Frog
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Post by Frog on May 3, 2023 7:11:12 GMT
I've noticed quite a bit where games are looking like a hot mess on their way to launch that people say oh it hasn't had the day one patch yet. I feel this is some weird thing that people pin their hopes on as in my experience they rarely make much difference.
Can anyone think of a day one patch that massively fixed a game? I can see they have fixed game breaking crashes but performance wise I struggle to think of any great examples.
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Post by rammy18 on May 3, 2023 9:13:07 GMT
I think, based on zero relevant knowledge aside for being an end user, that games are so big and complex now that they’re never entirely finished. Ever. So publishers pick a date, and the developers are never ready for it because it’s a never ending process - so there’s probably a battle at that point where the developers are saying ‘we’re not ready’ and the publishers saying ‘you’re never bloody ready’ and sometimes they come to a compromise and sometimes they don’t, and sometimes we get a mess of a game that is eventually ready to play months after release
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uiruki
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Post by uiruki on May 3, 2023 9:14:47 GMT
There's Tony Hawk 5 where the day one patch actually contained the game itself.
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Post by Jambowayoh on May 3, 2023 9:18:58 GMT
Yeah there was also another game where the day one patch was effectively the game effectively fucking over anyone on disc because the game on the disc was broken beyond belief. It was a big game but I can't remember what it was.
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Post by dfunked on May 3, 2023 9:19:40 GMT
Day 1 patches are always just the first step towards getting the game into a somewhat polished state. Complete and utter bullshit and at the very least should be the state the game was in when it went gold, which seems to mean absolutely fuck all these days.
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dogbot
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Post by dogbot on May 3, 2023 9:19:50 GMT
I don't know.
Most of the complaints I see about games come from the internet.
I mentioned elsewhere (Reddit) that I'd been playing Saints Row recently and was met with derision; "it's a completely broken game", "it's trash", "runs like shit" etc etc.
I didn't notice any of these things. That's not to say it doesn't happen, I'm sure games are released broken. It's just that I so rarely play stuff on day 1 that they're almost always fixed by the time I get to them.
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crashV👀d👀
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Post by crashV👀d👀 on May 3, 2023 9:21:41 GMT
I don't buy games day 1 for this to really ever affect me. Burned too many times in the past so I don't pre order or dive in day 1. Started waiting till reviews and patches are in before getting interested.
I think it sucks most for the ones that specifically buy physical media to remove that lengthy download either due to caps or just poor internet and then having to download the entire fucking thing anyway cos the patch is essentially the same size. Kinda renders physical media pointless at that point.
Edit: slow fingers took too long to type out.
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wunty
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Post by wunty on May 3, 2023 9:28:53 GMT
Option 3:
"The sad state of things, and the first of many more patches to come."
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Post by Jambowayoh on May 3, 2023 9:44:53 GMT
I don't buy games day 1 for this to really ever affect me. Burned too many times in the past so I don't pre order or dive in day 1. Started waiting till reviews and patches are in before getting interested. I think it sucks most for the ones that specifically buy physical media to remove that lengthy download either due to caps or just poor internet and then having to download the entire fucking thing anyway cos the patch is essentially the same size. Kinda renders physical media pointless at that point. Edit: slow fingers took too long to type out. I think that's the whole point really, to move you to digital but with none of the savings.
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Post by Syrette on May 3, 2023 9:47:22 GMT
If they, in any way, help alleviate crunch then I'm not completely against them.
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Post by Jambowayoh on May 3, 2023 9:50:03 GMT
If they, in any way, help alleviate crunch then I'm not completely against them. But...we know they don't. They still crunch and STILL release day one patches and then patch after. AAA development is fundamentally broken, I can't see it getting any better as they fully embrace this gen and games get more complex.
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Deleted
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Post by Deleted on May 3, 2023 9:53:26 GMT
Honestly always hated the day one patch ever since they started showing up in the late PS3/360 generation and, after zero impact to sales, provided the industry with a green light to put any half finished code on a disc, slap a full price sticker on it, and do a "Super sorry but we're listening to the community" message when there was some sort of outcry. I'm still astonished that there was an almost immediate acceptance from gamers to fork over their hard-earned for the privilege of essentially becoming QA testers.
There's just seemingly no minimum standard of quality a game has to reach to go gold these days and that's insane to me. Of course that means literally hundreds of disc-based games released in the last few years are completely broken. Limited or non-existent internet connection? Fuck you, find another hobby.
Anyway I've ranted about this before so I'll shut up now. (Also, I bought Skyrim upon release so I'm as much part of the problem as anybody.)
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Post by Syrette on May 3, 2023 10:08:45 GMT
I think so much goes into marketing that it's never ideal to delay a game from a fixed release date, even when an extra month would do so much to iron out remaining bugs without the need for a huge patch upon release.
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Psiloc
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Post by Psiloc on May 3, 2023 10:16:55 GMT
As a consumer, it’s bullshit. I’m paying a premium at launch to have a physical copy permanently filled with issues.
As a software developer, I also know how many snags only become apparent at the last minute when end users actually get their grubby mitts on it and some decent error reports come in at volume.
Honestly it’s just incredibly hard to recreate the level of testing you get inherently when the app is in the wild. And I’m basing this on products that are about 1% as complex as a AAA game
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Post by Chopsen on May 3, 2023 10:20:49 GMT
I've very rarely bought a game on release and found it to be genuinely broken. Cyberpunk is the only one that comes to mind. I've also played many games *years* after release and come across some fairly fundamentalgameplay bugs.
Games are complicated and I think it's unreasonable to expect a totally bug free experience.
It's difficult sometimes to separate out things which are genuinely broken, and the herd like obsessiveness you tend to see in nerd culture.
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lukasz
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Post by lukasz on May 3, 2023 10:27:59 GMT
There is a gap between release and when the version 1.0 is completed to be fully compiled.
During that time game cannot be changed.
Then it goes to be recorded onto discs for you console pea... pleasant fellows then to be shipped to warehouses then to shops for the official release.
That gives time to fix some bugs which were left to do later.
Hence patch day one.
So not just marketing bs. Just a sign of complex development.
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Post by Fake_Blood on May 3, 2023 10:39:00 GMT
Richard from DF was talking about a presentation by Microsoft where they want to introduce energy saving options in games, like detecting when a game is paused for a while and then switching to a low power mode. But I just read a comment by askew in the Redfall thread, he had pre-loaded the game, but on launch had a 90GB update to download. Now I was wondering what the energy cost would be for day 1 patches, hundred thousands of consoles and servers downloading 90GB of data...
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wunty
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Post by wunty on May 3, 2023 10:43:54 GMT
Richard from DF was talking about a presentation by Microsoft where they want to introduce energy saving options in games, like detecting when a game is paused for a while and then switching to a low power mode. But I just read a comment by askew in the Redfall thread, he had pre-loaded the game, but on launch had a 90GB update to download. Now I was wondering what the energy cost would be for day 1 patches, hundred thousands of consoles and servers downloading 90GB of data... See it makes sense now. MS are tackling the energy problem head on by releasing shite games so people play them less, thus reducing energy consumption.
It's actually genius.
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Post by Whizzo on May 3, 2023 10:58:26 GMT
Treat all games on launch day as early access and assume that'll be quite possibly be in a better shape after a while. Some developers and publishers are far more inclined to release a much better working product on day one though. Also if it's a big MP title, just assume the servers will not survive first contact with the player base.
Given how quickly games tend to drop in price buying at launch should only be for things you really can't resist in the first place.
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crashV👀d👀
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Post by crashV👀d👀 on May 3, 2023 13:24:22 GMT
I wonder if marketing just see it as a way to extend the publicity window?
It gets a lot of print inches and coverage with everybody and their dog covering the release and the subsequent bashing on social networks.
The patches then drip feed in on a day by day basis slowly increasing performance until it's now running loads better but extending coverage and maintaining mind share.
Then a whole bunch of coverage again on the day it's all fixed. Praise these hard working developers for toiling away.
Sure lots of people like a working game but the amount of ranting and vitriol is definitely increased when everybody piles on, which just scales because people love nothing better than seeing a hated entity getting a social kicking.
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Post by Jambowayoh on May 3, 2023 13:36:49 GMT
I actually believe that if publishers just listed their games as "early access" they would immediately get less negative column inches.
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Post by Jambowayoh on May 3, 2023 13:40:21 GMT
I wonder if marketing just see it as a way to extend the publicity window? It gets a lot of print inches and coverage with everybody and their dog covering the release and the subsequent bashing on social networks. The patches then drip feed in on a day by day basis slowly increasing performance until it's now running loads better but extending coverage and maintaining mind share. Then a whole bunch of coverage again on the day it's all fixed. Praise these hard working developers for toiling away. Sure lots of people like a working game but the amount of ranting and vitriol is definitely increased when everybody piles on, which just scales because people love nothing better than seeing a hated entity getting a social kicking. I don't think so, a game like Callisto Protocol got kicked on day one and it didn't recover to make a positive financial impact. I believe it sold quite low numbers in relation to the money put into it. Marketing don't care about the nuts and bolts because quite rightly the people who aren't always online like us don't hear about this kind of stuff and just buy it because of the IP, those are the sales they are going for, also people who are online still pre-order against all past evidence. Why would they stop releasing buggy shit?
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Post by Bill in the rain on May 3, 2023 13:44:35 GMT
I think the last game I bought on release day was X-Wing vs Tie-Fighter, so I know nothing of day-1 patches.
I also haven't bought a physical game in over a decade, other than old Wii games and a couple of Switch games for the kids, so I guess day-1 patches don't really apply to digital downloads anyway.
It's just a way to get the disc version that was shipped 2 months ago up to parity with the digital download that was finished at 9pm yesterday night, isn't it?
But I do get pissed off every bloody time I try to open Fortnite and it tells me I need to download a few gigabytes of updates. So I guess that's the same feeling.
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Post by Jambowayoh on May 3, 2023 13:46:24 GMT
I think the last game I bought on release day was X-Wing vs Tie-Fighter, so I know nothing of day-1 patches. I also haven't bought a physical game in over a decade, other than old Wii games and a couple of Switch games for the kids, so I guess day-1 patches don't really apply to digital downloads anyway. It's just a way to get the disc version that was shipped 2 months ago up to parity with the digital download that was finished at 9pm yesterday night, isn't it? But I do get pissed off every bloody time I try to open Fortnite and it tells me I need to download a few gigabytes of updates. So I guess that's the same feeling. Not really as the digital version you preloaded two days before is the version on the disc in most cases.
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Post by Bill in the rain on May 3, 2023 13:50:24 GMT
That seems... foolish.
But what would I know as I've never pre-loaded anything.
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Deleted
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Post by Deleted on May 3, 2023 14:46:12 GMT
Sony games are usually reliable and polished from day 1.
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docrob
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Post by docrob on May 5, 2023 13:45:37 GMT
I've very rarely bought a game on release and found it to be genuinely broken. Cyberpunk is the only one that comes to mind. I've also played many games *years* after release and come across some fairly fundamentalgameplay bugs. Games are complicated and I think it's unreasonable to expect a totally bug free experience. It's difficult sometimes to separate out things which are genuinely broken, and the herd like obsessiveness you tend to see in nerd culture. I bought Cyberpunk shortly after it released and I only ever encountered one game-breaking bug (my character got stuck in a crouched position and couldn’t get into a car to finish a mission). I was playing on PC though.
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KD
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Post by KD on May 5, 2023 14:43:45 GMT
I know of 2 people who don't connect online at all, they have to make do with what's on the disk.
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Post by Jambowayoh on May 5, 2023 14:44:27 GMT
I know of 2 people who don't connect online at all, they have to make do with what's on the disk. Really??? That's properly shitty for them.
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Deleted
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Post by Deleted on May 5, 2023 15:07:08 GMT
Do they live in caves?
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