|
Post by Jambowayoh on Apr 19, 2022 13:35:39 GMT
|
|
|
Post by suicida on Apr 19, 2022 13:42:12 GMT
Big budget reboots of these games coming... Yay! Nay!
|
|
|
Post by Jambowayoh on Apr 19, 2022 13:44:10 GMT
I mean, it's expected as I don't think these games would survive as a purely single player experience regardless of how much we bang on about how we would love a reboot of franchise xyz.
|
|
|
Post by rhaegyr on Apr 19, 2022 13:53:01 GMT
If they were good enough they would.
Look at Elden Ring - no live service, no microtransactions and it's sold a vast amount (player engagement remains high too). Just a quality, immersive single player game. It's not the only example either.
SEGA have such a well of amazing franchises and the Dreamcast and its' library of games are the most fun I've ever had on a console. Really fucking saddens me to learn that these quality franchises are going to be brought back as a 'live service' experience.
|
|
|
Post by Jambowayoh on Apr 19, 2022 14:03:08 GMT
I don't think Elden Ring really works in this analogy when you consider how much hype it's had from the huge fanbase of the developer. Aside from it's quality the audience was always there, these franchises don't have the luxury of that anymore, I could say Arkane's reboot of Prey was a brilliant game but the audience wasn't there and to the casual gaming audience it's just another FPS.
|
|
|
Post by rhaegyr on Apr 19, 2022 14:07:36 GMT
I get your point but like I said, there's other examples.
Hollow Knight, Ghosts of Tsuhima, Hitman, Dead Cells, RE2 Remake, Three Houses, Persona V, God of War, Outer Wilds etc.
All single player and all sold very well. Sure some have hype/franchises behind them but not all of them - they've sold well because the games are that good (imo).
Edit - Prey was good but wasn't top quality. Atmosphere and the ship were fantastic but the story, combat, quests etc. left a lot to be desired.
|
|
|
Post by Jambowayoh on Apr 19, 2022 14:13:13 GMT
Hmm, perhaps. We'll have to see if they can flesh out Crazy Taxi into something beyond it's bitesize arcade roots especially if they're going big budget.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 14:14:16 GMT
I think it's the best thing Arkane's done, personally.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 14:15:24 GMT
That's the thing, Crazy Taxi is just an arcade game you can play at home. Comparing it to epic single player game is wrong, it's more like a mobile game.
Unless they turn it into a gritty reboot and have it like Driver.
|
|
|
Post by rhaegyr on Apr 19, 2022 14:23:20 GMT
I remember SEGA fleshed their arcade ports out really well for the console market; they didn't feel starved if content nor like a quick arcade port. Virtua Tennis had the fantastic World Tour mode. Crazy Taxi had an extra city, drivers and Crazy Box stuffed with minigames. Soul Calibur had mission mode. Even 'out there' games like Samba De Amigo had a ton of extra content when it came to consoles. Then again, this was SEGA back then, not the SEGA we have today
|
|
|
Post by Chopsen on Apr 19, 2022 14:31:29 GMT
The whole point of Crazy Taxi was that it was so simple a chimp could just pick it up and play, and anybody could have a blast for the duration of a couple of Offspring songs.
Making it more substantial than hat fundamentally changes the point of the game.
These days, even mobile "casual" games seem to have multi stage tutorials where they explain the 4 different resources types and 6 different character classes to you before you get anywhere near something resembling a fucking that you can have actual fun playing.
Give me something simple and fun ffs.
|
|
|
Post by rhaegyr on Apr 19, 2022 14:39:45 GMT
The whole point of Crazy Taxi was that it was so simple a chimp could just pick it up and play, and anybody could have a blast for the duration of a couple of Offspring songs. Making it more substantial than hat fundamentally changes the point of the game.These days, even mobile "casual" games seem to have multi stage tutorials where they explain the 4 different resources types and 6 different character classes to you before you get anywhere near something resembling a fucking that you can have actual fun playing. Give me something simple and fun ffs. Except SEGA did this with the original Dreamcast port of the game? There was so much depth under the surface. Easy to pick up, difficult to master. Edit - We may be arguing the same thing (barrier to entry). I too would be skeptical of anything overly complicated or any collectibles, levelling up and the like.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 14:40:37 GMT
The whole point of Crazy Taxi was that it was so simple a chimp could just pick it up and play, and anybody could have a blast for the duration of a couple of Offspring songs. Making it more substantial than hat fundamentally changes the point of the game. These days, even mobile "casual" games seem to have multi stage tutorials where they explain the 4 different resources types and 6 different character classes to you before you get anywhere near something resembling a fucking that you can have actual fun playing. Give me something simple and fun ffs. They really need to do away with guided tutorials in all video games now. It's absurd. They gave away World Tennis 2 I think it was on PSN and I uninstalled it almost immediately because it wouldn't just let me do a quick exhibition game to feel the game out. I had to know where the options menu, lootboxes etc were. I don't even know if it taught me how to play, because two minutes into the tour I just closed the game. Even we aren't getting physical instruction manuals, just make quick one or two page digital manuals you can access from the start or pause menu. And actually, that mobile-like guided menu is exactly what I'm fearing from these rumors. Just give me a cheap classic-styled arcade game. Sell it at a discount. It doesn't need to be a this mega epic reboot of a couple of pick up and play series. Look at Hotshot Racing as an example of a small arcade-style game built for digital stores. Really, the issue I'm having here is the reference to Fortnite, but they kind of already went into the bite-sized release format with VF5:US.
|
|
|
Post by Chopsen on Apr 19, 2022 14:50:57 GMT
rhaegyrWe're definitely singing from the same hymn sheet. I've got no problems with adding stuff to a home release like in those examples you gave. What I kind of miss is the kind of arcade game where you could just sit down and have a play, with no elaborate mechanics that need an prolonged interactive menu to explain. I mean sure: I've got 120 hrs or something in Crusader Kings 3 on Steam. Complexity has its place. But sometime you just want to have a laugh, innit? Nobody seems to cater for that anymore.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 15:05:09 GMT
This makes me miss the Dreamcast. I remember getting one for Christmas a d spent the whole day playing Shenmue and Soul Caliber and my mind being blown.
Loved that console.
|
|
|
Post by rhaegyr on Apr 19, 2022 15:10:48 GMT
Soul Calibur is the most modern game my mum was ever willing to play. I think the graphics were so incredible for the time that even non-gamers took notice.
Since that she's reverted back to Sonic, Wonderboy and Mario.
|
|
|
Post by Aunt Alison on Apr 19, 2022 15:12:53 GMT
These days, even mobile "casual" games seem to have multi stage tutorials where they explain the 4 different resources types and 6 different character classes to you before you get anywhere near something resembling a fucking that you can have actual fun playing. Just use Tinder
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 15:13:23 GMT
I think it's about time for another Shenmue replay, too.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 15:18:50 GMT
Don't, it's crap now.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2022 15:21:41 GMT
But I have to avenge my father!
"NO RYO! DON'T GO!"
|
|
|
Post by gamingdave on Apr 19, 2022 15:25:36 GMT
I have limited knowledge of Fortnight but what I do know is it has skins/poses and a season based approach which tweaks the map - some of it free or grindable, other stuff paid for.
I mean sure, if they want to give the game away for free, add new maps over time charging a small fee, I could be interested (though it wouldn't be a game I would subscribe to). Skins I would ignore but they wouldn't effect the game (at least shouldn't). So I guess it sounds like good news (unless it literally is a subscription only "service").
You could even potentially make it multiplayer, with a collective pool of passengers to fight over (or similar), but it's arcade purity was/is it's selling point (and as others have mentioned, the extra content on the DC was solid).
It's actually one of the few retrogames both my kids love. They first played it in Four Quaters, but then they have played it on console since.
|
|
mrpon
Junior Member
Posts: 3,731
|
Post by mrpon on Apr 19, 2022 16:25:34 GMT
I have limited knowledge of Fortnight Yep
|
|
|
Post by BeetrootBertie on Apr 19, 2022 17:58:58 GMT
I'm kind of curious to see how they'll adapt Crazy Taxi into an "online service", but I think I'd rather just play a simple arcade version in short bursts. I suppose online leaderboards or tourneys might work or the minigames for a party-game feel. Wouldn't mind newer fancy versions of other Sega DC tiles like F355 Challenge, Sega Rally, Outrigger or even Chu Chu Rocket (think of all those hats you could get for your mice!).
|
|
|
Post by Jambowayoh on Apr 19, 2022 19:33:25 GMT
Chu Chu Rocket was the shit.
|
|
|
Post by Danno on Apr 19, 2022 19:35:49 GMT
|
|
|
Post by dfunked on Apr 19, 2022 22:00:13 GMT
Live service... Lovely. Just what I want from a fucking Crazy Taxi game.
I have a feeling these will be bingo card examples for everything that's wrong with modern gaming. Can't really see this selling like hotcakes as a full priced game, so F2P is my first guess with absolutely nothing concrete to base it on.
|
|
|
Post by Bill in the rain on Apr 20, 2022 2:33:27 GMT
I could only see this working if they're all part of the same 'Super Game'. They wouldn't be able to maintain a big enough audience if they're separate games and separate userbases.
To be honest, I'd be surprised if there isn't already a Crazy Taxi game inside Fortnite. That game is getting to the point were it's a metagame what will absorb all other games.
I can't really see how they'd make Crazy Taxi varied enough to appeal to people these days, especially after all the mobile ports. It was great at the time, and deeper than you'd think, but the basic concept is so simple and already exists inside other games now.
Jet Set Radio was awesome, and all about the style. But if it comes back I'd much prefer it as a single player story driven experience. It has the challenge that it's all about fast paced movement mechanics, and those kind of games have a high barrier to entry.
Both games have the challenge that they're mainly about fast movement around the environment, whereas service games like fortnite are partly about hanging out and chatting with your mates.
|
|
|
Post by BeetrootBertie on Apr 20, 2022 9:41:30 GMT
For some reason I'm getting flashbacks of the Sega Mega Tech cabinet with multiple games which you had to pay for time rather than lives or credits. Not that I think this route is feasible these days, but you never know.
|
|
|
Post by Jambowayoh on Apr 20, 2022 10:03:43 GMT
If they were looking to emulate Fortnite in a manner then I could imagine that there would be an open world or island, maybe call it Sega World or something (like the Trocadero) and all these rebooted games would be essentially coexisting in the same space, so you would be skating around doing all the tagging from JSR and then some loon would be driving past you completing a fare and some knob is doing a tweak emote. Your buy skins, emotes etc. Perhaps there'll be districts in the world themed after certain Sega IP.
|
|
malek86
Junior Member
Pomegranate Deseeder
Posts: 3,247
|
Post by malek86 on Apr 20, 2022 17:13:14 GMT
That sounds like absolute hell to actually program.
Still. Give players UO-style free reign and I'm in.
|
|