wunty
Full Member
Pastry Forward
Posts: 6,671
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Post by wunty on Aug 24, 2024 13:50:54 GMT
Yeah it’s an alright game. But I get why you abandoned it. I saw it through only to discover that it was setting up for part 2 which isn’t even on consoles.
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malek86
Junior Member
Pomegranate Deseeder
Posts: 3,241
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Post by malek86 on Aug 26, 2024 18:43:38 GMT
Atari Mania
Good thing it was free on the Epic store. The underlying idea is interesting: it's basically a Warioware clone, but made by mix-and-matching old Atari 2600 game. So for example, you could get a minigame where you are the Breakout paddle, bouncing the guy from Circus and avoiding the spiders from Spider Fighter.
Unfortunately the execution is kinda bad. The minigames are often too long and unwieldy. Warioware works because each minigame is both incredibly short and immediately undersrtandable. Not so in this game, where you even need to read a controls screen before each single minigame can start.
That aside, there's a overarching plot, as you play an Atari museum curator trying to get rid of invading dead pixels and freeing game characters from their clutches. The writing attempts to be funny, but it's neither that, nor particularly clever.
So in the end, I'm better off using my limited time playing something else.
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Post by dangerousdave on Sept 6, 2024 6:59:39 GMT
Penny’s Big Adventure
I love platformers, generally, but I absolutely hated my time with this. I only managed 3 worlds, which took me around 3 - 4 hours due to faffing with the controls and replaying early stages. This is the kind of game that makes me feel like I’m old, or drunk. For the most part I was just fighting the game, rather than playing it. It just doesn’t feel nice to wield Penny at all.
A platformer is only as good as it controls. Player movement needs to be responsive and satisfying. Without that, nothing else matters. Your ideas for enemies and power-ups, your level design and music, it’s wasted.
This game is clearly a labour of love, but it also feels like its controls and moves developed over time to compensate for their own shortcomings.
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Post by dfunked on Sept 7, 2024 9:21:23 GMT
20 Minutes Till Dawn (Switch)
I think this is maybe the second or third time I've ever asked for a refund for a game. It's only three quid, but I had to do it on principle. It's just not fit for sale. I enjoyed it on PC, but it's plain unplayable on Switch. I know survivors style games can often get a bit framey after a certain point when you're in the late game and ridiculously overpowered with enemy numbers cranked up, but this plummeted to single digits during a boss fight on my very first run and I couldn't predict movements at all. Absolutely shocking that this made it past QC.
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Tuffty
Junior Member
Posts: 3,586
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Post by Tuffty on Sept 16, 2024 7:05:31 GMT
Ender Lillies, the PS Plus included game. Metroidvania is right up my alley but even my patience is tested when the run to a boss takes about 5 mins through enemies with weird hit boxes and no stun using up your 3 heals before you make it to a boss with tons of health. Also has the worst map for a game in this genre. Whereas others give you a sense of what where a path to the next area is, this gives you the broadest guess to where it is. Often times reaching a dead end only to realise they meant the entrance is higher up. Or my personal favourite, the map says the path is leading up, but actually the entrance is through a door somewhere in the middle of the area. Its awful
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apollo
Junior Member
Posts: 1,659
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Post by apollo on Sept 16, 2024 13:09:27 GMT
Dying light 2
Close to giving up (glad I got it on disc as I can sell it) its a shame as they spent all that time to revamp the game with the "reloaded edition" and they didn't fix the main problem of very slow progression of skills. As soon as you get into the open world, your character is weak and has no skills, trying to do missions and get boosters for your stamina and health is harder (unless you have a guide to find easy ones) They could fix it easily by: on easy mode you get some skills unlocked or give you bunch of skills points. As you need some basic skills to make it fun like grapple and drop kick (if you die on, you lose a big chunk of your xp to combat and parkour) Also give the players more access to the fun weapons, got about 3 blueprints for mod weapons. Dead island 2 did the progression and weapon mods so much better
there is a good game under these flaws, its the old game design of "it gets gud after X hours, so suffer through the bad start of the game"
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wunty
Full Member
Pastry Forward
Posts: 6,671
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Post by wunty on Sept 16, 2024 13:23:06 GMT
I loved Dying Light 1 but 2 really was a massive disappointment
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Post by Jambowayoh on Sept 16, 2024 13:27:30 GMT
I loved Dying Light 1 but 2 really was a massive disappointment Wunty, we don't often agree on video games but I'm with you 100% on this.
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Tuffty
Junior Member
Posts: 3,586
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Post by Tuffty on Sept 16, 2024 18:25:11 GMT
2 was very disappointing. The worst case of gear with incremental percentage buffs to stats that means absolutely fuck all. Legendary gear that has like 2% increases in slash damage. Pathetic.
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Post by Jambowayoh on Sept 16, 2024 18:28:37 GMT
For me it was just so repetitive and the world was so bland and felt quite copy and pasted as it went on. I guess it lost a lot of the fear that occurred when darkness fell.
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wunty
Full Member
Pastry Forward
Posts: 6,671
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Post by wunty on Sept 16, 2024 18:39:36 GMT
I mean it’s insane how awesome Harran was compared to Villedor. I get lost so much in DL2 because they literally reuse the same building configurations every few hundred feet. They’ve made a lot of improvements to nighttime and stuff since but it’s still not a patch on the first game.
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apollo
Junior Member
Posts: 1,659
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Post by apollo on Sept 17, 2024 9:28:55 GMT
DL2 map feels very generic and samey (i guess they though bigger map = better) The parkour needs feel better and more fluid
Also both sides in the game are just awful people,
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harrypalmer
Junior Member
GREAT ASS
Posts: 2,717
Member is Online
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Post by harrypalmer on Sept 27, 2024 8:27:25 GMT
Under The Waves - free with PS+
I actually enjoyed this and would recommend playing it! It's extremely atmospheric and has an brilliant, guitar-synth-Mogwai-esque soundtrack. It evokes the weird vertiginous feeling of being deep underwater really well, and when you venture to the surface the raging waves and stormy skies are terrifying.
But it's also very clunky and not that fun to play. I felt I'd seen everything the game had to offer and wasn't even halfway in. A more patient gamer would probably stick around but I'VE GOT PLACES TO BE.
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apollo
Junior Member
Posts: 1,659
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Post by apollo on Sept 28, 2024 16:26:35 GMT
Legend of Mana
I remember seeing it in magazines at the time and looked amazing but to import it was expensive and needed your psx needed to be chipped to play it. its on gamepass now and its nothing like other 16 bit mana games, its horrible non linear game and badly explained on what to do. It just seems to be some quests you do and no real main story. You throw down new areas after finding artefacts
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MolarAm🔵
Full Member
Bad at games
Posts: 6,831
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Post by MolarAm🔵 on Oct 6, 2024 2:15:35 GMT
Peglin
It's Peggle, but as a Slay the Spire kind of thing where you go down branching paths, fight enemies by playing Peggle, and buy and upgrade balls with various abilities. Eventually the idea is that your "deck" of balls will get stronger and stronger, and you get to the end of a run, beat a boss and unlock new stuff, etc etc.
The problem is the Peggle part. I guess it's possible to become good at making the balls hit the things you want to hit, but for me it's pretty arbitrary. And because most things (including the choice of which node you want to go to, a key part of this genre of game) are done through playing Peggle, I end up doing a whole bunch of things that I didn't want to do!
And that's fucking infuriating, and I hate it. So goodbye Peglin, it was nice knowing you.
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Frog
Full Member
Posts: 7,250
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Post by Frog on Oct 6, 2024 5:00:24 GMT
Under The Waves - free with PS+ I actually enjoyed this and would recommend playing it! It's extremely atmospheric and has an brilliant, guitar-synth-Mogwai-esque soundtrack. It evokes the weird vertiginous feeling of being deep underwater really well, and when you venture to the surface the raging waves and stormy skies are terrifying. But it's also very clunky and not that fun to play. I felt I'd seen everything the game had to offer and wasn't even halfway in. A more patient gamer would probably stick around but I'VE GOT PLACES TO BE. I started this yesterday and as soon as I steered the sub I was unsure if I wanted to bother. You have pretty much confirmed that I can't be bothered!
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Post by Jambowayoh on Oct 6, 2024 17:24:36 GMT
Lords of The Fallen
Binned this off today. It's clear that the devs are very much in love with FromSoft games and there's a lot of similar visual language and quite competent level design but the very floaty combat, some dodgy enemy AI that routinely got stuck on geometry, sheer front loading of mechanics at the beginning that don't seem very friendly to newcomers make it feel like a cheap imitator which is ironic as it looks really expensive. Like I'm amazed there isn't a traditional backstab as such, like many of the gameplay decisions it feels puzzling.
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Post by ToomuchFluffy on Oct 23, 2024 4:20:22 GMT
The Ascent:
I think I will give this one another try at some point, but for the moment it feels like I'm not just not much good at it, but I also have ended up spreading my skillpoints and weapon upgrade components around too much. Things could probably be a bit easier than they are right now, but the Mecharachnoid boss yesterday took me 15-20 tries and the next bossfight after that isn't much better so far.
Other issues include the fixed camera that has started to become a real problem now that the difficulty has increased significantly. Getting around also takes a long time and the navigation arrow has a tendency to get confused and simply point to the wrong location.
Part of the problem is just a lack of transparency. Augmentations and modules take a while to become available, it's unclear how much material there is for weapon upgrades, you have no overview of which attributes help with what because the augmentations aren't available yet and even if they were available, you still often have to buy them and test them first. Which can't be done without first (possibly) wasting the funds and then (slowly) getting somewhere where it can be tested. Add in the lack of information on how damage scaling works and the long part of the game where it seemed more on the easy side and I'm left somewhat confused. It almost feels like the developers were assuming a certain progression without really steering the player that way.
As said, if I'm going to give this another try it's going to be with a little more insight and with a new character.
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Post by Nanocrystal on Oct 23, 2024 4:59:47 GMT
Biomutant (PS5)
Wanted to like this as the main character is super cute and the overall aesthetic is appealing. It's pretty awful, sadly. The combat feels completely off, with overly complicated controls, poor onboarding and little to no feedback. The UI looks absolutely atrocious, like a placeholder. And I really can't be arsed with collecting all kinds of bullshit upgrades ranked by rarity any more. Coming off the back of the excellent Evil West which has amazing combat and just knows what its good at and doesn't try to cram in unnecessary systems that only get in the way of the core gameplay... I just can't.
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Cosmopolitan
New Member
Font Geek is a stupid name
Posts: 234
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Post by Cosmopolitan on Oct 23, 2024 6:31:53 GMT
I abandoned Biomutant as soon as it started dropping those environmental hazards on me. Any game that has radiation, acids, etc, can f**k right off. I quite enjoyed the combat FWIW, but found it strange that a rodent (which the main hero is imho) can ride a mount.
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Post by ToomuchFluffy on Oct 23, 2024 16:47:15 GMT
Well, ok, I'm continuing with The Ascent after all. For now at least.
Getting around and constantly having to fight everyone and their mother is pretty tedious though. It's fine in clearly hostile areas that look the part, but when there are hostile groups every few meters in some densely inhabited area just because that's the gameplay loop then that gets annoying quickly and it doesn't make any sense either.
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Post by ToomuchFluffy on Oct 31, 2024 15:46:08 GMT
Legendary (2008):
I only played half an hour, but it didn't seem worth bothering with further. Enemy design seemed decent, but guns feel weak and there is no separate slider to adjust aim when aiming down sights. Everything seemed to consist of cutscenes and scripted events.
Once a friendly policemen who invited me into his building got nabbed by a Werewolf and I just wandered away since I did assume that it was probably invulnerable during the animation. Until I heard him scream "What is that thing?!?" They sure have a way of spouting cliche lines and pointing out the obvious. Sure, he was still alive, but I think they just made that scripted scene too long. So I walked back and shot the Werewolf for a bit, but the scene still played out as expected...
I don't know if I'd say that it is awful, but it at the very least felt like that to me. Like being in a in a movie. A gamey movie made by Michael Bay.
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Post by Jambowayoh on Oct 31, 2024 15:57:50 GMT
I would you advise you to step away from the machine and never go near that game again. Truly one of the worst modern games made in a while. Ugly visuals, invisible walls everywhere, shocking framerate and terrible gunplay. Spark Unlimited were the Titus of the 360 era.
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apollo
Junior Member
Posts: 1,659
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Post by apollo on Oct 31, 2024 16:03:41 GMT
the only thing worse than Legendary was Turning point: Fall of Liberty (had to look up the subtitle) that studio made some shit. Although lost planet 3 was not shit compared to their other turds, although I remember LP3 was very very average
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Post by ToomuchFluffy on Oct 31, 2024 19:25:25 GMT
No worries, it has been quarantined.
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Post by dfunked on Nov 2, 2024 17:05:08 GMT
Blops 6
My first CoD in probably a decade and I clearly haven't been missing much. Same old shit and I'm definitely in the "looks like a PS4 game" gang, so didn't even feel the need to keep playing for more eye candy.
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Post by Jambowayoh on Nov 2, 2024 17:28:44 GMT
Blops 6 My first CoD in probably a decade and I clearly haven't been missing much. Same old shit and I'm definitely in the "looks like a PS4 game" gang, so didn't even feel the need to keep playing for more eye candy. I just finished the campaign after dumping it last week. Playing on series X and at times I was legitimately wondering if I had the last gen version with how blocky some of the shadows were. It was ok in general but I wasn't sold on the merging of the other facet of Black Ops with the campaign tbh.
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Post by zisssou on Nov 3, 2024 10:45:11 GMT
I haven’t played a campaign since MW1.. have they done vehicles before? There’s a mission, where it feels a lite MGS5.
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Tuffty
Junior Member
Posts: 3,586
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Post by Tuffty on Nov 3, 2024 16:52:29 GMT
Black Myth Wukong. Aside from the fact that the game tries to brutally murder my PS5 anytime I go into the menus, as a game it's just ok. Regular enemies aren't enough of a challenge, bosses are plenty but nothing spectacular. Got up to Chapter 4 and have had no inclination to play more.
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Post by Jambowayoh on Nov 3, 2024 17:00:16 GMT
I haven’t played a campaign since MW1.. have they done vehicles before? There’s a mission, where it feels a lite MGS5. The MW2 reboot.
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