Tomo
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Post by Tomo on Jun 24, 2024 17:18:09 GMT
Exactly what happened to me as well. Hopefully the sequel irons out all the flaws.
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lukasz
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Post by lukasz on Jun 24, 2024 23:59:00 GMT
It's kinda with regret that I mention this one.
Kingdom Come Deliverance
I made it about 30 hours in. I did have a couple of months break from it and tried to get back into it last night.
I love the characters, story, the world, it has so much going for it trying to draw me back in.
But, then it just has really shit gameplay mechanics. Really poor fighting, some tedious side quests which really don't tell you enough to complete them. I was trying to brew a potion, I was expected to read books to work out what ingredients I needed and how to brew the potion properly. I got so far only to discover I didn't have all the ingredients, and then the game gave me no indication of where I could get them from. I'm all for games which don't hand hold, but I also don't want to have a Masters Degree to try and work out what I should be doing next. I spend far too much time reading guides trying to work out what I needed to do, I found I wasn't having that much fun and everything felt like a chore.
I think this one is finally on the pile of shame for me. It had a lot of charm and character, but ultimately the clunky systems let it down.
I really do hope they implement some serious quality of life improvements for the sequel. I would love to revisit the characters and world, but not if they don't improve the gameplay loop.
Buuuu. I installed it because of you (and few others) But I understand the feeling of game becoming a chore. I think we all have games where we initially loved them or at least loved the concept but then they become, just not fun to play. 30h seems plenty enough to see what the game is. You shouldn't feel bad. It's an unique game and you did play a big chunk of it.
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hicksy
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Post by hicksy on Jun 25, 2024 6:35:55 GMT
G String?
I preferred the sequel Thong.
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Post by ToomuchFluffy on Jun 25, 2024 9:58:41 GMT
G String? I preferred the sequel Thong. It's a game you see.
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Post by A46Matt on Jun 27, 2024 11:29:31 GMT
Immortals of Aveum. Lasted a few minutes but the camera control was so bad, couldn’t adjust it to find a setting I was happy with so uninstalled
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Post by pierrepressure on Jun 27, 2024 12:27:18 GMT
I was enjoying Octopath Traveller but it felt like the pace was a bit pedestrian and I kept looking over at my backlog of stuff so decided to move on.
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Post by JuniorFE on Jun 27, 2024 12:46:06 GMT
I was enjoying Octopath Traveller but it felt like the pace was a bit pedestrian and I kept looking over at my backlog of stuff so decided to move on. A pity IMO. The early parts of the stories are a bit slow but it picks up the pace fairly quickly (some stories moreso than others admittedly) and comes together beautifully by the end (it's hard to talk about how without spoiling things, though)
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Post by pierrepressure on Jun 27, 2024 12:55:48 GMT
It's not a bad game, I think I've just been distracted by a shedload of stuff I really wanted to get into, I can't seem to play more than one game at a time nowadays so maybe I'll go back to it once the backlog has been thoroughly rinsed.
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MolarAm🔵
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Post by MolarAm🔵 on Jun 27, 2024 13:08:06 GMT
I think Octopath 2 significantly improved on the story stuff. It's still a pretty tropey JRPG, but I liked it more than the first one.
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Post by Nanocrystal on Jul 21, 2024 7:34:58 GMT
Steelrising (PS5)
Or we have Lies of P at home. Had a reasonably enjoyable 10 hours or so with this souls-like set in a steampunk revolutionary Paris where you battle hordes of Louis XVI's automatons and interact with various historical figures. The combat is on the slow and deliberate side and is serviceable. There's an interesting stamina reload mechanic that took a while to get used to but is quite powerful. What made me abandon it I think about half way through was two things (1) the story is really unengaging with some interminable cutscenes featuring a cast of characters who all look identical (you may enjoy that aspect more if you're literate in French history) and (2) the game started to involve a lot of backtracking and without fast travel it became an utter chore, especially with no map and maze-like levels that can look very samey. Oh, also, the bosses are not great, the last two I fought barely attacked me, I was able to just spam attack to win.
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Post by ToomuchFluffy on Jul 21, 2024 13:04:43 GMT
I tried a few shooters and abandoned all of them pretty quickly. Shadow Warrior Classic and Blood 2 - The Chosen were just cases of having trouble with the controls, performance and so on. And Blood - Fresh Supply is simply too difficult (even on the middling "Lightly Broiled") to be much fun. I might give it another try at some point. At least from what others are saying the cultists with their hitscan weapons aren't as prevalent in later chapters, so perhaps it's more playable then.
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Aunty Treats
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Post by Aunty Treats on Jul 21, 2024 13:09:50 GMT
Blood 2 is a broken horrible mess. Never been able to get into the first one even though I feel like I should love it. The hitscanners are just too annoying
Ion Fury is great if not played
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malek86
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Post by malek86 on Jul 21, 2024 14:59:59 GMT
I tried a few shooters and abandoned all of them pretty quickly. Shadow Warrior Classic and Blood 2 - The Chosen were just cases of having trouble with the controls, performance and so on. And Blood - Fresh Supply is simply too difficult (even on the middling "Lightly Broiled") to be much fun. I might give it another try at some point. At least from what others are saying the cultists with their hitscan weapons aren't as prevalent in later chapters, so perhaps it's more playable then. Blood 2 is broken, simple as that. I got as far as the first boss and then gave up. That said, Shogo was pretty broken too but I still like it, so I guess Blood 2 was also not very good. As for Blood 1, it's true that the early levels are the most difficult ones. It's not that cultists become less prevalent in later chapters, but you do get better weapons to deal with them, and also learn a few good tactics. For what it's worth, I died way too often in the early game, but the rest was fairly smooth sailing. I'd say give it another chance if you feel like it. It's not my favorite from Monolith (that would be Fear) but it's still a bloody good time.
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Post by Jambowayoh on Jul 21, 2024 15:53:50 GMT
Ahhh, good ol' F.E.A.R
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Post by starchildhypocrethes on Jul 21, 2024 16:19:03 GMT
If people haven’t tried it, give Trepang2 a go. It’s FEAR meets Doom 2016, but with a bit less of the flair each had. Still pretty good though.
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lukasz
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Post by lukasz on Jul 22, 2024 15:23:38 GMT
I tried a few shooters and abandoned all of them pretty quickly. Shadow Warrior Classic and Blood 2 - The Chosen were just cases of having trouble with the controls, performance and so on. And Blood - Fresh Supply is simply too difficult (even on the middling "Lightly Broiled") to be much fun. I might give it another try at some point. At least from what others are saying the cultists with their hitscan weapons aren't as prevalent in later chapters, so perhaps it's more playable then. Blood 2 is on my must play list as I have fond memories of it but never got far. What was the issue for you?
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Post by ToomuchFluffy on Jul 22, 2024 17:14:03 GMT
Well, I remember playing Blood 2 before and I played a bit farther. I think back then it was that the movement seemed too fast, but when turning it off (Edit: the sprint) it was too slow. This time around I simply didn't get the game to run well enough. malek86 Yeah, Blood really seemed like the one that - outside of the hitscanners - might be worth getting back to at some point. It certainly has a good amount of charm. I was just a bit dumbfounded by the reaction time of the cultists and the amount of damage taken. Seemed worse than Chaser
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hicksy
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Post by hicksy on Jul 23, 2024 9:33:00 GMT
Silent Hill: The Short Message
Zero complaints… Heck it’s free!
Impressive graphics, atmosphere and proof of concept that Silent Hill refreshed on next gen definitely has a promising future.
BUT what forced me to abandon it was the final chase section. The earlier chase sections where you were just required to avoid being caught and find an escape route were bad enough. But the final chase section where you are constantly trying to avoid being chased, find a route AND spot small items, at the same time as escaping multiple linked section… just no it’s too much and too bloody frustrating.
Stick the ending it’s not worth this amount of stress lol.
And I get the premise of Silent Hill I.e. psychological trauma horror represented in physical and environmental manifestations but with this being based on a loop related to multiple teen suicides is a serious and contentious subject matter which at times does not feel like it’s being dealt with suitable nuance and I would definitely not like to think that any under 18’s might be playing this…
Up to then pretty great tho for a horror walking sim with a few basic interactions…
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 9:50:59 GMT
I've abandoned the Dead Space remake again. Not quite sure what it is but I can't generate the enthusiasm to play it. It's fine and when I do play it, it's fine. It looks nice and it's Dead Space. I don't really like the additions/changes- some of them are really awkward, like the text log about Isaac that's plonked at the start. Smooth (that then also goes on to say 'couldn't find anything about Kendra though. HMM.' Subtle)
Also, why does he now explode out of the front of the ship in a cutscene instead of you escaping through the door? The engine is in the back of the ship, you're in the cockpit, but you somehow fly out sideways onto the catwalk? Why change it and make it weird?
Another thing, and it might be like this in the original, why is it that every time Isaac completes an objective, someone just happens to radio him for an update at the exact moment? It would make more sense for Isaac to contact them. Maybe it's because he speaks now so it just seems fucking weird to do it that way. If you're going to make such a big change to have him take his hat off and speak, follow through with it. Consider how it affects the rest of the game design (that was designed around a silent protagonist)
The sidequests being tracked as 'unable to progress yet' also just feels clunky and poorly implemented. The difference between this and RE4 remake is that RE4 felt like they went back and rethought everything, incorporating the new aspects so everything feels like part of a whole. But Dead Space feels like a case of just sticking new bits in and changing stuff where they felt like it without any finesse
It looks nice but not spectacular- certainly not in any way a graphical showcase and the original still looks great. Only issue with the original is that it's locked 30fps but you get used to it enough
I just don't see it as something that needs to exist. They didn't do enough and what they did do detracts from the overall experience. Give it a few years and, even with the new graphics, I don't see there being any reason to play this over the original. They'll both look dated then anyway
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Post by rhaegyr on Jul 23, 2024 10:10:41 GMT
I couldn't get on with it either. Don't think trying it after RE4 Remake helped.
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Post by richyroo on Jul 23, 2024 10:29:06 GMT
Aunty Treats How very dare you critisie my favourite game of last year I am a HUGE fan of the Remake and I think they did a terrific job, so I just want to address some of the points.
Does he not explode out the door as he is leaving the ship? Thats what I thought happened anyway.
Disagree. If you know you need to progress to an area of the ship which you don't currently have access, then this is just the games way of telling you. Perhaps they should have just said "access unavailable" or something like that.
Hard disagree. If anything, the changes were made for the better. The way they made the whole ship feel connected instead of seperate disconnected areas was a fantastic change. They also made some fantastic changes to the weapons and made all them useable and fun to use which cannot be said about the original. The game also encouraged you to do some 'light' backtracking and the AI director did a good job of changing things up in certain rooms to create a different atmosphere and keep you on your toes.
Disagree again. The game looks stunning on my OLED. The lighting in the original was particularly good and the same can be said about the remake. The way sparks and particles bounce off surfaces, the oppressive atmosphere and environments, it all looks fantastic. Its a dark game, play it in the dark and with a good HDR OLED TV for full effect.
As a huge fan of the entire trilogy, the Remake actually makes the original redundant to me. While they stuck more true to the original than say RE4 Remake, I think the developers did an amazing job and I am very pleased how it turned out. I think its even a better game than the Resident Evil 4 Remake. RE4 lost a lot of its original charm when they dropped the cheese for a more serious tone.
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Post by Jambowayoh on Jul 23, 2024 10:38:46 GMT
Disagree with the last part. You be high bro.
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 10:43:24 GMT
Nah, he goes flying out of the window now. I'm pretty sure. I've started it maybe 3 times and it always seems odd to me. I don't understand the change
The sidequests shouldn't need to tell you that. It's just weird. I can't think of any other games that do it like that. It doesn't feel natural. They've threaded subplots through but they're blocked off by the original game's progress. 'You've completed this bit but now you have to wait as you can't access the area the next part takes place in yet'. It's just emblematic of how things are tacked on with little regard. If they're that important, they should just be part of the main story. It's not an RPG. The original game is tighter
Agree the more connected ship/level design is good. Pretty sure I was still sticking with the Plasma Cutter though for most of it
It does looks nice but just not amazing. I think the character models looks bad and Isaac tends to just have a weird vacant expression on his face most of the time. None of his new dialogue is interesting or needed
I do love the original though and the sequel. I haven't finished the third one- I got as far as reaching the planet, but I quite enjoyed what I played, especially considering its reputation
I don't think the remake is terrible or unplayable by any margin. The actual combat and everything are on point. I just can't shake the feeling that I'd rather be playing the proper version of the game
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Post by richyroo on Jul 23, 2024 11:09:23 GMT
I completed the Remake twice and loved it both times. Each to their own though.
The 3rd one gets a lot of hate, but is actually very good. You just need to enjoy it for what it is.
The first 1/5 is very action orientated, but it fits within the narrrative.
The second 1/3 once you reach the debris field feels very much like Dead Space and soaked in horror.
The last 1/3 mixes horror and action and has a lot of story exposition which is essential to the series.
I very much enjoyed it when I revisited it the other year without any expectations.
Also, I am terrible at fractions.
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hicksy
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Post by hicksy on Jul 23, 2024 13:01:18 GMT
I loved Dead Space remake… great game! But each to their own and all that!
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Post by dfunked on Jul 23, 2024 13:07:40 GMT
It's a good game. No fucking way is it better than RE4R, though.
That's the ramblings of a madman.
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Aunty Treats
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Post by Aunty Treats on Jul 23, 2024 16:09:52 GMT
I completed the Remake twice and loved it both times. Each to their own though.
The 3rd one gets a lot of hate, but is actually very good. You just need to enjoy it for what it is.
The first 1/5 is very action orientated, but it fits within the narrrative.
The second 1/3 once you reach the debris field feels very much like Dead Space and soaked in horror.
The last 1/3 mixes horror and action and has a lot of story exposition which is essential to the series.
I very much enjoyed it when I revisited it the other year without any expectations.
Also, I am terrible at fractions.
The third game makes a bad first impression by giving Isaac a machine gun and making him fight soldiers. But, beyond the opening, I don't think there's any more of that. There's also that really tonally weird bit where he uses stasis on the traffic, causes a massive pileup and basically just goes 'whoops!' Yeah, you just killed a load of people so you can cross the road. And then there's the love triangle drama that's an odd inclusion. There are definitely flaws. But the actual Dead Space bits were still good and having the enemies form change depending on how you dismember them is a really cool idea
I definitely want to go back and finish it- probably when the nights draw in again
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Post by Jambowayoh on Jul 23, 2024 16:13:41 GMT
It's a good game. No fucking way is it better than RE4R, though. That's the ramblings of a madman. Especially as they didn't fix the last section of the game with how it absolutely PILES on the amount of enemies that come at you in such a way that it artificially extends the length of the level in a very obvious and negative way
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Post by steifybobbins on Jul 23, 2024 21:02:27 GMT
I too played Dead space remake (never played the original) and found it visually unspectacular. The rest of it was alright. Didn't rev my engine a great deal but I wasn't offended by it I guess
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Post by Jambowayoh on Jul 23, 2024 21:22:22 GMT
Huh? It's a very good looking game. What are you people fucking smoking?
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