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Post by Fake_Blood on Sept 20, 2022 6:59:09 GMT
I really need to play MI2. I think I've started it like 5 times throughout the years. Played MI1 on a Dell PDA somewhere in the 2000's, worked rather well with the touchscreen.
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Blue_Mike
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Post by Blue_Mike on Sept 20, 2022 10:17:45 GMT
I racked up a monstrous phone bill calling the helpline for Broken Sword! It's a good thing the phone lines were long gone by the time I got around to playing through the Broken Sword series, because if I'd had the opportunity back then I would probably have demanded to speak to Charles Cecil himself and berated him for writing a bell-end of a character like George Stobbart.
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EMarkM
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Well, quite...
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Post by EMarkM on Sept 20, 2022 10:32:18 GMT
0898 123 321.
Caught! Talking dirty...
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Youthist
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Enter your message here...
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Post by Youthist on Sept 20, 2022 10:38:55 GMT
So whose got this and is it any good?
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askew
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Post by askew on Sept 20, 2022 10:47:05 GMT
Yes and yes
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Vandelay
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Post by Vandelay on Sept 20, 2022 14:04:20 GMT
Also yes and also yes.
Looking forward to my commute home with my Steam Deck.
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Blue_Mike
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Post by Blue_Mike on Sept 20, 2022 17:36:25 GMT
Finished the game, and while I have thoughts both glowing and critical, I can't properly describe them right now in a way that wouldn't involve huge spoilers.
New personal game ranking, from most favourite to least:
1 - MI2 2 - Curse Of 3 - MI1 4 - Return To 5 - Escape From 6 - Tales
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Deleted
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Post by Deleted on Sept 20, 2022 17:38:13 GMT
Blitzed through that, how long did it take you?
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Blue_Mike
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Post by Blue_Mike on Sept 20, 2022 18:35:23 GMT
Played from launch yesterday, had the day off work today as well. Took a little over 13 hours, after I played part one and then restarted. There was some head scratching, and I am not ashamed to say that in-game hint system came in handy. It is a really well designed system, it can give you only the barest hint that you need f you use it once, if you use it multiple times it will drill down through several layers of clarity.
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Post by Phattso on Sept 22, 2022 12:37:35 GMT
Still not feeling the visual style. I'll carry on through, but there's something about the stuck-on mouths that's really annoying to me the whole time I'm playing. The close-ups of the faces are miles better than the standard view. :/
Still - those feels when the title card appeared and the music kicked in. Worth the price of admission.
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Post by dominalien on Sept 22, 2022 17:34:30 GMT
Turns out I don't mind the style at all, maybe the tiny deck screen masks all the hideousness. It's... fine. I'm not sure I appreciate new things appearing all over the place , though it does make the world less static.
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Post by stuz359 on Sept 24, 2022 0:55:38 GMT
I enjoyed it, love Monkey Island and this feels really well done. Not a fan of the art style, if I had a preference, I think I would have liked a proper pixel art style thing. The look of the original art on MI1 & MI2 are, to me, iconic. But I also loved CMI as an art style but that have been a lot of work for a small team to produce.
I had a small frustration, in that the cursor was very small (not sure if this could be adjusted, never found an option for it).
Anyway, it felt like proper Monkey Island again. I liked Escape & even Tales. but neither captured the MI feel. I'm very happy I pre-ordered it (probably the first game I have ever done a pre order for)
One question, any point to the horse armour, or just a joke? I have to know.
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Vandelay
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Post by Vandelay on Sept 24, 2022 13:56:56 GMT
Think horse armour is just a joke, as it was a pre-order bonus. Think the description even said it had no purpose.
Also, as everyone seems negative about the art, I'll add that I really like it, especially when it is all in motion. It's quite different to previous games, but still instantly recognisable as Monkey Island. I particularly like the little close-ups they add in.
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Blue_Mike
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Post by Blue_Mike on Sept 24, 2022 15:27:33 GMT
Tell me about LOOM.
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Post by deekyfun on Sept 24, 2022 16:58:06 GMT
If this sells well enough, it would be good if they finished Loom.
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cubby
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doesn't get subtext
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Post by cubby on Sept 24, 2022 18:10:13 GMT
Seems like an obvious sales pitch.
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askew
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Post by askew on Sept 25, 2022 9:20:07 GMT
How does one figure the frog message? Is it guesswork?
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Post by stuz359 on Sept 25, 2022 11:24:49 GMT
Check the poster and the plaque in town.
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askew
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Post by askew on Sept 25, 2022 11:45:22 GMT
Why thank you: I thought I had it the first time using what I thought was my understanding of their history, but obviously not.
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Vandelay
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Post by Vandelay on Sept 25, 2022 22:01:30 GMT
Just finished. Really wonderful game. Can't say it is quite up there with the first three, but still worthy addition to the series and much better than Escape and Tales (at least, as best as I can remember, I'm not even sure if I finished Tales).
The ending is likely to divide as much as 2 did. It also comes quite abruptly, but at least it is set up a bit more than in the earlier game.
Edit - worth checking the scrapbook when you are done; it contains a nice little surprise.
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Post by muddyfunster on Sept 26, 2022 9:06:39 GMT
Just finished this morning. Thoroughly enjoyable. A warm hug of a game. The best kind of fan service. The art style really grew on me to the extent that I'd be quite pleased to see them maintain it for other 'revisits'. My only real criticism was that it wasn't quite as funny as some of LucasArts best work. Plenty of wry smiles and eye rolls for sure but very few laugh out loud gags (to me at least). Perhaps missing Tim Schafer's touch? I'm content with the ending, it all makes sense and was in keeping with the tone.
I find it very difficult to rank this one against the others as the first experience of the originals was so long ago. I played Return on hard mode and at no point did the new one frustrate me or have a solution that I felt was unfair, or entirely illogical (no monkey wrench-esque shenanigans!). I think every MI (ignoring Tales as didn't play it) had at least one or two of those, so in that sense, it felt modern and thoroughly play-tested. Equally I'm now a grizzled veteran of point and click puzzle design and alert to the clues and rules in a way that I absolutely wasn't 25-30 years ago. Pleasingly, it also felt like the developers now respect player time in a way they didn't when they were 20 somethings themselves.
On that note, I resorted to the hint system a couple of times (no spoilers follow). Once in Act 1 and I immediately regretted it, as the first top level hint was very obvious (unusually so based on compliments of the hint system elsewhere) maybe because it was a single step puzzle. That experience made me more determined to hold out and it was only in Act 4 that I resorted to another one. By contrast, that one was perfect as it confirmed that something I suspected and had already tried was the right approach and I'd just done something wrong. It stopped me wasting a lot more time trying to get an item that I thought was required but was actually unobtainable.
Oh and there are multiple endings which I don't think has been mentioned here yet - don't get too excited they are only little post credits vignettes triggered by actions near the very end (see Youtube).
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Blue_Mike
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Post by Blue_Mike on Sept 26, 2022 15:21:18 GMT
Subjecting Murray to abuse will never not be entertaining.
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