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Post by JuniorFE on Nov 13, 2023 11:35:11 GMT
Ulythium if you get completely stuck, there's no shame in using one of the blue graves to summon an NPC of another player for some help... Or even, although this may require you to quit out of the mission first, I'm not sure, arranging with someone here or elsewhere to co-op the mission through the Torii Gate (it'll make the mission have more enemies and such to compensate, but still) Better to get some help than bin the game off entirely, right? EDIT: I just remembered you could also use the "Summon Visitor" option in the Shrine to summon a human-controlled helper without having to quit out
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Ulythium
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Post by Ulythium on Nov 13, 2023 12:04:11 GMT
JuniorFE If quitting altogether is a last resort, summoning would be my penultimate resort! I don't have PS+, so presumably I'd have to settle for an NPC summon if push came to shove. Appreciate the thought, though. Assuming I can unlock Water Sword - which may or may not be the case - what's my best opening to use it against Gyuki? I'm thinking it'll be a question of getting behind him* while holding L1 to guard, waiting for him to do an attack (and hoping it misses), then pressing Triangle to hit him with Water Sword; either that, or depleting his Ki bar with a series of Burst Counters, then attacking before he drags me into the Dark Realm. * Easier said than done, as he constantly jumps up and spins through 180° to reposition.
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Post by JuniorFE on Nov 13, 2023 12:07:32 GMT
As good as Water Sword is, it's risky on an active opponent, as it sort of locks you into the animation and also takes a bit after it's finished to let you defend yourself again.
Best to break its Ki normally (preferably applying an element, ideally Lightning, in the process) then mincing it up when it's prone, ideally with Water Sword having a different element Arcana on it for Confusion.
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Bongo Heracles
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Post by Bongo Heracles on Nov 13, 2023 12:11:04 GMT
I used sign of the cross to break his ankles then water sword on his back. Its been a while but I think you are more or less guaranteed a leg break after a burst counter as he stays down for a while.
So you could try hanging back, charge, burst counter, hit legs, repeat, break poise, water sword
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Ulythium
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Post by Ulythium on Nov 13, 2023 12:16:01 GMT
That's another thing I don't quite 'get' about this game.
When I started, I figured that breaking an enemy's Ki would be akin to breaking an enemy's Posture in Sekiro, leaving them open to a Final Blow (Nioh's equivalent of a Deathblow).
However, unless I'm doing something very wrong (always a possibility!), that doesn't seem to be the case - I break Gyuki's Ki and press my advantage, but he/she/it doesn't give a shit. I don't do any extra damage; I can't do a Final Blow most of the time; and the damn thing can still attack me when even when its Ki bar is blinking red!
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Post by JuniorFE on Nov 13, 2023 12:52:15 GMT
That's another thing I don't quite 'get' about this game. When I started, I figured that breaking an enemy's Ki would be akin to breaking an enemy's Posture in Sekiro, leaving them open to a Final Blow (Nioh's equivalent of a Deathblow). However, unless I'm doing something very wrong (always a possibility!), that doesn't seem to be the case - I break Gyuki's Ki and press my advantage, but he/she/it doesn't give a shit. I don't do any extra damage; I can't do a Final Blow most of the time; and the damn thing can still attack me when even when its Ki bar is blinking red! Some Yokai bosses may be susceptible to a deathblow when fully out of Ki (I know I did one on Yatsu-no-Kami, but... See my next post as to what probably happened there.). In fact, one later gimmick boss basically needs you to deplete its Ki first, but you'll cross that bridge when you get there. However, for the most part, what depleting a Yokai boss' Ki does is put them in a state where they get staggered constantly, as in pretty much every attack you do that conmects staggers them out of animations and attacks, until they break out of it and either induce or exit the Dark Realm and gain Ki back. It's not quite a deathblow, but it's still a big opening for safe damage. Plus I'm 99% sure that they also drop Amrita as you hit them in this state, even without Extraction active, so you can enable all the relevant buffs, extend Yokai Shift etc while that's going on. To put it another way, a human opponent's Ki works like yours: they use it for attacks, blocks and dodges, they recover it passively and when you deplete it they're open for a deathblow. A Yokai's Ki, on the other hand, functions like super armour: they don't use it for attacks, they don't recover it passively (unless in a Yokai Realm) and it's very difficult if not impossible to stagger them as long as they have any... But while they don't, they're more or less helpless, staggering continuously as you beat them up.
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Post by JuniorFE on Nov 13, 2023 12:56:14 GMT
In addition, in a change from Nioh 1, you may have noticed two different indicators in a Yokai's Ki bar. The purple bar is a Yokai's current Ki, once that's empty they can be staggered. The red vertical indicator notes their maximum Ki: you reduce it by attacking, the same way as their current Ki, but it goes down more slowly. Once that is down, that's your chance for a deathblow. In most small Yokai, these two bars get lowered almost simultaneously, and that's why you can deathblow them easily... But anything bigger, especially bosses, and while getting to the staggered state is relatively easy, getting them to the deathblow state requires a lot more work.
In particular, remember some Yokai that immediately opened up for a deathblow when you, say, broke their horns? In 2, that only puts them in the staggered state. You have to keep going to get a deathblow, and by then they're probably dead anyway.
In the Yatsu-no-Kami incident that I mentioned, what probably happened is that I managed to get both its current and maximum Ki to zero without noticing. A lot of bosses will get to the staggered state just fine (and most of the time that's enough) but seeing a deathblow on them is usually rare.
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Post by JuniorFE on Nov 13, 2023 13:02:27 GMT
Honestly, most of this isn't really worth remembering, at least not on NG. The simple version is that for a deathblow on Yokai, you essentially have to deplete their Ki twice, and that most of the time depleting their current Ki (purple bar that becomes red) is either more than enough or all they'll realistically let you do, depending on the opponent.
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Ulythium
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Post by Ulythium on Nov 13, 2023 13:09:57 GMT
JuniorFE Many thanks for the clarification. What you've said matches my experiences almost perfectly - so perhaps I haven't missed something obvious after all! - and in combat encounters with both humans and 'regular' Yokai, I think the system works very well indeed for the most part. My issue is with Yokai bosses, which invariably react to being Ki-broken by entering the Dark Realm straight away.
I mean, I can delay it for a few short seconds by going on the offensive, but with a low-DPS build, the damage I do in that period of time is pretty negligible; then it's straight into the Dark Realm, where most of the bullshit (e.g. the arrival of adds, constant Ki drain, difficulty in seeing due to the washed-out colour scheme, etc.) happens.
To add insult to injury, the boss will regain its Ki (up to its current maximum level) immediately, so it can go right into its next series of attacks while I'm Benny Hill-ing it about the arena.
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Post by JuniorFE on Nov 13, 2023 13:29:00 GMT
Ulythium It bears repeating that the Dark Realm is essentially the game's way of pushing you to avoid neglecting your Yokai Shift and to engage with Soul Core abilities as well. Yokai Shift deals with the Ki penalties imposed on you during a Dark Realm, especially with the skill in the Shiftling tree that increases its duration in the Dark Realm. Meanwhile, while in Yokai Shift, your Soul Core abilities actually recharge independently of each other rather than using the shared Anima bar, so you can use them a lot more often. What this means is that, while in the Dark Realm, your normal attacks should generally take the backseat to your Yokai Shift, and by extension Soul Core abilities and charged attacks (to absorb the floating Amrita and lengthen the Shift) and mostly be used to keep pressure on the boss between other attacks, rather than being your main form of damage, even with a low DPS build as it keeps you safe(r). And of course, Extraction (yet again ) to help keep you in Shift as long as possible. Unfortunately, a lot of good Soul Cores (Kasha, Ryomen Sukuna for example) come in later main missions, but you should still have access to stuff like Ippon-Datara or Yatsu-no-Kami (if it dropped) for some strong ones.
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Post by JuniorFE on Nov 13, 2023 13:33:40 GMT
Fun aside: by the time I'd settled into my build near the end of the game, my video of the final boss would probably make you chortle if I could figure out how to upload it. I managed to put enough pressure on the guy that he must have shifted to Dark Realm and vice versa something like four or five times with almost no other actions in between (I did use a summon, but that's because I didn't expect to beat him first go and just wanted to get a feel for the fight. I still did the majority of the work though, the summon's biggest contribution was buying me a bit of time at the start to set my buffs/debuffs with less pressure)
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Ulythium
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Post by Ulythium on Nov 13, 2023 13:40:26 GMT
JuniorFE I must confess that while I've used Yokai Shift a fair bit - mainly in the same way I used Living Weapon in the original game - I haven't done much with Soul Core abilities. The good news is that I have a load of attuned Soul Cores in my inventory, and unless I'm much mistaken, I can do something with them at the Shrine that's close to the Gyuki arena! Is there anything in particular I should be looking to equip/fuse/whatever before I try to fight the stupid spider-bull again? (Thanks in advance - if we ever do some kind of international Font Geek meetup, I probably owe you about 15 drinks for all your Nioh assistance by now.)
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Post by JuniorFE on Nov 13, 2023 14:35:41 GMT
For Soul Cores:
Ippon-Datara is a fast attack with lots of Ki damage, and when performed in the Dark Realm also creates a fire AoE to Scorch enemies (useful both to activate/extend Confusion and for certain passive abilities that activate on Scorched enemies, one of which Ippon-Datara actually has).
Enenra synergizes very well with Ippon-Datara, as it both helps with Scorching enemies and has a Scorched passive itself. One drawback is that I think it locks you into the animation until you either stop moving or run out of Anima, so it can be a bit unwieldy at first.
Yatsu-no-Kami is a strong attack that comes out quickly, with decent tracking and poison, and if performed when Gyuki is close to a wall, it can bounce off the wall and hit/break its hind legs. Unfortunately it doesn't have any specific synergies with Scorched, but it's useful enough on its own to be worth considering.
Ippon-Datara combined with either of the other two should be good if you can get both set at once. Even better if the Soul Cores match your Guardian Spirit's type for some more damage (Brute/red, Feral/blue or Phantom/purple), but that's very optional.
As for equipment, try to make sure you're using the highest level equipment you have whenever possible (aside from a possible chest piece with Life on Amrita if you're using Extraction). If they have other "on Amrita Absorption" effects to supplement the life gain, or effects that synergize with elemental damage/debuffs, even better.
And of course, make sure you've got your buffs and debuffs in order. In theory, you can even skip the Arcana of Water on Water Sword to save Ki, if you can reliably use your Soul Cores for Scorch status instead (+Confusion along with the lightning imbue you're already using), but it's probably better to have it. The more element debuffs on an enemy, the better, after all.
If all else fails and you have the space, having a Shrapnel Bomb of some sort (either through Ninjutsu or consumables) set in your item wheels as a last resort isn't a bad idea. Gyuki is a massive target, so a lot of the shrapnel should hit it, and that's pretty major damage.
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Post by JuniorFE on Nov 13, 2023 14:39:13 GMT
(I'm not much of a drinker, so I think I'll pass on the drinking offer We can figure something else out though)
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Ulythium
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Post by Ulythium on Nov 13, 2023 15:29:08 GMT
That's awesome, JuniorFE. Thanks so much. Man, there's so much about this game that I overlooked completely in favour of playing it like Nioh 1 - a mistake, I feel!
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Ulythium
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Post by Ulythium on Nov 13, 2023 15:32:30 GMT
(I'm not much of a drinker, so I think I'll pass on the drinking offer We can figure something else out though)
They don't have to be alcoholic. Tea? Coffee? Whatever liquid one might find at the bottom of a flask full of sausages? (This is FG, after all.)
Entirely your call
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Ulythium
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Post by Ulythium on Nov 13, 2023 20:37:19 GMT
Well, I did it. Not on my first try, and not within the first 15 minutes of starting up the game - hell, my successful attempt probably took 10 minutes in and of itself! - but I got there, and without too much trouble when all was said and done.
Thanks for all the tips.
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Post by JuniorFE on Nov 13, 2023 20:41:40 GMT
Well, I did it. Not on my first try, and not within the first 15 minutes of starting up the game - hell, my successful attempt probably took 10 minutes in and of itself! - but I got there, and without too much trouble when all was said and done. Thanks for all the tips. The important thing is you got there
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Ulythium
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Post by Ulythium on Nov 13, 2023 23:53:32 GMT
Fortunately for me (and everyone who's sick of my whining in this thread!), the next boss was a much more enjoyable affair.
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Post by JuniorFE on Nov 14, 2023 0:02:19 GMT
Fortunately for me (and everyone who's sick of my whining in this thread!), the next boss was a much more enjoyable affair. ...In more ways than one, am I right? *nudge nudge*
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Post by uiruki on Nov 14, 2023 0:44:34 GMT
All I can think of when I see that boss is that Faye Wong cover of the Cranberries and 'holy shit... piiiiiisssss' because the video title is the same as her name.
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Ulythium
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Post by Ulythium on Nov 14, 2023 23:57:54 GMT
Oh, for one day in which a Nioh boss doesn't make me want to dropkick my PS5 through the nearest window!
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Post by JuniorFE on Nov 15, 2023 0:08:03 GMT
Oh, for one day in which a Nioh boss doesn't make me want to dropkick my PS5 through the nearest window! ...I mean, yesterday went well, didn't it? 😅
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Post by bichii2 on Nov 15, 2023 0:10:58 GMT
Oh, for one day in which a Nioh boss doesn't make me want to dropkick my PS5 through the nearest window! Haha I played most of nioh 2 in co op with a friend as I couldn't bare the rage nioh 1 bosses gave me.
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Ulythium
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Post by Ulythium on Nov 15, 2023 0:11:04 GMT
JuniorFESort of - I mean, I did throw a minor hissy fit at Sexy Cat Chariot Lady when she randomly summoned two Yokai adds, and I was so surprised that I let the bloody things stun-lock and kill me
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Post by bichii2 on Nov 15, 2023 0:18:01 GMT
The bosses are often f'ing bs. The final run of bosses in nioh 1 was some kind of sadistic joke.
That floating giant house thing was just ass. Pure ass. Often the bosses just have too much shit going on screen. In a great boss game....sekiro.....you can react to each attack set with some knowledge and a bit of skill. Some nioh bosses were more about your build/gear and trying to see wtf was going on through all the different colours and effects popping off.
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Post by JuniorFE on Nov 15, 2023 1:31:37 GMT
Devil's advocate as usual, but to be fair Sekiro and Nioh are very different games in general. Lumping them both under the Soulslike mantle (not saying it's being done here, just in general), while technically correct, is a mistake IMO.
Sekiro has more or less one way to play it, relying much more on patience and reaction with some variation with the prosthetic tools, and it's more or less git gud with it or git out.
Meanwhile Nioh, even in NG where you don't have to worry nearly as much about optimizing and fine-tuning your equipment, places a lot more importance in practicing your individual playstyle and setup before you even set foot in the boss room at all, and many of its systems incentivize aggressive gameplay and faster fights, with not as much worrying about the opponent's movements. And if you fail with one strategy, well... Have you tried a different stance? Maybe this weapon skill you overlooked helps? How about this different Guardian Spirit, or spell you might have missed? Hell, learn a different weapon on the spot, nine times out of ten you've got plenty of skill points to get some moves with it!
Or, to put it another way, in Sekiro you usually let your opponent set the flow of battle, but learn to control it and beat them at their own game. In Nioh, you're the one setting the flow and the point is to make the enemy drown in it. At that point, it's down to the individual player which style they like and why.
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Post by JuniorFE on Nov 15, 2023 1:33:10 GMT
(All that aside, fwiw bichii2 you can turn off a lot of UI things to reduce clutter in Nioh, damage numbers especially. And absolutely fuck Orochi and Osakabe, probably the worst fights in the games for me.)
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Ulythium
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Post by Ulythium on Nov 15, 2023 9:22:18 GMT
As much as I respect your views, Junior - and I really do! - I'm with Bichii on this one.
So many of the bosses in Nioh rely upon rage-inducing 'masocore' bullshit, creating an element of difficulty I find way more artificial than anything in the Soulsborne games.
On a broader level, I actually find Nioh to be every bit as restrictive as Sekiro, despite the range of builds and playstyles that seem to be available at first glance.
Sure, there are loads of weapons, skills, and tools at your disposal, and you can get through the levels using any combination that pleases you; however, if you reach a given boss and find that your chosen build/playstyle doesn't fit with how the devs intended you to beat it, necessitating a major rethink (or even a full-on respec), is the game truly as flexible as it appears?
I'd argue that Nioh gets closer to offering true freedom of choice than Nioh 2, as Team Ninja were apparently so taken with the new mechanics they added in the sequel, they effectively forced players to engage with them.
None of this fatally harms my appreciation and enjoyment of the games, mind - if any given mission is 90% exploration, looting, and combat before you reach the boss room, and 10% infuriating boss fight, I really enjoy the 90%!
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Post by JuniorFE on Nov 15, 2023 12:08:16 GMT
I'll have to respectfully disagree here. As much as I rant about bosses like Yatsu-no-Kami or Umi-Bozu, at the end of the day the majority of Nioh's bosses are straight fights, with their gimmick, if any, more than likely being counterable by some consumable (not build-restricted), a low-tier, easily accessible spell (typically Xstop), "gitting gud" or spotting the tell (Umi-Bozu's laser, for instance), or even something in the main level before, in some cases. In fact, I'd argue that the only truly gimmick bosses in the (base) games are Gasha-Dokuro and Yamata-no-Orochi in 1 and Daidara Bocchi and Lady Osakabe in 2, and of those only Orochi and Osakabe are truly bad in their design. Aside from them, the only ones that really push masocore for me were, again, Umi-Bozu with its one-shot laser and Yatsu-no-Kami with its separating arms, and it's no surprise that they're commonly stated to be the worst bosses in their respective game... (I also can't really agree that Nioh 1 is less restrictive than 2 when Living Weapon is such an easy choice for most of the bosses around tbh. Even in Dark Realm in 2, I found myself fighting normally pretty early on, only using Yokai Shift as a panic button - despite what I've said to Ulythium earlier in the thread - and even if the game does nudge you to engage with, say, Soul Cores, there's such a variety of them -same with the three types of Burst Counters, for that matter- that it still doesn't feel as forced as it could be)
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