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Post by š on Jun 13, 2022 14:34:21 GMT
The writing in Skyrim is terrific, itās just isolated to the books and random lore across the world. The main plot is mostly generic fantasy stuff but thereās some deep and interesting stories that tie directly back to the world and to flesh out a lot of the background (especially getting into the civil war etc).
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Post by simple on Jun 13, 2022 14:36:04 GMT
I feel like filling the gap story telling works slightly better in a fantasy setting than a sci-fi one since most high fantasy worlds are basically the same. But agree, exploration and finding nuggets of stuff is whats good about Skyrimās lore building.
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Deleted
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Post by Deleted on Jun 13, 2022 14:39:35 GMT
gremmi likes the trash romance Lusty Argonian Maid novels.
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Psiloc
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Post by Psiloc on Jun 13, 2022 14:44:39 GMT
No Man's Skyrim is bang on.
I wasn't keen on NMS but I enjoy Bethesda's RPGs for what they are; basic wholesome WRPG fare.
But am I the only one who couldn't give two shiny shites about base building, ship building and all that? And the resource gathering that goes hand in hand? It's so vapid and boring. Literally like work. It actively puts me off when I find out its riddled with all that.
It always seems like a lot of effort must go in to developing such things into a game as well, considering the infinite variables involved. Fuck maybe use that time to work on the combat or something
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Tuffty
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Post by Tuffty on Jun 13, 2022 15:04:30 GMT
But am I the only one who couldn't give two shiny shites about base building, ship building and all that? And the resource gathering that goes hand in hand? It's so vapid and boring. Literally what made me lose interest as I was watching. God help us if these settlements ever come under attack like they did in Fallout 4. No doubt it will be something that can be mostly ignored if you choose to so its not a complete detriment to the game. But if its still a big component that the game leads you towards as part of its overall running time I would not be keen.
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Post by RadicalRex on Jun 13, 2022 15:09:29 GMT
Bethesda strikes me as a developer who doesn't like to step out of their comfort zone, they like to repeat what they did before, they also like adding new stuff, but they ignore what their games are bad at. And there's a lot of bad, they need some honest self-criticism and make some major changes, but I don't see any willingness to do so.
Which is the major reason why I'm not excited about Starfield. The most pressing issue imo is that they need to hire some writers, characters and dialogue in FO4 are so comically bad it feels like it's written by 12 year olds. The NPCs I saw in this important trailer were just some random faces saying a few random lines, which doesn't get my hopes up.
And it generally had a pretty bland feel to me, reminding me of FO4 in that regard. It's so "meh whatever" in contrast to, say, the exciting sci-fi world of Mass Effect.
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Post by skalpadda on Jun 13, 2022 15:16:22 GMT
But am I the only one who couldn't give two shiny shites about base building, ship building and all that? And the resource gathering that goes hand in hand? It's so vapid and boring. Literally like work. It actively puts me off when I find out its riddled with all that. Depends on how it ties into the rest of the game for me. It could be a cool thing. If designing a ship or bases actually works like it's supposed to and has some fun effects on how the game is played (unlike the settlements in FO4 to take the obvious example) I could get into it. But given the track record it seems likely it'll just be a resource dump that's buggy as hell and doesn't work right. I watched the trailer again and in theory I'm up for everything it promises, but there's nothing in it that makes me think it'll love it any more than other Bethesda games. Which isn't even necessarily a terrible thing, it's just not exciting. I just wish they hadn't taken over the Fallout brand, because they've changed it into something unrecognisable to the series I liked. We got New Vegas out of it which is better than the IP languishing forever, even if New Vegas suffers under the yoke of having to be Oblivion with Guns mechanically. I'm playing around with Fallout 3 now and enjoying it well enough for what it is, but I wouldn't mourn it if it never existed at all.
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Post by RadicalRex on Jun 13, 2022 15:41:37 GMT
I think a general problem of Bethesda game design is that they add stuff without giving it any meaning or relevance. It's not even half baked and it's just there for the sake of being there. I have nothing against adding more stuff, but for God's sake please make it meaningful in some way or else focus that effort on more pressing issues.
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EMarkM
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Well, quite...
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Post by EMarkM on Jun 13, 2022 15:51:12 GMT
Sure you can create your own character (except in FO4, weirdly) Thatās what the mirrorās for. Unless Iāve misunderstood your point
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Post by RadicalRex on Jun 13, 2022 16:00:17 GMT
I think he meant how e.g. in Skyrim you start with a blank slate, compared to FO4 where you are given a specific backstory that the main story revolves around.
Also, having a voiced protagonist comes with caveats as they may not sound like the character you envisioned at all. In Skyrim I can read my lines in my mind however I want.
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Post by simple on Jun 13, 2022 16:07:36 GMT
I think the strength of a defined voiced character comes when they are more fleshed out and defined (Witcher 3/Mass Effect) than vaguely defined (FO4/Dragon Ages)
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Worlds
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Post by Worlds on Jun 13, 2022 16:38:30 GMT
The beauty of Bethesda games is not their story, itās the wondrous feeling you get. The overall package, the quirks, exploration.
I loved Fallout 4 and trust them to deliver on this. Find the criticism funny given weāve seen it only once.
A better looking No Manās Sky with a better story? Iāll take that any day.
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Post by Phattso on Jun 13, 2022 17:08:22 GMT
As much as I agree with all the critique of Bethesda; they should get new tech; they should stop being janky and shite; etc. etc.... ...their games sell hand over fist. Each has (probably) sold more than the last. Where's the incentive to change the winning formula? That's right: for Bethesda to lose, Starfield has to tank big style. Fingers crossed!
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Post by Chopsen on Jun 13, 2022 17:10:57 GMT
Skyrim is obviously an awful game that nobody should every seek to emulate again..
That's why it's been released on every known platform and sold 20 million copies.
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Deleted
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Post by Deleted on Jun 13, 2022 17:11:07 GMT
The beauty of Bethesda games is not their story, itās the wondrous feeling you get. The overall package, the quirks, exploration. I loved Fallout 4 and trust them to deliver on this. Find the criticism funny given weāve seen it only once. A better looking No Manās Sky with a better story? Iāll take that any day. In the old days that was great but each game has become more generic and boring. Daggerfall had weird zones and quests, morrowind was epic with each area unique and a whole world, oblivion the same. Then Skyrim is just one big snowy mountain world I found tedious. I can't imagine Bethesda of these days doing the jumping boots from the start of Morrowind for instance. Give me 10 interesting sandbox planets, what is the fucking point of 1000? They cannot possibly have any semblance of care and attention to each one to make me intrigued to explore.
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Frog
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Post by Frog on Jun 13, 2022 17:33:26 GMT
What if (and yes i stole this) you land on one of the planets in Starfield and you get bonked over the head immediately. When you wake up your ship has gone and you are on a horse and cart with other prisoners and the realisation kicks in that you have accidentally bought Skyrim again.
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Post by skalpadda on Jun 13, 2022 17:55:38 GMT
...their games sell hand over fist. Each has (probably) sold more than the last. Where's the incentive to change the winning formula? Sure, but we should be allowed to kick them in the balls whenever they start calling themselves "creatives" and talk about making art.
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Deleted
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Post by Deleted on Jun 13, 2022 17:56:48 GMT
They're no Mola, but they're still artists.
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Post by anthonyuk on Jun 13, 2022 18:08:50 GMT
When we have animation and combat in videogames as detailed and fluid as TLOU2, regardless of scale I don't think there's an excuse to have animation and general combat looking like it's plucked from a mobile game 5 years ago. TLOU2 is a highly scripted and linear game where almost everything could be mo-capped and put into specific scenes using specific camera angles. It's not at all comparable technically. It was also apparently made under horrific crunch conditions and that seems to go for a lot of games that try to do similar things visually; you either force the studio to constantly crunch or you farm out the crunch to Asia or something because that stuff is insanely time [/quote] Fair point, maybe a poor example. It's more the lack of evolution that bugs me. Take Rockstar, back in 2001 we had GTA3.. Compare that to a Red Dead Redemption 2 to see how far we've come. Take Morrowind (released within a year of GTA3) beyond graphical improvements, have we really seen that same level of progression from Bethesda?
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Deleted
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Post by Deleted on Jun 13, 2022 18:11:17 GMT
Maybe not RDR2 level, but I'd say it looks a bit above GTAV, which was their previous title and has just been rereleased on current gen earlier this year.
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Blue_Mike
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Post by Blue_Mike on Jun 13, 2022 18:18:40 GMT
I just want confirmation that Katy Townsend (Cait in Fallout 4, Dr. Suvi Anwar in Mass Effect: Andromeda) will have a role in Starfield, because she was hands down the best voice actor in both of those.
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Post by skalpadda on Jun 13, 2022 18:50:13 GMT
Fair point, maybe a poor example. It's more the lack of evolution that bugs me. Take Rockstar, back in 2001 we had GTA3.. Compare that to a Red Dead Redemption 2 to see how far we've come. Take Morrowind (released within a year of GTA3) beyond graphical improvements, have we really seen that same level of progression from Bethesda? RDR2 also started a lively discussion about crunch culture at the studio around the time of its release, and it had an 8 year development cycle and is estimated to have cost over half a billion to make. I think there are perfectly fair criticisms to make of Bethesda (and certainly of the Creation engine) when it comes to visuals, like how they only recently seem to have gotten the hang of the proportions of human faces and their animations often being terrible. I want to push back a bit against the idea that games looking dated = bad game/bad devs though. Saying something is bad because it looks "last gen" or whatever is such a lazy and shallow criticism. Studios should be to be allowed to have other priorities without being dismissed and the bar should not be set at these huge budget prestige projects by studios like Naughty Dog and Rockstar that have effectively infinite funds and still run really unhealthy workplaces.
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jp
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Post by jp on Jun 13, 2022 19:17:26 GMT
I thought the graphics looked pretty good but I agree that itās clearly not the priority for Bethesda and nor should it be if it comes at the expense of interactivity etc.
The one area I will criticize Bethesda for is design and priorities. Is it really more interesting to have 1000 planets than 10/15 with significant sized city areas and interesting outposts? New Atlantis again looked ridiculously small for what was supposed to be the capital of civilization.
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Post by š on Jun 13, 2022 19:18:55 GMT
Iād also argue that RDR2 is significantly less diverse in scope than even Morrowind was. While RDR2 is a big open world that looks great, it also fundamentally all boils down to āride a horse, shoot thingsā as far as systems go. It has an impressive level of detail in how the world looks and behaves, but not necessarily how you interact with it in gameplay terms.
I know Iām quite an Elder Scrolls fanboy but I think sometimes itās underappreciated how much they have going on in the background and how well it nails the rp in rpg, more than any other game I can think of. Witcher (and other similar ish open world RPGs) may look substantially better and, subjectively, have a better core storyline and writing, but it also has virtually nothing once you step off the beaten path and decide to go do your own thing. So if this is basically just Skyrim in space, even with all the engine jank, Iāll still be very happy.
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Post by Aunt Alison on Jun 13, 2022 19:21:13 GMT
I just want confirmation that Katy Townsend (Cait in Fallout 4, Dr. Suvi Anwar in Mass Effect: Andromeda) will have a role in Starfield, because she was hands down the best voice actor in both of those. She'll probably be most of the female characters and a few of the male ones
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Blue_Mike
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Post by Blue_Mike on Jun 13, 2022 20:16:17 GMT
Exploration
Jemison
First of all, can we address the fact that calling a city "New Atlantis" implies that within the Starfield timeline, the existence of "Old Atlantis" might have been proven. I want backstory here, guys.
Alpha Centauri
They are only showing one star here, while Alpha Centauri is a designation given to a system with three stars. The stars Alpha Cen A and Alpha Cen B are relatively close to each other, and according to NASA, Alpha Cen A is "almost a twin of our own Sun in every way, including age" while Alpha Cen B is "somewhat smaller and dimmer but still quite similar to the Sun." Presumably then, the star we are seeing in this part of the trailer is Alpha Cen A. That is quite interesting, about the chances for life bearing planets there being actually better than in our own system.
Galaxy Map
The way the diagram of the stellar bodies in the system are laid out in the upper left corner is a neat little way to convey the information quickly and cleanly. Also, I am reminded of Amos desecrating the Martian flag in The Expanse.
Notice that both Alpha Centauri and Narion have the same icon above them, while Sol does not. Maybe this indicates the presence of one of your settlements, maybe it indicates a place known to be inhabited. If Sol doesn't have that anymore, then maybe something happened to Earth and Mars.
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Post by JuniorFE on Jun 13, 2022 20:31:43 GMT
What if (and yes i stole this) you land on one of the planets in Starfield and you get bonked over the head immediately. When you wake up your ship has gone and you are on a horse and cart with other prisoners and the realisation kicks in that you have accidentally bought Skyrim again. "Hey, you. Youāre finally awake. What? Planets? Starships? That hit on the head was worse than I thought, huh? You were trying to cross the border, remember? Walked right into that Imperial ambush, same as us, and that thief over there."
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Blue_Mike
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Post by Blue_Mike on Jun 13, 2022 20:51:00 GMT
Crimson Fleet
"You. Pick up that can."
Insert pithy remark about bringing a knife to a gun fight.
When this poor bastards' backpack bursts into flames, it catapults him into the air before exploding. His body continues travelling upward after the explosion.
You can tell they are the bad guys, because they do graffiti.
Does red lighting really make people look younger, or is that side of his face being wrinkle-free just a peculiarity of this scene?
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Post by Mr Wonderstuff on Jun 13, 2022 21:23:17 GMT
I hope you can walk around your ship mid-flight for some RNR.
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Deleted
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Post by Deleted on Jun 13, 2022 22:07:19 GMT
I hope the sheet physics are realistic.
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