JonFE
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Post by JonFE on Nov 5, 2021 10:14:20 GMT
There were instances in that trailer, where the player gazes the vast open space world in front of him that looked a bit flat, more like a skybox rather than actual geometry; however I guess that's inevitable when you don't want your game to crawl to a halt whenever the player pans the camera around. As long as those vistas are actually available to travel to, I really do not mind. Some of the open world tropes shown, like item crafting or scouting on camps will hopefully just add to the gameplay not hinder it, but I'll admit I wasn't too happy with them... and there was too much dialog thrown around for my taste as well... The worst part though, for me at least, is that they announced the collector editions at the end of the trailer while I was on a Teams meeting with a good client of ours and I missed the opportunity to preorder that
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Post by DudeJoe on Nov 5, 2021 10:20:21 GMT
I liked the look of it on the whole. The combat is definitely more Dark Souls than Sekiro, and maybe I'm ready to go back to that. I liked how it looks as if you can traverse to pretty much any area (more vertical exploration like Sekiro than Souls).
The thing that bothered my most was early on, they ride past a load of npcs (some big things pulling a wagon) and they don't attack! I used to everything in these games wanting to kill me, so having to deal with that by killing everything. Feels weird to be able to just ignore enemies
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Post by Mr Wonderstuff on Nov 5, 2021 10:29:28 GMT
So Dark Souls but open Open World™. This doesn't have a unique personality - it's just...Dark Souls + Mount + Open World + Nice Fire. Dark Souls IV.
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Tuffty
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Post by Tuffty on Nov 5, 2021 10:29:31 GMT
So long as the camera isn't godawful in indoor spaces like Sekiro was.
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Deleted
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Post by Deleted on Nov 5, 2021 11:02:59 GMT
So Dark Souls but open Open World™. This doesn't have a unique personality - it's just...Dark Souls + Mount + Open World + Nice Fire. Dark Souls IV. Sounds amazing sign me up
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Deleted
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Post by Deleted on Nov 5, 2021 11:11:53 GMT
JonFE yeah looks like the collector editions have all gone already which is a shame. I'll confess to not being too keen on the open world tropes that have snuck in there, but my faith remains high. It REALLY looks like Dark Souls 3 in places though. The catacombs are just Carthus and there's even big bits of the High Wall of Lothric in there. But, as I keep saying, I want more souls so badly I just don't care. As said above, it is, for all intents and purposes Dark Souls IV.
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Post by bichii on Nov 5, 2021 11:34:43 GMT
As said above, it is, for all intents and purposes Dark Souls IV. But with sekiro movements, which is amazing.
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Post by suicida on Nov 5, 2021 11:39:44 GMT
I haven't played an open-world game since BotW came out. I find they're great for just messing about in, seeing what you can find, playing with the mechanics etc. I lost hours in BotW just seeing something on the horizon and deciding to investigate, inevitably getting sidetracked on the way, then finding sometihng cool. Hopefully Elden Ring will have lots of that. Combine that with Dark Souls combat and multiplayer, sign me up!
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Deleted
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Post by Deleted on Nov 5, 2021 11:41:33 GMT
From the videos I'm guessing it's going to be dark souls type levels interconnected with a mildly shit open world to traverse to get to them.
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Post by darkling on Nov 5, 2021 11:58:03 GMT
What I find strange is that they've gone to the effort of creating this open world, but haven't really considered its traversal. Terrain seems to be treated as an inconvenience, rather than a challenge.
They've added in "springs" to boost you up cliffs, and there's seemingly no fall damage whatsoever, so the player can bounce up mountains and dive into valleys, consequence free. It begs the question why they bothered with an open world at all, given it seems to add nothing to the game.
I don't know why they didn't take cues from games like Zelda BotW and Death Stranding, where successful traversal of the terrain is rewarding in and of itself - overcoming it feels like an achievement, rather than simply game padding.
I like the art style and colour palette, but on the whole I'm not wowed by the graphics or animation. The lighting looks flat.
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Post by damagedinc on Nov 5, 2021 12:00:45 GMT
What I find strange is that they've gone to the effort of creating this open world, but haven't really considered its traversal. Terrain seems to be treated as an inconvenience, rather than a challenge. They've added in "springs" to boost you up cliffs, and there's seemingly no fall damage whatsoever, so the player can bounce up mountains and dive into valleys, consequence free. It begs the question why they bothered with an open world at all, given it seems to add nothing to the game. I don't know why they didn't take cues from games like Zelda BotW and Death Stranding, where successful traversal of the terrain is rewarding in and of itself - overcoming it feels like an achievement, rather than simply game padding. I like the art style and colour palette, but on the whole I'm not wowed by the graphics or animation. The lighting looks flat. This sums up my worries aswell. Just looked a bit crap springing into the sky and the horse landing without the crushing of its legs lol. BOTW really is the benchmark for traversing a world
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sport✅
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Post by sport✅ on Nov 5, 2021 12:02:55 GMT
Bit disappointed they didn't show the base building.
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Post by bichii on Nov 5, 2021 12:08:54 GMT
What I find strange is that they've gone to the effort of creating this open world, but haven't really considered its traversal. Terrain seems to be treated as an inconvenience, rather than a challenge. They've added in "springs" to boost you up cliffs, and there's seemingly no fall damage whatsoever, so the player can bounce up mountains and dive into valleys, consequence free. It begs the question why they bothered with an open world at all, given it seems to add nothing to the game. I don't know why they didn't take cues from games like Zelda BotW and Death Stranding, where successful traversal of the terrain is rewarding in and of itself - overcoming it feels like an achievement, rather than simply game padding. I like the art style and colour palette, but on the whole I'm not wowed by the graphics or animation. The lighting looks flat. This sums up my worries aswell. Just looked a bit crap springing into the sky and the horse landing without the crushing of its legs lol. BOTW really is the benchmark for traversing a world There will be fall damage I imagine because a couple of times it showed the player jumping down various ledges to get to a much lower area. I imagine it is like sekiros falls damage where you have a generous amount you can fall before it kicks in. For me this is perfect, I'm not interested in the ball ache of having to ride around valleys to get somewhere like in other games.
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Phattso
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Post by Phattso on Nov 5, 2021 12:08:58 GMT
I must say it was weird in the year of our lady 2021 to see a map with no icons. Except it lets you place up to 100 of your own. Which suggests you might need to. So it's basically Ubisplurge, but they make *us* do the legwork. :-D
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Tuffty
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Post by Tuffty on Nov 5, 2021 13:07:02 GMT
Wonder if there's any concept of towns to visit, like totally non hostile areas for trade etc. I imagine the world itself won't be any more populated than a DS world.
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sport✅
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Post by sport✅ on Nov 5, 2021 13:12:07 GMT
Wonder if there's any concept of towns to visit, like totally non hostile areas for trade etc. I imagine the world itself won't be any more populated than a DS world. Can we meet up for raids?!?!
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Post by Aunt Alison on Nov 5, 2021 13:15:16 GMT
Wonder if there's any concept of towns to visit, like totally non hostile areas for trade etc. I imagine the world itself won't be any more populated than a DS world. And side quests
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mikeck
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Post by mikeck on Nov 5, 2021 14:16:19 GMT
I for one (and seem like one of only a few) think this could work exceptionally well as an open-world Souls game. All the best bits of Skyrim (exploring, side quests, slowly open up the world map at your leisure) coupled with Souls combat and difficulty, with true Souls challenges in the likes of gated areas, catacombs etc sounds fucking marvellous.
I imagine the enemies roaming the world have an aggro radius (hence not pulling the caravan enemies in the trailer), so it'll be interesting to see how that plays out (and how long an enemy will chase you for).
I don't recall if they hid things from the HUD in previous games' gameplay trailer releases, but the lack of damage numbers, health bars and restoratives was noticeable to me. Nothing to add to that, just something that intrigued me.
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Frog
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Post by Frog on Nov 5, 2021 14:34:48 GMT
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Deleted
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Post by Deleted on Nov 5, 2021 14:58:52 GMT
mikeck I think they've got form in the past for removing the HUD in their trailers. I imagine it will be the standard equipment quick items, health, magic, stamina and covenant / affiliation type shit. I do wonder if there will be some sort of compassy thing or time of day indicator (although I notice that's on the map so probably not).
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Worlds
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Post by Worlds on Nov 5, 2021 15:09:35 GMT
Why’s it an odd thing to say?
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Deleted
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Post by Deleted on Nov 5, 2021 15:19:41 GMT
Probably because saying "Doesn’t look as good as BotW on Switch though" is an odd thing to say.
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Post by quadfather on Nov 5, 2021 15:27:54 GMT
I've only seen the dragon trailer. Looks alright, but doesn't seem to offer anything new. Souls 1 + wander about, is that it?
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Deleted
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Post by Deleted on Nov 5, 2021 15:29:59 GMT
Souls + wander + jump + magic horse
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Post by quadfather on Nov 5, 2021 15:33:11 GMT
right. 70 quid I assume?
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Deleted
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Post by Deleted on Nov 5, 2021 15:33:53 GMT
50. So it least it's priced like a last gen game too.
COME AT ME BOYS
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Deleted
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Post by Deleted on Nov 5, 2021 15:37:23 GMT
You sick bastard.
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Post by quadfather on Nov 5, 2021 15:37:23 GMT
Definitely waiting for the review on this one I think then - need to hear more about the actual open world side of things and how it all connects, as I can't see anything new apart from a horse that can do large jumps.
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Deleted
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Post by Deleted on Nov 5, 2021 15:37:40 GMT
Oh wait sorry. You said AT, not ON.
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Deleted
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Post by Deleted on Nov 5, 2021 15:38:06 GMT
Both are fine.
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