Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,319
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Post by Blue_Mike on Sept 12, 2024 2:32:36 GMT
Had my best run ever on Crab Champions. 3 hours and 40 minutes, made it to Island 224. Ended up quitting at that point, as I realised it was 3.30 in the morning, and I had acquired so many buffs, perks and relics my crab had basically become all but indestructible and I could have continued indefinitely, but... rest needed.
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Post by dangerousdave on Sept 12, 2024 4:23:41 GMT
I am now hopelessly addicted to Power Wash Simulator. Send help!! Like Animal Crossing, it sounds rubbish on paper, but once you start playing it it becomes so addictive. It’s almost gaming therapy.
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Post by pierrepressure on Sept 12, 2024 7:01:36 GMT
Astro Bot
Its just so good *cries*
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Post by Bill in the rain on Sept 12, 2024 8:08:23 GMT
Space Marine 1
Because my PC won't run Space Marine 2 *cries*
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Post by Bill in the rain on Sept 13, 2024 2:09:52 GMT
^ It still looks and plays pretty good. It was always a solid 7/10 game that was just lacking some spark to push it to greatness, and it's still that. Maybe I'll finish it this time as it's not that long iirc. Side note: Since I uninstalled Fortnite I think I've played more games in the past 2 months than I played in the past 2 years. And probably finished more too. Not a diss against Fortnite, just that if you're chasing season pass xp then it became a bit of a daily chore that took up enough time that I couldn't really play much else. I'm still doing a handful of Rocket Racing matches and Festival songs every few days, but that's much more something you can fit into a spare 10 minutes.
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minimatt
Junior Member
hyper mediocrity
Posts: 1,670
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Post by minimatt on Sept 13, 2024 4:51:17 GMT
all my other half's games that steam family share thing works well - never played with it before. she has skyrim! never heard of it, must be some niche indie game. and the my time at portia/sandrock games looked quite fun for a bit. and some borderlands i don't have. and a bunch that won't run on my potato
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zagibu
Junior Member
Posts: 1,940
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Post by zagibu on Sept 13, 2024 10:24:00 GMT
Tried to play Darkest Dungeon again, but it's still the same bullshit. Everything's going well, until in a random mission the RNG will just stack up bad rolls for you and your whole party dies without you being able to do anything against it. The game even has a retreat option that can fail, and it did so twice in a row.
I could live without all the other annoying bullshit, but this is just dumb. If there was anything I did wrong, I could accept it, but I won't accept that the game will just sometimes set you back hours only to make the game seem more gritty and "hard" without giving the player at least some agency to prevent it.
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MolarAm🔵
Full Member
Bad at games
Posts: 6,831
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Post by MolarAm🔵 on Sept 13, 2024 10:51:54 GMT
What area/mission were you in?
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minimatt
Junior Member
hyper mediocrity
Posts: 1,670
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Post by minimatt on Sept 13, 2024 11:12:49 GMT
keep meaning to give darkest dungeon another go as similarly dropped off it as it got harder quicker than I git gud. Loved the setup and style tho, really feel it deserves me giving it another shot
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MolarAm🔵
Full Member
Bad at games
Posts: 6,831
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Post by MolarAm🔵 on Sept 13, 2024 11:19:34 GMT
It's one of those games where it takes a while to learn the levels and enemies, and what kind of preparation you need for them.
It does feel bad when you lose some high level people, of course! But the game literally says right on the title screen that the game is about "making the best of a bad situation". That's the point, it's not meant to be a game where all your heroes survive until the end.
(though it's definitely possible to finish it with only the scripted deaths, I've done it before)
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Post by anthonyuk on Sept 13, 2024 11:38:14 GMT
Sea of Thieves
Absolute time sink of a game, but it's a world and sandbox I really enjoy getting lost in when I have the time.
Spent over an hour stalking another player before finally swimming to and hiding on their ship before stealing a high value item without knowing I was there. Took over an hour, tension off the scale.. But so so rewarding.
This isn't taught or even promoted as something you can do, the sandbox just allows you to do it through the tools they give you, which is exactly what I love about it.
My friend and his son simply park by an island and fish for the rarest fish before cooking them, absolutely nothing else. Some enjoy the merchant quests or digging for treasure. Some enjoy the now 3 campaigns and a recent update allows you to even be your own world event, on a giant ship with NPC crew.
It's not perfect, but years since launch I love that there's a game without any leveling, where each play session feels different and you can do literally do anything they want.
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zagibu
Junior Member
Posts: 1,940
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Post by zagibu on Sept 13, 2024 11:38:25 GMT
What area/mission were you in? It was a level 3 short warrens exploration mission. One of those Swinetaurs got a crit on his area attack move (he started in position 3, and my party was surprised despite light level being over 75%). This attack reduced three of my heroes to 0 HP. I brought them all back from Death's Door with food and healing, but I couldn't heal back enough of the almost 60 damage that he did in total with this one attack, and he got lucky dodge rolls, so I also couldn't get him stunned or killed before he was able to do his second run, which killed my healer and main damage dealer (his pals brought my guys back to Death's Door again right before his move). And like I said, I immediately tried to retreat, but failed it, then after the death of the two party members, tried to retreat again, which failed again, and was then wiped by other enemies subsequently.
And yeah, if gitting gud was the issue, I could live with it. But above situation was not preventable with any player skill. Of course, you could argue, that losing a whole party is still not the end of the game, which is true, but it sets you back many hours, because you constantly have to invest in your party members to keep them fit for dungeon delving. Even losing one hero can be quite a severe setback, because acquiring a hero with a specific class is, you probably guessed it already, a random chance. You never know when you will see that hero class again, might be after your next mission, might be 10 missions out or more.
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Aunty Treats
Junior Member
Delivering tasty treats to the townsfolk
Posts: 1,012
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Post by Aunty Treats on Sept 13, 2024 12:50:17 GMT
It's the need to grind new characters from scratch when they die that pushed me away from Darkest Dungeon. Takes too much time and effort just to get back to where you were at
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Post by Samildanach on Sept 13, 2024 13:14:00 GMT
Just started Prey last night and have not got very far due to tiredness, but it has a very promising start, I'm already very much invested It will be a nice counterpoint to Persona 5's style of gameplay, and of course my seemingly endless shmup saga that is also on the go.
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zagibu
Junior Member
Posts: 1,940
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Post by zagibu on Sept 13, 2024 13:57:56 GMT
It's the need to grind new characters from scratch when they die that pushed me away from Darkest Dungeon. Takes too much time and effort just to get back to where you were at I wouldn't mind that fact alone, if, like I said, a hero would die because of a mistake I made. I could even live with it happening randomly, if it only happened occasionally, and you had a 100% chance of cutting your losses and retreating with the rest of your party. But like I said, even the retreat functionality can refuse to work.
Also, the game actually punishes you twice if you lose a hero. Not only do you lose everything you invested in that hero, no, the replacement low level hero will need even more resources to get back up to the previous hero's level, because if a hero is too low level for a mission, they suffer additional stress damage, which has to be countered by buying Laudanum or put them in stress treatment after the mission. And low level missions stop being available after a while, so you are basically forced to constantly nerf your team by bringing newbies along on almost any mission, just so that you get enough high level manpower to even try the higher level dungeons from time to time. Oh and of course you can't even offset the low level of the new hero by giving them better weapons or armor, because those are level restricted, too. Because it's so fun when a hero loses all their HP with the first blow they suffer.
Oh and by the way, the new hero that you brought along and actually managed to bring through the mission with reasonable stress level, he now has a crippling disease that you must spend more resources to heal and also the hero will be unavailabe for a mission because of that. So he'll be unavailable for at least two (stress treatment + disease treatment), but nah, make it three, because we also gave him a new negative quirk that makes him randomly activate stuff that you happen unto on your missions, which will constantly endanger your whole party.
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JonFE
Junior Member
Uncomfortably numb...
Posts: 1,927
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Post by JonFE on Sept 13, 2024 14:12:52 GMT
... Side note: Since I uninstalled Fortnite I think I've played more games in the past 2 months than I played in the past 2 years. And probably finished more too. ... During my Destiny 2 days, which lasted (or wasted, if you will) about three years, I missed (yet still bought) a bunch of lovely, great games, slaving away my rather limited gaming time to meet D2 artificial daily/weekly/seasonal challenges. Thankfully, Bungie started making some dubious decisions, like vaulting purchased content (never accepted their reasoning) or adding even more currencies/systems/abilities etc. to the point of alienating a player like me, one who was not heavily invested in the lore but enjoyed the gameplay until it started feeling more like a chore...
Sure, it was fun while it lasted, but I'll never make up for any lost time and I'm really glad I broke free of the spell
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Duffmangb
New Member
Locust Forever
Posts: 249
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Post by Duffmangb on Sept 13, 2024 14:46:06 GMT
First hour or so of Banishers: Ghosts of New Eden very impressed so far.
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Post by ToomuchFluffy on Sept 13, 2024 16:44:43 GMT
First hour or so of Banishers: Ghosts of New Edan very impressed so far. I've heard the writing is supposed to be pretty good. Certainly was better than expected in Vampyr.
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Duffmangb
New Member
Locust Forever
Posts: 249
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Post by Duffmangb on Sept 13, 2024 18:30:56 GMT
First hour or so of Banishers: Ghosts of New Edan very impressed so far. I've heard the writing is supposed to be pretty good. Certainly was better than expected in Vampyr. Based on the interactions of "Red" and "Antea" and a few of the NCP's I can already tell I will enjoy the narrative, both Red and Antea have already impressed me. It reminds me a little of Plague Tale, probably due to the setting, but if either of our 2 protagonists are half of what the brilliant Amicia was I will be happy. Edit: Ghosts of edEn! not edAn or indeed edaM
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Post by kilters on Sept 13, 2024 18:37:12 GMT
Satisfactory
Dusted this off since it went 1.0
I'm going to spend an obscene amount of time on this. The tweaks since I last played are great and it flows much better.
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Post by baihu1983 on Sept 13, 2024 20:32:22 GMT
Time to give Robocop a go.
Totally missed the hostages in the TV studio in the opening level...
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Post by oldskooldeano on Sept 13, 2024 20:37:17 GMT
I can’t stop playing The First Descendant. Even Space Marine 2 can’t get a look in. And I am playing Test Drive Solar Crown. It’s really not great but I’m a TDU fan and this is a guilty pleasure.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,319
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Post by Blue_Mike on Sept 13, 2024 21:33:43 GMT
Played a bit of Caravan Sandwitch last night and this morning. The soundtrack is really quite something, very relaxing guitar work. Listening to the sound of the waves along the coast with that music playing makes for such a laid back feeling.
There is a feel of Metroidvania to it, with the gadget upgrades to the van. I've already made mental notes of a dozen things I need to go back to and look at again.
In Eurogamers' review, they mentioned that the art style reminds them of Walter Trier's illustrations for Emil And The Detectives, but honestly I don't see it. At all.
Certain accessibility features seem to be switched on by default, like a chiming noise every time you use a ladder, and the noise was set to 100%. Had to turn that off quite quickly as there are rather a lot of ladders. And the van driving controls are set to "Stick" rather than "Standard" which confused me at first because it wasn't set up that way in the demo and left me initially wondering why I wasn't getting on that well with the van at first.
Minor issue; It gives you three save slots, and from the main menu they are tiled horizontally. For some reason when you hit "Play Game" and it goes to the save select screen, the UI by default focuses on save slot 2 in the middle of the screen rather than the first one, so you can quite easily find yourself starting a new game instead of loading your save.
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groo
New Member
Posts: 17
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Post by groo on Sept 13, 2024 21:33:52 GMT
Currently playing SOSE2, although it seems like im playing using muscle memory its that similar to the first, which managed 200+ hours out of me. Have many many more on my backlog but Space Marine 2 looks too tempting.
Just completed EDF6 and DLC1. DLC1 had some ridiculously easy way to farm the ultimate end game weapons and may well have killed the game. I had 94 fun filled hours out of it though.
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zagibu
Junior Member
Posts: 1,940
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Post by zagibu on Sept 13, 2024 22:28:45 GMT
KEYSER SOSE? Ah no wait, that was Söze.
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Post by Bill in the rain on Sept 14, 2024 4:11:30 GMT
Space Marine 1 It's fun enough (usually) and it really captures the vibe of the massive scale and death of 40k. Some good massive set pieces, and it does a great job of making you feel big and heavy and powerful. The Guardsmen all being smaller, and bowing down to you as you pass, etc.. The combat is getting a bit repetitive at the 40% point. The 'combos' are basically X or XX or XXX or XXXY so you just spam them endlessly.
Then you get these big arena wave battles, where you either get through it unscathed, or die and have to repeat the entire thing 10 times. If you die it's usually because a Nob showed up behind you and the camera didn't let you see them clearly, and your normal attacks don't work on them. Those bits get old quickly, and the slow lumbering movement is less impressive and more annoying on the 3rd repeat of walking down the ramp to trigger the wave. Nice meaty bolters though, and switching between melee and ranged is half the challenge.
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Post by dangerousdave on Sept 14, 2024 4:29:57 GMT
Blue_Mike What are you playing on? It’s on my wish list for Switch, but there are patches for that version to improve performance, so I might wait until my next payday.
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Blue_Mike
Full Member
Meet Hanako At Embers
Posts: 5,319
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Post by Blue_Mike on Sept 14, 2024 4:34:13 GMT
Blue_Mike What are you playing on? It’s on my wish list for Switch, but there are patches for that version to improve performance, so I might wait until my next payday. PC version through Steam. It's really very good. Other than one instance of two pieces of texture flickering due to badly overlaid placement in one remote area, it's pretty much visually perfect. Consistent framerate, brilliant art direction.
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ned
New Member
Posts: 491
Member is Online
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Post by ned on Sept 14, 2024 7:02:18 GMT
Total War Warhammer on a gaming laptop bought in 2020.
It runs alright actually, and i like the vibe, but i have no idea what i am doing when it comes to playing the game.
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hedben
Junior Member
Formerly: hedben2013
Posts: 2,198
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Post by hedben on Sept 14, 2024 7:36:29 GMT
I’m absolutely hooked on Core Keeper at the moment.
It starts off like a kind of underground Stardew Valley / top down Minecraft, but when it opens up it does some very smart things of its own. I’ve already had a couple of times that would qualify for a “Best Moment” GOTY list if I was inclined to make one.
My base is still pretty basic, I had a quick look at what people do late-game and there’s crazy potential for expansion and automation that I’ll probably never get to, but the exploration and filling the map is great fun so far. It’s obviously taken inspiration from all sorts of places- it has levelling like Skyrim where you improve a thing by doing the thing, and even soulsborne corpse runs! But the package is brilliant and very more-ish.
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