|
Post by skalpadda on Sept 22, 2024 17:19:32 GMT
edit: The post I replied to seems to have been removed. Dunno if I should delete this as well, but I guess I'll leave it for now. I don't really buy the 'you can easily avoid it' line. People who enjoy playing games want to play the games everyone else is playing and talking about and it's those games that are targeted most for monetisation. They are specifically designed not to be easy to avoid- like putting them in after release I mean, I'm definitely part of "people who enjoy playing games" and I don't care what games other people play or how they play them. Am I "the average gamer"? No, but so what? People on this forum and on gaming sites like to think of themselves as the mainstream but we're not. Good for you if you enjoy your indie games or don't feel pressured into paying for MTX and so on but most people are playing Assassin's Creed, FIFA and Lego games There's a lot of fatalism and 'it doesn't affect me' going on I just mentioned playing through the Assassin's Creed series (all six from Unity onwards - I'm on Mirage now) and that I haven't even seen the microtransaction stores in any of them. If you don't go to the title screen and open it you will not see it. There's no pressure to buy things and the only reason I know they sell cosmetics and XP boosters is because I've seen people talk about it on internet forums.
But yes, there are games where you can't avoid it. There are big problems with the scummy ways things are marketed and sold, especially with a huge part of the target audience being very young. I would be entirely in favour of a blanket ban on pretend currencies, all forms of loot boxes and the like. So I agree entirely that it sucks, but it definitely is avoidable.
|
|
Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,036
|
Post by Aunty Treats on Sept 22, 2024 17:48:37 GMT
Nah, it's fine. I just felt like I'd said everything and everyone seems pretty set in their opinions
Re: AC- All I can say is if people weren't buying them, they wouldn't be there. They will be incorporated into the design to push people towards buying them. You can't really know what changes were made to the game to do that (lower XP gain, increased grind, for example). Even if you don't buy them, you're still affected by their inclusion. There's also all the special editions, exclusive content, preorder bonuses and all that. It all leads to an overall worse experience and this discussion was initially about value and people gleefully celebrating what a great deal we're getting
My point really is publishers aren't giving us a good deal, we sometimes get good games despite them
You can avoid it but most people aren't very strong willed. I know this forum generally skews towards misanthropy and people are stupid and deserve their misery, etc but it is scummy and purposefully exploitative and I don't see it as something that should just be accepted
|
|
|
Post by AgentHomer on Sept 22, 2024 18:02:42 GMT
Weirdly, considering how much of a luddite I am about many things, I'm perfectly fine with downloading games. If I had to keep all the games I bought / claimed on disk I wouldn't have any space. Having the option would be good, and there are issues around how games can be made unavailable, or the need for a constant connection and so on, but even if PC games were widely available on physical media I'd still opt for the download for conveniences sake. It's not like I need every game at my fingertips as I only play maybe 3-4 titles at any period of time, and I have more than that currently installed. I can relate to that, I began keeping games and have now built up a fair collection, but that takes up space and I do not really want to be one of those people who has a room dedicated to my 'collection' that resembles Game (when it was still a shop that sold games). Digital is tidier but I do have the concern about what happens when the console is no longer supported, where do my games go? It's one of the continual thoughts I have about sticking on console or switching to PC. I am terribly indecisive about that.
|
|
|
Post by skalpadda on Sept 22, 2024 18:19:36 GMT
Nah, it's fine. I just felt like I'd said everything and everyone seems pretty set in their opinions Re: AC- All I can say is if people weren't buying them, they wouldn't be there. They will be incorporated into the design to push people towards buying them. You can't really know what changes were made to the game to do that (lower XP gain, increased grind, for example). Even if you don't buy them, you're still affected by their inclusion. There's also all the special editions, exclusive content, preorder bonuses and all that. It all leads to an overall worse experience and this discussion was initially about value and people gleefully celebrating what a great deal we're getting My point really is publishers aren't giving us a good deal, we sometimes get good games despite them You can avoid it but most people aren't very strong willed. I know this forum generally skews towards misanthropy and people are stupid and deserve their misery, etc but it is scummy and purposefully exploitative and I don't see it as something that should just be accepted Agree that it's shitty, and as I said I'd be perfectly happy to see a ban on some of the more scummy things. I certainly wish people wouldn't accept it (if only by just not buying the crap), but we're not locked into playing EA/ActiBlizzard/Ubisoft/whatever games, nobody is forced to preorder, etc. Ideally we wouldn't have to be discerning with what we buy and play to avoid it, but we can be.
|
|
Chopsen
Junior Member
Posts: 2,681
Member is Online
|
Post by Chopsen on Sept 22, 2024 18:26:50 GMT
I’m guessing at the moment the Gamepass model is still actually paying devs somehow, as opposed to the Spotify model failing to remunerate anyone who isn’t already a stadium act or Joe Rogan As a customer I do enjoy the convenience of digital sales (in both senses of that word) as a way of buying almost all my games nowadays With spotify most of the money goes directly to owners of the recording, which is almost inevitably record labels. Not spotify itself. A smaller proportion goes to the songwriter. The actual performing artist *I think* (as they're exclusively contracted to a record label usually) don't receive a cut from Spotify directly but from their record label. This is unless they own the recording (which is why you see established artists re-recording their old songs out of contract). No royalties at all are paid unless the song reaches a certain threshold of numbers of streams. That, together with the fact that there are only a small number of major record labels means most of the money goes to a small number of record companies, which they offset against the value of the recording contract and advance given to the artist before passing anything on. tl;dr the record labels are fucking over the artists, as always.
With Gamepass, it's more bespoke and a bit opaque. But the developers directly can be paid upfront to have their game put on gamepass (or as a freebie on EGS/PS+ presumably as well), and it comes down to how big the game is (or is likely to be), and therefore drive subscription numbers. As I understand, it's a fairer model. In fact, EGS are losing money on it iirc as it's not driving people to their store to buy games normally as they hoped. I think Gamepass itself is also not the cash-cow that MS hoped it would be, and making the subscription model work well for them is not as easy as they hoped. Revenue is up, but that's because they just bought actiblizz and are getting all of their revenue. To get that, they spent $billions up front, and that's got to be recouped somehow.
Like you say, there's lots of money to be made. It's just in the wrong place.
|
|
|
Post by Bill in the rain on Sept 23, 2024 5:16:51 GMT
I honestly have no idea what it's like on most consoles these days, so most of my experience is based on PC. That and Switch, which is both weirdly similar and different to PC.
A surprising number of indie games from Steam are available to download for Switch, stuff that would never have been possible before digital distribution. Plus their sales are on a par with Steam sales, and there's also as much junk as Steam. But it means there's this huge price gap. You can pay 40+ quid for 1st party nintendo games that rarely get discounted, or get great indie games for 50p-5quid.
Personally I'd never buy any of the 40+ quid games as I can find stuff very similar for a fraction of the price (Zelda 50 / Fenyx 5 / Wavetale 2) (Mario Kart 50 / Team Sonic 4) (Pokemon 40, TemTem 8) etc.. But kids of course want what they want, and they want Pokemon or Zelda or whatever is cool at the moment. [Edit:] the point not being the comparative quality of the games, but the prices being a factor of 10 different [/edit]
But I tend to mentally price those differently for some reason. I guess I just shrug and accept the price for their games.
---
I assume gamepass is following the Netflix/Disney+ model of taking massive losses in the hope of building up enough recurring revenue that they'll make it out the other side. It seems to have worked for Netflix, but less so for Disney+ (though personally I bet it will in the long run). Microsoft has deep enough pockets to make it work, it just depends if they tough it out or blink.
But like a lot of things, I imagine there will be diminishing returns as the number of titles and artists/devs increases. It was much easier for indie titles to get noticed back in the early days of Steam, and for titles to get play in the early days of Gamepass. But once gamepass has thousands of titles, both old and new, it's going to be much harder for them to claim some massive value. Plus it'll remain to be seen what kind of games the subscription model favours. It'll probably affect the kind of games that are made.
I can't claim to be an expert on Social Media music stars, but I'm not sure all the money is going to record labels. There seem to be quite a few artists making it huge from their bedrooms. (Though of course that'll be a tiny percentage of those that are trying). Spotify is clearly only profitable for a select few, but if you manage to make it big *without* all the money going to a record label then I assume it'd be pretty profitable. Similar to those few youtubers who are making millions. I guess self-published games have the same potential, as well as the same downsides.
There was an article recently about the creation of Steam, and it mentioned that back then it was standard for publishers to give devs a big advance, and then take 85% of the proceeds. Which was one of the things that spurred them to make steam. I guess that's still the case for big AAA games, but little indies now have the chance to put their stuff directly on Steam with only a 30% valve cut, so it seems to have taken a similar path to the music industry.
|
|
zagibu
Junior Member
Posts: 1,951
|
Post by zagibu on Sept 23, 2024 6:43:49 GMT
Yeah, they lose 30% but don't get anything upfront. Is that better or worse? Depends on how well your game sells. The risk is all with the devs, and valve gets their 30% for basically playing the role of gatekeeper.
|
|
|
Post by Bill in the rain on Sept 23, 2024 8:26:15 GMT
True, but previously the publishers probably wouldn't have taken the risk at all, so the so the name wouldn't have been made at all.
iirc the retail stores would have taken a 30% cut from the proceeds of physical games as well, which would have been before the 85% cut the publisher got.
|
|
zephro
Junior Member
Posts: 3,008
|
Post by zephro on Sept 23, 2024 8:31:35 GMT
Yeah but it's the same everywhere. At least when I worked in the industry PS, XBox, Nintendo and the Apple app store all took a 30% cut and if you self published you took all the risk on yourself.
Though obviously Valve aren't using it to subsidise loss leading (or since the PS4 marginally profitable) hardware so much. Then again if you couldn't take a cut on the games you wouldn't sell consoles so cheap so cause and effect.
I think a thing now is small publishers like Devolver Digital pooling some of that risk for Indies without entirely losing the Indy ethos. Though that's basically the same thing as indie record labels back in the day.
|
|
Chopsen
Junior Member
Posts: 2,681
Member is Online
|
Post by Chopsen on Sept 23, 2024 8:43:19 GMT
I said previously in this thread but it really baffles me the love that steam gets from consumers. They're making a killing as a parasite.
Yes for PC gaming in the 00's they helped pace the way for DD and a lot of indie devs would have never seen the light of day if they didn't get exposure and distribution via steam.
These days it's not necessary. Plenty of devs have proven direct distribution can work (like Rimworld or Minecraft) or you can just make your own digital distribution platform with blackjack and hookers (CDProjekt Red). They don't currently add value and make a *killing* doing it. At least publishers put some upfront capital investment in to title development, and do marketing. Steam does nothing but make money, and people apparently love them for it.
|
|
|
Post by dangerousdave on Sept 23, 2024 12:21:25 GMT
Didn’t some statistics come out recently from an ongoing court case involving Steam? It had crazy claims, such the top ten selling steam games making up 60 or 70% of all revenue on the platform? And that just over half of all releases never turn a profit?
Fudge knows what the actual statistics are as I’m having a nightmare trying to phrase my request to Google properly, but it didn’t sound like an amazing platform for a lot of developers.
Obviously, like Switch, there’s a ton of filler on the storefront, but the aggressive pricing must cost the smaller developers a huge chunk compared to consoles.
|
|
Chopsen
Junior Member
Posts: 2,681
Member is Online
|
Post by Chopsen on Sept 23, 2024 12:37:27 GMT
www.bbc.co.uk/news/articles/cpwwyj6v24xoThis? (Literally the first result I got on searching ) Predictably, the comments section is rife with brave souls posting to defend this poor defenceless multibillion dollar company.....
|
|
|
Post by Jambowayoh on Sept 23, 2024 12:40:40 GMT
Yeah I think I read something similar that there are so many games available and you hear successes like Valheim and Palworld and the like but they're a tiny percentage that break through. Going back to Chopsen's observation about why Steam is treated differently compared to other stores I believe some of it is due to the functionality of Steam compared to other stores, also that Steam was the first and people have stuck doggedly to it and for some it's probably also to due to the cult of personality around Valve with Newell that they forget that Valve makes a ridiculous amount of money for essentially doing fuck all and isn't your friend.
|
|
|
Post by rhaegyr on Sept 23, 2024 12:41:03 GMT
I said previously in this thread but it really baffles me the love that steam gets from consumers. They're making a killing as a parasite. Yes for PC gaming in the 00's they helped pace the way for DD and a lot of indie devs would have never seen the light of day if they didn't get exposure and distribution via steam. These days it's not necessary. Plenty of devs have proven direct distribution can work (like Rimworld or Minecraft) or you can just make your own digital distribution platform with blackjack and hookers (CDProjekt Red). They don't currently add value and make a *killing* doing it. At least publishers put some upfront capital investment in to title development, and do marketing. Steam does nothing but make money, and people apparently love them for it. It's mainly convenience. All your games in a single library with mods, forums, friends, user reviews, scheduled updates, guides and a host of other things are all a few clicks away. It's fairly stable and the download speeds are excellent too.
|
|
Chopsen
Junior Member
Posts: 2,681
Member is Online
|
Post by Chopsen on Sept 23, 2024 12:48:12 GMT
I get the UI preference and familiarity. Windows explorer and browser do me fine, I'd be quite happy with just that and an icon in my start menu to launch the game. For me it's just another layer of abstraction that adds nothing. But ofc we all have our own preferences on this sort of thing.
I talking more about the lunatic fringes. I saw someone complain that a game they were looking forward to was not coming to steam due to exclusivity deal with Epic. Alan Wake maybe? Instead of just buying it on epic, they were refusing to buy the game at all, which they'd be excited to play for ages. That's not normal!
|
|
|
Post by rhaegyr on Sept 23, 2024 12:53:32 GMT
Agreed - the Steam fanboys are bonkers. Looking at some of the 'Discussions' over the years and lunatic fringe is probably too light a term.
|
|
|
Post by Vandelay on Sept 23, 2024 12:56:05 GMT
It shouldn't be normal, but that definitely isn't an isolated case. People regularly will refuse to buy a game whilst it is exclusive on Epic and will only buy on Steam.
It probably was Alan Wake 2, as that is still only available on Epic. Generally, games do eventually launch on Steam after a few months to a year (AW2 I don't think has a date yet). I agree it is a bit silly, but it is more of a delay to playing something than denying it to yourself entirely.
I can understand principle behind it, as I don't want games launching exclusively on a platform either. But, to complain about that and then only buy things on Steam (which had the monopoly and "exclusives" for a decade or more) is kind of ridiculous.
|
|
|
Post by Jambowayoh on Sept 23, 2024 13:03:27 GMT
Some of the arguments I hear against Epic is that they have to have another login. Is it that much of an issue? I use Epic for the free games and I have no problem with having another login. It's a mild inconvenience at best.
|
|
|
Post by drhickman1983 on Sept 23, 2024 13:21:31 GMT
I honestly can't say I find other launchers much worse or better than Steam. I've seen people criticising EA or Ubisofts launcher, but it's it really that much worse than Steam?
There's definitely a subsection of gamers who worship Valve and Steam who are just weird.
|
|
|
Post by uiruki on Sept 23, 2024 13:52:40 GMT
I think there’s a couple of things going on. First, I do think that someone has done a good job of characterising platform fees as something paid by individual developers rather than by publishers or, more accurately, the users buying games. In the case of steam, if you’re happy losing things like the ability to refund you can get pretty much every single game out there on a minimum 15% discount on sites like Green Man and Fanatical so that’s half that fee dealt with. I already picked up Square Enix’s offerings this autumn (Saga and Dragon Quest) for 20% off apiece. The value for me with the remainder I pay is obviously largely client features like Fossilized shader caches for my deck, input advancements and cloud saving but there’s another big thing: I’ve now largely moved off windows on my main system in favour of Linux and with Steam bankrolling Codeweavers that’s actually been largely painless for games. Hell, when I upgrade my Mac I’ll toss them some money for Crossover too.
Secondly, the undercurrent of entitlement in this argument goes both ways. I don’t have the time to buy and play everything I want to; as a result I’m cutting back on games for often capricious reasons. I didn’t buy FF16 because they don’t have Japanese lip sync in cutscenes. I’m not going to pick up the new Trails game that comes out this week, at least on release, because they brought back Rean. I didn’t buy the new Prince of Persia yet because I saw people having issues with cloud saves and haven’t circled back to it because I have too many games on. I nearly didn’t buy Kunitsugami because they characterised it as a tactics game - luckily they released a demo which let me realise it is actually the new Pixeljunk Monsters game I wanted. Especially at a time of year like this when I have four massive RPGs hoving into view, anything which gives me an excuse to cut a game loose and disconnect from the FOMO is almost welcome.
I’m still fucked when Nintendo release the new Switch though, I’ve got so much stuff put aside until I see exactly what happens with back compatibility and updates.
|
|
zagibu
Junior Member
Posts: 1,951
|
Post by zagibu on Sept 23, 2024 14:11:16 GMT
I am such a weirdo. For the longest time I only bought on Steam and didn't care about games that were on other platforms. Then steam fucked up by trying to force me to use their stupid smartphone app, and since then, I only buy on GOG.
But I was never a person afraid of missing out on things. There is enough cool stuff on GOG for a lifetime, I don't need more. It's why I've never played Dark Souls 2 or 3, because the only Dark Souls I have is the one I bought on Steam before I decided to no longer buy things on Steam.
What hurt me a bit is that Dark Souls: Prepare to Die edition no longer has multiplayer, because it's the only version I own. But life goes on, there are other ways to spend my time.
|
|
|
Post by skalpadda on Sept 23, 2024 14:23:29 GMT
I honestly can't say I find other launchers much worse or better than Steam. I've seen people criticising EA or Ubisofts launcher, but it's it really that much worse than Steam? There's definitely a subsection of gamers who worship Valve and Steam who are just weird. Uplay used to be a bit crap (years ago) but I've had no issues with it when playing Anno and AC games lately. Aside from it not letting me buy AC:Black Flag, but that seems like some sort of space-time anomaly. If there's one I'd actually "fanboy" a bit over (by which I mean have a preference for) it's GOG, because they actually do a lot of work to make games available and functional, it's DRM free, there's the option to download installers, and the few times I've contacted their customer support they've been excellent. I like the client more as well. I said previously in this thread but it really baffles me the love that steam gets from consumers. They're making a killing as a parasite. Yes for PC gaming in the 00's they helped pace the way for DD and a lot of indie devs would have never seen the light of day if they didn't get exposure and distribution via steam. These days it's not necessary. Plenty of devs have proven direct distribution can work (like Rimworld or Minecraft) or you can just make your own digital distribution platform with blackjack and hookers (CDProjekt Red). They don't currently add value and make a *killing* doing it. At least publishers put some upfront capital investment in to title development, and do marketing. Steam does nothing but make money, and people apparently love them for it. Yet Rimworld and CDProjekt games are on Steam, and I wouldn't be surprised at all if they've seen far more sales and revenue there. Didn’t some statistics come out recently from an ongoing court case involving Steam? It had crazy claims, such the top ten selling steam games making up 60 or 70% of all revenue on the platform? And that just over half of all releases never turn a profit? Fudge knows what the actual statistics are as I’m having a nightmare trying to phrase my request to Google properly, but it didn’t sound like an amazing platform for a lot of developers. Obviously, like Switch, there’s a ton of filler on the storefront, but the aggressive pricing must cost the smaller developers a huge chunk compared to consoles. That half of all releases never turn a profit doesn't necessarily mean much in itself. Half the releases on Steam are probably asset flips and the like, which is another problem as it makes discoverability for genuine small indies more difficult.
|
|
zephro
Junior Member
Posts: 3,008
|
Post by zephro on Sept 23, 2024 17:18:58 GMT
I don't particularly get being dementedly into Steam but it does provide a bunch of things, and Valve do actually spend money running and developing the whole thing. (maybe not enough to justify a 30% cut, but the absolute state of PSN back in the day...) As mentioned downloads are ferociously fast, so they're at least spending on the CDN.
There's all the usual general momentum stuff. You already have a big library, your friends list is on there, your achievements if you care about such things etc. Which if EGS just doesn't have it, what's the fucking point switching?
There's an element of insurance (which would also apply to big publishers, but absolutely did not with Stadia) that Steam is likely to still be around in the future. I've bought direct off devs in the past, they no longer exist and nor do their websites or download links.
I also really like my Steam Deck and I really like gaming on Linux (and Mac to a lesser extent). Valve have poured money into both those things (they are interlinked), as well as more open standards for controllers to at least get stuff working properly.
Also Tim Sweeney is a dick. He's also a dick about Linux. I also fucking hate Microsoft, so anything that pisses them off... Fucking Windows Store and Xbox apps.
|
|
|
Post by skalpadda on Sept 23, 2024 18:21:06 GMT
Yeah, I'll avoid Epic when possible because it's Epic and the Windows store because I just don't like it. But it's not that I'm "boycotting" them or because I'm married to Steam or any other platform - I just prefer buying my games elsewhere.
|
|
crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,871
|
Post by crashV👀d👀 on Sept 23, 2024 18:25:25 GMT
I don't care about other launchers especially since most of the time running the game directly will just open the launcher for you and then load the game. Zero hassle to be fair.
The friction I get is trying to launch stuff via Steam remote play/link whatever it's called since I stream a lot of my stuff to the TV in the house. Pc is in my office (converted garage) and connected via a long cat6 cable.
Steam then has to trigger the other launcher, hook into the game and then present that game on my screen where I only have a pad. If that launcher has an interim click requirement (diablo4 for ex) or didn't move focus correctly I was sat staring at a large desktop with the launcher and an icon to the taskbar for the game. It just got a bit annoying but I've largely solved most of this with a remote launch utility that handles the 'hooking' so well.
There is also the fact that I like playing on steam deck and it still has foibles.
That said, only Dragon Age Inquisition present and issue recently but since the game didn't grab me I've got over it.
|
|
Chopsen
Junior Member
Posts: 2,681
Member is Online
|
Post by Chopsen on Sept 23, 2024 18:39:40 GMT
Moonlight + sunlight allow you trigger a "mouse mode" for the controller stick for clicking bespoke launcher nonsense.
|
|
crashV👀d👀
Junior Member
not just a game anymore...
Posts: 3,871
|
Post by crashV👀d👀 on Sept 23, 2024 18:51:23 GMT
Yeah steam has one too, holding the Xbox button and then right stick but it varies from game to game and it's always weird edge cases that caused friction. As I said though, it's all pretty much sorted since I discovered OriginSteamOverlayLauncher (OSOL).
|
|
|
Post by Bill in the rain on Sept 24, 2024 3:14:33 GMT
The "I'll only buy on Steam!" thing is a bit of a mish-mash of different factors though.
I'd imagine that the percentage that are just blindly-loyal fanboys is pretty small.
For a lot it's probably convenience. Combined with a general dislike of having to install additional launchers and software (if you already have steam). Most of them are ok now, but a lot of them were awful at launch. (As was Steam, but it had a big head start to improve things).
Plus there's the issue of enforced exclusivity, especially on Epic, that annoys some people.
Personally, I buy games from a bunch of places, so I'm not that bothered. Though I will note that Steam has a bunch of additional functionality (TV Mode, Family Sharing, Remote Co-op, Controller support, Steamworks mods, etc... ) Some of which I use, some of which I never touch. So it would depend a lot on the user how much value that adds.
But I also don't get the idea of Steam being some kind of parasite, which seems just as idealogical. At the end of the day it's basically just a store. A store which is entirely optional. Sure, it charges a percentage, but it's a pretty industry and retail standard percentage, and people almost always have the option to buy from somewhere else.
You can buy your physical copy of a game from a bunch of stores, and all of them will charge a percentage. Some may charge more or less, or have higher or lower prices, and some may be more or less convenient. You may have your favorite that you prefer to buy from. It's no different.
I have much more of an issue with platform specific stores and their monopolies (Apple store, Google Play store, Nintendo store, PS and Xbox stores? (I assume, I have no experience). Which have essentially the same issues as Steam, while also being basically mandatory.
|
|
Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,375
Member is Online
|
Post by Blue_Mike on Sept 27, 2024 21:11:16 GMT
|
|
|
Post by simple on Sept 27, 2024 23:04:20 GMT
Can they also ban that thing where you buy a physical version from a shop and inside the box is just a download code or installer on the disc not the game itself?
|
|