flit between specs all the time. So you can take your time with it. Admittedly, I could probably improve my mage pawn by switching him to sorcerer for a bit, learn all the shit and then switch back to mage for the healing.
Like I say, it's only a chore if you want to min/max the whole thing.
Also, probably best memory ever in this game is creeping up a pathway that's got a sheer drop on one side on the way up to the female only fort, if everyone knows it, and there's a Cyclops half way up.
First time taking this guy on in the dark, with no lanterns was hilarious. I've climbed on top of him and arrowing the fuck out of his head, and my mage got side swiped exactly as the 'tis a troubling foe!" Line came out, but the Cyclops had already hit him, so the line was slightly marred by his screaming as he plunged off the cliff.
Marvelous.
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Deleted
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Post by Deleted on Aug 15, 2021 21:15:42 GMT
Ah that sounds pretty cool. I've bought a few skills so far but my button mashing gets things confused, but getting to grips with it.
Yeah I actually did that cart/hydra head mission at night and it was very cool. Need to check I have enough oil though!
Actually how the hell DO I change my class?
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Post by Danno on Aug 15, 2021 21:49:21 GMT
Ah that sounds pretty cool. I've bought a few skills so far but my button mashing gets things confused, but getting to grips with it. Yeah I actually did that cart/hydra head mission at night and it was very cool. Need to check I have enough oil though! Actually how the hell DO I change my class? Would also like to know
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Post by quadfather on Aug 16, 2021 0:45:49 GMT
You do it at the inn. It's one of the menu choices. Change vocation or something like that
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Deleted
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Post by Deleted on Aug 16, 2021 7:57:35 GMT
Only just realised that aside from my pawn, I could summon another 2 to replace the rubbish one the game gave me early on. What a difference having a full party of four!
I got a bit lost trying to get to this stone keep place that I need to go to so sneakily looked up the map online. Gransys doesn't actually seem that big, which is a plus. I'd rather a compact world with lots to do than a big sparse sprawling one.
I did manage to take a shortcut through a quarry, killing three ogres as I did so, so I'm not that far away from where I need to be now when I pick it up next time.
Also respecced my pawn to be a ranger instead of a strider, and I also have quite a good mage with me.
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Rodderz
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Post by Rodderz on Aug 16, 2021 8:31:12 GMT
This game really rewards building up a character. It's been a loooong time since I played this, but from what I remember it's actually a good idea to switch to different classes at times and stay with that class for a while, as you can hoover up some passive skills and stat gains that can still be used by your main chosen class and then the advanced classes. Same for your pawn too!
I had a Mystic Knight character by the end of the main game who then went through Bitterblack Isle, and he was pretty bloody powerful. The main move for Mystic Knight was he could summon orbs of different elemental types, that you then hit with your weapon and they fly out everywhere doing a crazy amount of damage. As these were magic abilities and I'd started as a warrior, I think I spent a fair bit of time earlier in the game switched to a Mage, or maybe a sorcerer, or perhaps it was both(!?), to get the necessary magic gains.
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Post by quadfather on Aug 16, 2021 11:25:30 GMT
Only just realised that aside from my pawn, I could summon another 2 to replace the rubbish one the game gave me early on. What a difference having a full party of four! I got a bit lost trying to get to this stone keep place that I need to go to so sneakily looked up the map online. Gransys doesn't actually seem that big, which is a plus. I'd rather a compact world with lots to do than a big sparse sprawling one. I did manage to take a shortcut through a quarry, killing three ogres as I did so, so I'm not that far away from where I need to be now when I pick it up next time. Also respecced my pawn to be a ranger instead of a strider, and I also have quite a good mage with me. Yeah, you need to have all 4 going all the time really. You'll have to ask someone like Rodderz for the Mystic Knight type builds, as I haven't a clue, but generally, in your party, I found this was the best (for the way I play) - Me - Strider or Ranger, running around, doing crowd control / taking out specific mobs with arrows + in their faces with daggers and uppercuts to thin the crowds. My Pawn - Mage, doing either massive damage spells and healing - always tell him to go balls to the wall and don't faff looking after me NPC Pawn 1 - 2 handed warrior that simply wades the fuck in 100% NPC Pawn 2 - normally use a sorceror for even more damage It's a bit of a squishy party, but if you can manage it all, and keep them alive, the damage output is ludicrously good. Also - if you do change your vocation - be careful about items. For example. If your mage has a mage staff, and you change him to sorcerer, the chances are, the sorcerer won't be able to use the mage staff. They'll need a sorcerer staff. Same for fighters - you won't be able to use a mystic knights weapon if you change to fighter. All the items are labelled with the colour system, so after a while, you'll spot them all a mile off and know which ones to keep in storage if you want to change to that class later. Also, found this - I reckon this is pretty spot on - Basic classes... Fighter: Wields basic swords and shields, is focused more on physical attacks and defense. Isn't especially fast or strong, but can be a tank with their shield and their damage output makes them fine to jump into the fray with. They can also use their shields offensively, staggering foes to leave them vulnerable. Strider: Equipped with a pair of daggers and a bow, striders are about speed and precision. Nothing spectacular, but their run speed and climbing speed is top notch. Has abilities that can leave foes briefly at great vulnerability and even steal items. Mage: Uses a staff to charge up and unleash spells, especially buff and debuffs spells. When you're playing this class, your role in battle is less active(you're pretty much positioning yourself and watching your character cast spells) but will allow you support in ways no other class can offer. Possessing the ability to heal recoverable health and remove most ailments are definitely major boons that every party is better-off having. Advanced classes... Warrior: Swing around massive longswords and warhammers(the difference is limited to damage type; some enemies are more vulnerable to blunt than bladed weapons or vice versa) without anything cowardly like shields or defense or sanity. Warriors crush their foes with raw power, their slow strikes enhanced by skills that make them more difficult to interrupt and make them take less damage while attacking. Ranger: Daggers and a longbow. Dagger skills are somewhat weak, but the longbow skills are crazy powerful. Rangers even learn a skill that consumes all their stamina to fire a steerable arrow that deals insane amounts of damage. Sorcerer: Offense-focused mage, basically. Sorcerer attacks are much stronger and much flashier. Hybrid classes(pawns cannot be these classes)... Assassin: At any time your weapons are not drawn you may switch between basic daggers or swords and shields or bows(assuming you have them in your inventory). Assassins are incredibly versatile and superb at taking on individual enemies. They still can fight crowds, but they're going to have a bit more difficulty doing so. With all their exclusive skills and weapon choices though, that weakness is well-worth it. Magic Archer: Equipped with either a pair of daggers or a staff and a magic bow. Magic archers are kind of like a mix of Striders and Mages, except their abilities are pretty unique and their bows use magic instead of arrows(magic homes in on enemies). Their higher level skills have some...interesting effects. Mystic Knight: Wield a staff, sword, or mace and a magic shield. The shield is mostly not for offense, unless you have certain skills active it's more for buffs and defense. Mystic knights have some interesting skills, such a Magick Cannon which basically turns melee into magic damage. There's no right or wrong way to play the game. Any class can defeat any type of enemy, so even if you're disadvantaged by fighting a magic-oriented foe as a Mage yourself you can still prevail.
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Deleted
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Post by Deleted on Aug 16, 2021 11:31:07 GMT
Food for thought certainly. I'm tempted to mix things up a bit shortly then to see what it's like. Oh, can they actually die? Or do they just stay downed until you revive them?
Edit: Oh, you added more. I'll give that a good read!
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Post by quadfather on Aug 16, 2021 11:35:24 GMT
This game really rewards building up a character. It's been a loooong time since I played this, but from what I remember it's actually a good idea to switch to different classes at times and stay with that class for a while, as you can hoover up some passive skills and stat gains that can still be used by your main chosen class and then the advanced classes. Same for your pawn too! I had a Mystic Knight character by the end of the main game who then went through Bitterblack Isle, and he was pretty bloody powerful. The main move for Mystic Knight was he could summon orbs of different elemental types, that you then hit with your weapon and they fly out everywhere doing a crazy amount of damage. As these were magic abilities and I'd started as a warrior, I think I spent a fair bit of time earlier in the game switched to a Mage, or maybe a sorcerer, or perhaps it was both(!?), to get the necessary magic gains. Yeah, I remember a youtube video years ago with this guy playing a maxed out mystic knight, and basically, I couldn't even see what was going on - he had that much magic stuff flying all over the shop, and it was hilarious watching all the monsters getting pinged left right and centre, flying off the screen. I should really try it out.
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Post by quadfather on Aug 16, 2021 11:39:29 GMT
Food for thought certainly. I'm tempted to mix things up a bit shortly then to see what it's like. Oh, can they actually die? Or do they just stay downed until you revive them?
Edit: Oh, you added more. I'll give that a good read!
They stayed downed for a while, until you go over and revive them. However, they can be permanently killed and you'll have to go get them again from the rift if you take too long to revive them. That's for the NPC pawns. Don't forget that pawns you hire will cost 0 rift crystals if it's someone in your friends list. If it's someone you don't know, it'll cost. It's not that much, but worth bearing in mind. For your pawn, if you leave them too long, they just disappear, and you need to go touch a riftstone, and they'll respawn again. You can't really lose anything tbh. And you can also review other people's pawns when you release them. And you can give them items if you want, which in turn will be given to the pawn's player account and they get notified if they're online playing it at the same time too. That's how we on EG managed to share some decent kit between us all.
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Deleted
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Post by Deleted on Aug 16, 2021 11:49:29 GMT
Ref the "pawns costing you if the person isn't in your friend's list" bit, I just tended to look for what I wanted, made sure the pawn was active and then pinged a friend request. I tended to get accepted and have a free pawn almost straight away.
Have to admit I "cheated" and used very powerful pawns as I'm old and past it and like kiling shit.
I've got a fairly decent healer pawn on there somewhere myself.
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Post by quadfather on Aug 16, 2021 11:50:56 GMT
The reason I harp on about strider and ranger is mainly because strider is ace at close range melee with the daggers and the uppercut ability, not to mention some other neat tricks. Whereas the bow skills aren't that impressive. But, if you swap out to ranger later on, and hoover up all that classes bow skills (which are awesome), you then have all the upgraded strider skills for close range, and you're literally a deadly sniper at long distance because of the rangers abilities - they compliment each other perfectly. I bet it's the same for fighter/warrior, mage/sorcerer too. Not sure on the specialised classes though, as I haven't pissed about with them much. But from that list above, if I wanted mystic knight, I'd probably take a fighter to level 10, then swap to mage for a few levels to get some more magic + skills, and then go mystic knight and get the rest. Fighter --> strider --> assassin. I bet that works as well. You can basically just do what you want
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marcp
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Post by marcp on Aug 16, 2021 11:53:16 GMT
Couldn't get into this, despite making a few attempts. Too DMC-ish in style for me.
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Post by quadfather on Aug 16, 2021 11:53:19 GMT
Ref the "pawns costing you if the person isn't in your friend's list" bit, I just tended to look for what I wanted, made sure the pawn was active and then pinged a friend request. I tended to get accepted and have a free pawn almost straight away. Have to admit I "cheated" and used very powerful pawns as I'm old and past it and like kiling shit. I've got a fairly decent healer pawn on there somewhere myself. Yeah, I was fairly lucky most of the time on my rift hunting, because everyone was online with it at the time. And like you, sometimes I just bought people as rift crystals aren't that hard to come by. Yup, in places like bitterblack isle, I definitely took some higher level guys (sorcerer's and warriors) to help clear out shit quicker too. It's bloody hard in there.
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Deleted
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Post by Deleted on Aug 16, 2021 11:55:11 GMT
TBH, I can't even remember what class I am at the moment. I know I've tried all of them at one point or another. I "think" I'm a strider, but its been over a year since I fired it up. I'd have to also download it again now as that "huge" 128Gb Switch memory card is full.
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Deleted
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Post by Deleted on Aug 16, 2021 11:56:44 GMT
Ref the "pawns costing you if the person isn't in your friend's list" bit, I just tended to look for what I wanted, made sure the pawn was active and then pinged a friend request. I tended to get accepted and have a free pawn almost straight away. Have to admit I "cheated" and used very powerful pawns as I'm old and past it and like kiling shit. I've got a fairly decent healer pawn on there somewhere myself. Yeah, I was fairly lucky most of the time on my rift hunting, because everyone was online with it at the time. And like you, sometimes I just bought people as rift crystals aren't that hard to come by. Yup, in places like bitterblack isle, I definitely took some higher level guys (sorcerer's and warriors) to help clear out shit quicker too. It's bloody hard in there. Bitterback Isle was a load of fun though. Felt like that was where the game really started in some ways. I'm going to end up reloading this now...
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Post by quadfather on Aug 16, 2021 11:59:12 GMT
You're making me want to fire it up too....
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Post by quadfather on Aug 16, 2021 11:59:33 GMT
Fuck's sake. Let's fire it up and see. I can't resist any longer Interesting - on my ps5 it's in my list to download and it says my progress is 50% and I have 33/60 trophies. Least it still has the save game on ps5 then! 1% downloaded...
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Deleted
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Post by Deleted on Aug 16, 2021 12:14:20 GMT
I'd have to delete something... I guess that car racing thing that I've not played since the day after I installed it can go.
However I'm in the middle of Bioshock with the next two already downloaded.
I really hope I just archived it and kept my save games.
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Post by quadfather on Aug 16, 2021 12:16:42 GMT
I'm just glad it looks like it's kept my ps4 progress from the last run through. Although I'd probably just start again if it had wiped it.
Erm, I've completely forgotten how to play as well. Should be a laugh.
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Deleted
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Post by Deleted on Aug 16, 2021 12:17:35 GMT
The reason I harp on about strider and ranger is mainly because strider is ace at close range melee with the daggers and the uppercut ability, not to mention some other neat tricks. Whereas the bow skills aren't that impressive. But, if you swap out to ranger later on, and hoover up all that classes bow skills (which are awesome), you then have all the upgraded strider skills for close range, and you're literally a deadly sniper at long distance because of the rangers abilities - they compliment each other perfectly. I bet it's the same for fighter/warrior, mage/sorcerer too. Not sure on the specialised classes though, as I haven't pissed about with them much. But from that list above, if I wanted mystic knight, I'd probably take a fighter to level 10, then swap to mage for a few levels to get some more magic + skills, and then go mystic knight and get the rest. Fighter --> strider --> assassin. I bet that works as well. You can basically just do what you want Hmmm maybe I took my pawn in to be a ranger too early. She did learn a couple of strider skills mind you. Damn. There's a lot to consider!
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Post by quadfather on Aug 16, 2021 12:20:56 GMT
It's all cool - all you're doing by swapping vocations is adding more skills and points to your characters, so unless you're obsessed with pure min/max builds, it doesn't matter, and it's all good fun.
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Deleted
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Post by Deleted on Aug 16, 2021 12:22:26 GMT
Fuck it... I'll get it downloaded. No idea when I'll be able to play though.
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Post by Danno on Aug 16, 2021 12:26:33 GMT
Is there a way to travel quickly other than the teleport? Moving around is a bit of a slog (I can only pick up a couple of items before I'm over encumbered:( ). I can't remember whether there are horses or whatever.
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Deleted
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Post by Deleted on Aug 16, 2021 12:30:30 GMT
It's all cool - all you're doing by swapping vocations is adding more skills and points to your characters, so unless you're obsessed with pure min/max builds, it doesn't matter, and it's all good fun. Tell you what though, pretty much every class looks bloody good fun to play as.
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Deleted
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Post by Deleted on Aug 16, 2021 12:31:34 GMT
Danno Not as far as I know. Just that stone thing or trudge towards your destination. That's why I'm quite glad the world doesn't seem Skyrim size. Unless I'm wrong and you can ride a giant chicken or something later on.
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