zephro
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Post by zephro on Sept 22, 2024 9:23:02 GMT
I'm also confused about the comparisons with games people are actively not enjoying... why play it? Anyhow the cost of things tends to relate to the costs of making it or putting it on not the quality. Tickets to see a bad band cost as much as tickets for a good band. Tickets to see Fury Road cost the same as Rise of the Skywalker, due to the rent the Cinema has to pay. A shit pint of lager costs more than a nice independent ale most the time Etc.
I mean everything would have a way better quality to the pound value if only competent people made stuff...
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apollo
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Post by apollo on Sept 22, 2024 9:51:20 GMT
I'm also confused about the comparisons with games people are actively not enjoying... why play it? As as I said some gamers are addicts, they have to play games and they will play anything new.
I don't think you see on FG but also as I said on reddit, you often see comments "oh I have not played that, more for my backlog!" when its not even a really good game. Same with games leaving gamepass. True achievement forum has people just grinding shit games for gamerscore. Just a few reasons why some play games they don't enjoy.
to quote RLM Don't ask questions, just consume product and then get excited for next product" - Jay Bauman
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Post by Chopsen on Sept 22, 2024 10:05:13 GMT
Well, that's an argument for regulating the games industry because of a few people's addictive nature, but then why stop there? Many people have a tendency to spend silly amounts of money to satisfy some niche interest which manifests itself as borderline or outright obsession. See collectors of almost anything, audiophiles, 99% of people who attend Comic Con, etc. The list is endless.
What exactly has this got to do with anything? People are stupid and spend money on stupid shit all the time. The value and merit of that is in the eye of the beholder.
Are we, what, banning games now because some people grind achievements?
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apollo
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Post by apollo on Sept 22, 2024 10:12:36 GMT
what? didn't say about banning or regulating anything.
I am just replying to the comment why some will play anything to kill time. Big difference between something really good and some thing shite. If a game is really good I don't see as killing time. Like witcher 3 story, I didn't see that as something to kill time
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Post by Chopsen on Sept 22, 2024 10:15:22 GMT
I mean this is semantics, but of course you're killing time.
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Post by Chopsen on Sept 22, 2024 10:18:14 GMT
Even this hypothetical grinder of yours is getting *some* reward out of doing it. They're not waking up going "I hate playing games, so let's do that for a few hours today."
It's a very weird distinction to make and I'm not really sure what the point you're making is.
You said, initially, that you could never imagine a game being worth 60 quid or whatever. I can and then some. Your counter argument is....I don't understand.
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 10:18:48 GMT
£/hs makes no sense as a way to gauge the value of a game, unless your only interest in video games is as a means to kill some time. That is absolutely literally what it is! What the hell are you gaming for if not this? It is a way of passing time, like all hobbies and interests. Craft. Art. Design. There's a lot of creative and talented people who work on games. Lots to appreciate
Pretty sad if you consider films, books, music, art, etc to be nothing more than a way to pass time
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Post by Chopsen on Sept 22, 2024 10:21:31 GMT
And that act of appreciation is enjoyable and it gives you pleasure to experience. And it passes the time in a pleasurable way.
We are only doing this all as a way of entertaining ourselves right? That is itself a way of staving off boredom and allowing time to pass in a pleasurable way. It's not to deny talent. If anything, it requires talent to produce something that allows someone else to pass the time pleasurably.
I honestly feel like I'm taking crazy pills here
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apollo
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Post by apollo on Sept 22, 2024 10:23:17 GMT
You said, initially, that you could never imagine a game being worth 60 quid or whatever. I can and then some. Your counter argument is....I don't understand. No I didn't say that. I said a new game is worth £60. and never said you were wrong about that. whatever
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Post by Chopsen on Sept 22, 2024 10:27:03 GMT
I can't think of a new game thats worth £60
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Ulythium
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Post by Ulythium on Sept 22, 2024 10:29:11 GMT
To me, "passing time" is a different concept from "killing time" - the latter has pejorative connotations that the former doesn't.
I play games/watch rugby/listen to music/etc. to pass time (they're my pastimes!).
If I had 20 minutes before I needed to set off for an appointment, I might kill that time by washing the dishes.
It's all semantics.
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 10:38:00 GMT
Not sure what the point of any of the comparisons to other industries is
This isn't about the cost of making games or sustaining an industry- it's about growing profits. Publishers are posting record profits year on year, execs are getting millions in bonuses
If you're using books as example; you'd buy a book, you unwrap the seal and a load of leaflets drop out advertising additional chapters, an accompanying lore book, a companion illustration book (that comes with a premium colour version). The font is massive and there's huge spaces between words- this makes the book larger and take longer to read. Better value. There's a load of printing errors but you can wait for them to send you replacement pages over the next few weeks/months, so that's fine. You only get the prologue chapter in the ultimate hardback edition (not the collector's hardback edition)
All these things devalue the product and you're being made to pay more for it. It could be Bravo Two Zero by Andy McNab, it's still shit value
Video game monetisation is far too complicated to reduce value down to one particular metric
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Post by Chopsen on Sept 22, 2024 10:38:26 GMT
Indeed.
The point I was making, before the little fun diversion to semantics town, was that I only have some much time to dedicate to 50 - 100 hour gaming experiences in my life, and I think that's probably true of most people. I think the industry would be healthier if there were fewer, shorter games, and the mega AAAA+++ releases were once a year or so, rather than every few weeks or months which it feels like at the moment.
I think the reason we're seeing massive redundancies and closures is because the larger publishers complete forgot that demand is finite. There's only so much money to be made.
(See also the state of streaming platforms. Another goldrush where everybody thought there were an infinite number of eyeballs that could watch multiple platforms simultaneously. Iirc it's only netflix and very recently Disney that aren't losing money hand over fist doing this)
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 10:45:40 GMT
And that act of appreciation is enjoyable and it gives you pleasure to experience. And it passes the time in a pleasurable way. We are only doing this all as a way of entertaining ourselves right? That is itself a way of staving off boredom and allowing time to pass in a pleasurable way. It's not to deny talent. If anything, it requires talent to produce something that allows someone else to pass the time pleasurably. I honestly feel like I'm taking crazy pills here No, not really. You can find meaning in experiences, memories hold value. Hobbies, interests, art can be enriching
Many of the 100+ games don't respect your time, this factors into value for money. It does for me at least. A short, concise, well made game that I can fully enjoy is of higher value to me than a game I'll spend dozens of hours in clearing bandit camps or collecting little statues. That's where the design and craft come in
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Post by Chopsen on Sept 22, 2024 10:47:45 GMT
The reason to compare it other industries is because they're competing for the same disposable income from consumers, and there are different approaches that each industry employs to maximise this. The multiple competing sources of things to spend you're money on is a recognised problem in the movie and music industry, which evolved at a time where this wasn't a problem.
Ofc it's reductionist to reduce things to one metric. I called it reductionist myself when I started going on about eh £/hr thing. Being reductionist isn't *wrong*. There are other factors.
Andy McNabb being shit is an opinion. Other people seem to like reading it. Their money is just as good as anybody else's. It's snobbery to deny that. There is also money to be made by indulging people's snobbery of course. Artistic merit is exploited for marketing value too.
If execs and multinationals are making lots of money I really don't care. So what? Am I not entertained? Are people being rewarded for their efforts?
Getting all uppity about cultural value is very ironic on a gaming forum. Us gamers have been looked down on since we've existed.
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Post by Chopsen on Sept 22, 2024 10:52:07 GMT
I'm entertained by being "enriched". Cultural enrichment is a form of entertaining yourself.
I fail to see the distinction.
To quote the philosopher Mr Peanutbutter "The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead."
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 10:57:53 GMT
If you don't care about multinationals, why are you so readily defending a price increase and their profits? As a consumer, you should want the cheapest possible sustainable product
The book itself isn't the issue, it's the presentation. That's the issue with games- you can have a great game that's devalued through publisher monetisation. The product and experience is made worse due to how it's sold to you and that package is sold at a premium. You're paying more for a worse product
If they want to sell me a £70 game with no MTX, DLC, padding, complete and without bugs, OK. Set that as the top end of the scale. Now lower the cost for each addition element of monetisation added in and for any bugs. They don't do that though. It's just a blanket price increase because they felt like it. Nothing to do with value
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Post by Chopsen on Sept 22, 2024 10:59:41 GMT
I'm not "defending" multinationals, you commie.
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apollo
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Post by apollo on Sept 22, 2024 11:01:34 GMT
Many of the 100+ games don't respect your time, this factors into value for money. It does for me at least. A short, concise, well made game that I can fully enjoy is of higher value to me than a game I'll spend dozens of hours in clearing bandit camps or collecting little statues. That's where the design and craft come in
I agree, would of enjoyed AC odyssey more if it didn't make you grind XP to do the next story mission. Shillup mentioned in his review for AC:V, the game would of been better if it was this 30/35 hour game. Same with Like a dragon RPG games, both games had level grinding at points which soured the experience, didn't want to grind levels because some arsehat wanted the game to be 60 to 80 hours
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Post by Chopsen on Sept 22, 2024 11:07:00 GMT
Content spam is definitely a problem with game design recently. You pretty much know from the get go the types of games that have them, and it's probably the main reason I never finish games these days. I just get bored of chasing icons round the map. All the AC games have had this since the first one. I've never got along with them but hey so people do.
The only game this worked well for me was ghost of tsushima.
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 11:09:33 GMT
It does seem like it though. They're the ones setting an arbitrary price and you're saying it's great value. It's up to them to offer something of value. If the cost is too high, they should lower the cost of production. You can get great games that offer plenty of entertainment that cost far less to make and aren't as expensive to buy. It's publishers pushing graphics and production values up. It's not something we should be paying for
It terms of value, in my opinion, video games have got much worse over time. You get far less quality for your money and they use all manner of psychological practices to hook people and get them spending more. It's kind of gross and antagonistic. I'm not going to happily hand over £70 graciously. I love video games and appreciate game development and creativity. The publishing side of it is not that
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Post by Chopsen on Sept 22, 2024 11:13:58 GMT
They're not setting an *aribtrary* price. They're setting a price it will sell at. For me, again, I think the price of games is currently really good value for the amount of entertainment and cultural enrichment I get out of it, compared to other things I can do with that money.
I couldn't give a shit about how much Roger Ubisoft makes, I only care what I get for my money.
If you're spending money on games and you feel you're not getting value for money, more fool you. You're part of the problem.
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apollo
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Post by apollo on Sept 22, 2024 11:15:38 GMT
With the addition of RPG levels, it was only then the AC games got grindy. AC:origins was ok-ish iirc but each game got worse and i refuse to play Valhalla and any future ones with their RPG grindy shite
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 11:29:23 GMT
Well, no because I don't buy at release or buy special editions, nor am I particularly susceptible to FOMO or any of that. Ubi are one of the worst offenders and I can easily ignore anything they put out. But I am aware that many people are actively being preyed upon and exploited and the people who actually make the games are treated terribly
It's at the very least worth being mindful of and there should be push back on publishers and their practices
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Post by JuniorFE on Sept 22, 2024 11:35:27 GMT
Just my two cents then I'll probably drop out: I feel like Chopsen's point points to a wider problem of everything, including forms of entertainment, climbing up in price, so games are looking just as good if not better than they used to be when it comes to entertainment value for money, compared to other things you can do. In a vacuum, many games do pack in more content (YMMV on if you enjoy that content obviously), higher technical quality, better soundtrack/graphics etc to justify the increase in price... However, there's also cases of games that used to sell for 40-50 quid a few years ago and now go for 50-60 or even 70, while being similar in content volume/quality even while factoring in hardware advancements... And IMO that is an issue regardless of whether people are still comfortable paying that price or not. Tl;dr I think games creeping up in price is also a symptom of a general pricing inflation and not just about greedy companies wanting more bucks for the same effort. (and also that some games do try to keep the bang-for-your-buck ratio, as it were, the same even with the increasing prices)
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 11:43:03 GMT
The price has already been increasing for a long time though- the £50 - now £70 - is for the standard version of a game. Every fucker has a special edition (at least) now going for closer to £100, plus there's all the additional monetisation from MTX and everything else. One publisher (probably EA or Activision) said they were going to increase the asking price to £70 and all the others just went, yeah, fuck it, more money
It's the same with "early access", it's money for nothing and as soon as they saw people will pay for it, they're all doing it. Again, it isn't about value, it's what they can get away with. Ideally, people would push back against it (and they'd have to walk it back) but principles and self control are severely lacking
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zephro
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Post by zephro on Sept 22, 2024 11:46:03 GMT
For context if a game cost £35 back in 1998 (if anyone remembers n64 prices then you're in for a shock), adjusted for inflation that's £77 now. www.in2013dollars.com/uk/inflation/1998?amount=35The economics don't work quite the same way on the micro level of games. As demand and production costs haven't all got up linearly in the same way as inflation. But anything that was £60 a few years ago considering we went through a year of 11-12% inflation plus the rest of it basically just is £70 now. Well unless you want to just freeze all the developer's salaries I guess. And who the fuck pays for special editions or stupid cosmetic DLC etc? It's all worthless shit, so don't buy it. Don't factor it in to the standard price of gaming in 2024. It's for whales only.
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Post by JuniorFE on Sept 22, 2024 11:49:28 GMT
Aunty TreatsAnd IMO that is an issue regardless of whether people are still comfortable paying that price or not.
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 11:51:33 GMT
Gaming has a much bigger market now. I think I read that video games is the largest entertainment industry currently, and again, we aren't just talking about a single upfront cost anymore
And ultimately, publishers are making more money than ever
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Aunty Treats
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Post by Aunty Treats on Sept 22, 2024 11:56:40 GMT
And who the fuck pays for special editions or stupid cosmetic DLC etc? It's all worthless shit, so don't buy it. Don't factor it in to the standard price of gaming in 2024. It's for whales only. Obviously enough that it's worth them doing it. It absolutely factors into the price of gaming in 2024. For many games, the in game monetisation is the whole point. It's where the industry is now
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