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Post by Nanocrystal on Oct 17, 2023 0:07:50 GMT
So Pete Hines is retiring. It's going to be the best, most expansive retirement ever. Infinite possibilities, meaningful choices, thousands of unique interactions. He'll be able to be whoever he wants to be, do whatever he wants to do. Dozens of years in the making. Sixteen times more golf!
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robthehermit
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Post by robthehermit on Oct 17, 2023 8:22:42 GMT
Going to replay the main story mission and see how it's changed, so far so same, no one except the ship technician has noticed I'm flying a ship no one has seen before and because we haven't discovered space wizard powers yet no one is in awe of my awesomeness.
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robthehermit
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Post by robthehermit on Oct 17, 2023 8:46:36 GMT
Oh noes. It's a terrormorph. You need to set up the kill zone and sort out the guns and...oh you just shot it in the face and it's dead.
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Vortex
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Post by Vortex on Oct 17, 2023 9:25:08 GMT
I guess stuff would change when you meet the starborn again? they would recognise you, but very few others would?
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hedben
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Post by hedben on Oct 17, 2023 12:59:25 GMT
I’ve noticed quite a few small bits of dialogue that acknowledge you’re a bit different second time around. I particularly liked when they need to scan you for contraband.
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Post by Mark1412 on Oct 19, 2023 19:50:55 GMT
I thought the ending was really cool. Probably the first example of a game that successfully stuck a landing to a flight that never took off. Really had me thinking.
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EMarkM
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Well, quite...
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Post by EMarkM on Oct 20, 2023 10:02:30 GMT
What's wrong with us?
I was really looking forward to this, and definitely enjoyed the hours I've put into it so far, but I haven't actually made time to play it for what feels like weeks. I only load it up to trigger the "played a GP game" thingy for my MS Rewards points, and then immediately go back to YouTube, or whatever else I was doing.
I think I'm going through yet another "lost my gaming mojo" period – I just have too much other stuff taking up my time and interest at the moment.
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Post by mothercruncher on Oct 20, 2023 11:42:58 GMT
Nothing- it’s just not a very good quality game.
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robthehermit
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Post by robthehermit on Oct 20, 2023 12:13:15 GMT
The game is fine, I'm enjoying the countless hours I've put into it. It's just a very hollow experience, so while it's entertaining enough there's no real sense of satisfaction.
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ned
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Post by ned on Oct 20, 2023 12:47:12 GMT
It’s fine, but just feels like a game they lost interest in developing further at some point.
It’s got it’s moments but I feel they realised the 1000 planet concept wasn’t really going to work and then didn’t want to expend many more resources on it.
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Post by Wrongshui on Oct 20, 2023 12:58:49 GMT
I mean it's just Oblivion with guns in space, game six in Bethesdas mould.
I enjoyed it for what it is, but it's not like I was expecting it to reignite my love of gaming, be the best game of the decade, and challenge my preconceptions of what is possible in games.
Baldurs Gate 3 did though, so that was nice.
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Post by Mark1412 on Oct 20, 2023 17:32:48 GMT
I would have liked it a lot more if it was Oblivion with guns in space. This was too far from their mould. Hollow, because 1000 planets means lifeless procedural generation, which you'd have hoped NMS was a big red flag for. It's one thing procedurally generating where the trees and hills are in a coherent environment with a history, full of hand-crafted locations, quite another to use procedural generation to create 1000 different-coloured versions of the same irrelevant planet. It certainly felt smaller than any other Bethesda game.
Quintessential 7/10.
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robthehermit
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Post by robthehermit on Oct 20, 2023 22:33:18 GMT
Not that anyone cares anymore, but as I've just discovered this, I thought I'd share.
As well as the unlimited storage box next to research station, the three ammo cases behind the weapon bench are also bottomless. Handy if you want to separate your drugs from your food or whatever.
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robthehermit
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Post by robthehermit on Oct 23, 2023 11:43:29 GMT
No Barrett I don't love you, you're old and fat and I'm all young and buff. I don't even particularly like you. You're just lucky I want all the powers in the first playthrough this time around.
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Vortex
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Post by Vortex on Oct 23, 2023 11:58:47 GMT
The re-used abandoned base layouts are starting to grate. If they even had a few different ones i could live with it more.
It's the same as the caves from skyrim i s'pose, but it has less charm. Still grinding though! 😀
The loading screens and doors are the biggest bugbear. The explore/loot/shoot is fine.
I'm not even shooting just nowcas i have to stealth melee to up my concealment level just now. 50 more to go then it's back on the guns...
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hedben
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Post by hedben on Oct 23, 2023 12:17:41 GMT
No Barrett I don't love you, you're old and fat and I'm all young and buff. I don't even particularly like you. You're just lucky I want all the powers in the first playthrough this time around. I didn't know this was a thing. Probably would have figured it out eventually because I only have 7 empty slots on the powers grid, and I keep finding upgrades to the same ones rather than new ones. Funnily enough I was wondering yesterday whether I should bother romancing all 4 companions - I picked Andreja first time around, then found Sarah's post-shag one liners so extremely cringey that I wasn't going to bother with Sam or Barrett. But maybe Barrett gets a look-in after all if there's actually a completion reason to do it. Currently just started NG++ so it's the perfect time to do it too... EDIT - actually on further reading I now understand what you mean about it being necessary if you want to get them in the first playthrough specifically... I'm in more of a NG++ kind of vibe now, can't imagine going back to the very beginning again! (And I already have that power you get from Barrett anyway...)
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Post by Aunt Alison on Oct 23, 2023 12:20:50 GMT
Not really a fan of the 'do things to improve your stats' system. Usually you unlock something and then have access to a fun or useful new ability, instead of being sick of it by the time it's unlocked/upgraded. Even worse when it's things you don't really do naturally though normal gameplay. The ones in Wolfenstein were such a pain
Killing enemies during a slide is cool if it just happens, not when you're trying to do 10 of them in the middle of intense firefights to just get it done
Overcharging your health is useful, purposefully not picking up health because you might be able to run around and collect enough of them after a fight to overcharge it to 250 is just annoying
Should probably be in the games mechanics thread
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Snake
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Post by Snake on Oct 23, 2023 12:38:41 GMT
And then all of a sudden the game throws some good content at me. End of the UC Vanguard undercover op... Shooting named characters, feeling guilty all the way through and the possibility to visit the survivors afterwards in the the brig. Great stuff! Too bad this came just after a mission where the head dude of cyberpunk clone town threatened me. He was going to implicate me in a murder and put a bounty on my head. Which was the final straw so I decided to murder him once and for all. Bullets went straight through him, didn't even react, nor did the guard just outside...Guess the game needs him for another mission so he's invulnerable... Boo... So the best two missions were in the Vanguard storyline for me. And the main storyline is now at a point where I don't want to progress any further. Following the religious, stupid cap wearing dude from Constellation around because a word reminded him of something spiritual. We're scientists! Go hang with the snake people if you want to talk about stuff like that! Anyway. I think I finally have a good description of just what's generally wrong with the game. It's like Bethesda used a quite pretty, technically competent version of "3D RPG Maker Studio" and only paid for the "Sci-Fi Content Library" added package. No matter how old the supposed ship or outpost is all the stuff inside is the very same you have on your ship now. Lights still work, computers are all OK (and just why does even the janitor's supply closet require 14 supercomputer workstations to function?), whole bases are copy pasted around the various planets/moons, the whole "hey there total stranger, do you want to do this illegal thing for me?" and at no point are you at risk of ever feeling like an explorer. Jump into a new system and it's a 20% chance of "Yaarr matey, surrender ye cargo of face the locker", land anywhere and there's either a structure in sight or some other ships land close by... It's like immersion is something they didn't care about. Also, in one mission people crash landed so they built a tree house and as a door they used the massive airlock from their ship. Which still works after like 15 years. Everything must be running on Duracell or something... I'll see if the Ryujin story is interesting, otherwise that might be it for me.
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hedben
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Post by hedben on Oct 23, 2023 12:52:30 GMT
I've had a ton of fun in quite a few quests, the late main story quest is brilliant. And I liked both the UC and Freestar faction quests (although maybe more because of the rewards at the end than the quests themselves.
I don't know how much stuff I haven't seen, but there's loads of stars I haven't visited on the right side of the map, and I keep stumbling on random new people or things even in NG+, like a certain merchant who had very good (and expensive) items.
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robthehermit
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Post by robthehermit on Oct 23, 2023 13:12:04 GMT
Everything could have been streamlined if they'd set expectations early. Have a star system per faction with handcrafted explorable areas. Have fewer but more meaningful powers and don’t be so stingy with the magic bar etc.
The only powers I use with any regularity are Sense Star Stuff, Personal Atmosphere, Elemental Pull and Creators Peace. Although Inner Demon is fun.
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deebs
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Post by deebs on Oct 24, 2023 0:42:06 GMT
I think that about wraps Bethesda up for me. I'm done. Got around 16 hours in a few weeks ago, doing my best to give it the minimum 10 hour shake everyone said it needed and found all that to be complete bullshit. It doesn't get better. There is nothing about it that is remotely worth doing, it's just a chore simulator.
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zagibu
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Post by zagibu on Oct 24, 2023 8:54:39 GMT
it's just a chore simulator. Space chores simulator.
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darkling
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Post by darkling on Oct 24, 2023 9:48:27 GMT
After looking forward to this releasing for years, I strangely bounced off it at release, mainly due to being too tired and lacking in patience after work.
I'm about 20 hours in now, just taking things slowly, trying to understand the game's systems, how everything relates, and things are starting to click.
I've still got no idea about which are the best early perks to unlock. Useful perks to unlock crafting, research projects, space suit upgrades, and all that good stuff seem buried quite far down the perk trees, strangely. I'm just putting skill points into ballistics for now.
Also, is it better to upgrade the starter ship, or buy a new one ASAP? I've assembled quite a large crew, but only 2 are assigned, there's nowhere for anyone to sleep, etc. I don't know how any of this works, nor is it explained.
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Post by neilch on Oct 24, 2023 9:58:48 GMT
so I'm about 72 hours in, and it really seems like you aren't meant to get to bottom of skill tree in first couple of playthroughs. Seems like you won't hit a range of them until you NG+ a few times off the main story. Unless you XP farm or something, but I've done a few of the side questlines and hardly hit the sides
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Snake
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Post by Snake on Oct 24, 2023 10:07:28 GMT
At least some perks are useless due to the economy being broken. Many of the advantages they give you could just buy your way out of...
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hedben
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Post by hedben on Oct 24, 2023 10:10:44 GMT
Definitely agree with that neilch - I’m on NG++ and after doing my usual stealth and carry weight boosts, I ploughed everything into the perks that let you build better stuff- weapons, gear, ships. Then went to the better buy and sell perk, and the first scavenger perk, for more credits quicker- really helpful at the start of NG+. Haven’t put a single point into combat, no regrets.
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hedben
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Post by hedben on Oct 24, 2023 10:29:51 GMT
Also, is it better to upgrade the starter ship, or buy a new one ASAP? I've assembled quite a large crew, but only 2 are assigned, there's nowhere for anyone to sleep, etc. I don't know how any of this works, nor is it explained. There are quests that give you decent ships - look up Mantis or do the Freestar Rangers full quest line. I’d say both of those are better options than either upgrading or buying new in the early game. If you do choose to upgrade, one of the UC Vanguard quests unlocks better stuff from the shipyard. And they also have something very early on that lets you grind ship encounters so you can unlock Class B and Class C piloting.
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darkling
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Post by darkling on Oct 24, 2023 11:44:13 GMT
Thanks, that's really useful because I was wondering which factions offer the best rewards, so that's given me something to focus on.
I'm feeling very overwhelmed currently. Everywhere I go a keep picking up more and more missions, more crew, and I've got no idea what to prioritise.
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hedben
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Post by hedben on Oct 24, 2023 11:59:01 GMT
Haha, having a massive quest log is the main draw of a Bethesda game, no?
I will say with this one- I’d strongly recommend finishing any quest line you start. Going into NG+ is less frustrating if you have whole untouched quest lines to complete. Conversely, you’ll have to repeat more stuff if you get halfway through a faction and then drop it and finish the main quest.
I left UC completely untouched until NG+, then enjoyed doing it at lv40 with the perks that entails
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robthehermit
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Post by robthehermit on Oct 24, 2023 12:32:19 GMT
You can also pick up a short side quest from Walter after you've done his part of the main quest that will net you a ship of varying capabilites. I ended up with a hideous carbuncle of a ship that has excellent stats.
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