Deleted
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Post by Deleted on Aug 30, 2023 14:39:43 GMT
combat that feels more like a rhythm action game and horribly “light” combat system. That was exactly my issue with it. Combat just felt like an extended QTE rather than an actual combat system. Was just a bit dull. Yeah, I don’t understand how people praise the combat in it. It’s rock paper scissors. That’s it. You had a basic combo and a couple of simple special attacks, but essentially all you were doing for 30-70 hours was switching stances to attack the enemy type you faced, then just pressing square a few times till they died. There was no complexity to it. It was a more repetitive, less fun Assassin’s Creed, but with a much prettier designed world. The grass and tree petals blowing through the wind looked great.
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Ulythium
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Post by Ulythium on Aug 30, 2023 15:27:21 GMT
Huh. Well, to each their own!
I certainly don't think it was the best melee combat system I've ever experienced, but I still really enjoyed it (unlike, say, that aspect of The Witcher 3); indeed, it was the prospect of fighting more Mongols/ronin/bandits/etc. that kept me invested for the duration of the game, as I found the narrative to be pretty insipid and the rest of the mechanics to be pedestrian.
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Post by Deleted on Aug 30, 2023 16:18:13 GMT
I don’t even think its combat as good as The Witcher 3’s. W3’s combat’s worse trait is that it’s floaty, but it’s also a lot more versatile in its abilities and options. Tsushima’s was just incredibly simplistic.
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Post by Jambowayoh on Aug 30, 2023 18:04:30 GMT
Strongly disagree.
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wunty
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Post by wunty on Aug 30, 2023 18:45:12 GMT
W3 has combat that is the equivalent of a night out in Glasgow. You chug a whole load of shit and then you spin around like a fanny until you knock someone down.
GoT makes you feel like a samurai badass.
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Post by gibroon on Aug 30, 2023 18:52:28 GMT
I agree to disagree. The game does give you the general fighting stances pretty quick but when you add in all ghost abilities and specials it feels pretty bad ass imo. Don't understand this QTE reference at all. Other than the stand offs I suppose.
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Post by Trowel 🏴 on Aug 30, 2023 18:58:27 GMT
For me Ghost felt closest to Shadow Of Mordor... which I found infinitely more fun to play.
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Post by starchildhypocrethes on Aug 30, 2023 19:04:36 GMT
Don't understand this QTE reference at all. Other than the stand offs I suppose. It’s been a long time since I binned it off, so I can’t remember the controls or enemies exactly, but every combat encounter was basically a version of: Normal guy - Press X to kill Fat guy - Press Circle to kill Guy with spear - Press Triangle to kill Guy with bow - Press Square to kill And you just rotated that depending on who was attacking you and barely needed to do anything else.
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Ulythium
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Post by Ulythium on Aug 30, 2023 19:42:33 GMT
Maybe it's because I completely ignored the stance-switching system, but I never found the combat in GoT to be anything like that simplistic.
If you put together a build based around dodging and parrying, it's like a more arcadey version of Sekiro!
TW3, on the other hand... ugh. "Geralt, stop pirouetting about like a twat and HIT THE FUCKING LESHEN WITH YOUR SWORD!"
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Post by jeepers on Aug 30, 2023 20:15:08 GMT
GoT now binned and I’ve started Returnal.
Not long into it but a) fun! and b) the sound design!
The team that made this need to make an Aliens game.
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wunty
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Post by wunty on Aug 30, 2023 21:32:13 GMT
Returnal is one of my best games ever. It’s Souls-level good.
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Ulythium
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Post by Ulythium on Aug 30, 2023 22:57:47 GMT
Yeah, Returnal is superb. Still the most "next-gen" game I've played on PS5. Enjoy, jeepers!
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Post by Deleted on Aug 30, 2023 23:01:14 GMT
I think it will be my game of the generation, it's absolutely perfect.
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Post by Nanocrystal on Aug 30, 2023 23:26:23 GMT
That was exactly my issue with it. Combat just felt like an extended QTE rather than an actual combat system. Was just a bit dull. Yeah, I don’t understand how people praise the combat in it. It’s rock paper scissors. That’s it. You had a basic combo and a couple of simple special attacks, but essentially all you were doing for 30-70 hours was switching stances to attack the enemy type you faced, then just pressing square a few times till they died. There was no complexity to it. You can be reductive like that about any game though. Sekiro's combat for example is just parry, parry, parry, parry, break stance, kill. Yet that game is regarded by many as having one of the best combat systems ever.
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Post by Deleted on Aug 30, 2023 23:35:14 GMT
Sure, but in Tsushima’s case, that really was the entire extent of its combat. Switch to the correct stance for each enemy type then kill them in about three strikes. Bosses were a little more Sekiro like with the stamina/posture draining, but every other mob you faced was as I described.
I’d take Ninja Gaiden’s combat over any of these games’, though.
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Post by Aunt Alison on Aug 30, 2023 23:56:40 GMT
What you need are some guns
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Post by Nanocrystal on Aug 31, 2023 0:09:32 GMT
Sure, but in Tsushima’s case, that really was the entire extent of its combat. Switch to the correct stance for each enemy type then kill them in about three strikes. To be fair Tsushima also has throwable bombs and kunai, bows, various kinds of poison darts, ghost stance, special moves that use your resolve and moves that can replenish it, stand offs, and let's not forget pretty great stealth mechanics too. I found it a very satisfying toolset. Yes you can just press square over and over but that's a bit like refusing to try any builds in Elden Ring other than sword and shield.
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hicksy
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Post by hicksy on Aug 31, 2023 5:07:52 GMT
I found Tsushima’s combat extremely satisfying…
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Duffman5
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Post by Duffman5 on Aug 31, 2023 7:39:24 GMT
All this talk of GoT, I fookin love it, be it on ps4 or ps5. A stunning game and world.
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hicksy
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Post by hicksy on Aug 31, 2023 9:43:18 GMT
Hoping for a just as strong sequel!
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Post by Nanocrystal on Sept 1, 2023 10:20:07 GMT
Ace Combat 7 (PS5)
There's a great game in here but I found some of the mission design infuriating. Several of them intentionally frustrate you by glitching your HUD, disabling your radar or obscuring your visibility by clouds or sandstorms. I get that these kinds of things mix it up and add variety but it just annoyed the hell out of me when I just wanted to shoot things and pull Gs. That plus the having to dodge missiles almost constantly at times had me yelling at the TV. My understanding is that I could grind earlier missions to earn better planes/weapons. Meh, life's too short. Onto the next game.
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hicksy
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Post by hicksy on Sept 26, 2023 14:51:34 GMT
Prodeus (Xbox S vis GP) - played for about 40 mins on first 2 levels. Good setting and technically competent and good looking (once I had selected the least grainy visual option and no motion blur!) with minimal slowdown but it felt very original Doom (maybe that’s some peeps bag but not so much mine…) and the dullness in the music was making me bored. Other GP games to finish before they leave end this month so abandoned. Maybe another man’s treasure but no so much mine…
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Post by Nanocrystal on Sept 29, 2023 7:42:39 GMT
Wolfenstein Youngblood (PS5)
I'd heard it was bad but wanted to play it just for the sake of seeing the story. The first mission was actually decent with a bespoke level on a Zeppelin and some light RPG mechanics that seemed like they'd be quite enjoyable. However, after that it was straight into a repetitive grind fest with the same small levels being constantly reused and repopulated with enemies, side quests with the barest of bare bones writing to justify them, and a levelling system that just keeps you up with the level scaling of the enemies, so you get no sense of progression. Only took an hour to realize this wasn't worth the slog. Will watch a story summary on YouTube.
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Post by dfunked on Sept 29, 2023 7:53:24 GMT
That was such a disappointment. The core gunplay was as solid as ever, but they added that unnecessary RPG nonsense and the worst two main characters I've ever seen.
It's the only Wolfenstein game since they went polygonal that I haven't played all the way through.
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Post by Jambowayoh on Sept 29, 2023 8:13:45 GMT
Am unfortunate casualty of pre Microsoft Bethesda trying to make everything online/game as a service.
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Post by Nanocrystal on Sept 29, 2023 9:06:48 GMT
It also has some of the worst French accents I've ever heard.
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wunty
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Post by wunty on Sept 29, 2023 9:25:30 GMT
Whilst I do agree it's quite bad in places and the protagonists are horrendous, I still enjoyed it more than I thought and finished it. Something about these new Wolfenstein games that's really annoying. They are all so close to being great but just...aren't. Still damn good fun though, when they aren't being overly po-faced and dramatic or when you're not pissing about in a pointless hub mid-mission.
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Post by killerbee on Sept 29, 2023 9:41:32 GMT
Prodeus (Xbox S vis GP) - played for about 40 mins on first 2 levels. Good setting and technically competent and good looking (once I had selected the least grainy visual option and no motion blur!) with minimal slowdown but it felt very original Doom (maybe that’s some peeps bag but not so much mine…) and the dullness in the music was making me bored. Other GP games to finish before they leave end this month so abandoned. Maybe another man’s treasure but no so much mine… I must admit I quite liked Prodeus. It improves a lot once you get some of the better guns and unlock abilities like the double jump. But then it does fizzle out towards the end of the campaign, like they ran out of ideas a bit. The final level / boss was the worst bit of the whole game by quite some distance. But along the way, some of the level design was really good, and it was always fun to just boot up and shoot stuff. I played it as my “in between” game when I felt like a break from RPG-ing, and perhaps that was the best way to play it.
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Post by Jambowayoh on Sept 29, 2023 9:49:28 GMT
Whilst I do agree it's quite bad in places and the protagonists are horrendous, I still enjoyed it more than I thought and finished it. Something about these new Wolfenstein games that's really annoying. They are all so close to being great but just...aren't. Still damn good fun though, when they aren't being overly po-faced and dramatic or when you're not pissing about in a pointless hub mid-mission. I really enjoyed Wolfenstein 2 despite it hobbling my health for almost half the game and me having to reduce the difficulty a notch to ensure that I wouldn't melt when an enemy shot me for 1 second.
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Post by Aunt Alison on Sept 29, 2023 20:17:19 GMT
Whilst I do agree it's quite bad in places and the protagonists are horrendous, I still enjoyed it more than I thought and finished it. Something about these new Wolfenstein games that's really annoying. They are all so close to being great but just...aren't. Still damn good fun though, when they aren't being overly po-faced and dramatic or when you're not pissing about in a pointless hub mid-mission. I enjoyed the first new one and the prequel but didn't finish the second as the hub sections just got in the way too much. I spent ages wandering around trying to find someone to talk to and just gave up in the end. It wasn't so bad in the first one as the hub area was much smaller
The games are decent but might be too story heavy. They try to humanise Blazkowicz while at the same time portraying him as a complete psychopath. Yeah, they're Nazis, but you're still hacking up human beings. Maybe don't enjoy it quite so much. Or don't try and give him so much depth. One or the other
I quite liked the girls in Young Blood. The gameplay was just far too repetitive and the enemy health/armour system was terrible. Took all the joy out of the combat
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