Tuffty
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Post by Tuffty on Jan 26, 2024 10:49:30 GMT
Theres certainly linear paths but the core combat is much more engaging than FFXV so you're grand
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Post by zisssou on Jan 26, 2024 12:44:03 GMT
I love the voice acting. If you haven't checked out PlayStation Access, then there's some videos of the voice actor of Clive (Ben Starr) playing FF. I may have a man crush on him.
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Tuffty
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Post by Tuffty on Jan 26, 2024 20:03:09 GMT
He's the standout for me, but the surrounding cast, particularly the other Dominants, are also really good. Long way away from the days of FFXIII with the stilted dialogue making everything sound worse.
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Post by One_Vurfed_Gwrx on Jan 26, 2024 20:13:41 GMT
It was one of a rare few JRPGs where I went with the English voice track instead of the Japanese. The last one I cam remember before that was the first Ni no Kuni...
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Ulythium
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Post by Ulythium on Jan 26, 2024 20:35:29 GMT
I absolutely loved the demo of this game. If I end up deciding against Persona 3 Reload, I might pick it up instead; alternatively, VII Remake looks as though it could be a good option.
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Post by zisssou on Jan 27, 2024 11:02:16 GMT
It was one of a rare few JRPGs where I went with the English voice track instead of the Japanese. The last one I cam remember before that was the first Ni no Kuni... Tidy
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Post by zisssou on Jan 30, 2024 13:15:53 GMT
Why do the NPCs always look hilariously awful in Final Fantasy games since the transition to PS2 era?
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Post by richyroo on Jan 30, 2024 14:15:08 GMT
I absolutely loved the demo of this game. If I end up deciding against Persona 3 Reload, I might pick it up instead; alternatively, VII Remake looks as though it could be a good option.
One thing to consider, the demo is the best part in this game. After the initial couple of hours, its all downhill from there.
Its still 'decent' after that initial opening, but it just doesn't manage to reach the same lofty heights.
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Ulythium
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Post by Ulythium on Jan 30, 2024 15:38:44 GMT
Thanks, richyroo - I've heard the exact same comment from other people, so I'll factor it into my thinking for sure.
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Tuffty
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Post by Tuffty on Jan 30, 2024 15:51:11 GMT
With respect, I disagree on it going downhill from the demo. The fights against the Dominants and their Eikons are fantastic set piece moments. I really don't mean to sound hyperbolic in order to sell the point but I am being legitimate in saying that there's one in particular where multiple story threads converge and the sheer scale of everything that happens in the fight constantly keeps going up and up, from stakes to the action to the music, up to a point where Ive had the biggest smile on my face and tears in eyes. It is peak action in video games, one of the best ever sequences. Those who have played it know exactly what Im talking about. And not to forget many others as well. There's some downtime between those segments for sure, but I've said before the valleys of the game are valleys but the peaks are peaks and worthy of your experience if you liked the demo at all.
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Post by dfunked on Jan 30, 2024 15:59:19 GMT
Not sure which part the demo covers, but I found the opening of the main game to be a bit rubbish to actually play, although obviously a lovely spectacle. And yeah, I know exactly which bit Tuffty is talking about!
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Post by richyroo on Jan 30, 2024 16:47:49 GMT
The opening of the game set its-self up with lots of intrigue, back-stabbing and scheming. As a fan of game of thrones, I thoroughly enjoyed it.
This is what I was disappointment about. The story beats after the initial opening just didn't meet those same lofty heights. The combat, while very flashy, was extremely basic. The eikon battles looked great, but you mostly just spammed the same attacks over and over to complete them. For me, they weren't clever or even that engaging.
The same can be said about the overall combat. It's like they wanted it to be like Devil may Cry, except the combat in that is far superior to the button spamming game that we got with no depth or strategy.
I am being quite harsh. Overall I did enjoy the game and am glad I played it, the shortcomings though just tarnished the experience for me.
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Psiloc
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Post by Psiloc on Jan 30, 2024 17:05:15 GMT
I tend to flip flop on my opinion of FF games as they mature so I may completely change my mind again the next time I play this, but yeah my verdict on this first time was that it was a bit middle of the road, jack of all trades master of none sort of situation.
This is specifically in the context of it being a mainline FF game I mean - if this was just a random RPG that came out I'd be singing its praises, and whichever way you look at it it is an excellent, competent game. But for whatever reason for me it lacked that je ne sais quoi.
It's the first FF for a while where fans either love it or are meh about it. There are very few actual haters I think, which is probably progress
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Post by zisssou on Jan 30, 2024 17:23:39 GMT
I can see why people don’t like it for the lack of strategy. I think for me I quite enjoy it, because JRPGs by their nature have a tendency to be overly complicated, and having to switch builds/weapons a lot, and if you’ve had a stressful day, I just want to sit down and enjoy the game. If I was 16-21, then yeah I’d probably have that opinion of it lacks depth, but being close to 40 jaded. Just let me have my fun.
Also the story I’m really enjoying, and appreciate I can catch up if I miss anything fairly easily through active time lore.
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Ulythium
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Post by Ulythium on Jan 30, 2024 17:34:23 GMT
I loved the combat in the demo, but I did have some concerns about how well it'd hold up over the course of a 50-hour game - after all, most character action games (including Devil May Cry) top out at around 15 hours.
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Tuffty
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Post by Tuffty on Jan 30, 2024 18:12:02 GMT
I get the comparisons to DMC I really do, but to me it's closer to Dragons Dogma. I played 100 hrs of it by the end and enjoyed it throughout, when you get the fundamental things like the dodge and parry right, it always feels satisfying. Plus you'll have quite a few abilities you can mix and match to create some busted builds for freedom of expression.
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Post by pierrepressure on Jan 30, 2024 18:27:04 GMT
I didn't want super deep mechanics and whilst I enjoyed the game overall, I felt the actual battling mechanics were far too simple.
If they use some of the ideas from this one on the next FF with a bit more tactical depth they could be onto a winner.
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Ulythium
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Post by Ulythium on Jan 30, 2024 18:31:16 GMT
I noticed that in the second part of the demo (i.e. the non-prologue section), I kept getting onscreen prompts telling me when to dodge, which turned combat into a bit of a QTE-fest - presumably that's something you can disable, if you so desire?
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Post by zisssou on Jan 30, 2024 18:49:17 GMT
I didn't want super deep mechanics and whilst I enjoyed the game overall, I felt the actual battling mechanics were far too simple. If they use some of the ideas from this one on the next FF with a bit more tactical depth they could be onto a winner. I think FF7 Remake is a good balance. Anyway FF has been divisive since I can remember! X is too linear. XII the game plays itself. XIII is too linear until late in the game. XV party is annoying.
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Tuffty
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Post by Tuffty on Jan 30, 2024 18:51:20 GMT
I noticed that in the second part of the demo (i.e. the non-prologue section), I kept getting onscreen prompts telling me when to dodge, which turned combat into a bit of a QTE-fest - presumably that's something you can disable, if you so desire? They are accessories you can wear. Essentially they were afraid this kind of game would turn away traditional FF fans as this genre can be perceived as difficult, so the accessories makes combat easier.
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Ulythium
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Post by Ulythium on Jan 30, 2024 19:14:10 GMT
Tuffty Ah, okay! That makes sense. Thanks for the response - I was a bit surprised to find that the Ring of Timely Focus (I looked it up!) had been automatically equipped for the second part of the demo, but I didn't go into my menu to see what was up. zisssou Maybe not the right place for this, but rather than necro-ing the Remake/Rebirth threads, how does the combat in VII compare to that of XVI? Judging from the YouTube videos I've seen, it looks like a similar melee fighting system, merged with an almost turn-based approach to magic spells and special moves (which appear to do far more damage than sword/fist/gun attacks).
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Post by Vandelay on Jan 30, 2024 19:50:28 GMT
I got this back in August and played a little bit, before getting really sucked into BG3. I went back to it just before Christmas, but then got Super Mario RPG and Xenoblade Chronicles 3 and have been distracted by those. So, I've not played a huge amount of FFXVI, but I've found it to be mostly just ok. The big battles are incredible, really exciting spectacles and, personally, found them reasonably challenging.
The rest of it is very average though. The systems aren't hugely complex, but even the fairly straightforward systems on offer can be entirely ignored when battling regular grunts and beasts. There really is zero threat from anything.
The story is fairly good, so that keeps it engaging enough. Having said that, I expect the story could be told in about half the time.
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Psiloc
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Post by Psiloc on Jan 30, 2024 19:57:55 GMT
Tuffty Ah, okay! That makes sense. Thanks for the response - I was a bit surprised to find that the Ring of Timely Focus (I looked it up!) had been automatically equipped for the second part of the demo, but I didn't go into my menu to see what was up. zisssou Maybe not the right place for this, but rather than necro-ing the Remake/Rebirth threads, how does the combat in VII compare to that of XVI? Judging from the YouTube videos I've seen, it looks like a similar melee fighting system, merged with an almost turn-based approach to magic spells and special moves (which appear to do far more damage than sword/fist/gun attacks). VIIR and this aren’t really similar at all. There’s a lot more depth to VII, plus you have a full party
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Post by zisssou on Jan 30, 2024 20:15:00 GMT
Yeah it isn’t a hack and slash, but there’s still a fair amount of button mashing. There’s a lot of switching out materia for different enemy types, but doesn’t feel overly a pain.
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Ulythium
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Post by Ulythium on Jan 30, 2024 22:32:17 GMT
How integral is Crisis Core to the VII remake saga?
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Post by JuniorFE on Jan 30, 2024 22:58:16 GMT
How integral is Crisis Core to the VII remake saga? Potentially very integral... Crisis Core and VII Remake saga spoilers follow Zack Fair, Crisis Core's protagonist, dies in the ending in a very powerful and wonderfully scored (also fully controllable) sequence, passing the iconic Buster Sword, his creed and his dreams on to Cloud. Cloud then goes on to essentially mix Zack's memories with his own due to major trauma, Mako poisoning etc, and carries them into VII, and eventually reassembling his own memories is a decently big part of his personal character arc. That's in the original timeline. In the Remake timeline, Zack survives his last stand, and will likely go on to feature more prominently in the future entries. Considering how much his death affected Cloud, and depending on what events he'll affect that he wasn't present for originally, he might be one of the biggest spanners in the works for those who work to preserve the original timeline...
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Tuffty
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Post by Tuffty on Jan 30, 2024 23:47:54 GMT
Tuffty Ah, okay! That makes sense. Thanks for the response - I was a bit surprised to find that the Ring of Timely Focus (I looked it up!) had been automatically equipped for the second part of the demo, but I didn't go into my menu to see what was up. zisssou Maybe not the right place for this, but rather than necro-ing the Remake/Rebirth threads, how does the combat in VII compare to that of XVI? Judging from the YouTube videos I've seen, it looks like a similar melee fighting system, merged with an almost turn-based approach to magic spells and special moves (which appear to do far more damage than sword/fist/gun attacks). VIIR and this aren’t really similar at all. There’s a lot more depth to VII, plus you have a full party Agree that different party with different movesets helps mixes things up and there's materia to set, elemental weaknesses and all that but I don't know if combat is as mechincally deep as XVI? Dodging and parrying in Remake don't feel particularly satisfying and each fight comes down to building up the enemies stagger gauge before you can do any real damage to it. I love it still, really satisfying blend of action and turn based but if comparing the two, I found XVI's combat more enjoyable to play.
Yeah it isn’t a hack and slash, but there’s still a fair amount of button mashing. There’s a lot of switching out materia for different enemy types, but doesn’t feel overly a pain.
Until one of your party members is forcibly switched on you and then comes having to slot all the materia back into the equipment slots. I believe Rebirth does give you materia loadout slots which you can save builds too. Thank the lord.
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Post by zisssou on Jan 31, 2024 9:40:04 GMT
I forgot about Crisis Core. I had it on PSP back in the day.
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Psiloc
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Post by Psiloc on Jan 31, 2024 15:45:55 GMT
Yeah I agree XVI does the action part better, but VII has significantly more RPG-ness to it
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Tuffty
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Post by Tuffty on Jan 31, 2024 15:54:36 GMT
XVI is really an action game with some extremely long pacing. The RPG aspects are not really what makes the game shine. Remake is the best blend of both imo
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