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Post by mothercruncher on Sept 16, 2023 8:29:51 GMT
Had the same with the Mantis- looked at the floor for a sec… and then just ran across, barely got shot. Bit of a weird set up that didn’t quite work that.
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Post by dfunked on Sept 16, 2023 8:35:01 GMT
I was clearly too low a level and just got shredded by the turrets. Had to go back and do it legit, then struggled with the combat afterwards as I was out of med packs. Loved the end of the mission though. It was practically the bat cave FFS! Just a shame you can't use it as a base.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 16, 2023 8:43:17 GMT
Mid conversation at Red Mile with two npc's and a creature aggros the entire bar, creature gets killed and the conversation continues with npc's miles away from each other and talking to one another through a series of walls. About 20 minutes later mid conversation with a follower they get aggro'd and it soft locks the game. I don't mind the Bethesda jank in general but it's this sort of stuff that I am starting to lose patience with a bit. Not so much the random interactions between NPCs and aliens (that's part of the fun) but the dialogue issues actively hurt the experience. It's been 17 years since Oblivion and I can't believe that they still haven't been able to figure out how to stop NPCs all shouting their canned dialogue at you at the exact same time! Or they speak with you from so far away you can't hear it. Sometimes it's quite critical information too. The fact that conversations can happen through walls is another that is surely not that hard to fix. Just looks completely ridiculous. HOW ARE THESE STILL ISSUES BETHESDA? 17 YEARS! They're still issues because "yeah the games are buggy but it's Bethesda, what are you going to do" has somehow become the accepted mantra over the last 17 years. People might not like it, but the negatives haven't been enough to stop them from buying anyway. The bugs are funny, mods will fix it, you should just get a better computer lol, etc etc. So they've got no incentive to change, really, because people keep rewarding then for not changing.
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aubergine
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Post by aubergine on Sept 16, 2023 9:43:31 GMT
If anyone has finished it, how would you rate the story?
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Post by muddyfunster on Sept 16, 2023 9:59:28 GMT
I don't mind the Bethesda jank in general but it's this sort of stuff that I am starting to lose patience with a bit. Not so much the random interactions between NPCs and aliens (that's part of the fun) but the dialogue issues actively hurt the experience. It's been 17 years since Oblivion and I can't believe that they still haven't been able to figure out how to stop NPCs all shouting their canned dialogue at you at the exact same time! Or they speak with you from so far away you can't hear it. Sometimes it's quite critical information too. The fact that conversations can happen through walls is another that is surely not that hard to fix. Just looks completely ridiculous. HOW ARE THESE STILL ISSUES BETHESDA? 17 YEARS! They're still issues because "yeah the games are buggy but it's Bethesda, what are you going to do" has somehow become the accepted mantra over the last 17 years. People might not like it, but the negatives haven't been enough to stop them from buying anyway. The bugs are funny, mods will fix it, you should just get a better computer lol, etc etc. So they've got no incentive to change, really, because people keep rewarding then for not changing. Thing is I have these frustrations but I also (Fallout 4 aside) generally get at least 100hrs of brilliant escapism of a kind that other devs don't do. As a value proposition there are very few forms of entertainment that rival Bethesda games for me, even at 'premium' price points. Most long games I tend to lose interest. I have a fairly low tolerance for obvious padding but for some reason the Bethesda quest structure just clicks for me and I want to keep going to see everything. They do get rewarded for not changing but I'd argue is because they still offer something unique that people want. I'd argue that we need other developers to rip off the Bethesda formula and show it can be done without these issues. As I mentioned earlier in this thread, it feels like everyone else has given up making big budget first person immersive sims despite the obvious market for them. They have the genre to themselves.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 16, 2023 10:08:22 GMT
Yeah, I don't really feel that they're that unique or special anymore; I think a lot of open world games have basically eaten Bethesda's lunch over the last decade or so. (though I've never really understood the appeal, so take that opinion with grains of salt)
But I think you're right that people accept the bugs because they feel (rightly or wrongly) that it's the price you must pay for the Bethesda RPG experience.
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Phattso
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Post by Phattso on Sept 16, 2023 10:13:16 GMT
That’s likely true for a lot of people. Especially those that don’t binge on games like many of us do. When it all clicks it’s a very special game. Sadly those moments have been rare for me. For my part I’m out. Just no compulsion to play it. Tried this morning, and all I had was a bunch of fetch and escort quests in Neon. Life’s too short. I could absolutely go out and make my own fun. Or I could just go and play other stuff. Loads coming out on GamePass in the coming weeks. Plus Diablo 4 is calling me back.
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Post by mothercruncher on Sept 16, 2023 10:16:34 GMT
Neon actually broke me, it was the worst of the game distilled down into a tiny loading screen’d space.
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apollo
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Post by apollo on Sept 16, 2023 10:41:48 GMT
They're still issues because "yeah the games are buggy but it's Bethesda, what are you going to do" has somehow become the accepted mantra over the last 17 years. People might not like it, but the negatives haven't been enough to stop them from buying anyway. The bugs are funny, mods will fix it, you should just get a better computer lol, etc etc. So they've got no incentive to change, really, because people keep rewarding then for not changing. Spot on, it shouldn't be accepted by so many games on the internet are so weak minded. If you say anything then all the Bethesda/"god howard cultists" and now MS fanboys will defend it and attack anyone. Its a real shame they kept modifying the gamebyro engine into creation and then improving that as the core problem of the Bethesda bugs/jank
I have no doubt there will be starfield special editon like they resold skyrim with loads of bugs still in it
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Post by Timo180 on Sept 16, 2023 10:43:46 GMT
Yeah, I don't really feel that they're that unique or special anymore; I think a lot of open world games have basically eaten Bethesda's lunch over the last decade or so. (though I've never really understood the appeal, so take that opinion with grains of salt) But I think you're right that people accept the bugs because they feel (rightly or wrongly) that it's the price you must pay for the Bethesda RPG experience. Genuine question because I don’t play many games like this (don’t have the time mostly), but what are the games which have eaten Bethesda’s lunch?
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myk
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Post by myk on Sept 16, 2023 10:49:16 GMT
People will say Witcher 3, but then the counterpoint is Cyberpunk. I love this style of western RPG, so the more games like this the better. For what it's worth I haven't seen a single non-visual bug in 40+ hrs, but then had the same experience with Cyberpunk so maybe I just play in a way that doesn't break this type of game.
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apollo
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Post by apollo on Sept 16, 2023 10:50:09 GMT
Yeah, I don't really feel that they're that unique or special anymore; I think a lot of open world games have basically eaten Bethesda's lunch over the last decade or so. (though I've never really understood the appeal, so take that opinion with grains of salt) But I think you're right that people accept the bugs because they feel (rightly or wrongly) that it's the price you must pay for the Bethesda RPG experience. Genuine question because I don’t play many games like this (don’t have the time mostly), but what are the games which have eaten Bethesda’s lunch? Fallout new vegas was so much better than Fallout 3 and 4. Outer worlds was better RPG than fallout 4. Also the companions are better written.
Have not played BG3 but everyone is raving about that
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Post by Timo180 on Sept 16, 2023 10:55:17 GMT
People will say Witcher 3, but then the counterpoint is Cyberpunk. I love this style of western RPG, so the more games like this the better. For what it's worth I haven't seen a single non-visual bug in 40+ hrs, but then had the same experience with Cyberpunk so maybe I just play in a way that doesn't break this type of game. Yea, should have said, I’ve played a good bit of Witcher 3 but the “Bloody Baron” quest was the only bit which stood out to me. Never felt like I really had fun with it though. Cyberpunk I’ve only put about 30 hours into but it didn’t grab me in the same way Starfield has.
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Post by Resident Knievel on Sept 16, 2023 11:00:04 GMT
Neon actually broke me, it was the worst of the game distilled down into a tiny loading screen’d space. Fetch quest city Also plenty of rival gangs and corporations but you can't pick sides
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MolarAm🔵
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Post by MolarAm🔵 on Sept 16, 2023 11:01:21 GMT
Yeah, I don't really feel that they're that unique or special anymore; I think a lot of open world games have basically eaten Bethesda's lunch over the last decade or so. (though I've never really understood the appeal, so take that opinion with grains of salt) But I think you're right that people accept the bugs because they feel (rightly or wrongly) that it's the price you must pay for the Bethesda RPG experience. Genuine question because I don’t play many games like this (don’t have the time mostly), but what are the games which have eaten Bethesda’s lunch? Speaking personally... Witcher 3, RDR2, Cyberpunk, Breath of the Wild/Tears of the Kingdom. And Fallout: New Vegas. And yeah, you could say that none of those games scratch the same itch as a Skyrim does, that they're not really the same. But to me they're operating in a similar sort of space, and put paid to the whole "the things that are bad about our games are the necessary price of our AMBITION" line that the Bethesda PR people like to drum out.
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MolarAm🔵
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Post by MolarAm🔵 on Sept 16, 2023 11:02:58 GMT
To take one minor example... their NPC faces look like realdolls, and talk like robots with dialogue that no human would ever say. They have been this way since Oblivion, and look to be much the same in Starfield. Why doesn't the ambition stretch to making me not want to reach through the screen and strangle NPCs as soon as they start talking to me?
I recognise that there are great things about their games! But just imagine how much better they could be with some better writing! Argh
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Post by magicpanda on Sept 16, 2023 11:08:14 GMT
They could move it forward in so many little ways, it's so spotty in attention to details which is their biggest weakness.
I was wandering around on a space station with my gun out and random guard 37 commented on the make of the gun which was so cool, yet I can rock up to the pirate capital of the galaxy dressed as Constable Freestar, flying the equivalent of a Police BMW X5 and no one bats an eye.
The best thing about Beth RPGs is that they put you into your characters boots so effortlessly and immerse you in the world, I find myself making choices (most of the time) based on what my character would do in a way that something like BG3 doesn't.
I dream of a Beth rpg with the same attention to detail of something like Red Dead 2
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Post by Aunt Alison on Sept 16, 2023 12:27:50 GMT
Genuine question because I don’t play many games like this (don’t have the time mostly), but what are the games which have eaten Bethesda’s lunch? Speaking personally... Witcher 3, RDR2, Cyberpunk, Breath of the Wild/Tears of the Kingdom. And Fallout: New Vegas. And yeah, you could say that none of those games scratch the same itch as a Skyrim does, that they're not really the same. But to me they're operating in a similar sort of space, and put paid to the whole "the things that are bad about our games are the necessary price of our AMBITION" line that the Bethesda PR people like to drum out. Only one of those games is like a Bethesda RPG- the one that is one and was an even worse buggy mess. Like a lot of Obsidian games. Cyberpunk... er, yeah. Loads of interactions and player choice in Zelda. Amazing characters and writing too. RDR2 isn't an RPG and the world was much smaller
I'm not arguing that the state of Bethesda games is acceptable but that's a nothing list
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Post by muddyfunster on Sept 16, 2023 12:49:13 GMT
Speaking personally... Witcher 3, RDR2, Cyberpunk, Breath of the Wild/Tears of the Kingdom. And Fallout: New Vegas. And yeah, you could say that none of those games scratch the same itch as a Skyrim does, that they're not really the same. But to me they're operating in a similar sort of space, and put paid to the whole "the things that are bad about our games are the necessary price of our AMBITION" line that the Bethesda PR people like to drum out. Only one of those games is like a Bethesda RPG- the one that is one and was an even worse buggy mess. Like a lot of Obsidian games. Cyberpunk... er, yeah. Loads of interactions and player choice in Zelda. Amazing characters and writing too. RDR2 isn't an RPG and the world was much smaller
I'm not arguing that the state of Bethesda games is acceptable but that's a nothing list
Yes exactly. This is my point really. I've tried all of those mentioned and they either do deliver a similar experience or have other more serious issues. Third person games don't give immersion, Zelda has no believable characters, decent dialogue or narrative driven quests. Outer Worlds was very boring and much smaller. New Vegas was great but smaller and even more buggy. Really the only games since Skyrim that have come close are Prey (again much smaller but excellent for what it was), Cyberpunk (even more janky and plays more like GTA than Bethesda in terms of exploration and quest discovery), Subnautica (again smaller and buggy). I think we can safely conclude that these games are hard to make. I really wish there were more. I don't game as much these days and I think a significant part of that is that the 'immersive sim' genre which I love has been poorly served.
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Post by Mark1412 on Sept 16, 2023 14:09:39 GMT
I'd take this without all the efforts to make it less fun. No O2 meter, no boost limit or some kind of Destiny like vehicle for ground traversal, no encumbrance, no million different healing items and having to re-read the descriptions to work out which one to use after getting hurt, fewer loading screens, more generous with levelling.
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Post by mothercruncher on Sept 16, 2023 14:11:55 GMT
It’s not so much X studio have taken the Bethesda formula, tidied up all the tat and absolutely nailed it, more that most decent studios do most areas better at this point, hence the comments about how bloody dated a lot of this looked.
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Post by FlexibleFeline on Sept 16, 2023 14:39:41 GMT
People will say Witcher 3, but then the counterpoint is Cyberpunk. I love this style of western RPG, so the more games like this the better. For what it's worth I haven't seen a single non-visual bug in 40+ hrs, but then had the same experience with Cyberpunk so maybe I just play in a way that doesn't break this type of game. Yea, should have said, I’ve played a good bit of Witcher 3 but the “Bloody Baron” quest was the only bit which stood out to me. Never felt like I really had fun with it though. Cyberpunk I’ve only put about 30 hours into but it didn’t grab me in the same way Starfield has. The Bloody Baron is as brilliant as everyone says. But like you I just don't love the game as a whole. There's a real coldness to it. Probably due to me repeatedly swimming back to my boat in the interminable Skellige section. My older son adores it, though, as well as Cyberpunk, which in the end also bored me stupid. I've done the only reasonable thing a Dad should do: confiscate his xbox and lock him (not it) in a cupboard.
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Post by muddyfunster on Sept 16, 2023 16:41:34 GMT
It’s not so much X studio have taken the Bethesda formula, tidied up all the tat and absolutely nailed it, more that most decent studios do most areas better at this point, hence the comments about how bloody dated a lot of this looked. Sure I get that and I find myself incredulous at some of the long standing issues and aspects are very dated. However I wonder if the reason they persist with their engine and can't/won't resolve some of the long-standing flaws is because no other engine can do this type of game significantly design better. It might just be Bethesda being complacent but they can be because they don't have any direct rivals offering the same thing but better.
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Blue_Mike
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Post by Blue_Mike on Sept 16, 2023 16:55:05 GMT
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askew
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Post by askew on Sept 16, 2023 16:56:50 GMT
Finishing the Groundpounder mission and the characters are literally running circles in the conversation. 😂
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Post by dfunked on Sept 16, 2023 17:01:02 GMT
Sarah after "resting" with my character in a fully crewed ship. "I could use a med pack or something"
💀
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Post by baihu1983 on Sept 16, 2023 17:03:24 GMT
I had a mission that involved having to escape while avoiding attacks. I must have accidentally killed a local cause I suddenly got stopped and told to pay a fine. All while gun fire was going off around me.
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askew
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Post by askew on Sept 16, 2023 18:02:02 GMT
Found a cool little pistol which does energy and ballistic damage: certainly makes mincemeat of Spacers. I enjoyed the Groundpounder mission.
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Post by mothercruncher on Sept 16, 2023 18:28:43 GMT
It’s not so much X studio have taken the Bethesda formula, tidied up all the tat and absolutely nailed it, more that most decent studios do most areas better at this point, hence the comments about how bloody dated a lot of this looked. Sure I get that and I find myself incredulous at some of the long standing issues and aspects are very dated. However I wonder if the reason they persist with their engine and can't/won't resolve some of the long-standing flaws is because no other engine can do this type of game significantly design better. It might just be Bethesda being complacent but they can be because they don't have any direct rivals offering the same thing but better. I guess it’s, what’s the word? it’s not evolutions, that’s for sure 😝, *stages* of a very specific engine that does very specific things I suppose. A perfect case in point would be Starfield actually where, in trying to do something other than the usual open-world-map-with-caves-and-shit game, they’ve been unable to remould the traversal mechanisms baked in to it to work for this slightly different setting. It’s just exactly the same again, with a starry backdrop this time. And I think that’s damning, rather than some way of excusing the issues in their games. No, perhaps no other game *quite* does the map scale and the NPC amounts, and the items in the world and the multiple strands of quests all at the same time, but so many, like RDR2 do *nearly* all of it and so much more slickly that it’s not even close. I can’t escape the idea that Bethesda are lazy and complacent and a little bit more of the genuine magic of Morrowind is lost each time they spend eons making a new game and go “tadaaaa!” only for them to look a little more dated with each new one.
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hicksy
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Post by hicksy on Sept 16, 2023 22:05:18 GMT
Few game companies truly embrace the possibilities of facial hair like Bethesda do.
They are not afraid of embracing a chin wig of any fashion with no consideration for suitable clothing choices in any sense earthbound or galaxy wide.
Should your desires lead you to look for chin of goat, man bun combo with a neon velvet suit they are there for you.
For this we thank them, for this we praise them, for this we stroke our chins in an appreciative fashion.
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