Ulythium
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Lily-livered
Posts: 7,061
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Post by Ulythium on Dec 7, 2022 16:53:31 GMT
So the creative director and writer of Days Gone blames the tech team and the reviewers for the game's failure? None of it was his fault in any way, despite the flaws Nick listed (and others besides)?
What a d-bag.
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Ulythium
Full Member
Lily-livered
Posts: 7,061
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Post by Ulythium on Dec 7, 2022 17:07:42 GMT
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Deleted
Deleted Member
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Post by Deleted on Dec 7, 2022 17:26:24 GMT
1) is that a real person or one of the many parody accounts on twitter now.
2) my god the profile pic looks exactly like the sort of nerd who spouts alpha male anti woke shit and I would expect to have a subscription to incel weekly.
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
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Post by Bongo Heracles on Dec 7, 2022 17:42:07 GMT
The article makes a good point. It didn’t even review *that* badly. 7/10 is ok, it just came out when the market was flooded with better open world games that didn’t star a bunch of twats. The expectation that it would get or even that he is owed 10s is actually kind of psychotic.
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Deleted
Deleted Member
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Post by Deleted on Dec 7, 2022 17:51:16 GMT
If the reviewers actually played the game, they’d see that the moment he looks at his girlfriend’s butt is a turning point in his whole life’s trajectory. Stupid wokes!
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
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Post by Bongo Heracles on Dec 7, 2022 17:58:08 GMT
‘Ride me like you ride your motorbike’
‘Full power for 15 seconds before immediately running out of juice and abandoning you in the middle of a forest?’
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Post by dangerousdave on Dec 7, 2022 18:15:54 GMT
Days Gone was the best documentary game about Luton I ever played. Until I realised it was all just a huge coincidence.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 8, 2022 19:52:40 GMT
This is more a problem with western RPGs, but useless junk to loot. I don’t mean any loot. I get looting healing items and armor or weapons, but when there’s a literal tab in the inventory that says “junk,” which things like pans and bones go directly to. Why even bother? What purpose does it have other than to waste space in your inventory. Even if you can often break them down for materials for crafting, just have the materials themselves as the loot.
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lukasz
New Member
Meat popsicle
Posts: 673
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Post by lukasz on Dec 9, 2022 1:26:55 GMT
So the creative director and writer of Days Gone blames the tech team and the reviewers for the game's failure? None of it was his fault in any way, despite the flaws Nick listed (and others besides)? What a d-bag. Is ea, activison, square Enix, etc going to hire him after that comment? Blaming his team members and blaming reviewers for being woke for low reviews? How daft is he. Cdpr at least blamed their contractors not their overworked staff.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,320
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Post by Blue_Mike on Dec 9, 2022 8:06:18 GMT
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MolarAm🔵
Full Member
Bad at games
Posts: 6,834
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Post by MolarAm🔵 on Dec 11, 2022 11:16:13 GMT
This isn't really a mechanic so much as the lack of one, but...
If you are designing an RPG that has multiple potential party members, enough of them that some members have to be on the bench...
MAKE IT SO THAT YOUR BENCHED PEOPLE LEVEL UP EQUALLY WITH YOUR MAIN PARTY.
This is a disease that afflicts even games that I like (mostly JRPGs). The idea that, if you want everyone to be useful, grinding up your main party isn't enough. Oh no, you have to do the grind several times over, and it is infuriating bullshit. Even worse if the game forces you to use one of the underlevelled members, and they instantly die because the game didn't bother to tell you that this person was plot-important.
Fuck it, fuck it with a rusty spoon.
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Post by JuniorFE on Dec 11, 2022 11:51:29 GMT
MolarAm🔵 thank goodness Xenoblade 3 didn't do that with the Heroes, it'd be a nightmare trying to catch the earlier ones up for ascension quests... Hard agree on the general point, of course. Sometimes it makes sense in terms of the narrative, but if they have to do it this way there should also be some sort of a catch-up mechanic (side training, exp. books, banked experience etc, or just plain having the chance to train the character before being locked in a boss fight) otherwise it's just annoying...
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,241
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Post by malek86 on Dec 11, 2022 12:11:15 GMT
The only game I can remember where that issue is somewhat addressed by the narrative is Tales of Phantasia. That said, I don't think you were actually forced to use Chester after he rejoined your party, so it wasn't actually a problem in terms of gameplay. Plus he got a few free level ups during cutscenes, even if they were entirely inadequate.
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Post by JuniorFE on Dec 11, 2022 12:19:36 GMT
Eternal Sonata did it too. With one specific character, that is. (Minor story spoilers... for a ~15 year old game) Claves gets killed during the story, and while you can resurrect her by collecting her soul pieces throughout the bonus dungeon, at first she'll be at the same level she was when she died.
Although your benched party members still get experience, so she'll level up during the bonus dungeon anyway (she joins you while you're in there, but you need to revive her properly to take her out of it)
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Post by drhickman1983 on Dec 11, 2022 12:26:48 GMT
Another fun XP mechanic is when characters who are KO'd don't get XP.
This ties into the previous comments. It is especially infuriating when trying to level up a character who got left behind / wasn't available, so they nearly always die. And then if one of the better levelled characters has a counter attack, or there's some damage over time effect that kills the enemy there's no time to resurrect them. Meaning they don't get any XP. Meaning they don't level up.
Such a shit mechanic.
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Post by JuniorFE on Dec 11, 2022 12:38:10 GMT
Don't mind me, just liking months-old posts I agree with because I haven't visited this thread in a while
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MolarAm🔵
Full Member
Bad at games
Posts: 6,834
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Post by MolarAm🔵 on Dec 11, 2022 12:45:30 GMT
The only game I can remember where that issue is somewhat addressed by the narrative is Tales of Phantasia. That said, I don't think you were actually forced to use Chester after he rejoined your party, so it wasn't actually a problem in terms of gameplay. Plus he got a few free level ups during cutscenes, even if they were entirely inadequate. It's cool that there's a narrative reason for it in that case. But honestly I don't really care, just make it so that they're doing pushups in the background or something. There's no real justification for parties not leveling up together, it's the sort of archaic shit that should have died decades ago. The only exception for me is tactics games like Xcom, where adding a rookie to a team heightens the drama.
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Post by JuniorFE on Dec 11, 2022 12:55:41 GMT
The only game I can remember where that issue is somewhat addressed by the narrative is Tales of Phantasia. That said, I don't think you were actually forced to use Chester after he rejoined your party, so it wasn't actually a problem in terms of gameplay. Plus he got a few free level ups during cutscenes, even if they were entirely inadequate. It's cool that there's a narrative reason for it in that case. But honestly I don't really care, just make it so that they're doing pushups in the background or something. There's no real justification for parties not leveling up together, it's the sort of archaic shit that should have died decades ago. The only exception for me is tactics games like Xcom, where adding a rookie to a team heightens the drama. Can't exactly do pushups if you're dead/in chains. In fact, now I'm wondering if there are any games where a playable character is imprisoned and when you get them back they've actually lost levels to reflect the ordeal...
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Post by drhickman1983 on Dec 11, 2022 13:00:35 GMT
Can't exactly do pushups if you're dead/in chains. In fact, now I'm wondering if there are any games where a playable character is imprisoned and when you get them back they've actually lost levels to reflect the ordeal... Don't give them ideas!
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Bongo Heracles
Junior Member
Technically illegal to ride on public land
Posts: 4,596
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Post by Bongo Heracles on Dec 11, 2022 13:05:27 GMT
That’s every sequel ever, right?
‘Why can’t you do all the cool shit you did at the end of the last game?’
‘Skipped leg day, I guess’
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Post by Danno on Dec 11, 2022 14:43:59 GMT
Don't mind me, just liking months-old posts I agree with because I haven't visited this thread in a while Yes, that was slightly confusing for a moment
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Post by RadicalRex on Dec 11, 2022 16:53:40 GMT
Debuffs. Like, impaired vision, being poisoned, slowed, frozen, but worst of all... inverse controls. Fuck. That. Shite.
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Vortex
Full Member
Harvey Weinstein's Tattered Penis
is apparently a mangina.
Posts: 5,367
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Post by Vortex on Dec 11, 2022 17:00:56 GMT
Definitely onboard with reversed controls. The rest i can kind of accept as possible, but that's the worst.
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Post by RadicalRex on Dec 11, 2022 17:19:43 GMT
Infuriated me recently when replaying Monster Boy. It even lasts for a fucking eternity. As a game designer, why would you do that??
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,241
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Post by malek86 on Dec 11, 2022 20:14:11 GMT
Rayman had an entire level with reversed controls. And it would have been a pretty hard level even with regular controls.
Luckily, if you were playing on PC, it was just a matter of going into the control options and binding the arrow keys in reverse.
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Lizard
Junior Member
I love ploughmans
Posts: 4,472
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Post by Lizard on Dec 11, 2022 22:45:07 GMT
Infuriated me recently when replaying Monster Boy. It even lasts for a fucking eternity. As a game designer, why would you do that?? Did that bit recently. It can fuck right off.
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Post by Bill in the rain on Dec 12, 2022 7:30:43 GMT
How about the bit in Guitar Hero boss battles where they reverse the strings?
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KD
Junior Member
RIP EG
Posts: 1,323
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Post by KD on Dec 12, 2022 13:21:51 GMT
I'm just fatigued with skill trees and map icons, got to play Warhammer Space Marine this year and was so simple to jump back in as I went through the game on a steam deck, I failed to get more than halfway through all the Sony pc releases like Spiderman, GoW, Horizon and many others like Assasins Creed with maps covered in shit. I got time but I seem to value it more than meaningless side quests.
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Post by dangerousdave on Dec 12, 2022 13:51:38 GMT
Skill trees are a dodgy one. When they're used to pad out a game, or add superficial character development, I hate them. Especially when the skill trees in question are so large and unlocks are so frequent. Stat boosts shouldn't belong on a skill tree unless you're building a character to play or operate in a very specific way. Also, you shouldn't be expected to, or be given the opportunity to fully complete a skill tree.
But honestly, I only like skill trees when they're used to slowly reveal a set of core game mechanics. Something that buys you time to grasp specific skills and ease you into the full fat experience. Any more than that and it immediately begins to feel bloated.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 12, 2022 14:22:27 GMT
The skill tree in Cyberpunk takes the piss a little. It suits the game having one but there's just too many things to upgrade for not much reward.
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