|
Post by Jambowayoh on Nov 11, 2023 16:26:41 GMT
You literally wrote a post saying that the VA change was because Sega know that people are coming for them at some point in the imagined future. Whatever that means.
|
|
geefe
Full Member
Short for Zangief
Posts: 8,323
|
Post by geefe on Nov 11, 2023 21:31:51 GMT
Came into the thread expecting Silent Hill chat. Got Yakuza.
Something something interchangeable.
|
|
|
Post by One_Vurfed_Gwrx on Nov 12, 2023 10:19:05 GMT
Came into the thread expecting Silent Hill chat. Got Yakuza. Something something interchangeable. And some Tokyo Mirage Sessions too Regarding that, the gravure to cosplay change fits somewhere between censorship and localisation as IIRC all the Japanese voiceover was there but localised differently and they just changed the costumes so the character in question (who the entire dungeon was themed around) was embarassed by being forced by a skeevy producer to wear a... tracksuit (original was some swimwear I think.) Re. RE4, was the European version vensored? I know Japanese version was but I would have imported at the time if I knew it was and I didn't so... Anyway, I shall avoid derailing further and talk about SH. Despite owning nost of them, I think the only ones I fully played through were 2, Shattered Memories and Origin. I keep meaning to play through 1 and 3 sometime (I did play 4 fairly far but would restart if I went back to it) Probably emulate 1 on Steam Deck to play the uncensored version though.
|
|
apollo
Junior Member
Posts: 1,731
|
Post by apollo on Nov 12, 2023 10:47:53 GMT
Its a shame silent hill 2 (the OG xbox one) does not work on the xbox via b/c as it would be great to play it again
I see Homecoming is playable via b/c. no thanks I'm good
|
|
Tuffty
Junior Member
Posts: 3,635
|
Post by Tuffty on Nov 12, 2023 18:29:47 GMT
Hey what's going on with Silent Hill Ascension anyway? Oh
|
|
|
Post by rawshark on Nov 12, 2023 20:47:05 GMT
I’m watching Ascension now. Nice of them to authentically recreate Silent Hill’s heyday by making it all in a PS2.
|
|
Tuffty
Junior Member
Posts: 3,635
|
Post by Tuffty on Nov 13, 2023 0:12:28 GMT
Seriously, there's points looking at it thinking Silent Hill 3 looks better than this.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,673
|
Post by wunty on Feb 1, 2024 8:33:37 GMT
So going with a combat trailer for Silent hill 2 was a massive error in judgement, particularly when it looks this janky. I’m not writing it off just yet though.
Silent Hill: The Short Message on the other hand… a free short SH game that is actually pretty good from the hour I played this morning. Konami should have lead with this. Leave SH2 alone until it’s a bit more polished and ignore that multimedia shite. This is decent though.
|
|
|
Post by zisssou on Feb 1, 2024 8:45:44 GMT
To me it looks like a fan remake at the moment. Again not going to write it off either.
|
|
drhcnip
New Member
Posts: 332
Member is Online
|
Post by drhcnip on Feb 1, 2024 8:50:57 GMT
So going with a combat trailer for Silent hill 2 was a massive error in judgement, particularly when it looks this janky. I’m not writing it off just yet though. Silent Hill: The Short Message on the other hand… a free short SH game that is actually pretty good from the hour I played this morning. Konami should have lead with this. Leave SH2 alone until it’s a bit more polished and ignore that multimedia shite. This is decent though. Yes, enjoyed what I played of it this morning…if this is the way the hill is going, I’ll be happy
|
|
|
Post by Vandelay on Feb 1, 2024 9:40:57 GMT
Not played the short yet (have it queued to download), but really was a mistake to follow it with what appeared to be a really shonky remake. Short Messages looked like a statement of intent about the future for the series that was completely undermined by the remake's trailer.
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,130
|
Post by Ulythium on Feb 1, 2024 9:45:41 GMT
I don't have a horse in this race, but I thought Short Message looked *far* better than Silent Hill 2.
If you'd shown me both trailers and asked me to guess which was the freebie, and which was the full-price game, I would've guessed incorrectly.
|
|
|
Post by dfunked on Feb 1, 2024 9:46:03 GMT
I had some hopes for Bloober's game, but yeah they were pretty much dashed against the rocks last night.
Just mind boggling that they'd choose to show so much action in a SH2 trailer. Either they misjudged the audience and thought this'll help sell the game, or the game is actually more action focussed now. Hopefully the former.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,673
|
Post by wunty on Feb 1, 2024 10:18:58 GMT
Looks more like a tarted up version of Homecoming than SH2.
As I say though, I'd rather remain optimistic. Plenty of games have looked good in previews only turned out to be shite, so the opposite isn't impossible. Just...a really pish trailer.
|
|
Ulythium
Full Member
Lily-livered
Posts: 7,130
|
Post by Ulythium on Feb 1, 2024 16:28:21 GMT
|
|
|
Post by dfunked on Feb 1, 2024 16:43:48 GMT
Blimey. They usually cream their y-fronts over any kind of PS exclusive.
|
|
apollo
Junior Member
Posts: 1,731
|
Post by apollo on Feb 1, 2024 18:36:22 GMT
I would take a fan made SH game over what ever is shitted out by recent SH games. If bloobers' SH2 remake is above average it will be a nice suprise.
|
|
Cappy
New Member
This is my message.
Posts: 644
|
Post by Cappy on Feb 1, 2024 20:34:04 GMT
As soon as Bloober Team confirmed they were changing the Silent Hill 2 camera to over the shoulder I started to worry, you can't just change it and expect it not to impact the game elsewhere.
It's a mistake to get caught up in the belief that fixed cameras are somehow outdated and need to be excised. They're the best option sometimes. For instance, think about the apartments early on in Silent Hill 2, these are really tight and claustrophobic spaces that would make a different type of camera fail. To keep it over the shoulder throughout they would need to change the geometry and the feel of the apartments. Interior spaces expanded to accommodate the camera lose that claustrophobic feel. It's mot just that, it's losing the naturalism that made it believable, regular apartments that ordinary people live in are not expansive, palatial spaces.
That's one of the enduring problems of the Resident Evil 2 remake, corridors are expanded to accommodate the new camera which necessitates a cascade of further changes. The real problem the zombie presented was that they were in the way, you needed to get from A to B and you had to think about how to deal with that problem. Expand the corridors and you've eliminated part of the original game.
|
|
|
Post by Jambowayoh on Feb 1, 2024 21:07:23 GMT
Finally got round to watching the new Silent Hill 2 trailer, I thought you guys were overreacting as this forum does from time to time but YIKES. I don't know about this one.
|
|
Tuffty
Junior Member
Posts: 3,635
|
Post by Tuffty on Feb 1, 2024 22:01:56 GMT
Complete tone deaf trailer as to what fans actually want to see after all this time. It's one thing if you wanna highlight the combat in the game, but it's another when it doesn't even look that good anyway. People want to see more of the environments, they want to see Maria, Angela, Eddie...I'm not excited for it anyway, blooper team doesn't inspire me with confidence and there's a point in the trailer where James looks at a wall that says 'You reap what you sow'. Such a blunt force method of storytelling, there's an example like it in the original that's far more subtle that at that point in the story, makes you think about what's really going on as it's still a mystery. This example is just a glaring finger that practically gives the game away.
I think if you want to show the remake is in good hands then I do believe that you should just do a full 1:1 recreation of one of the original trailers for the game. Yeah you'd get people comparing the two, picking out details here and there, but it would show a respect for the original that they want to keep it the same.
|
|
wunty
Full Member
Pastry Forward
Posts: 6,673
|
Post by wunty on Feb 2, 2024 9:24:27 GMT
So I finished The Short Message last night and... I actually really liked it overall. I would take more SH if done like this tbh. Lets be honest. The trouble with this particular series is that SH2 knocked it out the park to such an extent that nothing since ever came close. PT did, but as a short teaser, it can't really be compared to anything that's a longer format. This clocked in around 2 and a half hours as I'm slow and shit at games, but I think it actually slots well into the whole SH mythos and the perpetuating cycle of grief and trauma. You could argue that the message it's promoting has been done in dozens of other games of late, and to better effect in some cases. I happen to think however that it's a message worth repeating, retelling and reinforcing. Despite some dodgy dubbing, and questionable dialogue and acting at times. The locale was used to excellent effect and the creature design was tremendous. The score was one of the best I've heard in a SH game and the only really low point was the final chase having the potential to be a bit frustrating. I'm nothing if not stubborn however and after the third try I managed it once I figured out what they intended me to do.
People will hate this, I'm sure. Other people will merely think it's "meh". Others still will gleefully mark it as another nail in SH's coffin. Me though? Yeah. I'm on board. I wonder if it's going to tie in to SH:f with the whole flower thing.
|
|
apollo
Junior Member
Posts: 1,731
|
Post by apollo on Feb 2, 2024 10:19:28 GMT
The perpetuating cycle of grief and trauma is now all the other shit SH games that were crapped out
edit SH3 was quite decent, SH4 had a lot of issues (who thought escort quest with shit AI was a good thing that leads to bad ending if the AI gets hurt too much)
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,260
|
Post by malek86 on Feb 2, 2024 11:44:00 GMT
"Silent Hill: The Short Message is the first product in 12 years to release with the Silent Hill name on it" I see even they want to forget that Ascension is a thing that actually exists. As soon as Bloober Team confirmed they were changing the Silent Hill 2 camera to over the shoulder I started to worry, you can't just change it and expect it not to impact the game elsewhere. It's a mistake to get caught up in the belief that fixed cameras are somehow outdated and need to be excised. They're the best option sometimes. For instance, think about the apartments early on in Silent Hill 2, these are really tight and claustrophobic spaces that would make a different type of camera fail. To keep it over the shoulder throughout they would need to change the geometry and the feel of the apartments. Interior spaces expanded to accommodate the camera lose that claustrophobic feel. It's mot just that, it's losing the naturalism that made it believable, regular apartments that ordinary people live in are not expansive, palatial spaces. That's one of the enduring problems of the Resident Evil 2 remake, corridors are expanded to accommodate the new camera which necessitates a cascade of further changes. The real problem the zombie presented was that they were in the way, you needed to get from A to B and you had to think about how to deal with that problem. Expand the corridors and you've eliminated part of the original game. I don't believe Bloober would think that. The Medium used fixed cameras, so they have experience with it. I'm more worried that they might increased the amount of combat. SH2 was never a shining beacon of action gameplay, not even when it tried. But it's also a short game. If they start thinking that increasing the amount of combat is a great idea to pad out the length, things might get troubling.
|
|
apollo
Junior Member
Posts: 1,731
|
Post by apollo on Feb 2, 2024 12:23:18 GMT
in SH2, fighting was never the go to thing as it felt something you had to do when you had no choice.
|
|
Tuffty
Junior Member
Posts: 3,635
|
Post by Tuffty on Feb 2, 2024 12:32:18 GMT
Reflected by James himself throwing up his guts after you kill the first enemy, he doesnt want to do it either. Combat wasn't great and I dont want to get too preachy about it, but there is a case to be made about it not being a flaw but an artistic choice. I dont wanna be "Its bad on purpose" but if any game can get away with it, its SH2, and people understand it. Its why games like Homecoming or Downpour which try to "fix" the combat got bad reception at the time even, it's not what people want from the series. Even that trailer you see a nurse vaulting over low cover, how is she not eerily stumbling over it, writhing on the floor etc
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,260
|
Post by malek86 on Feb 2, 2024 13:10:29 GMT
Reflected by James himself throwing up his guts after you kill the first enemy, he doesnt want to do it either. Combat wasn't great and I dont want to get too preachy about it, but there is a case to be made about it not being a flaw but an artistic choice. I dont wanna be "Its bad on purpose" but if any game can get away with it, its SH2, and people understand it. Its why games like Homecoming or Downpour which try to "fix" the combat got bad reception at the time even, it's not what people want from the series. Even that trailer you see a nurse vaulting over low cover, how is she not eerily stumbling over it, writhing on the floor etc Maybe, but I'd argue that the combat in SH3 is a big improvement (and has more monsters, though avoiding them is usually a better idea) so clearly the team wasn't against the idea of it. If I had to take a guess, they probably tried to make the best they could (survival horror melee, especially in a real 3D space with fixed cameras, wasn't exactly common back then, and the combat in SH1 was no better), and when they realized it was still mediocre, maybe they just thought "well you know, we have deadlines to meet, and combat is not the focus anyway".
|
|
Cappy
New Member
This is my message.
Posts: 644
|
Post by Cappy on Feb 2, 2024 15:31:05 GMT
I may be off by one or two but I did a minimal kill play-through of Silent Hill 2 back in the day and the total at the end was only six enemies killed... Or maybe one or two more, definitely less than ten.
Silent Hill 2 has combat but it's only a integral part in progression when it comes to getting past bosses.
|
|
apollo
Junior Member
Posts: 1,731
|
Post by apollo on Feb 2, 2024 16:47:03 GMT
At least they have not got James doing slow mo diving with double hand guns saying MCU style quips while getting "+1 damage golf club of the order" loot drop... yet
|
|
|
Post by Vandelay on Feb 2, 2024 23:39:14 GMT
Just finished The Short Message. I liked it, although the final chase sequence is a ball ache. Felt like I was aimlessly running around quite a bit trying to find the necessary pick ups. Besides that, it was enjoyable for what it was. Very on the nose and ties itself up all a bit too neatly at the end and was the witch curse side story just a bit of a red herring? I assumed that was going to tie into breaking the loop, but it felt mostly forgotten about other than mentions of a curse in the family . Worth the price of admission, at least.
|
|
Cappy
New Member
This is my message.
Posts: 644
|
Post by Cappy on Feb 3, 2024 14:39:02 GMT
I just saw the latest Silent Hill 2 Remake trailer. It's certainly something. I think Konami just told them to do it exactly like the Resident Evil 2 Remake.
The only upside is that if you're looking to offload a copy of the original Silent Hill 2 later this year, the prices will probably hit the stratosphere, it's already ridiculously pricey for a game that's not really rare or anything.
|
|