Frog
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Post by Frog on Oct 22, 2021 21:31:10 GMT
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Post by Danno on Oct 22, 2021 21:33:47 GMT
Ooooohh.
I liked the first one a lot, but had to abandon it after a while. Some elements were a bit too harsh and I didn't have the spare time to really persevere.
This looks great though
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zagibu
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Post by zagibu on Oct 22, 2021 21:59:46 GMT
Wonder if they'll still rely on the "it's hard on purpose" excuse for missing game balance.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 22, 2021 22:12:23 GMT
Wonder if they'll still rely on the "it's hard on purpose" excuse for missing game balance. Care to elaborate? I didn't find that to be the case at all.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 22, 2021 22:24:07 GMT
I mean, right at the beginning it literally says "this game is about persevering and making the best of a bad situation". You're supposed to feel stress from losing people, and the joy of pulling through by the skin of your teeth. That's definitely not for everyone, but the effect would be lessened if the game were easy.
Anyway, can't wait for the sequel. DD is one of my favourite games of the last decade lol
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Post by Danno on Oct 22, 2021 22:28:35 GMT
It was easy to get down to a bare bones team and no money without understanding what had gone wrong. As a result I thought the feedback was lacking a little
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MolarAm🔵
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Post by MolarAm🔵 on Oct 22, 2021 22:35:22 GMT
Yeah, fair enough. It did give you radiant difficulty and lots of customisation options, but it can be tough to get used to it at the start. Personally I bounced off it a couple of times before I really started to understand.
Hopefully with the new run-based structure it will be a bit easier to get into.
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zagibu
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Post by zagibu on Oct 23, 2021 2:17:29 GMT
Well, for me, it was quite easy, until it was suddenly not. A random encounter with some skeleton spearmen somehow destroyed my whole team out of the blue. And it was already like 10h into the game, having breezed through everything up till then and even killed some bosses easily. I still tried to continue, but a similar situation in another dungeon occurred, and then I just uninstalled.
I don't mind hard games, I play plenty of hard games, but I hate random difficulty spikes. If the game provides some mechanism to overcome them, or at least cut your losses, fine, but losing 4 characters you invested lots of time into without really being able to do anything against it just sucks.
Iratus was much better in that regard. It also has some random spikes, but there are mechanisms that allow you to deal with them.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 23, 2021 2:43:34 GMT
Well yeah, losing people sucks! But you can retreat from most battles, and from dungeons, and you keep the treasure you found as long as one person survives. The only time I've had a complete party wipe was when I stupidly challenged a Shambler when I wasn't prepared for it.
I do think the difficulty jump between different dungeon tiers is hard to manage at first, and it can be a bit grindy (though much less so in Radiant). But it is manageable imo, especially since you get new recruits (or meat sacrifices) to build up resources every week.
Anyway, it's cool if it wasn't for you; not every game is for everyone! I just disagree about there not being ways to deal with random bad luck or difficulty increases. There's plenty of ways to mitigate it.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 7:31:31 GMT
Well, this is different
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Graxlar
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Post by Graxlar on Oct 27, 2021 7:33:21 GMT
Different good or different bad? I bought it last night but have not yet downloaded it yet.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 7:37:26 GMT
Just different. Feels very Slay the Spire-ey in terms of structure. I'm not really sold on driving the cart around, doesn't really feel like it adds anything.
It looks fucking amazing, though, so that's one thing in the plus column at least.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 7:43:55 GMT
Oh and I love that Dismas is still the canon Highwayman. He survived the first game for me, so I can imagine that he's still at it in this one.
(he's probably thoroughly insane by this point though)
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Cappy
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Post by Cappy on Oct 27, 2021 8:01:48 GMT
I'm really looking forward to this, hopefully it lives up to the original. A great game and a great example of what people can do by themselves without teams of hundreds of developers.
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Dgzter
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Post by Dgzter on Oct 27, 2021 8:11:31 GMT
I see their art design is still absolutely top drawer. Looks amazing.
Is it early access only on Epic? The full release isn't going to be an exclusive, is it? I'd far prefer to have the full series on one platform as opposed to spread across.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 9:10:40 GMT
Yeah it's only on Epic. Maybe it'll come to other platforms later?
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 13:36:52 GMT
So I've played a bit more (gotten through about 3 regions).
"Different" is still the verdict, but I'm leaning towards it being good as well.
Overall it feels quite a bit easier than the original, though this might be just me having played the original to death. The combat is basically the same, but you get helpful little things that weren't in DD, like a limited turn order indicator.
On the other hand, certain things are more difficult. It's harder to get rid of corpses (though there's an item that can do it), and enemies now have Death's Door too, so they're harder to kill.
Stress doesn't feel quite so debilitating. It's still definitely a thing, but you'll never (at least in my experience) have heroes refusing to do certain things, or skipping turns or whatnot. When it gets too high, the character has a tantrum, loses some health and the respect of the party.
Speaking of respect, what you have instead of major stress management is party relationships. Members of the party will start negging each other before long, and when they hate each other enough they'll start giving each other stat debuffs and the like. But it works the other way too; if their affinity goes up enough, they can become solid stat-boosting, stress-healing bros, or love interests. Just now my highwayman fell in love with the man-at-arms, so cute!
And you also get to do little side stories with the characters, which unlocks extra skills for them. That's pretty cool too.
Anyway, yeah, less difficult overall so far, I guess maybe there will be ascension levels or something if you complete runs. A lot of it seems to be about how far you want to push your luck, which is how a roguelike/lite should be. And if you get wiped, starting another run isn't much of a pain.
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Cappy
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Post by Cappy on Oct 27, 2021 16:18:03 GMT
Overall that sounds great.
With party relationships I can see the loss of party members being something you'd be even more concerned about.
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Frog
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Post by Frog on Oct 27, 2021 18:08:01 GMT
I really want this but I'm trying to hold out until early access ends as I prefer to play complete games. It's a whole year way though!
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MolarAm🔵
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Post by MolarAm🔵 on Oct 27, 2021 22:12:41 GMT
Overall that sounds great. With party relationships I can see the loss of party members being something you'd be even more concerned about. I don't know what happens if you lose people. You'd think that there would be a system in place for that possibility, otherwise you'd doom your entire run. Maybe you get replacements at the next inn?
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MolarAm🔵
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Post by MolarAm🔵 on Oct 29, 2021 11:47:46 GMT
Update: yes you do get replacements at the next inn lol
I almost finished a run just now! (well, unless there's a second phase to the final boss that I don't know about)
I wasn't at all prepared, but it'll be easier next time, once I unlock food that doesn't give me syphilis. And other characters and such. Though hopefully more will be added further into early access; there only seems to be 9 of them at the moment.
One of them is new! She's called the Runaway, and feels a bit like a Shieldbearer that uses Fire instead of Blight. Pretty cool!
The others are all returning heroes: Man At Arms, Highwayman, Grave Robber, Plague Doctor, Hellion, Jester, Leper, Occultist. They seem a lot more versatile, with more skill selection and such. I guess they have to be, since you can only have 4 on a run!
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Cappy
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Post by Cappy on Oct 29, 2021 12:32:22 GMT
I still foresee problems if you've got your party running like a well oiled machine then have to use a replacement that doesn't get on so well with other party members. Losing those buffs and getting debuffs instead is going to hurt.
I think it's great that they've expanded on that part of the game, Darkest Dungeon has always focused on various factors effecting how characters perform which may just come down to how they feel, this is a logical extension of that.
Maybe one day my dream will come true and we get a game where you can roll up to a confrontation with Mr. Big Evil, they espouse their plans, suddenly key members of your party say Mr. Big Evil actually has the right idea and they've been having doubts about our quest and whether we're on the right side after all. Uh oh! Looks like betrayal.
Of course in such scenarios, developers would be massive jerks to go with locked door scenarios, there has to be a good reason why you can't just poop your pants and run away if you don't like your chances.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 29, 2021 12:40:53 GMT
The thing that'd probably hurt the most when losing someone, is that their replacement doesn't come with upgraded skills. You only get so many skill upgrades during a run, and losing an upgraded character would be a heavy (but not insurmountable!) blow.
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MolarAm🔵
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Post by MolarAm🔵 on Oct 29, 2021 12:48:53 GMT
And I agree that the relationship stuff is a cool addition. I just wish the bickering didn't interrupt the flow of the battles quite so much. Every time your guys argue (or have a love-in) there's a little zoomed cutscene of them, and it gets a bit annoying when you have 5 or more of them every battle.
I'd prefer it if they just had text bubbles for most of it, and saved the cutscenes for more important developments.
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MolarAm🔵
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Post by MolarAm🔵 on Nov 3, 2021 2:42:14 GMT
Blog update: I finished a run! The secret was to (as much as possible) keep stress levels low, so you're less likely to end up with a party of bickering assholes WHO REFUSE HEALING GODDAMNIT DISMAS YOU'RE ABOUT TO DIE, ACCEPT THE HELP.
Anyway, you can still only do one "chapter" of the game; apparently future ones will have different end bosses and other content. I've seen a bunch of people complain about lack of content, as if they had never heard about the concept of "early access" before.
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Frog
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Post by Frog on Nov 3, 2021 6:56:54 GMT
That's why I haven't bought it yet, it's another year until it's "done" and I wonder if I would get burnt out before half of the game is there.
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MolarAm🔵
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Post by MolarAm🔵 on Nov 3, 2021 7:51:25 GMT
Personally I just got it because I was curious about the Early Access thing, which I haven't done before.
I don't imagine I'll be playing it religiously for the next year, because yeah it'd be best as a finished game. I may just jump into it from time to time, when major updates are done.
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Post by One_Vurfed_Gwrx on Nov 3, 2021 10:12:57 GMT
I am considering getting this with my Epic Store tenner voucher as that puts it at 12 quid. I enjoyed what I played of the first on my Vita (bar the too small screen being a little challenging) but didn't get massively into it at the time as there was a lot of content by then so the smaller EA could be beneficial. Could also be fun Steam Deck material.
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Cappy
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Post by Cappy on Nov 5, 2021 13:30:17 GMT
When stuff launches on Epic Game store only is that generally a year exclusive?
I really want a physical equivalent to the Ancestral Edition so I assume during that year any expansions they're planning will move forward as planned. It could still be 2-3 years before I get to play this, considering that the original version debuted in 2015 I can't help feeling that getting bogged down with expansions delayed the sequel far too long, it's looking like a seven year gap before anybody can play a complete initial version of the followup.
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Post by Chopper on Nov 5, 2021 13:47:39 GMT
When stuff launches on Epic Game store only is that generally a year exclusive? I really want a physical equivalent to the Ancestral Edition so I assume during that year any expansions they're planning will move forward as planned. It could still be 2-3 years before I get to play this, considering that the original version debuted in 2015 I can't help feeling that getting bogged down with expansions delayed the sequel far too long, it's looking like a seven year gap before anybody can play a complete initial version of the followup. DD2 is only exclusive to the Epic Store for the duration of early access, I believe, it launches on Steam on the same launch date ( source ).
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