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Post by rockavitch on Jun 14, 2024 9:02:48 GMT
Dragon Age 2 was still my favourite storywise and gameplay, sure the dungeons were very very copy paste but they aren't the first company to do it and it's still done today (caves and outposts in Starfield were worse I feel).
I think the main problem with DA2 is that it's a numbered entry, if it was released New Vegas style it probably would've been received quite a bit better. Oddly enough it's the only one with a number in its name, when really it should be the only one without.
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apollo
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Post by apollo on Jun 14, 2024 9:17:09 GMT
EA forced Bioware to get DA2 out the door ASAP and it felt very rushed and not just in the dungeon/cave designs. On console at launch, you couldn't queue attacks and felt like a hack and slash game (the forum I was on at the time, some cretin called the game a "button smasher" and he was obnoxious shit head as the simplistic strip back game designed appealed to him)
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Post by Bill in the rain on Jun 14, 2024 9:23:54 GMT
I'm kinda surprised they didn't do a proper remastered version where they fixed some of the issues. Maybe it didn't sell well enough.
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Post by starchildhypocrethes on Jun 14, 2024 9:36:55 GMT
DA2 was great. Combat wasn’t amazing but the whole structure and story was brilliant.
I’ve enjoyed all of them. I quite like how they’ve tried something different to varying levels of success with each one.
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apollo
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Post by apollo on Jun 14, 2024 9:59:56 GMT
I'm kinda surprised they didn't do a proper remastered version where they fixed some of the issues. Maybe it didn't sell well enough. It would a lot of work to fix all the issues, its not just adding a few different dungeons. I think EA has no interest in remasters and now remakes
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hicksy
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Post by hicksy on Jun 14, 2024 10:07:57 GMT
Harder to monetise remasters or remakes…
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Frog
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Member is Online
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Post by Frog on Jun 14, 2024 10:41:43 GMT
That might hold some value had they not done the whole ME trilogy.
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neems
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Post by neems on Jun 14, 2024 11:00:53 GMT
How much time does the mod that cuts out the Fade save? About 20 hours. My one real memory of DA2 was the hilarious amount of blood your party would have spattered all over them in any cut scene after a battle. You looked like a bunch of abattoir workers on tour.
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Blue_Mike
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Meet Hanako At Embers
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Post by Blue_Mike on Jun 14, 2024 21:47:29 GMT
● You take two party members out with you this time instead of three like in the previous games, for reasons of balance and streamlining the combat.
● The skeletons' name is Mannfred.
● No photo mode yet, but they like the idea of adding it.
● Takes place around 10 years after Inquisition's Trespasser DLC.
● No work being done on DLC right now, but no online bullshit either.
● Equipment Transmog system confirmed.
● No asexual characters at the moment, but they'd like to do one in the future.
● No doggos.
● BioWare will show the character creator before launch.
● There will be collectors' editions, news of which will be coming soon.
● Tavern songs confirmed.
● If you annoy companions enough, they might throw a strop and leave, but not forever.
● Not all decisions from Inquisition factor in to Veilguards plot, like who got left in The Fade.
● No mounts.
Seperate article, people are thirsting for the old man necromancer.
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Post by skalpadda on Jun 14, 2024 23:35:18 GMT
I didn't really care about the trailer and Bioware has certainly made weird ones before. Anyone else remember this? But the gameplay trailer made me think it's just not what I want to play. Very Marvel movie-y dialogue and the combat doesn't look like what I want from an RPG. I might play it some day, but I'm not feeling excited.
OK I've watched the trailer now and yeah that looks shit. I mean we've gone from Origins still being a proper cRPG in the mould of Baldur's Gate, to Dark Alliance? Fuck it time to load up Baldur's Gate 3 again. Vandelay Thanks for clarifying. That sounds like Inquisition's alternative combat model - you could hit a button to enter 'tactical mode' (or something along those lines), giving you a broader view of the encounter and the chance to give commands to your party members. Which was shit and didn't work properly. From a UI point of view. It also didn't work properly as the combat in inquisition has zero tactics. I was so puzzled by how badly it worked. Like the camera was rigidly attached to an object moving along the ground and it would collide and get stuck on small bits of scenery all the time. I know that's done in a lot of games, but it's not usually something you actually notice. I ended up just ignoring my party, playing in 3rd person and setting up controls like I used in World of Warcraft back in the day. That worked so much better I wonder if that's not how they originally intended for you to play it. I guess they had to bodge a lot of stuff due to the engine, but still. Extra sad with Bioware, because they used to be so good at making separate UIs for PC. DA:O even had its own tactical mode that would remove the ceilings and made it work more like Baldur's Gate. For a while in the mid 00s it felt like Bioware and Blizzard were the only big devs that cared about making games work well on PC.
How much time does the mod that cuts out the Fade save? I liked the Fade. I know lots of people don't, but it's unique both as a place and in terms of gameplay. The Deep Roads is the area I'd cut out first, as it's mostly just one long dungeon slog through the same enemies over and over. I still didn't hate it, but it's definitely too long.
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lukasz
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Post by lukasz on Jun 15, 2024 1:22:37 GMT
I liked the Fade. I know lots of people don't, but it's unique both as a place and in terms of gameplay. The Deep Roads is the area I'd cut out first, as it's mostly just one long dungeon slog through the same enemies over and over. I still didn't hate it, but it's definitely too long. Same opinion on fade. Was surprised people had issues with as I don't remember it overstaying it's welcome whe I played it in 2010, early 2011. Deep roads on other hand i clearly remember being tired of it. Not just long but they were very repetitive. And you are stuck there. They really should have given you ability to leave and come back to finish it at some other time.
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apollo
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Post by apollo on Jun 15, 2024 11:14:53 GMT
that origins trailer is not good but mainly due to the music but lots of trailers had that shitty music at the top "as it was the style at the time" (much like the fornite, marvel quippy shite that plagues modern games now)
Just watching retrospective of DA: I in the background. the hinterlands with his its crappy MMO fetch quests, Sera and the awful real time missions board was horrible reminder about the game I tried to forget. But it had a lot of good things
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Post by skalpadda on Jun 15, 2024 13:23:38 GMT
Yeah, if you add up all the good things about DA:I there's a very good game there, but then there's all the other fluff and nonsense that ruins the pacing and damages the whole.
Edit: And regarding the trailer, it's mostly an example of how it doesn't reflect the game very well at all, and I didn't want to judge this new one by that first trailer either.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 15, 2024 14:01:00 GMT
I've said this before. But to me the main problem with Inquisition was that most of the interesting-sounding missions - stopping assassinations, training guerrilla fighters, meeting delegates from the church, etc. - were done through static dialogue boxes at the war table. And what do you need the Inquisitor to do personally? Oh, fetching a few deerskins and collecting a thousand fucking Elfroot.
It's exactly the opposite of what I wanted to be doing.
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hicksy
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Post by hicksy on Jun 15, 2024 16:42:13 GMT
Elfroot soup.
Souper.
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apollo
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Post by apollo on Jun 15, 2024 17:57:35 GMT
I really do hate when you are the most important person in the games world but you have to do fetch quests for some lazy npc as they need 5 flowers or 10 hides etc I do think game devs fall back on shitty fetch quests as its easy and pads out the amount of quests or they use the excuse "ehhhh? its always been in games, so why are you moaning?"
I don't think its ever going to phased out in gaming, just like how harder difficulty in games is how much more damage you take and the enemy can take.
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Cappy
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This is my message.
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Post by Cappy on Jun 16, 2024 16:41:48 GMT
That's pretty much the Bioware and Bethesda blueprint though, you will be the most important person in the entire World.
"It's all over if this person dies." "Only they can save us!"
"Er... Can you take a detour into Certainscrotumsplittingdeath Woods? I'm missing a few goat dingleberries to complete my collection. Ten will do."
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Post by Mr Wonderstuff on Jun 16, 2024 17:55:51 GMT
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hicksy
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Post by hicksy on Jun 16, 2024 19:49:18 GMT
I for one am deeply upset if my first new beardy rpg actions are not to bother some unexpecting rats.
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Post by Nanocrystal on Jun 16, 2024 23:33:38 GMT
It's as if BotW and Elden Ring never existed.
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hicksy
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I'm good for some but I'm not for everyone
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Post by hicksy on Jun 17, 2024 5:16:06 GMT
So how do you age a Dragon?
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Post by JuniorFE on Jun 17, 2024 5:24:56 GMT
So how do you age a Dragon? Very patiently, the process can drag on for ages
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Post by Bill in the rain on Jun 17, 2024 6:39:18 GMT
So how do you age a Dragon? In an oak cask?
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zephro
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Post by zephro on Jun 17, 2024 11:45:16 GMT
So how do you age a Dragon? In an oak cask? Bourbon or Sherry?
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Blue_Mike
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Post by Blue_Mike on Jun 19, 2024 17:29:35 GMT
Lots of details, including plot points. (Minor spoilers)
Rook's (the protagonist/player character) blood interacted with Solas' ritual so now they're tied to the Fade, meaning they can communicate with each other
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Blue_Mike
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Post by Blue_Mike on Jun 22, 2024 16:12:58 GMT
The more I read about this, the more it gives the impression that Solas will be like a Johnny Silverhand type presence in Rook's head. Not in a taking over sense, but at least sees through your eyes and comments on everything way.
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Blue_Mike
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Post by Blue_Mike on Jun 30, 2024 1:56:07 GMT
Things mentioned that are customisable:
● Vitiligo amount and intensity
● Eyes bloodshot level ● Visibility of cataracts ● Qunari horn type and materials has more than 40 options ● Hair styles are rendered with full physics ● After selecting a voice, it can be adjusted further with a pitch shifter
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Post by Bill in the rain on Jun 30, 2024 6:25:43 GMT
Jeez, I spent hours just customizing my Skyrim character, and even then I wasn't sure what half the sliders did!
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Ulythium
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Post by Ulythium on Jul 2, 2024 21:08:50 GMT
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Post by baihu1983 on Jul 5, 2024 17:41:20 GMT
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